rpn/src/stack.hpp

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#ifndef __stack_h__
#define __stack_h__
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#include <string.h>
#include <map>
using namespace std;
// allocation base size
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#define ALLOC_STACK_CHUNK (64 * 1024)
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/// @brief stack object, parens of program, storing execution stack values or programs
///
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class stack {
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public:
stack() {
_base = NULL;
_base_pointer = NULL;
_total_size = 0;
_total_count_pointer = 0;
erase();
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}
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virtual ~stack() {
if (_base != NULL) free(_base);
if (_base_pointer != NULL) free(_base_pointer);
}
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/// @brief remove all the stack elements
///
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void erase() {
_current = _base;
_count = 0;
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}
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/// @brief copy a whole stack entry and push it back to another stack
///
/// @param from copy from
/// @param index_from index t ocopy from
/// @param to copy to
///
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static void copy_and_push_back(stack& from, unsigned int index_from, stack& to) {
object* allocated = to.allocate_back(from.seq_len(index_from), from.seq_type(index_from));
memcpy(allocated, from.seq_obj(index_from), from.seq_len(index_from));
if (allocated->_type == cmd_number)
((number*)allocated)->move();
else if (allocated->_type == cmd_complex)
((complex*)allocated)->move();
}
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/// @brief copy a whole stack entry and push it back to another stack
///
/// @param from copy from
/// @param index_from index t ocopy from
/// @param to copy to
///
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static void copy_and_push_back(object* from, stack& to, unsigned int size) {
object* allocated = to.allocate_back(size, from->_type);
memcpy(allocated, from, size);
if (allocated->_type == cmd_number)
((number*)allocated)->move();
else if (allocated->_type == cmd_complex)
((complex*)allocated)->move();
}
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/// @brief allocate one object back on an already populated (or not) stack
/// the object function move is called on every reallocated object on the stack
/// the object function init is called on the new allocated object if its type is cmd_number or cmd_complex
///
/// @param size the object size in bytes
/// @param type the object type
/// @return object* the allocated object
///
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object* allocate_back(unsigned int size, cmd_type_t type) {
object* allocated;
bool data_is_reallocated = false;
char* old_base;
// manage data memory allocation (add as much as memory it is needed)
if (((_current - _base) + size) > _total_size) {
// calc nb of needed pages
unsigned long page_number = 1 + ((_current - _base) + size - _total_size) / ALLOC_STACK_CHUNK;
_total_size += page_number * ALLOC_STACK_CHUNK;
old_base = _base;
_base = (char*)realloc(_base, _total_size);
_current = _base + (_current - old_base);
data_is_reallocated = true;
}
// manage pointers memory allocation (add one page if needed)
if ((_count + 1) > _total_count_pointer) {
_base_pointer =
(object**)realloc(_base_pointer, (_total_count_pointer * sizeof(object*)) + ALLOC_STACK_CHUNK);
_total_count_pointer += (ALLOC_STACK_CHUNK / sizeof(object));
}
// recalc object pointers in case of base reallocation
if (data_is_reallocated) {
for (int i = 0; i < _count; i++) {
_base_pointer[i] = (object*)(_base + ((char*)_base_pointer[i] - old_base));
if (_base_pointer[i]->_type == cmd_number)
((number*)_base_pointer[i])->move();
else if (_base_pointer[i]->_type == cmd_complex)
((complex*)_base_pointer[i])->move();
}
}
// manage stack itself
_base_pointer[_count++] = (object*)_current;
allocated = (object*)_current;
_current += size;
// init object
allocated->_type = type;
allocated->_size = size;
if (type == cmd_number)
((number*)allocated)->init();
else if (type == cmd_complex)
((complex*)allocated)->init();
return allocated;
}
object* pop_back(int pop_count = 1) {
object* back = NULL;
// pop several entries, return the last
while (pop_count-- > 0) {
if (_count > 0) {
_current = (char*)_base_pointer[--_count];
back = (object*)_current;
}
}
return back;
}
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/// @brief the number of objects on stack
///
/// @return unsigned int
///
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unsigned int size() { return _count; }
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/// @brief stack access (stack_level=0=first out)
///
/// @param stack_level the object stack level
/// @return object* pointer on object at this stack level
///
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object* get_obj(unsigned int stack_level) { return seq_obj(_count - stack_level - 1); }
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/// @brief same as get_obj
///
/// @param stack_level the object stack level
/// @return object* pointer on object at this stack level
///
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object* operator[](unsigned int stack_level) { return seq_obj(_count - stack_level - 1); }
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/// @brief returns the last object on stack
///
/// @return object* the object
///
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object* back() {
object* obj = NULL;
if (_count > 0) obj = _base_pointer[_count - 1];
return obj;
}
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/// @brief get an object len
///
/// @param index the object stack level
/// @return unsigned int the length in bytes
///
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unsigned int get_len(unsigned int index) { return seq_len(_count - index - 1); }
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/// @brief get an object type
///
/// @param index the object stack level
/// @return cmd_type_t the object type
///
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cmd_type_t get_type(unsigned int index) { return seq_type(_count - index - 1); }
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/// @brief sequential object access (index is counted from front)
///
/// @param index object index from front
/// @return object* the object pointer
///
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object* seq_obj(unsigned int index) {
object* obj = NULL;
if (index < _count) obj = _base_pointer[index];
return obj;
}
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/// @brief get an object len
///
/// @param index the object stack level from front
/// @return unsigned int the length in bytes
///
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unsigned int seq_len(unsigned int index) {
unsigned int len = 0;
if (index < _count) len = _base_pointer[index]->_size;
return len;
}
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/// @brief get an object len
///
/// @param index the object stack level from front
/// @return cmd_type_t the object type
///
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cmd_type_t seq_type(unsigned int index) {
cmd_type_t type = cmd_undef;
if (index < _count) type = _base_pointer[index]->_type;
return type;
}
private:
char* _base;
char* _current;
object** _base_pointer;
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unsigned int _count; //< stack count
unsigned int _total_count_pointer; //< total number of possible pointers
unsigned int _total_size; //< total allocated data size in bytes
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};
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/// @brief heap object, storing variables (=named object)
///
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class heap : public stack {
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public:
heap() {}
virtual ~heap() {}
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/// @brief add a variable on the heap
///
/// @param name the variable name
/// @param obj the variable content
/// @param size the variable size in bytes
/// @return object*
///
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object* add(const string name, object* obj, unsigned int size) {
map<string, unsigned int>::iterator i = _map.find(name);
object* local = NULL;
// variable does not exist in heap or already exists but its size is too
// short -> allocate
if (i != _map.end()) local = seq_obj(i->second);
if (local == NULL || (local != NULL && size > local->_size)) {
copy_and_push_back(obj, *this, size);
_map[name] = ((stack*)this)->size() - 1;
} else {
// variable already exists in heap but previous was larger -> don't
// reallocate copy a whole stack entry and push it back to another stack
memcpy(local, obj, size);
if (local->_type == cmd_number)
((number*)local)->move();
else if (local->_type == cmd_complex)
((complex*)local)->move();
}
return local;
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}
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/// @brief get a variable
///
/// @param name the variable name
/// @param obj the variable content
/// @param size the variable size in bytes
/// @return true the variable was found
/// @return false the variable was not found
///
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bool get(const string name, object*& obj, unsigned int& size) {
bool ret = false;
map<string, unsigned int>::iterator i = _map.find(name);
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if (i != _map.end()) {
obj = seq_obj(i->second);
size = obj->_size;
ret = true;
}
return ret;
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}
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/// @brief replace a variable value by another
///
/// @param name the variable name
/// @param obj the new value
/// @param size the variable size in bytes
/// @return true the variable was found
/// @return false the variable was not found
///
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bool replace_value(const string name, object* obj, unsigned int size) {
bool ret = false;
map<string, unsigned int>::iterator i = _map.find(name);
if (i != _map.end()) {
object* obj_dst = seq_obj(i->second);
if (size <= obj_dst->_size) {
(void)memcpy(obj_dst, obj, size);
if (obj_dst->_type == cmd_number)
((number*)obj_dst)->move();
else if (obj_dst->_type == cmd_complex)
((complex*)obj_dst)->move();
ret = true;
}
}
return ret;
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}
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/// @brief whether a variable exists in heap or not
///
/// @param name the variable name
/// @return true the variable exists
/// @return false variable does not exist
///
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bool exist(const string name) { return (_map.find(name) != _map.end()); }
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/// @brief get a variable by its index in heap
///
/// @param num the variable index
/// @param name the variable name
/// @param obj the variable content
/// @param size the variable size in bytes
/// @return true the variable was found
/// @return false the variable was not found
///
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bool get_by_index(int num, string& name, object*& obj, unsigned int& size) {
if (num >= 0 && num < (int)_map.size()) {
object* local;
map<string, unsigned int>::iterator i = _map.begin();
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for (int j = 0; j < num; j++) i++;
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local = (object*)seq_obj(i->second);
name = i->first;
obj = local;
size = local->_size;
return true;
} else
return false;
}
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/// @brief erase a variable
///
/// @param name the variable name
/// @return true the variable was found
/// @return false the variable was not found
///
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bool erase(const string& name) {
map<string, unsigned int>::iterator i = _map.find(name);
bool ret = false;
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if (i != _map.end()) {
// remove variable from map
_map.erase(i->first);
ret = true;
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// TODO: remove unused stack entries
}
return ret;
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}
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/// @brief erase all variables
///
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void erase_all(void) {
// map
_map.erase(_map.begin(), _map.end());
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// and stack
((stack*)this)->erase();
}
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/// @brief get the variables nb
///
/// @return unsigned int the variables nb
///
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unsigned int count_vars() { return _map.size(); }
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private:
map<string, unsigned int> _map;
};
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#endif // __stack_h__