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178 lines
4.8 KiB
Forth
178 lines
4.8 KiB
Forth
# Day 3: Toboggan Trajectory
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With the toboggan login problems resolved, you set off
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toward the airport. While travel by toboggan might be
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easy, it's certainly not safe: there's very minimal
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steering and the area is covered in trees. You'll need
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to see which angles will take you near the fewest trees.
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Due to the local geology, trees in this area only grow on
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exact integer coordinates in a grid. You make a map (your
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puzzle input) of the open squares (.) and trees (#) you can
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see. For example:
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..##.......
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#...#...#..
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.#....#..#.
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..#.#...#.#
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.#...##..#.
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..#.##.....
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.#.#.#....#
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.#........#
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#.##...#...
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#...##....#
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.#..#...#.#
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These aren't the only trees, though; due to something you
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read about once involving arboreal genetics and biome
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stability, the same pattern repeats to the right many times:
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..##.........##.........##.........##.........##.......
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#...#...#..#...#...#..#...#...#..#...#...#..#...#...#..
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.#....#..#..#....#..#..#....#..#..#....#..#..#....#..#.
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You start on the open square (.) in the top-left corner and
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need to reach the bottom (below the bottom-most row on your
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map).
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The toboggan can only follow a few specific slopes (you opted
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for a cheaper model that prefers rational numbers); start by
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counting all the trees you would encounter for the slope right
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3, down 1:
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From your starting position at the top-left, check the
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position that is right 3 and down 1. Then, check the position
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that is right 3 and down 1 from there, and so on until you go
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past the bottom of the map.
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The locations you'd check in the above example are marked here
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with O where there was an open square and X where there was a
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tree:
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..##.........##.........##.........##.........##.......
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#..O#...#..#...#...#..#...#...#..#...#...#..#...#...#..
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.#....X..#..#....#..#..#....#..#..#....#..#..#....#..#.
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In this example, traversing the map using this slope would
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cause you to encounter 7 trees.
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Starting at the top-left corner of your map and following a
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slope of right 3 and down 1, how many trees would you
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encounter?
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----
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This will need more memory than a default Retro build has,
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so start by building a version with a much larger memory
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footprint and support for 64-bit cells:
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make CFLAGS="-DIMAGE_SIZE=8000000 -O2 -DBIT64"
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I am doing this in a simple way, constructing a large enough
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map that I can just iterate through.
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Some math.
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My input file has 323 lines with 31 characters per line. With
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a horizontal distance of 3 per row, the last position will be
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at 969 characters out. So the lines need to be a little over
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31 times longer than they are by default.
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The easy way to do this is to duplicate the pointer and use
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`s:append` to concat them until I get it long enough. Five
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iterations is plenty, but I'll do a bit more since I suspect
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that I'll need a larger map for the second half.
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~~~
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:extend (s-s)
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#7 [ dup s:append ] times s:keep ;
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~~~
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We also need to raise the limit on temporary string size.
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~~~
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#4096 !TempStringMax
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~~~
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With this, I can create an array for the inputs:
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~~~
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'input-day-3 'INPUT s:const
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(Count_the_number_of_lines)
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#0 INPUT [ drop n:inc ] file:for-each-line
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(Create_the_array,_and_reserve_space)
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'MAP d:create dup , allot
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(Fill_in_the_array)
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MAP n:inc INPUT [ extend over store n:inc ] file:for-each-line drop
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~~~
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Now all that's left is to quickly iterate through it, increasing a
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counter for the horizontal distance.
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~~~
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#0 #0 MAP [ over + fetch $# eq? [ &n:inc dip ] if #3 + ] a:for-each
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drop n:put nl
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~~~
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----
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# Part 2
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Time to check the rest of the slopes - you need to minimize the
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probability of a sudden arboreal stop, after all.
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Determine the number of trees you would encounter if, for each
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of the following slopes, you start at the top-left corner and
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traverse the map all the way to the bottom:
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Right 1, down 1.
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Right 3, down 1. (This is the slope you already checked.)
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Right 5, down 1.
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Right 7, down 1.
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Right 1, down 2.
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In the above example, these slopes would find 2, 7, 3, 4, and
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2 tree(s) respectively; multiplied together, these produce the
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answer 336.
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What do you get if you multiply together the number of trees
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encountered on each of the listed slopes?
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----
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This is pretty much the same, except for the last one, which
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needs to ignore every other line.
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I start by just running through each of the trivial slopes,
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reducing down the products.
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~~~
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'Right var
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:calculate
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!Right
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#0 #0 MAP [ over + fetch $# eq? [ &n:inc dip ] if @Right + ] a:for-each
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drop ;
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{ #1 #3 #5 #7 } #1 [ calculate * ] a:reduce
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~~~
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Then create a new MAP, discarding the odd lines.
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~~~
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{ #0 MAP [ swap dup n:odd? [ nip ] if n:inc ] a:for-each } 'MAP const
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~~~
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And finally run through the final slope, multiplying by the
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other products to get the final answer.
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~~~
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#0 #0 MAP [ over + fetch $# eq? [ &n:inc dip ] if #1 + ] a:for-each
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drop *
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n:put nl
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~~~
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