animation
|
Use original animation names from VCS
|
2021-01-26 19:35:40 +02:00 |
audio
|
Don't restart OAL device when switching EAX
|
2021-06-24 21:32:44 +03:00 |
buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
collision
|
Fix some Collision NaN/inf's
|
2021-01-28 02:18:04 +03:00 |
control
|
Fix some timer calls
|
2021-06-24 21:32:43 +03:00 |
core
|
Refactor CTimer::Update
|
2021-06-25 02:33:40 +03:00 |
entities
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:32:43 +03:00 |
extras
|
update librw
|
2021-06-24 21:32:43 +03:00 |
fakerw
|
imrove readme; enable screenshots with F12
|
2021-02-12 00:06:54 +01:00 |
math
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:32:43 +03:00 |
modelinfo
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:32:43 +03:00 |
objects
|
Use bool8 in audio code
|
2021-06-24 21:32:43 +03:00 |
peds
|
Fix some timer calls
|
2021-06-24 21:32:43 +03:00 |
render
|
Fix redone + add hud fix
|
2021-06-24 21:32:44 +03:00 |
rw
|
CEntity and C(Vu)Vector fixes and cleanup
|
2021-06-24 21:32:43 +03:00 |
save
|
Revert "First batch of fixes (CallAndMessage)"
|
2021-01-31 21:06:38 +01:00 |
skel
|
Fix stack corruption in HandleGraphEvent
|
2021-02-21 11:38:32 +00:00 |
text
|
MusicManager fixes
|
2021-02-03 14:08:28 +03:00 |
vehicles
|
Use bool8 in audio code
|
2021-06-24 21:32:43 +03:00 |
weapons
|
Use bool8 in audio code
|
2021-06-24 21:32:43 +03:00 |
CMakeLists.txt
|
Cmake version for hash
|
2021-02-12 16:38:03 +03:00 |