mirror of
https://github.com/SleepingInsomniac/pixelfaucet
synced 2025-01-20 22:26:58 +01:00
80 lines
1.9 KiB
Crystal
80 lines
1.9 KiB
Crystal
require "../src/game"
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require "../src/shape"
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require "../src/entity"
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require "../src/entity/circle_collision"
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module PF
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class Sprite
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# Redefine draw_point to wrap the coordinates
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def draw_point(x : Int32, y : Int32, color : UInt32)
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x = x % width
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y = y % height
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x = width + x if x < 0
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y = height + y if y < 0
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# super(x, y, color) # Undefined method super for Object??
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pixel_pointer(x, y).value = color
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end
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end
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class Ball < Entity
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include CircleCollision
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getter frame : Array(Vector(Float64, 2))
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def initialize(size : Float64)
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@frame = Shape.circle(size.to_i32, size.to_i32)
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@mass = size
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@radius = size
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end
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end
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class Balls < Game
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@balls : Array(Ball) = [] of Ball
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def initialize(*args, **kwargs)
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super
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15.times do
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position = Vector(Float64, 2).new(rand(0.0_f64..@width.to_f64), rand(0.0_f64..@height.to_f64))
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ball = Ball.new(rand(10.0..30.0))
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ball.position = position
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ball.velocity = Vector(Float64, 2).new(rand(-50.0..50.0), rand(-50.0..50.0))
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@balls << ball
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end
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end
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def update(dt, event)
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@balls.each do |b|
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b.update(dt)
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b.position = b.position % viewport # wrap coords
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end
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collission_pairs = [] of Tuple(Ball, Ball)
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@balls.each do |a|
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@balls.each do |b|
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next if a == b
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next if collission_pairs.includes?({a, b})
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if a.collides_with?(b)
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collission_pairs << {a, b}
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a.resolve_collision(b)
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end
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end
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end
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end
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def draw
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clear(10, 10, 30)
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@balls.each do |ball|
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fill_shape(Shape.translate(ball.frame, translation: ball.position).map(&.to_i32))
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# draw_circle(ball.position.to_i32, ball.radius.to_i32, Pixel.green)
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end
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end
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end
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end
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balls = PF::Balls.new(600, 400, 2)
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balls.run!
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