pixelfaucet/src
2022-01-25 00:14:53 -05:00
..
3d Prefer bracket notation for vector 2022-01-25 00:14:53 -05:00
entity Prefer bracket notation for vector 2022-01-25 00:14:53 -05:00
sprite Add fill_circle drawing method 2022-01-24 22:03:49 -05:00
controller.cr Add method to check if any key is pressed 2022-01-23 16:20:14 -05:00
emitter.cr Change Point to Vector, remove Point 2022-01-06 00:36:48 -05:00
entity.cr Consolidate vector classes 2022-01-17 14:52:13 -05:00
g3d.cr Remove Mat4 in favor of Matrix(T, W, H) 2022-01-17 15:03:43 -05:00
game.cr Add fill_circle drawing method 2022-01-24 22:03:49 -05:00
lehmer32.cr Add Lehmer32 random number generator 2022-01-23 16:20:30 -05:00
lib_sdl.cr Update examples, extend SDL2 with streaming texture access 2022-01-09 18:50:21 -05:00
line.cr Consolidate vector classes 2022-01-17 14:52:13 -05:00
matrix.cr Improve matrix speed by using stack allocated memory 2022-01-24 19:47:14 -05:00
particle.cr Update emitter to use Entity 2022-01-03 20:55:39 -05:00
pixel.cr Small refactor 2022-01-07 00:06:51 -05:00
pixel_text.cr Add more characters to pf-font 2022-01-23 19:57:39 -05:00
shape.cr Consolidate vector classes 2022-01-17 14:52:13 -05:00
sprite.cr Add fill_circle drawing method 2022-01-24 22:03:49 -05:00
transform2d.cr Improve matrix speed by using stack allocated memory 2022-01-24 19:47:14 -05:00
transform3d.cr Improve matrix speed by using stack allocated memory 2022-01-24 19:47:14 -05:00
vector.cr Improve transform2d 2022-01-22 23:44:44 -05:00
version.cr Version 0.0.5 2022-01-17 15:12:31 -05:00