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3d
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Prefer bracket notation for vector
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2022-01-25 00:14:53 -05:00 |
entity
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Prefer bracket notation for vector
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2022-01-25 00:14:53 -05:00 |
sprite
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Add fill_circle drawing method
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2022-01-24 22:03:49 -05:00 |
controller.cr
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Add method to check if any key is pressed
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2022-01-23 16:20:14 -05:00 |
emitter.cr
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Change Point to Vector, remove Point
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2022-01-06 00:36:48 -05:00 |
entity.cr
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Consolidate vector classes
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2022-01-17 14:52:13 -05:00 |
g3d.cr
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Remove Mat4 in favor of Matrix(T, W, H)
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2022-01-17 15:03:43 -05:00 |
game.cr
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Add fill_circle drawing method
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2022-01-24 22:03:49 -05:00 |
lehmer32.cr
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Add Lehmer32 random number generator
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2022-01-23 16:20:30 -05:00 |
lib_sdl.cr
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Update examples, extend SDL2 with streaming texture access
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2022-01-09 18:50:21 -05:00 |
line.cr
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Consolidate vector classes
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2022-01-17 14:52:13 -05:00 |
matrix.cr
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Improve matrix speed by using stack allocated memory
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2022-01-24 19:47:14 -05:00 |
particle.cr
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Update emitter to use Entity
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2022-01-03 20:55:39 -05:00 |
pixel.cr
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Small refactor
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2022-01-07 00:06:51 -05:00 |
pixel_text.cr
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Add more characters to pf-font
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2022-01-23 19:57:39 -05:00 |
shape.cr
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Consolidate vector classes
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2022-01-17 14:52:13 -05:00 |
sprite.cr
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Add fill_circle drawing method
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2022-01-24 22:03:49 -05:00 |
transform2d.cr
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Improve matrix speed by using stack allocated memory
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2022-01-24 19:47:14 -05:00 |
transform3d.cr
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Improve matrix speed by using stack allocated memory
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2022-01-24 19:47:14 -05:00 |
vector.cr
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Improve transform2d
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2022-01-22 23:44:44 -05:00 |
version.cr
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Version 0.0.5
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2022-01-17 15:12:31 -05:00 |