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3d
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Add arbitrary shape filling method
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2021-12-30 23:17:25 -05:00 |
entity
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Change Point to Vector, remove Point
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2022-01-06 00:36:48 -05:00 |
sprite
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Add more methods, cleanup
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2022-01-11 21:48:23 -05:00 |
controller.cr
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Make controller implementation specific to subclass
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2021-12-22 22:18:14 -05:00 |
emitter.cr
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Change Point to Vector, remove Point
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2022-01-06 00:36:48 -05:00 |
entity.cr
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Change Point to Vector, remove Point
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2022-01-06 00:36:48 -05:00 |
game.cr
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Small refactor
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2022-01-07 00:06:51 -05:00 |
lib_sdl.cr
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Update examples, extend SDL2 with streaming texture access
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2022-01-09 18:50:21 -05:00 |
line.cr
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Add more methods, cleanup
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2022-01-11 21:48:23 -05:00 |
matrix.cr
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Add more methods, cleanup
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2022-01-11 21:48:23 -05:00 |
particle.cr
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Update emitter to use Entity
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2022-01-03 20:55:39 -05:00 |
pixel.cr
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Small refactor
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2022-01-07 00:06:51 -05:00 |
pixel_text.cr
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Refactor drawing methods onto Sprite class
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2022-01-06 20:25:39 -05:00 |
shape.cr
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Change Point to Vector, remove Point
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2022-01-06 00:36:48 -05:00 |
sprite.cr
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Add more methods, cleanup
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2022-01-11 21:48:23 -05:00 |
transform2d.cr
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Small refactor
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2022-01-07 00:06:51 -05:00 |
vector.cr
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Add more vector and matrix methods + specs
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2022-01-06 00:35:47 -05:00 |
verson.cr
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Fix old references
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2022-01-03 22:31:49 -05:00 |