pixelfaucet/spec
2022-03-06 14:26:35 -05:00
..
audio Refactor audio synth 2022-02-16 00:45:54 -05:00
controller_spec.cr Make controller implementation specific to subclass 2021-12-22 22:18:14 -05:00
g3d_spec.cr Add precursor to texture information to tri 2022-02-27 12:49:48 -05:00
game_spec.cr Refactor the Game class to separate some event logic 2022-02-27 12:45:51 -05:00
line_spec.cr Correct for perspective in texturing 2022-03-06 14:26:35 -05:00
matrix_spec.cr Improve matrix speed by using stack allocated memory 2022-01-24 19:47:14 -05:00
noise_spec.cr Add noise 1d example - experimental 2022-01-27 23:04:24 -05:00
pixel_spec.cr Small refactor 2022-01-07 00:06:51 -05:00
spec_helper.cr Initial commit 🎮 2021-11-25 20:57:57 -05:00
streaming_texture.cr Update examples, extend SDL2 with streaming texture access 2022-01-09 18:50:21 -05:00
transform2d_spec.cr Add specs 2022-01-22 23:43:34 -05:00
vector_spec.cr Correct for perspective in texturing 2022-03-06 14:26:35 -05:00