mirror of
https://github.com/SleepingInsomniac/pixelfaucet
synced 2024-11-16 07:47:36 +01:00
191 lines
6.2 KiB
Crystal
191 lines
6.2 KiB
Crystal
require "../src/game"
|
|
require "../src/controller"
|
|
require "../src/audio"
|
|
require "../src/audio/*"
|
|
|
|
module PF
|
|
class Piano < Game
|
|
@font = Pixelfont::Font.new("#{__DIR__}/../lib/pixelfont/fonts/pixel-5x7.txt")
|
|
@instrument : UInt8 = 0
|
|
@base_note : UInt8 = 69 # (in MIDI) - A4 / 440.0Hz
|
|
|
|
# Variables for drawing the piano keys
|
|
@highlight : Pixel = Pixel.new(120, 120, 120)
|
|
@text_hl : Pixel = Pixel.new(0, 200, 255)
|
|
@key_size : Int32
|
|
@key_width : Int32
|
|
@middle : Int32
|
|
@keys : UInt32 = 16
|
|
@white_keys = [] of Tuple(PF2d::Vec2(Int32), PF2d::Vec2(Int32), String)
|
|
@black_keys = [] of Tuple(PF2d::Vec2(Int32), PF2d::Vec2(Int32), String)
|
|
|
|
@instruments : Array(Instrument) = [RetroVoice.new, SineVoice.new, PianoVoice.new, Flute.new, KickDrum.new, SnareDrum.new, Harmonica.new]
|
|
|
|
def initialize(*args, **kwargs)
|
|
super
|
|
|
|
@text_color = Pixel.new(127, 127, 127)
|
|
@controller = PF::Controller(Keys).new({
|
|
Keys::E => "echo",
|
|
Keys::UP => "octave up",
|
|
Keys::DOWN => "octave down",
|
|
Keys::LEFT => "prev inst",
|
|
Keys::RIGHT => "next inst",
|
|
|
|
Keys::Z => "A",
|
|
Keys::S => "A#/Bb",
|
|
Keys::X => "B",
|
|
Keys::C => "C",
|
|
Keys::F => "C#/Db",
|
|
Keys::V => "D",
|
|
Keys::G => "D#/Eb",
|
|
Keys::B => "E",
|
|
Keys::N => "F",
|
|
Keys::J => "F#/Gb",
|
|
Keys::M => "G",
|
|
Keys::K => "G#/Ab",
|
|
Keys::COMMA => "A+",
|
|
Keys::L => "A#/Bb+",
|
|
Keys::PERIOD => "B+",
|
|
Keys::SLASH => "C+",
|
|
Keys::APOSTROPHE => "C#/Db+",
|
|
})
|
|
plug_in @controller
|
|
|
|
@sounds = [] of Sound
|
|
@keysdown = {} of String => Tuple(Instrument, UInt32)
|
|
@echo = false
|
|
|
|
echo_effect = EchoEffect.new(44100 // 3)
|
|
|
|
# Initialize an audio handler
|
|
# - the given Proc will be called at the sample rate/freq param (44.1Khz is standard)
|
|
# - the channel variable describes which speaker the sample is for
|
|
@audio = Audio.new(channels: 1) do |time, channel|
|
|
value = 0.0
|
|
|
|
@instruments.each do |instrument|
|
|
instrument.sounds.each do |sound|
|
|
value += sound.sample(time)
|
|
end
|
|
end
|
|
|
|
if @echo
|
|
echo_effect.apply(value)
|
|
else
|
|
value
|
|
end
|
|
end
|
|
|
|
@key_size = height // 2 - 25
|
|
@key_width = width // 10
|
|
@middle = (height // 2) + 25
|
|
|
|
calculate_keys
|
|
|
|
# Without this, the audio will not make noise
|
|
@audio.play
|
|
end
|
|
|
|
def calculate_keys(base : UInt8 = @base_note)
|
|
pos = 0
|
|
|
|
while @white_keys.size > 0
|
|
@white_keys.pop
|
|
end
|
|
|
|
while @black_keys.size > 0
|
|
@black_keys.pop
|
|
end
|
|
|
|
0.upto(@keys) do |n|
|
|
note = Note.new(@base_note + n)
|
|
name = n > 11 ? note.name + "+" : note.name
|
|
|
|
unless note.accidental?
|
|
# Calculate the position of a white key
|
|
top_left = PF2d::Vec[@key_width * pos, @middle - @key_size]
|
|
bottom_right = PF2d::Vec[(@key_width * pos) + @key_width, @middle + @key_size]
|
|
@white_keys << {top_left, bottom_right, name}
|
|
# position from the left is increased by 1 for every white key
|
|
pos += 1
|
|
else
|
|
# Calculate the position of a black key
|
|
# Black keys are thinner than white keys (space in between the black keys)
|
|
shrinkage = (@key_width // 8)
|
|
# black keys are at the same position as the last, but half as tall and offset by half the width.
|
|
left = (@key_width * pos) - (@key_width // 2) + shrinkage
|
|
top_left = PF2d::Vec[left, @middle - @key_size]
|
|
bottom_right = PF2d::Vec[left + @key_width - (shrinkage * 2), @middle]
|
|
@black_keys << {top_left, bottom_right, name}
|
|
end
|
|
end
|
|
end
|
|
|
|
def update(dt)
|
|
@base_note += 12 if @controller.pressed?("octave up") && @base_note <= 112
|
|
@base_note -= 12 if @controller.pressed?("octave down") && @base_note >= 21 + 12
|
|
|
|
if @controller.pressed?("echo")
|
|
@echo = !@echo
|
|
end
|
|
|
|
if @controller.pressed?("next inst")
|
|
@instrument = (@instrument + 1) % @instruments.size
|
|
end
|
|
|
|
if @controller.pressed?("prev inst")
|
|
@instrument = @instruments.size.to_u8 if @instrument == 0
|
|
@instrument -= 1
|
|
end
|
|
|
|
0.upto(@keys) do |n|
|
|
note = Note.new(n + @base_note)
|
|
name = n > 11 ? note.name + "+" : note.name
|
|
|
|
if @controller.pressed?(name)
|
|
note_id = @instruments[@instrument].on(note.hertz, @audio.time)
|
|
@keysdown[name] = {@instruments[@instrument], note_id}
|
|
end
|
|
|
|
if @controller.released?(name)
|
|
if tuple = @keysdown.[name]?
|
|
instrument, note_id = tuple
|
|
instrument.off(note_id, @audio.time)
|
|
@keysdown.delete(name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def draw
|
|
clear
|
|
|
|
draw_string(<<-TEXT, 5, 5, @font, @text_color)
|
|
Press up/down to change octave, Bottom row of keyboard plays notes
|
|
#{@instruments.map(&.name).join(", ")}
|
|
Octave: #{@base_note // 12 - 1}, Voice: #{@instruments[@instrument].name}, Echo: #{@echo ? "on" : "off"}
|
|
#{@instruments[@instrument].sounds.map { |s| s.hertz.round(2) }}
|
|
TEXT
|
|
|
|
@white_keys.each do |key|
|
|
top_left, bottom_right, name = key
|
|
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel::White)
|
|
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
|
|
draw_string(name, top_left.x + 2, top_left.y + (@key_size * 2) - @font.line_height - 2, @font, @keysdown[name]? ? @text_hl : @text_color)
|
|
end
|
|
|
|
@black_keys.each do |key|
|
|
top_left, bottom_right, name = key
|
|
fill_rect(top_left, bottom_right, @keysdown[name]? ? @highlight : Pixel::Black)
|
|
draw_rect(top_left, bottom_right, Pixel.new(127, 127, 127))
|
|
draw_string(name, top_left.x + 2, top_left.y + @key_size - @font.line_height - 2, @font, @keysdown[name]? ? @text_hl : @text_color)
|
|
end
|
|
|
|
fill_rect(0, @middle - @key_size - 2, width, @middle - @key_size, Pixel.new(200, 20, 20))
|
|
end
|
|
end
|
|
end
|
|
|
|
game = PF::Piano.new(500, 200, 2)
|
|
game.run!
|