require "../src/game" require "../src/pixel" class FillShape < PF::Game def initialize(*args, **kwargs) super end def update(dt, event) end def draw clear(0, 0, 100) fill_shape(PF::Point.new(15, 15), PF::Point.new(50, 10), PF::Point.new(60, 55), PF::Point.new(10, 60)) fill_shape(PF::Point.new(100, 10), PF::Point.new(150, 10), PF::Point.new(150, 60), PF::Point.new(100, 60)) fill_shape( PF::Point.new(10, 100), PF::Point.new(20, 110), PF::Point.new(30, 100), PF::Point.new(40, 110), PF::Point.new(50, 100), PF::Point.new(50, 150), PF::Point.new(10, 150), ) fill_shape(PF::Point.new(115, 115), PF::Point.new(150, 120), PF::Point.new(160, 155), PF::Point.new(110, 160)) end end engine = FillShape.new(200, 200, 3) engine.run!