require "../src/game" class TextGame < PF::Game def initialize(*args, **kwargs) super @x = 0.0 @y = 0.0 @dx = 50.0 @dy = 50.0 @msg = "Hello, World!" # @msg = "HI" @color = PF::Pixel.random end def update(dt, event) @x += @dx * dt @y += @dy * dt if @x < 0 @x = 0 @dx = -@dx @color = PF::Pixel.random end if @x > @width - (@msg.size * PF::Sprite::CHAR_WIDTH) @x = @width - (@msg.size * PF::Sprite::CHAR_WIDTH) @dx = -@dx @color = PF::Pixel.random end if @y < 0 @y = 0 @dy = -@dy @color = PF::Pixel.random end if @y > @height - (PF::Sprite::CHAR_HEIGHT) @y = @height - (PF::Sprite::CHAR_HEIGHT) @dy = -@dy @color = PF::Pixel.random end end def draw clear(0, 0, 50) draw_string(@msg, @x.to_i, @y.to_i, @color) end end engine = TextGame.new(160, 100, 4).run!