diff --git a/README.md b/README.md index 2e4088f..401161b 100644 --- a/README.md +++ b/README.md @@ -5,11 +5,11 @@ PixelFaucet is a "Game Engine" written in the Crystal programming language and uses SDL2 under the hood to create a window, renderer, and draw pixels. See the [examples](./examples). -The examples can be built by running the `./scripts/build_examples.rb` script. This will build all the examples in the examples folder to the `examples/build` directory. +The examples can be built by running the `./scripts/build_examples.rb` script. This will place the binaries in the `examples/build` folder. ## Setup -PixelFaucet require the [crystal](https://crystal-lang.org) compiler which can be installed via [homebrew](https://brew.sh) +PixelFaucet requires the [crystal](https://crystal-lang.org) compiler which can be installed via [homebrew](https://brew.sh) - Install crystal