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https://github.com/SleepingInsomniac/pixelfaucet
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Add animated sprite example
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assets/walking.png
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assets/walking.png
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examples/animated_sprite.cr
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examples/animated_sprite.cr
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require "../src/game"
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require "../src/sprite"
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require "../src/pixel_text"
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module PF
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class SpriteExample < Game
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@text : PixelText = PixelText.new("assets/pf-font.png")
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@tiles : Array(Sprite)
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@frame = 0
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@sub_frame = 0.0
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@frame_time = 0.1
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def initialize(*args, **kwargs)
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super
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@tiles = Sprite.load_tiles("assets/walking.png", 32, 64)
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end
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def update(dt, event)
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@sub_frame += dt
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if @sub_frame > @frame_time
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@sub_frame = @sub_frame % @frame_time
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@frame = (@frame + 1) % @tiles.size
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end
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end
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def draw
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clear(60, 120, 200)
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@text.draw_to(screen, "Frame: #{@frame}", 5, 5)
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@tiles[@frame].draw_to(screen, (viewport // 2) - @tiles[@frame].size // 2)
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end
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end
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end
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game = PF::SpriteExample.new(120, 80, 5)
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game.run!
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