pixelfaucet/src/pixel_text.cr

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require "sdl/image"
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require "./sprite"
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module PF
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class PixelText < Sprite
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getter width : Int32
getter height : Int32
@chars : String
def initialize(path : String, @width : Int32 = 7, @height : Int32 = 8, mapping : String? = nil)
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super(path)
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@chars = mapping || "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!?().,/\\[]{}$#+-“”‘’'\"@"
end
def color(pixel : Pixel)
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color_val = pixel.format(@surface.format)
alpha_mask = @surface.format.a_mask
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0.upto(@surface.height - 1) do |y|
0.upto(@surface.width - 1) do |x|
loc = pixel_pointer(x, y)
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if loc.value & alpha_mask != 0
loc.value = color_val
end
end
end
end
def draw(surface : SDL::Surface, text : String, x : Int32 = 0, y : Int32 = 0)
ix = 0
iy = 0
text.each_char do |char|
if char == '\n'
iy += 1
ix = 0
next
end
if index = @chars.index(char)
char_y, char_x = index.divmod(26)
char_y *= @height
char_x *= @width
unless char == ' '
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@surface.blit(surface, SDL::Rect.new(char_x - 1, char_y, @width, @height), SDL::Rect.new(x + ix * @width, y + iy * @height, @width, @height))
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end
end
ix += 1
end
end
end
end