mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2025-01-16 15:40:46 +01:00
429 lines
14 KiB
Rust
429 lines
14 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-or-later
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use itertools::{Either, Itertools};
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use smithay::{
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desktop::Space,
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output::Output,
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utils::{Logical, Size},
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};
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use crate::{
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backend::Backend,
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state::{State, WithState},
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tag::Tag,
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window::WindowElement,
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};
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// TODO: couple this with the layouts
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#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
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pub enum Layout {
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MasterStack,
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Dwindle,
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Spiral,
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CornerTopLeft,
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CornerTopRight,
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CornerBottomLeft,
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CornerBottomRight,
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}
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impl Layout {
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pub fn layout(
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&self,
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windows: Vec<WindowElement>,
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tags: Vec<Tag>,
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space: &Space<WindowElement>,
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output: &Output,
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) {
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let windows = filter_windows(&windows, tags);
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let Some(output_geo) = space.output_geometry(output) else {
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tracing::error!("could not get output geometry");
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return;
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};
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let output_loc = output.current_location();
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match self {
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Layout::MasterStack => master_stack(windows, space, output),
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Layout::Dwindle => dwindle(windows, space, output),
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Layout::Spiral => spiral(windows, space, output),
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layout @ (Layout::CornerTopLeft
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| Layout::CornerTopRight
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| Layout::CornerBottomLeft
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| Layout::CornerBottomRight) => corner(layout, windows, space, output),
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}
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}
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}
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fn master_stack(windows: Vec<WindowElement>, space: &Space<WindowElement>, output: &Output) {
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let Some(output_geo) = space.output_geometry(output) else {
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tracing::error!("could not get output geometry");
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return;
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};
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let output_loc = output.current_location();
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let master = windows.first();
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let stack = windows.iter().skip(1);
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let Some(master) = master else { return };
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let stack_count = stack.clone().count();
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if stack_count == 0 {
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// one window
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master.request_size_change(output_loc, output_geo.size);
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} else {
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let loc = (output_loc.x, output_loc.y).into();
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let new_master_size: Size<i32, Logical> = (output_geo.size.w / 2, output_geo.size.h).into();
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master.request_size_change(loc, new_master_size);
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let stack_count = stack_count;
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let height = output_geo.size.h as f32 / stack_count as f32;
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let mut y_s = vec![];
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for i in 0..stack_count {
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y_s.push((i as f32 * height).round() as i32);
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}
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let heights = y_s
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.windows(2)
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.map(|pair| pair[1] - pair[0])
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.chain(vec![output_geo.size.h - y_s.last().expect("vec was empty")])
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.collect::<Vec<_>>();
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for (i, win) in stack.enumerate() {
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win.request_size_change(
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(output_geo.size.w / 2 + output_loc.x, y_s[i] + output_loc.y).into(),
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(output_geo.size.w / 2, i32::max(heights[i], 40)).into(),
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);
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}
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}
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}
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fn dwindle(windows: Vec<WindowElement>, space: &Space<WindowElement>, output: &Output) {
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let Some(output_geo) = space.output_geometry(output) else {
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tracing::error!("could not get output geometry");
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return;
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};
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let output_loc = output.current_location();
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let mut iter = windows.windows(2).peekable();
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if iter.peek().is_none() {
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if let Some(window) = windows.first() {
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window.request_size_change(output_loc, output_geo.size);
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}
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} else {
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let mut win1_size = output_geo.size;
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let mut win1_loc = output_loc;
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for (i, wins) in iter.enumerate() {
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let win1 = &wins[0];
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let win2 = &wins[1];
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enum Slice {
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Right,
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Below,
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}
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let slice = if i % 2 == 0 {
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Slice::Right
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} else {
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Slice::Below
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};
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match slice {
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Slice::Right => {
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let width_partition = win1_size.w / 2;
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win1.request_size_change(
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win1_loc,
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(win1_size.w - width_partition, i32::max(win1_size.h, 40)).into(),
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);
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win1_loc = (win1_loc.x + (win1_size.w - width_partition), win1_loc.y).into();
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win1_size = (width_partition, i32::max(win1_size.h, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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Slice::Below => {
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let height_partition = win1_size.h / 2;
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win1.request_size_change(
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win1_loc,
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(win1_size.w, i32::max(win1_size.h - height_partition, 40)).into(),
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);
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win1_loc = (win1_loc.x, win1_loc.y + (win1_size.h - height_partition)).into();
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win1_size = (win1_size.w, i32::max(height_partition, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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}
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}
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}
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}
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fn spiral(windows: Vec<WindowElement>, space: &Space<WindowElement>, output: &Output) {
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let Some(output_geo) = space.output_geometry(output) else {
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tracing::error!("could not get output geometry");
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return;
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};
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let output_loc = output.current_location();
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let mut iter = windows.windows(2).peekable();
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if iter.peek().is_none() {
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if let Some(window) = windows.first() {
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window.request_size_change(output_loc, output_geo.size);
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}
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} else {
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let mut win1_loc = output_loc;
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let mut win1_size = output_geo.size;
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for (i, wins) in iter.enumerate() {
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let win1 = &wins[0];
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let win2 = &wins[1];
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enum Slice {
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Above,
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Below,
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Left,
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Right,
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}
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let slice = match i % 4 {
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0 => Slice::Right,
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1 => Slice::Below,
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2 => Slice::Left,
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3 => Slice::Above,
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_ => unreachable!(),
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};
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match slice {
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Slice::Above => {
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let height_partition = win1_size.h / 2;
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win1.request_size_change(
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(win1_loc.x, win1_loc.y + height_partition).into(),
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(win1_size.w, i32::max(win1_size.h - height_partition, 40)).into(),
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);
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win1_size = (win1_size.w, i32::max(height_partition, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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Slice::Below => {
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let height_partition = win1_size.h / 2;
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win1.request_size_change(
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win1_loc,
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(win1_size.w, win1_size.h - i32::max(height_partition, 40)).into(),
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);
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win1_loc = (win1_loc.x, win1_loc.y + (win1_size.h - height_partition)).into();
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win1_size = (win1_size.w, i32::max(height_partition, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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Slice::Left => {
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let width_partition = win1_size.w / 2;
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win1.request_size_change(
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(win1_loc.x + width_partition, win1_loc.y).into(),
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(win1_size.w - width_partition, i32::max(win1_size.h, 40)).into(),
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);
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win1_size = (width_partition, i32::max(win1_size.h, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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Slice::Right => {
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let width_partition = win1_size.w / 2;
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win1.request_size_change(
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win1_loc,
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(win1_size.w - width_partition, i32::max(win1_size.h, 40)).into(),
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);
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win1_loc = (win1_loc.x + (win1_size.w - width_partition), win1_loc.y).into();
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win1_size = (width_partition, i32::max(win1_size.h, 40)).into();
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win2.request_size_change(win1_loc, win1_size);
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}
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}
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}
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}
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}
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fn corner(
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layout: &Layout,
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windows: Vec<WindowElement>,
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space: &Space<WindowElement>,
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output: &Output,
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) {
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let Some(output_geo) = space.output_geometry(output) else {
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tracing::error!("could not get output geometry");
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return;
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};
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let output_loc = output.current_location();
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match windows.len() {
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0 => (),
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1 => {
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windows[0].request_size_change(output_loc, output_geo.size);
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}
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2 => {
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windows[0].request_size_change(
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output_loc,
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(output_geo.size.w / 2, output_geo.size.h).into(),
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);
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windows[1].request_size_change(
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(output_loc.x + output_geo.size.w / 2, output_loc.y).into(),
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(output_geo.size.w / 2, output_geo.size.h).into(),
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);
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}
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_ => {
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let mut windows = windows.into_iter();
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let Some(corner) = windows.next() else { unreachable!() };
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let (horiz_stack, vert_stack): (Vec<WindowElement>, Vec<WindowElement>) =
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windows.enumerate().partition_map(|(i, win)| {
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if i % 2 == 0 {
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Either::Left(win)
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} else {
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Either::Right(win)
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}
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});
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let div_factor = 2;
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corner.request_size_change(
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match layout {
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Layout::CornerTopLeft => (output_loc.x, output_loc.y),
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Layout::CornerTopRight => (
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output_loc.x + output_geo.size.w - output_geo.size.w / div_factor,
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output_loc.y,
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),
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Layout::CornerBottomLeft => (
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output_loc.x,
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output_loc.y + output_geo.size.h - output_geo.size.h / div_factor,
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),
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Layout::CornerBottomRight => (
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output_loc.x + output_geo.size.w - output_geo.size.w / div_factor,
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output_loc.y + output_geo.size.h - output_geo.size.h / div_factor,
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),
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_ => unreachable!(),
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}
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.into(),
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(
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output_geo.size.w / div_factor,
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output_geo.size.h / div_factor,
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)
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.into(),
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);
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let vert_stack_count = vert_stack.len();
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let height = output_geo.size.h as f32 / vert_stack_count as f32;
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let mut y_s = vec![];
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for i in 0..vert_stack_count {
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y_s.push((i as f32 * height).round() as i32);
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}
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let heights = y_s
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.windows(2)
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.map(|pair| pair[1] - pair[0])
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.chain(vec![output_geo.size.h - y_s.last().expect("vec was empty")])
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.collect::<Vec<_>>();
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for (i, win) in vert_stack.iter().enumerate() {
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win.request_size_change(
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(
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match layout {
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Layout::CornerTopLeft | Layout::CornerBottomLeft => {
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output_geo.size.w / 2 + output_loc.x
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}
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Layout::CornerTopRight | Layout::CornerBottomRight => output_loc.x,
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_ => unreachable!(),
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},
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y_s[i] + output_loc.y,
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)
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.into(),
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(output_geo.size.w / 2, i32::max(heights[i], 40)).into(),
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);
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}
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let horiz_stack_count = horiz_stack.len();
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let width = output_geo.size.w as f32 / 2.0 / horiz_stack_count as f32;
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let mut x_s = vec![];
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for i in 0..horiz_stack_count {
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x_s.push((i as f32 * width).round() as i32);
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}
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let widths = x_s
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.windows(2)
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.map(|pair| pair[1] - pair[0])
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.chain(vec![
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output_geo.size.w / 2 - x_s.last().expect("vec was empty"),
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])
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.collect::<Vec<_>>();
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for (i, win) in horiz_stack.iter().enumerate() {
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win.request_size_change(
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match layout {
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Layout::CornerTopLeft => {
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(x_s[i] + output_loc.x, output_loc.y + output_geo.size.h / 2)
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}
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Layout::CornerTopRight => (
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x_s[i] + output_loc.x + output_geo.size.w / 2,
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output_loc.y + output_geo.size.h / 2,
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),
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Layout::CornerBottomLeft => (x_s[i] + output_loc.x, output_loc.y),
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Layout::CornerBottomRight => {
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(x_s[i] + output_loc.x + output_geo.size.w / 2, output_loc.y)
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}
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_ => unreachable!(),
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}
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.into(),
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(i32::max(widths[i], 1), output_geo.size.h / 2).into(),
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);
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}
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}
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}
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}
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fn filter_windows(windows: &[WindowElement], tags: Vec<Tag>) -> Vec<WindowElement> {
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windows
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.iter()
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.filter(|window| {
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window.with_state(|state| {
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state.floating.is_tiled() && {
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for tag in state.tags.iter() {
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if tags.iter().any(|tg| tg == tag) {
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return true;
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}
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}
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false
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}
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})
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})
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.cloned()
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.collect()
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}
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impl<B: Backend> State<B> {
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pub fn swap_window_positions(&mut self, win1: &WindowElement, win2: &WindowElement) {
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let mut elems = self
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.windows
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.iter_mut()
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.filter(|win| *win == win1 || *win == win2);
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let (first, second) = (elems.next(), elems.next());
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if let Some(first) = first {
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if let Some(second) = second {
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std::mem::swap(first, second);
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}
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}
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let output = self.focus_state.focused_output.clone().unwrap(); // FIXME: unwrap
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self.re_layout(&output);
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}
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}
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