mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2024-12-27 21:58:18 +01:00
261 lines
8.6 KiB
Rust
261 lines
8.6 KiB
Rust
use pinnacle_api::input::libinput::LibinputSetting;
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use pinnacle_api::layout::{
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CornerLayout, CornerLocation, CyclingLayoutManager, DwindleLayout, FairLayout, MasterSide,
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MasterStackLayout, SpiralLayout,
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};
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use pinnacle_api::output::OutputSetup;
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use pinnacle_api::signal::WindowSignal;
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use pinnacle_api::util::{Axis, Batch};
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use pinnacle_api::xkbcommon::xkb::Keysym;
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use pinnacle_api::{
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input::{Mod, MouseButton, MouseEdge},
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ApiModules,
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};
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// Pinnacle needs to perform some setup before and after your config.
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// The `#[pinnacle_api::config(modules)]` attribute does so and
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// will bind all the config structs to the provided identifier.
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#[pinnacle_api::config(modules)]
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async fn main() {
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// Deconstruct to get all the APIs.
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#[allow(unused_variables)]
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let ApiModules {
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pinnacle,
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process,
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window,
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input,
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output,
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tag,
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layout,
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render,
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..
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} = modules;
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let mod_key = Mod::Ctrl;
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let terminal = "alacritty";
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//------------------------
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// Mousebinds |
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//------------------------
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// `mod_key + left click` starts moving a window
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input.mousebind([mod_key], MouseButton::Left, MouseEdge::Press, || {
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window.begin_move(MouseButton::Left);
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});
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// `mod_key + right click` starts resizing a window
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input.mousebind([mod_key], MouseButton::Right, MouseEdge::Press, || {
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window.begin_resize(MouseButton::Right);
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});
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//------------------------
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// Keybinds |
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//------------------------
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// `mod_key + alt + q` quits Pinnacle
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input.keybind([mod_key, Mod::Alt], 'q', || {
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pinnacle.quit();
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});
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// `mod_key + alt + r` reloads the config
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input.keybind([mod_key, Mod::Alt], 'r', || {
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pinnacle.reload_config();
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});
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// `mod_key + alt + c` closes the focused window
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input.keybind([mod_key, Mod::Alt], 'c', || {
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if let Some(window) = window.get_focused() {
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window.close();
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}
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});
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// `mod_key + Return` spawns a terminal
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input.keybind([mod_key], Keysym::Return, move || {
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process.spawn([terminal]);
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});
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// `mod_key + alt + space` toggles floating
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input.keybind([mod_key, Mod::Alt], Keysym::space, || {
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if let Some(window) = window.get_focused() {
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window.toggle_floating();
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window.raise();
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}
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});
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// `mod_key + f` toggles fullscreen
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input.keybind([mod_key], 'f', || {
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if let Some(window) = window.get_focused() {
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window.toggle_fullscreen();
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window.raise();
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}
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});
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// `mod_key + m` toggles maximized
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input.keybind([mod_key], 'm', || {
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if let Some(window) = window.get_focused() {
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window.toggle_maximized();
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window.raise();
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}
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});
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//------------------------
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// Window rules |
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//------------------------
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// You can define window rules to get windows to open with desired properties.
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// See `pinnacle_api::window::rules` in the docs for more information.
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//------------------------
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// Layouts |
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//------------------------
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// Pinnacle does not manage layouts compositor-side.
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// Instead, it delegates computation of layouts to your config,
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// which provides an interface to calculate the size and location of
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// windows that the compositor will use to position windows.
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//
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// If you're familiar with River's layout generators, you'll understand the system here
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// a bit better.
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//
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// The Rust API provides two layout system abstractions:
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// 1. Layout managers, and
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// 2. Layout generators.
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//
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// ### Layout Managers ###
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// A layout manager is a struct that implements the `LayoutManager` trait.
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// A manager is meant to keep track of and choose various layout generators
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// across your usage of the compositor.
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//
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// ### Layout generators ###
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// A layout generator is a struct that implements the `LayoutGenerator` trait.
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// It takes in layout arguments and computes a vector of geometries that will
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// determine the size and position of windows being laid out.
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//
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// There is one built-in layout manager and five built-in layout generators,
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// as shown below.
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//
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// Additionally, this system is designed to be user-extensible;
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// you are free to create your own layout managers and generators for
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// maximum customizability! Docs for doing so are in the works, so sit tight.
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// Create a `CyclingLayoutManager` that can cycle between layouts on different tags.
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//
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// It takes in some layout generators that need to be boxed and dyn-coerced.
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let layout_requester = layout.set_manager(CyclingLayoutManager::new([
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Box::<MasterStackLayout>::default() as _,
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Box::new(MasterStackLayout {
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master_side: MasterSide::Right,
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..Default::default()
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}) as _,
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Box::new(MasterStackLayout {
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master_side: MasterSide::Top,
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..Default::default()
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}) as _,
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Box::new(MasterStackLayout {
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master_side: MasterSide::Bottom,
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..Default::default()
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}) as _,
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Box::<DwindleLayout>::default() as _,
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Box::<SpiralLayout>::default() as _,
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Box::<CornerLayout>::default() as _,
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Box::new(CornerLayout {
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corner_loc: CornerLocation::TopRight,
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..Default::default()
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}) as _,
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Box::new(CornerLayout {
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corner_loc: CornerLocation::BottomLeft,
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..Default::default()
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}) as _,
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Box::new(CornerLayout {
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corner_loc: CornerLocation::BottomRight,
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..Default::default()
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}) as _,
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Box::<FairLayout>::default() as _,
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Box::new(FairLayout {
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axis: Axis::Horizontal,
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..Default::default()
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}) as _,
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]));
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let mut layout_requester_clone = layout_requester.clone();
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// `mod_key + space` cycles to the next layout
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input.keybind([mod_key], Keysym::space, move || {
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let Some(focused_op) = output.get_focused() else { return };
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let Some(first_active_tag) = focused_op.tags().batch_find(
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|tg| Box::pin(tg.active_async()),
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|active| active == &Some(true),
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) else {
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return;
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};
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layout_requester.cycle_layout_forward(&first_active_tag);
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layout_requester.request_layout_on_output(&focused_op);
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});
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// `mod_key + shift + space` cycles to the previous layout
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input.keybind([mod_key, Mod::Shift], Keysym::space, move || {
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let Some(focused_op) = output.get_focused() else { return };
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let Some(first_active_tag) = focused_op.tags().batch_find(
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|tg| Box::pin(tg.active_async()),
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|active| active == &Some(true),
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) else {
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return;
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};
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layout_requester_clone.cycle_layout_backward(&first_active_tag);
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layout_requester_clone.request_layout_on_output(&focused_op);
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});
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//------------------------
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// Tags |
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//------------------------
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let tag_names = ["1", "2", "3", "4", "5"];
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// Setup all monitors with tags "1" through "5"
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output.setup([OutputSetup::new_with_matcher(|_| true).with_tags(tag_names)]);
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for tag_name in tag_names {
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// `mod_key + 1-5` switches to tag "1" to "5"
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input.keybind([mod_key], tag_name, move || {
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if let Some(tg) = tag.get(tag_name) {
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tg.switch_to();
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}
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});
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// `mod_key + shift + 1-5` toggles tag "1" to "5"
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input.keybind([mod_key, Mod::Shift], tag_name, move || {
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if let Some(tg) = tag.get(tag_name) {
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tg.toggle_active();
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}
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});
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// `mod_key + alt + 1-5` moves the focused window to tag "1" to "5"
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input.keybind([mod_key, Mod::Alt], tag_name, move || {
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if let Some(tg) = tag.get(tag_name) {
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if let Some(win) = window.get_focused() {
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win.move_to_tag(&tg);
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}
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}
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});
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// `mod_key + shift + alt + 1-5` toggles tag "1" to "5" on the focused window
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input.keybind([mod_key, Mod::Shift, Mod::Alt], tag_name, move || {
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if let Some(tg) = tag.get(tag_name) {
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if let Some(win) = window.get_focused() {
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win.toggle_tag(&tg);
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}
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}
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});
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}
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input.set_libinput_setting(LibinputSetting::Tap(true));
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// Enable sloppy focus
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window.connect_signal(WindowSignal::PointerEnter(Box::new(|win| {
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win.set_focused(true);
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})));
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process.spawn_once([terminal]);
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}
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