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https://github.com/pinnacle-comp/pinnacle.git
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198 lines
7 KiB
Lua
198 lines
7 KiB
Lua
-- SPDX-License-Identifier: MIT
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-- Just like in Awesome, if you want access to Luarocks packages, this needs to be called.
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-- NOTE: The loader doesn't load from the local Luarocks directory (probably in ~/.luarocks),
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-- | so if you have any rocks installed with --local,
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-- | you may need to add those paths to package.path and package.cpath.
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-- Alternatively, you can add
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-- eval $(luarocks path --bin)
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-- to your shell's startup script to permanently have access to Luarocks in all your Lua files.
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pcall(require, "luarocks.loader")
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-- Neovim users be like:
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require("pinnacle").setup(function(pinnacle)
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local input = pinnacle.input -- Key and mouse binds
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local window = pinnacle.window -- Window management
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local process = pinnacle.process -- Process spawning
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local tag = pinnacle.tag -- Tag management
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local output = pinnacle.output -- Output management
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-- Every key supported by xkbcommon.
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-- Support for just putting in a string of a key is intended.
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local keys = input.keys
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---@type Modifier
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local mod_key = "Ctrl" -- This is set to `Ctrl` instead of `Super` to not conflict with your WM/DE keybinds
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-- ^ Add type annotations for that sweet, sweet autocomplete
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local terminal = "alacritty"
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-- Keybinds ----------------------------------------------------------------------
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input.keybind({ mod_key, "Alt" }, keys.q, pinnacle.quit)
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input.keybind({ mod_key, "Alt" }, keys.c, function()
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-- The commented out line may crash the config process if you have no windows open.
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-- There is no nil warning here due to limitations in Lua LS type checking, so check for nil as shown below.
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-- window.get_focused():close()
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local win = window.get_focused()
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if win ~= nil then
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win:close()
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end
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end)
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input.keybind({ mod_key, "Alt" }, keys.space, function()
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local win = window.get_focused()
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if win ~= nil then
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win:toggle_floating()
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end
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end)
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input.keybind({ mod_key }, keys.Return, function()
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process.spawn(terminal, function(stdout, stderr, exit_code, exit_msg)
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-- do something with the output here
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end)
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end)
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input.keybind({ mod_key }, keys.l, function()
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process.spawn("kitty")
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end)
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input.keybind({ mod_key }, keys.k, function()
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process.spawn("foot")
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end)
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input.keybind({ mod_key }, keys.j, function()
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process.spawn("nautilus")
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end)
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-- Tags ---------------------------------------------------------------------------
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output.connect_for_all(function(op)
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op:add_tags("1", "2", "3", "4", "5")
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-- Same as tag.add(op, "1", "2", "3", "4", "5")
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tag.toggle("1", op)
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end)
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---@type Layout[]
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local layouts = {
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"MasterStack",
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"Dwindle",
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"Spiral",
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"CornerTopLeft",
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"CornerTopRight",
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"CornerBottomLeft",
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"CornerBottomRight",
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}
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local indices = {}
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-- Layout cycling
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-- Yes, this is overly complicated and yes, I'll cook up a way to make it less so.
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input.keybind({ mod_key }, keys.space, function()
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local tags = output.get_focused():tags()
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for _, tg in pairs(tags) do
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if tg:active() then
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local name = tg:name()
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if name == nil then
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return
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end
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tg:set_layout(layouts[indices[name] or 1])
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if indices[name] == nil then
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indices[name] = 2
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else
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if indices[name] + 1 > #layouts then
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indices[name] = 1
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else
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indices[name] = indices[name] + 1
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end
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end
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break
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end
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end
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end)
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input.keybind({ mod_key, "Shift" }, keys.space, function()
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local tags = output.get_focused():tags()
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for _, tg in pairs(tags) do
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if tg:active() then
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local name = tg:name()
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if name == nil then
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return
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end
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tg:set_layout(layouts[indices[name] or #layouts])
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if indices[name] == nil then
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indices[name] = #layouts - 1
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else
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if indices[name] - 1 < 1 then
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indices[name] = #layouts
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else
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indices[name] = indices[name] - 1
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end
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end
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break
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end
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end
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end)
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input.keybind({ mod_key }, keys.KEY_1, function()
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tag.switch_to("1")
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end)
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input.keybind({ mod_key }, keys.KEY_2, function()
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tag.switch_to("2")
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end)
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input.keybind({ mod_key }, keys.KEY_3, function()
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tag.switch_to("3")
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end)
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input.keybind({ mod_key }, keys.KEY_4, function()
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tag.switch_to("4")
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end)
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input.keybind({ mod_key }, keys.KEY_5, function()
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tag.switch_to("5")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_1, function()
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tag.toggle("1")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_2, function()
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tag.toggle("2")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_3, function()
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tag.toggle("3")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_4, function()
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tag.toggle("4")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_5, function()
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tag.toggle("5")
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end)
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-- I check for nil this way because I don't want stylua to take up like 80 lines on `if win ~= nil`
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input.keybind({ mod_key, "Alt" }, keys.KEY_1, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag("1")
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end)
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input.keybind({ mod_key, "Alt" }, keys.KEY_2, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag("2")
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end)
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input.keybind({ mod_key, "Alt" }, keys.KEY_3, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag("3")
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end)
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input.keybind({ mod_key, "Alt" }, keys.KEY_4, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag("4")
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end)
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input.keybind({ mod_key, "Alt" }, keys.KEY_5, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag("5")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_1, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag("1")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_2, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag("2")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_3, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag("3")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_4, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag("4")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_5, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag("5")
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end)
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end)
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