mirror of
https://github.com/pinnacle-comp/pinnacle.git
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1385 lines
46 KiB
Rust
1385 lines
46 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-or-later
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mod drm_util;
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use std::{
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collections::{HashMap, HashSet},
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ffi::OsString,
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path::{Path, PathBuf},
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time::Duration,
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};
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use anyhow::Context;
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use pinnacle_api_defs::pinnacle::signal::v0alpha1::OutputConnectResponse;
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use smithay::{
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backend::{
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allocator::{
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dmabuf::{AnyError, Dmabuf, DmabufAllocator},
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gbm::{GbmAllocator, GbmBufferFlags, GbmDevice},
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vulkan::{ImageUsageFlags, VulkanAllocator},
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Allocator, Fourcc,
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},
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drm::{
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compositor::{DrmCompositor, PrimaryPlaneElement},
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CreateDrmNodeError, DrmDevice, DrmDeviceFd, DrmError, DrmEvent, DrmEventMetadata,
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DrmNode, NodeType,
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},
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egl::{self, EGLDevice, EGLDisplay},
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libinput::{LibinputInputBackend, LibinputSessionInterface},
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renderer::{
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damage,
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element::{texture::TextureBuffer, RenderElement, RenderElementStates},
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gles::GlesRenderer,
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multigpu::{gbm::GbmGlesBackend, GpuManager, MultiRenderer, MultiTexture},
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Bind, ImportDma, ImportEgl, ImportMemWl, Renderer, TextureFilter,
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},
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session::{
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self,
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libseat::{self, LibSeatSession},
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Session,
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},
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udev::{self, UdevBackend, UdevEvent},
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vulkan::{self, version::Version, PhysicalDevice},
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SwapBuffersError,
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},
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desktop::{
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layer_map_for_output,
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utils::{send_frames_surface_tree, OutputPresentationFeedback},
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Space,
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},
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input::pointer::CursorImageStatus,
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output::{Output, PhysicalProperties, Subpixel},
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reexports::{
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ash::vk::ExtPhysicalDeviceDrmFn,
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calloop::{EventLoop, Idle, LoopHandle, RegistrationToken},
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drm::control::{connector, crtc, ModeTypeFlags},
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input::Libinput,
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rustix::fs::OFlags,
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wayland_protocols::wp::{
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linux_dmabuf::zv1::server::zwp_linux_dmabuf_feedback_v1,
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presentation_time::server::wp_presentation_feedback,
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},
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wayland_server::{
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backend::GlobalId, protocol::wl_surface::WlSurface, Display, DisplayHandle,
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},
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},
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utils::{Clock, DeviceFd, Logical, Monotonic, Point, Transform},
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wayland::dmabuf::{DmabufFeedback, DmabufFeedbackBuilder, DmabufGlobal, DmabufState},
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};
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use smithay_drm_extras::drm_scanner::{DrmScanEvent, DrmScanner};
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use tracing::{error, warn};
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use crate::{
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backend::Backend,
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config::ConnectorSavedState,
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output::OutputName,
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render::{pointer::PointerElement, take_presentation_feedback},
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state::{State, SurfaceDmabufFeedback, WithState},
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window::WindowElement,
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};
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use self::drm_util::EdidInfo;
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use super::BackendData;
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const SUPPORTED_FORMATS: &[Fourcc] = &[
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Fourcc::Abgr2101010,
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Fourcc::Argb2101010,
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Fourcc::Abgr8888,
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Fourcc::Argb8888,
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];
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const SUPPORTED_FORMATS_8BIT_ONLY: &[Fourcc] = &[Fourcc::Abgr8888, Fourcc::Argb8888];
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/// A [`MultiRenderer`] that uses the [`GbmGlesBackend`].
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type UdevRenderer<'a> = MultiRenderer<
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'a,
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'a,
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GbmGlesBackend<GlesRenderer, DrmDeviceFd>,
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GbmGlesBackend<GlesRenderer, DrmDeviceFd>,
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>;
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/// Udev state attached to each [`Output`].
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#[derive(Debug, PartialEq)]
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struct UdevOutputData {
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/// The GPU node
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device_id: DrmNode,
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/// The [Crtc][crtc::Handle] the output is pushing to
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crtc: crtc::Handle,
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}
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// TODO: document desperately
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pub struct Udev {
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pub session: LibSeatSession,
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display_handle: DisplayHandle,
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pub(super) dmabuf_state: Option<(DmabufState, DmabufGlobal)>,
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pub(super) primary_gpu: DrmNode,
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allocator: Option<Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>>,
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pub(super) gpu_manager: GpuManager<GbmGlesBackend<GlesRenderer, DrmDeviceFd>>,
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backends: HashMap<DrmNode, UdevBackendData>,
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pointer_images: Vec<(xcursor::parser::Image, TextureBuffer<MultiTexture>)>,
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pointer_element: PointerElement<MultiTexture>,
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pointer_image: crate::cursor::Cursor,
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pub(super) upscale_filter: TextureFilter,
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pub(super) downscale_filter: TextureFilter,
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}
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impl Backend {
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fn udev(&self) -> &Udev {
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let Backend::Udev(udev) = self else { unreachable!() };
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udev
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}
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fn udev_mut(&mut self) -> &mut Udev {
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let Backend::Udev(udev) = self else { unreachable!() };
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udev
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}
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}
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impl Udev {
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/// Schedule a new render that will cause the compositor to redraw everything.
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pub fn schedule_render(&mut self, loop_handle: &LoopHandle<State>, output: &Output) {
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let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
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return;
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};
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match &surface.render_state {
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RenderState::Idle => {
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let output = output.clone();
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let token = loop_handle.insert_idle(move |state| {
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state.render_surface(&output);
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});
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surface.render_state = RenderState::Scheduled(token);
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}
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RenderState::Scheduled(_) => (),
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RenderState::WaitingForVblank { dirty: _ } => {
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surface.render_state = RenderState::WaitingForVblank { dirty: true }
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}
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}
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}
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}
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impl State {
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/// Switch the tty.
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///
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/// This will first clear the overlay plane to prevent any lingering artifacts,
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/// then switch the vt.
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///
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/// Does nothing when called on the winit backend.
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pub fn switch_vt(&mut self, vt: i32) {
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if let Backend::Udev(udev) = &mut self.backend {
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for backend in udev.backends.values_mut() {
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for surface in backend.surfaces.values_mut() {
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// Clear the overlay planes on tty switch.
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//
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// On my machine, switching a tty would leave the topmost window on the
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// screen. Smithay will render the topmost window on the overlay plane,
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// so we clear it here.
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let planes = surface.compositor.surface().planes().clone();
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tracing::debug!("Clearing overlay planes");
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for overlay_plane in planes.overlay {
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if let Err(err) = surface
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.compositor
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.surface()
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.clear_plane(overlay_plane.handle)
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{
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warn!("Failed to clear overlay planes: {err}");
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}
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}
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}
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}
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// Wait for the clear to commit before switching
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self.schedule(
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|state| {
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let udev = state.backend.udev();
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!udev
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.backends
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.values()
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.flat_map(|backend| backend.surfaces.values())
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.map(|surface| surface.compositor.surface())
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.any(|drm_surf| drm_surf.commit_pending())
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},
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move |state| {
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let udev = state.backend.udev_mut();
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if let Err(err) = udev.session.change_vt(vt) {
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error!("Failed to switch to vt {vt}: {err}");
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}
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},
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);
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}
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}
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/// Resize the output with the given mode.
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///
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/// TODO: This is in udev.rs but is also used in winit.rs.
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/// | I've got no clue how to make things public without making a mess.
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pub fn resize_output(&mut self, output: &Output, mode: smithay::output::Mode) {
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if let Backend::Udev(udev) = &mut self.backend {
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let drm_mode = udev.backends.iter().find_map(|(_, backend)| {
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backend
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.drm_scanner
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.crtcs()
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.find(|(_, handle)| {
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output
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.user_data()
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.get::<UdevOutputData>()
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.is_some_and(|data| &data.crtc == handle)
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})
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.and_then(|(info, _)| {
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info.modes()
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.iter()
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.find(|m| smithay::output::Mode::from(**m) == mode)
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})
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.copied()
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});
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if let Some(drm_mode) = drm_mode {
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if let Some(render_surface) = render_surface_for_output(output, &mut udev.backends)
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{
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match render_surface.compositor.use_mode(drm_mode) {
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Ok(()) => {
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output.change_current_state(Some(mode), None, None, None);
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layer_map_for_output(output).arrange();
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}
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Err(err) => error!("Failed to resize output: {err}"),
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}
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}
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}
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} else {
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output.change_current_state(Some(mode), None, None, None);
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layer_map_for_output(output).arrange();
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}
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self.schedule_render(output);
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self.request_layout(output);
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}
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}
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impl BackendData for Udev {
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fn seat_name(&self) -> String {
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self.session.seat()
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}
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fn reset_buffers(&mut self, output: &Output) {
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if let Some(id) = output.user_data().get::<UdevOutputData>() {
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if let Some(gpu) = self.backends.get_mut(&id.device_id) {
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if let Some(surface) = gpu.surfaces.get_mut(&id.crtc) {
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surface.compositor.reset_buffers();
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}
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}
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}
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}
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fn early_import(&mut self, surface: &WlSurface) {
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if let Err(err) = self.gpu_manager.early_import(self.primary_gpu, surface) {
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warn!("early buffer import failed: {}", err);
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}
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}
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}
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pub fn setup_udev(
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no_config: bool,
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config_dir: Option<PathBuf>,
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) -> anyhow::Result<(State, EventLoop<'static, State>)> {
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let event_loop = EventLoop::try_new()?;
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let display = Display::new()?;
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// Initialize session
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let (session, notifier) = LibSeatSession::new()?;
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// Get the primary gpu
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let primary_gpu = udev::primary_gpu(session.seat())
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.context("unable to get primary gpu path")?
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.and_then(|x| {
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DrmNode::from_path(x)
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.ok()?
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.node_with_type(NodeType::Render)?
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.ok()
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})
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.unwrap_or_else(|| {
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udev::all_gpus(session.seat())
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.expect("failed to get gpu paths")
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.into_iter()
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.find_map(|x| DrmNode::from_path(x).ok())
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.expect("No GPU!")
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});
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tracing::info!("Using {} as primary gpu.", primary_gpu);
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let gpu_manager = GpuManager::new(GbmGlesBackend::default())?;
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let data = Udev {
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display_handle: display.handle(),
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dmabuf_state: None,
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session,
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primary_gpu,
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gpu_manager,
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allocator: None,
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backends: HashMap::new(),
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pointer_image: crate::cursor::Cursor::load(),
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pointer_images: Vec::new(),
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pointer_element: PointerElement::default(),
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upscale_filter: TextureFilter::Linear,
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downscale_filter: TextureFilter::Linear,
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};
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let display_handle = display.handle();
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let mut state = State::init(
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Backend::Udev(data),
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display,
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event_loop.get_signal(),
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event_loop.handle(),
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no_config,
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config_dir,
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)?;
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// Initialize the udev backend
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let udev_backend = UdevBackend::new(state.seat.name())?;
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// Create DrmNodes from already connected GPUs
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for (device_id, path) in udev_backend.device_list() {
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if let Err(err) = DrmNode::from_dev_id(device_id)
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.map_err(DeviceAddError::DrmNode)
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.and_then(|node| state.device_added(node, path))
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{
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error!("Skipping device {device_id}: {err}");
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}
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}
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let udev = state.backend.udev_mut();
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event_loop
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.handle()
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.insert_source(udev_backend, move |event, _, state| match event {
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// GPU connected
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UdevEvent::Added { device_id, path } => {
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if let Err(err) = DrmNode::from_dev_id(device_id)
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.map_err(DeviceAddError::DrmNode)
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.and_then(|node| state.device_added(node, &path))
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{
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error!("Skipping device {device_id}: {err}");
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}
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}
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UdevEvent::Changed { device_id } => {
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if let Ok(node) = DrmNode::from_dev_id(device_id) {
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state.device_changed(node)
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}
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}
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// GPU disconnected
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UdevEvent::Removed { device_id } => {
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if let Ok(node) = DrmNode::from_dev_id(device_id) {
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state.device_removed(node)
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}
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}
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})
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.expect("failed to insert udev_backend into event loop");
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// Initialize libinput backend
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let mut libinput_context = Libinput::new_with_udev::<LibinputSessionInterface<LibSeatSession>>(
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udev.session.clone().into(),
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);
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libinput_context
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.udev_assign_seat(state.seat.name())
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.expect("failed to assign seat to libinput");
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let libinput_backend = LibinputInputBackend::new(libinput_context.clone());
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// Bind all our objects that get driven by the event loop
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let insert_ret = event_loop
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.handle()
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.insert_source(libinput_backend, move |event, _, state| {
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state.apply_libinput_settings(&event);
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state.process_input_event(event);
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});
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if let Err(err) = insert_ret {
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anyhow::bail!("Failed to insert libinput_backend into event loop: {err}");
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}
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event_loop
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.handle()
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.insert_source(notifier, move |event, _, state| {
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let udev = state.backend.udev_mut();
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match event {
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session::Event::PauseSession => {
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libinput_context.suspend();
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tracing::info!("pausing session");
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for backend in udev.backends.values_mut() {
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backend.drm.pause();
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}
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}
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session::Event::ActivateSession => {
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tracing::info!("resuming session");
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if let Err(err) = libinput_context.resume() {
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error!("Failed to resume libinput context: {:?}", err);
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}
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for backend in udev.backends.values_mut() {
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// TODO: this is false because i'm too lazy to remove the code directly
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// | below it
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backend.drm.activate(false).expect("failed to activate drm");
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for surface in backend.surfaces.values_mut() {
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if let Err(err) = surface.compositor.surface().reset_state() {
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warn!("Failed to reset drm surface state: {}", err);
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}
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// reset the buffers after resume to trigger a full redraw
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// this is important after a vt switch as the primary plane
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// has no content and damage tracking may prevent a redraw
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// otherwise
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surface.compositor.reset_buffers();
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}
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}
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let connectors = udev
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.backends
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.iter()
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.map(|(node, backend)| {
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let connectors = backend
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.drm_scanner
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.crtcs()
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.map(|(info, crtc)| (info.clone(), crtc))
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.collect::<Vec<_>>();
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(*node, connectors)
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})
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.collect::<Vec<_>>();
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|
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for (node, connectors) in connectors {
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for (connector, crtc) in connectors {
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state.connector_disconnected(node, connector.clone(), crtc);
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state.connector_connected(node, connector, crtc);
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}
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}
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for output in state.space.outputs().cloned().collect::<Vec<_>>() {
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state.schedule_render(&output);
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}
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}
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}
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})
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.expect("failed to insert libinput notifier into event loop");
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|
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state.shm_state.update_formats(
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udev.gpu_manager
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.single_renderer(&primary_gpu)?
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.shm_formats(),
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);
|
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|
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// Create the Vulkan allocator
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if let Ok(instance) = vulkan::Instance::new(Version::VERSION_1_2, None) {
|
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if let Some(physical_device) =
|
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PhysicalDevice::enumerate(&instance)
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.ok()
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.and_then(|devices| {
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devices
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.filter(|phd| phd.has_device_extension(ExtPhysicalDeviceDrmFn::name()))
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.find(|phd| {
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phd.primary_node()
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.is_ok_and(|node| node == Some(primary_gpu))
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|| phd
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.render_node()
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.is_ok_and(|node| node == Some(primary_gpu))
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})
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})
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{
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match VulkanAllocator::new(
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&physical_device,
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ImageUsageFlags::COLOR_ATTACHMENT | ImageUsageFlags::SAMPLED,
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) {
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Ok(allocator) => {
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udev.allocator = Some(Box::new(DmabufAllocator(allocator))
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as Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>);
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}
|
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Err(err) => {
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warn!("Failed to create vulkan allocator: {}", err);
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}
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}
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}
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}
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|
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if udev.allocator.is_none() {
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tracing::info!("No vulkan allocator found, using GBM.");
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let gbm = udev
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.backends
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.get(&primary_gpu)
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// If the primary_gpu failed to initialize, we likely have a kmsro device
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.or_else(|| udev.backends.values().next())
|
|
// Don't fail, if there is no allocator. There is a chance, that this a single gpu system and we don't need one.
|
|
.map(|backend| backend.gbm.clone());
|
|
udev.allocator = gbm.map(|gbm| {
|
|
Box::new(DmabufAllocator(GbmAllocator::new(
|
|
gbm,
|
|
GbmBufferFlags::RENDERING,
|
|
))) as Box<_>
|
|
});
|
|
}
|
|
|
|
let mut renderer = udev.gpu_manager.single_renderer(&primary_gpu)?;
|
|
|
|
tracing::info!(
|
|
?primary_gpu,
|
|
"Trying to initialize EGL Hardware Acceleration",
|
|
);
|
|
|
|
match renderer.bind_wl_display(&display_handle) {
|
|
Ok(_) => tracing::info!("EGL hardware-acceleration enabled"),
|
|
Err(err) => error!(?err, "Failed to initialize EGL hardware-acceleration"),
|
|
}
|
|
|
|
// init dmabuf support with format list from our primary gpu
|
|
let dmabuf_formats = renderer.dmabuf_formats().collect::<Vec<_>>();
|
|
let default_feedback = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), dmabuf_formats)
|
|
.build()
|
|
.expect("failed to create dmabuf feedback");
|
|
let mut dmabuf_state = DmabufState::new();
|
|
let global = dmabuf_state
|
|
.create_global_with_default_feedback::<State>(&display_handle, &default_feedback);
|
|
udev.dmabuf_state = Some((dmabuf_state, global));
|
|
|
|
let gpu_manager = &mut udev.gpu_manager;
|
|
udev.backends.values_mut().for_each(|backend_data| {
|
|
// Update the per drm surface dmabuf feedback
|
|
backend_data.surfaces.values_mut().for_each(|surface_data| {
|
|
surface_data.dmabuf_feedback = surface_data.dmabuf_feedback.take().or_else(|| {
|
|
get_surface_dmabuf_feedback(
|
|
primary_gpu,
|
|
surface_data.render_node,
|
|
gpu_manager,
|
|
&surface_data.compositor,
|
|
)
|
|
});
|
|
});
|
|
});
|
|
|
|
if let Err(err) = state.xwayland.start(
|
|
state.loop_handle.clone(),
|
|
None,
|
|
std::iter::empty::<(OsString, OsString)>(),
|
|
true,
|
|
|_| {},
|
|
) {
|
|
error!("Failed to start XWayland: {err}");
|
|
}
|
|
|
|
Ok((state, event_loop))
|
|
}
|
|
|
|
// TODO: document desperately
|
|
struct UdevBackendData {
|
|
surfaces: HashMap<crtc::Handle, RenderSurface>,
|
|
gbm: GbmDevice<DrmDeviceFd>,
|
|
drm: DrmDevice,
|
|
drm_scanner: DrmScanner,
|
|
render_node: DrmNode,
|
|
registration_token: RegistrationToken,
|
|
}
|
|
|
|
#[derive(Debug, thiserror::Error)]
|
|
enum DeviceAddError {
|
|
#[error("Failed to open device using libseat: {0}")]
|
|
DeviceOpen(libseat::Error),
|
|
#[error("Failed to initialize drm device: {0}")]
|
|
DrmDevice(DrmError),
|
|
#[error("Failed to initialize gbm device: {0}")]
|
|
GbmDevice(std::io::Error),
|
|
#[error("Failed to access drm node: {0}")]
|
|
DrmNode(CreateDrmNodeError),
|
|
#[error("Failed to add device to GpuManager: {0}")]
|
|
AddNode(egl::Error),
|
|
}
|
|
|
|
fn get_surface_dmabuf_feedback(
|
|
primary_gpu: DrmNode,
|
|
render_node: DrmNode,
|
|
gpu_manager: &mut GpuManager<GbmGlesBackend<GlesRenderer, DrmDeviceFd>>,
|
|
composition: &GbmDrmCompositor,
|
|
) -> Option<DrmSurfaceDmabufFeedback> {
|
|
let primary_formats = gpu_manager
|
|
.single_renderer(&primary_gpu)
|
|
.ok()?
|
|
.dmabuf_formats()
|
|
.collect::<HashSet<_>>();
|
|
|
|
let render_formats = gpu_manager
|
|
.single_renderer(&render_node)
|
|
.ok()?
|
|
.dmabuf_formats()
|
|
.collect::<HashSet<_>>();
|
|
|
|
let all_render_formats = primary_formats
|
|
.iter()
|
|
.chain(render_formats.iter())
|
|
.copied()
|
|
.collect::<HashSet<_>>();
|
|
|
|
let surface = composition.surface();
|
|
let planes = surface.planes().clone();
|
|
// We limit the scan-out trache to formats we can also render from
|
|
// so that there is always a fallback render path available in case
|
|
// the supplied buffer can not be scanned out directly
|
|
let planes_formats = planes
|
|
.primary
|
|
.formats
|
|
.into_iter()
|
|
.chain(planes.overlay.into_iter().flat_map(|p| p.formats))
|
|
.collect::<HashSet<_>>()
|
|
.intersection(&all_render_formats)
|
|
.copied()
|
|
.collect::<Vec<_>>();
|
|
|
|
let builder = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), primary_formats);
|
|
let render_feedback = builder
|
|
.clone()
|
|
.add_preference_tranche(render_node.dev_id(), None, render_formats.clone())
|
|
.build()
|
|
.ok()?; // INFO: this is an unwrap in Anvil, does it matter?
|
|
|
|
let scanout_feedback = builder
|
|
.add_preference_tranche(
|
|
surface.device_fd().dev_id().ok()?, // INFO: this is an unwrap in Anvil, does it matter?
|
|
Some(zwp_linux_dmabuf_feedback_v1::TrancheFlags::Scanout),
|
|
planes_formats,
|
|
)
|
|
.add_preference_tranche(render_node.dev_id(), None, render_formats)
|
|
.build()
|
|
.ok()?; // INFO: this is an unwrap in Anvil, does it matter?
|
|
|
|
Some(DrmSurfaceDmabufFeedback {
|
|
render_feedback,
|
|
scanout_feedback,
|
|
})
|
|
}
|
|
|
|
struct DrmSurfaceDmabufFeedback {
|
|
render_feedback: DmabufFeedback,
|
|
scanout_feedback: DmabufFeedback,
|
|
}
|
|
|
|
/// The state of a [`RenderSurface`].
|
|
#[derive(Debug)]
|
|
enum RenderState {
|
|
/// No render is scheduled.
|
|
Idle,
|
|
// TODO: remove the token on tty switch or output unplug
|
|
/// A render has been queued.
|
|
Scheduled(
|
|
/// The idle token from a render being scheduled.
|
|
/// This is used to cancel renders if, for example,
|
|
/// the output being rendered is removed.
|
|
#[allow(dead_code)] // TODO:
|
|
Idle<'static>,
|
|
),
|
|
/// A frame was rendered and scheduled and we are waiting for vblank.
|
|
WaitingForVblank {
|
|
/// A render was scheduled while waiting for vblank.
|
|
/// In this case, another render will be scheduled once vblank happens.
|
|
dirty: bool,
|
|
},
|
|
}
|
|
|
|
/// Render surface for an output.
|
|
struct RenderSurface {
|
|
/// The output global id.
|
|
global: Option<GlobalId>,
|
|
/// A display handle used to remove the global on drop.
|
|
display_handle: DisplayHandle,
|
|
/// The node from `connector_connected`.
|
|
device_id: DrmNode,
|
|
/// The node rendering to the screen? idk
|
|
///
|
|
/// If this is equal to the primary gpu node then it does the rendering operations.
|
|
/// If it's not it is the node the composited buffer ends up on.
|
|
render_node: DrmNode,
|
|
/// The thing rendering elements and queueing frames.
|
|
compositor: GbmDrmCompositor,
|
|
dmabuf_feedback: Option<DrmSurfaceDmabufFeedback>,
|
|
render_state: RenderState,
|
|
}
|
|
|
|
impl Drop for RenderSurface {
|
|
// Stop advertising this output to clients on drop.
|
|
fn drop(&mut self) {
|
|
if let Some(global) = self.global.take() {
|
|
self.display_handle.remove_global::<State>(global);
|
|
}
|
|
}
|
|
}
|
|
|
|
type GbmDrmCompositor = DrmCompositor<
|
|
GbmAllocator<DrmDeviceFd>,
|
|
GbmDevice<DrmDeviceFd>,
|
|
Option<OutputPresentationFeedback>,
|
|
DrmDeviceFd,
|
|
>;
|
|
|
|
/// The result of a frame render from `render_frame`.
|
|
struct SurfaceCompositorRenderResult {
|
|
rendered: bool,
|
|
states: RenderElementStates,
|
|
}
|
|
|
|
/// Render a frame with the given elements.
|
|
///
|
|
/// This frame needs to be queued for scanout afterwards.
|
|
fn render_frame<R, E>(
|
|
compositor: &mut GbmDrmCompositor,
|
|
renderer: &mut R,
|
|
elements: &[E],
|
|
clear_color: [f32; 4],
|
|
) -> Result<SurfaceCompositorRenderResult, SwapBuffersError>
|
|
where
|
|
R: Renderer + Bind<Dmabuf>,
|
|
<R as Renderer>::TextureId: 'static,
|
|
<R as Renderer>::Error: Into<SwapBuffersError>,
|
|
E: RenderElement<R>,
|
|
{
|
|
use smithay::backend::drm::compositor::RenderFrameError;
|
|
|
|
compositor
|
|
.render_frame(renderer, elements, clear_color)
|
|
.map(|render_frame_result| {
|
|
if let PrimaryPlaneElement::Swapchain(element) = render_frame_result.primary_element {
|
|
element.sync.wait();
|
|
}
|
|
SurfaceCompositorRenderResult {
|
|
rendered: !render_frame_result.is_empty,
|
|
states: render_frame_result.states,
|
|
}
|
|
})
|
|
.map_err(|err| match err {
|
|
RenderFrameError::PrepareFrame(err) => err.into(),
|
|
RenderFrameError::RenderFrame(damage::Error::Rendering(err)) => err.into(),
|
|
_ => unreachable!(),
|
|
})
|
|
}
|
|
|
|
impl State {
|
|
/// A GPU was plugged in.
|
|
fn device_added(&mut self, node: DrmNode, path: &Path) -> Result<(), DeviceAddError> {
|
|
let udev = self.backend.udev_mut();
|
|
|
|
// Try to open the device
|
|
let fd = udev
|
|
.session
|
|
.open(
|
|
path,
|
|
OFlags::RDWR | OFlags::CLOEXEC | OFlags::NOCTTY | OFlags::NONBLOCK,
|
|
)
|
|
.map_err(DeviceAddError::DeviceOpen)?;
|
|
|
|
let fd = DrmDeviceFd::new(DeviceFd::from(fd));
|
|
|
|
let (drm, notifier) =
|
|
DrmDevice::new(fd.clone(), true).map_err(DeviceAddError::DrmDevice)?;
|
|
let gbm = GbmDevice::new(fd).map_err(DeviceAddError::GbmDevice)?;
|
|
|
|
let registration_token = self
|
|
.loop_handle
|
|
.insert_source(notifier, move |event, metadata, state| match event {
|
|
DrmEvent::VBlank(crtc) => {
|
|
state.on_vblank(node, crtc, metadata);
|
|
}
|
|
DrmEvent::Error(error) => {
|
|
error!("{:?}", error);
|
|
}
|
|
})
|
|
.expect("failed to insert drm notifier into event loop");
|
|
|
|
// SAFETY: no clue lol just copied this from anvil
|
|
let render_node = EGLDevice::device_for_display(&unsafe {
|
|
EGLDisplay::new(gbm.clone()).expect("failed to create EGLDisplay")
|
|
})
|
|
.ok()
|
|
.and_then(|x| x.try_get_render_node().ok().flatten())
|
|
.unwrap_or(node);
|
|
|
|
udev.gpu_manager
|
|
.as_mut()
|
|
.add_node(render_node, gbm.clone())
|
|
.map_err(DeviceAddError::AddNode)?;
|
|
|
|
udev.backends.insert(
|
|
node,
|
|
UdevBackendData {
|
|
registration_token,
|
|
gbm,
|
|
drm,
|
|
drm_scanner: DrmScanner::new(),
|
|
render_node,
|
|
surfaces: HashMap::new(),
|
|
},
|
|
);
|
|
|
|
self.device_changed(node);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// A display was plugged in.
|
|
fn connector_connected(
|
|
&mut self,
|
|
node: DrmNode,
|
|
connector: connector::Info,
|
|
crtc: crtc::Handle,
|
|
) {
|
|
let udev = self.backend.udev_mut();
|
|
|
|
let device = if let Some(device) = udev.backends.get_mut(&node) {
|
|
device
|
|
} else {
|
|
return;
|
|
};
|
|
|
|
let mut renderer = udev
|
|
.gpu_manager
|
|
.single_renderer(&device.render_node)
|
|
.expect("failed to get primary gpu MultiRenderer");
|
|
let render_formats = renderer
|
|
.as_mut()
|
|
.egl_context()
|
|
.dmabuf_render_formats()
|
|
.clone();
|
|
|
|
tracing::info!(
|
|
?crtc,
|
|
"Trying to setup connector {:?}-{}",
|
|
connector.interface(),
|
|
connector.interface_id(),
|
|
);
|
|
|
|
let mode_id = connector
|
|
.modes()
|
|
.iter()
|
|
.position(|mode| mode.mode_type().contains(ModeTypeFlags::PREFERRED))
|
|
.unwrap_or(0);
|
|
|
|
let drm_mode = connector.modes()[mode_id];
|
|
let wl_mode = smithay::output::Mode::from(drm_mode);
|
|
|
|
let modes = connector
|
|
.modes()
|
|
.iter()
|
|
.map(|mode| smithay::output::Mode::from(*mode));
|
|
|
|
let surface = match device
|
|
.drm
|
|
.create_surface(crtc, drm_mode, &[connector.handle()])
|
|
{
|
|
Ok(surface) => surface,
|
|
Err(err) => {
|
|
warn!("Failed to create drm surface: {}", err);
|
|
return;
|
|
}
|
|
};
|
|
|
|
let output_name = format!(
|
|
"{}-{}",
|
|
connector.interface().as_str(),
|
|
connector.interface_id()
|
|
);
|
|
|
|
let (make, model) = EdidInfo::try_from_connector(&device.drm, connector.handle())
|
|
.map(|info| (info.manufacturer, info.model))
|
|
.unwrap_or_else(|err| {
|
|
warn!("Failed to parse EDID info: {err}");
|
|
("Unknown".into(), "Unknown".into())
|
|
});
|
|
|
|
let (phys_w, phys_h) = connector.size().unwrap_or((0, 0));
|
|
|
|
if self.space.outputs().any(|op| {
|
|
op.user_data()
|
|
.get::<UdevOutputData>()
|
|
.is_some_and(|op_id| op_id.crtc == crtc)
|
|
}) {
|
|
return;
|
|
}
|
|
|
|
let output = Output::new(
|
|
output_name,
|
|
PhysicalProperties {
|
|
size: (phys_w as i32, phys_h as i32).into(),
|
|
subpixel: Subpixel::from(connector.subpixel()),
|
|
make,
|
|
model,
|
|
},
|
|
);
|
|
let global = output.create_global::<State>(&udev.display_handle);
|
|
|
|
for mode in modes {
|
|
output.add_mode(mode);
|
|
}
|
|
|
|
self.output_focus_stack.set_focus(output.clone());
|
|
|
|
let x = self.space.outputs().fold(0, |acc, o| {
|
|
let Some(geo) = self.space.output_geometry(o) else {
|
|
unreachable!()
|
|
};
|
|
acc + geo.size.w
|
|
});
|
|
let position = (x, 0).into();
|
|
|
|
output.set_preferred(wl_mode);
|
|
output.change_current_state(Some(wl_mode), None, None, Some(position));
|
|
self.space.map_output(&output, position);
|
|
|
|
output.user_data().insert_if_missing(|| UdevOutputData {
|
|
crtc,
|
|
device_id: node,
|
|
});
|
|
|
|
let allocator = GbmAllocator::new(
|
|
device.gbm.clone(),
|
|
GbmBufferFlags::RENDERING | GbmBufferFlags::SCANOUT,
|
|
);
|
|
|
|
// I like how this is still in here
|
|
let color_formats = if std::env::var("ANVIL_DISABLE_10BIT").is_ok() {
|
|
SUPPORTED_FORMATS_8BIT_ONLY
|
|
} else {
|
|
SUPPORTED_FORMATS
|
|
};
|
|
|
|
let compositor = {
|
|
let mut planes = surface.planes().clone();
|
|
|
|
// INFO: We are disabling overlay planes because it seems that any elements on
|
|
// | overlay planes don't get up/downscaled according to the set filter;
|
|
// | it always defaults to linear.
|
|
planes.overlay.clear();
|
|
|
|
match DrmCompositor::new(
|
|
&output,
|
|
surface,
|
|
Some(planes),
|
|
allocator,
|
|
device.gbm.clone(),
|
|
color_formats,
|
|
render_formats,
|
|
device.drm.cursor_size(),
|
|
Some(device.gbm.clone()),
|
|
) {
|
|
Ok(compositor) => compositor,
|
|
Err(err) => {
|
|
warn!("Failed to create drm compositor: {}", err);
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
|
|
let dmabuf_feedback = get_surface_dmabuf_feedback(
|
|
udev.primary_gpu,
|
|
device.render_node,
|
|
&mut udev.gpu_manager,
|
|
&compositor,
|
|
);
|
|
|
|
let surface = RenderSurface {
|
|
display_handle: udev.display_handle.clone(),
|
|
device_id: node,
|
|
render_node: device.render_node,
|
|
global: Some(global),
|
|
compositor,
|
|
dmabuf_feedback,
|
|
render_state: RenderState::Idle,
|
|
};
|
|
|
|
device.surfaces.insert(crtc, surface);
|
|
|
|
// If there is saved connector state, the connector was previously plugged in.
|
|
// In this case, restore its tags and location.
|
|
// TODO: instead of checking the connector, check the monitor's edid info instead
|
|
if let Some(saved_state) = self
|
|
.config
|
|
.connector_saved_states
|
|
.get(&OutputName(output.name()))
|
|
{
|
|
let ConnectorSavedState { loc, tags } = saved_state;
|
|
|
|
output.change_current_state(None, None, None, Some(*loc));
|
|
self.space.map_output(&output, *loc);
|
|
|
|
output.with_state_mut(|state| state.tags = tags.clone());
|
|
} else {
|
|
self.signal_state.output_connect.signal(|buffer| {
|
|
buffer.push_back(OutputConnectResponse {
|
|
output_name: Some(output.name()),
|
|
})
|
|
});
|
|
}
|
|
}
|
|
|
|
/// A display was unplugged.
|
|
fn connector_disconnected(
|
|
&mut self,
|
|
node: DrmNode,
|
|
_connector: connector::Info,
|
|
crtc: crtc::Handle,
|
|
) {
|
|
tracing::debug!(?crtc, "connector_disconnected");
|
|
|
|
let udev = self.backend.udev_mut();
|
|
|
|
let device = if let Some(device) = udev.backends.get_mut(&node) {
|
|
device
|
|
} else {
|
|
return;
|
|
};
|
|
|
|
device.surfaces.remove(&crtc);
|
|
|
|
let output = self
|
|
.space
|
|
.outputs()
|
|
.find(|o| {
|
|
o.user_data()
|
|
.get::<UdevOutputData>()
|
|
.map(|id| id.device_id == node && id.crtc == crtc)
|
|
.unwrap_or(false)
|
|
})
|
|
.cloned();
|
|
|
|
if let Some(output) = output {
|
|
// Save this output's state. It will be restored if the monitor gets replugged.
|
|
self.config.connector_saved_states.insert(
|
|
OutputName(output.name()),
|
|
ConnectorSavedState {
|
|
loc: output.current_location(),
|
|
tags: output.with_state(|state| state.tags.clone()),
|
|
},
|
|
);
|
|
self.space.unmap_output(&output);
|
|
}
|
|
}
|
|
|
|
fn device_changed(&mut self, node: DrmNode) {
|
|
let udev = self.backend.udev_mut();
|
|
|
|
let device = if let Some(device) = udev.backends.get_mut(&node) {
|
|
device
|
|
} else {
|
|
return;
|
|
};
|
|
|
|
for event in device.drm_scanner.scan_connectors(&device.drm) {
|
|
match event {
|
|
DrmScanEvent::Connected {
|
|
connector,
|
|
crtc: Some(crtc),
|
|
} => {
|
|
self.connector_connected(node, connector, crtc);
|
|
}
|
|
DrmScanEvent::Disconnected {
|
|
connector,
|
|
crtc: Some(crtc),
|
|
} => {
|
|
self.connector_disconnected(node, connector, crtc);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A GPU was unplugged.
|
|
fn device_removed(&mut self, node: DrmNode) {
|
|
let crtcs = {
|
|
let udev = self.backend.udev();
|
|
|
|
let Some(device) = udev.backends.get(&node) else {
|
|
return;
|
|
};
|
|
|
|
device
|
|
.drm_scanner
|
|
.crtcs()
|
|
.map(|(info, crtc)| (info.clone(), crtc))
|
|
.collect::<Vec<_>>()
|
|
};
|
|
|
|
for (connector, crtc) in crtcs {
|
|
self.connector_disconnected(node, connector, crtc);
|
|
}
|
|
|
|
tracing::debug!("Surfaces dropped");
|
|
|
|
let udev = self.backend.udev_mut();
|
|
|
|
// drop the backends on this side
|
|
if let Some(backend_data) = udev.backends.remove(&node) {
|
|
udev.gpu_manager
|
|
.as_mut()
|
|
.remove_node(&backend_data.render_node);
|
|
|
|
self.loop_handle.remove(backend_data.registration_token);
|
|
|
|
tracing::debug!("Dropping device");
|
|
}
|
|
}
|
|
|
|
/// Mark [`OutputPresentationFeedback`]s as presented and schedule a new render on idle.
|
|
fn on_vblank(
|
|
&mut self,
|
|
dev_id: DrmNode,
|
|
crtc: crtc::Handle,
|
|
metadata: &mut Option<DrmEventMetadata>,
|
|
) {
|
|
let udev = self.backend.udev_mut();
|
|
|
|
let Some(surface) = udev
|
|
.backends
|
|
.get_mut(&dev_id)
|
|
.and_then(|device| device.surfaces.get_mut(&crtc))
|
|
else {
|
|
return;
|
|
};
|
|
|
|
let output = if let Some(output) = self.space.outputs().find(|o| {
|
|
let udev_op_data = o.user_data().get::<UdevOutputData>();
|
|
udev_op_data
|
|
.is_some_and(|data| data.device_id == surface.device_id && data.crtc == crtc)
|
|
}) {
|
|
output.clone()
|
|
} else {
|
|
// somehow we got called with an invalid output
|
|
return;
|
|
};
|
|
|
|
match surface
|
|
.compositor
|
|
.frame_submitted()
|
|
.map_err(SwapBuffersError::from)
|
|
{
|
|
Ok(user_data) => {
|
|
if let Some(mut feedback) = user_data.flatten() {
|
|
let tp = metadata.as_ref().and_then(|metadata| match metadata.time {
|
|
smithay::backend::drm::DrmEventTime::Monotonic(tp) => Some(tp),
|
|
smithay::backend::drm::DrmEventTime::Realtime(_) => None,
|
|
});
|
|
let seq = metadata
|
|
.as_ref()
|
|
.map(|metadata| metadata.sequence)
|
|
.unwrap_or(0);
|
|
|
|
let (clock, flags) = if let Some(tp) = tp {
|
|
(
|
|
tp.into(),
|
|
wp_presentation_feedback::Kind::Vsync
|
|
| wp_presentation_feedback::Kind::HwClock
|
|
| wp_presentation_feedback::Kind::HwCompletion,
|
|
)
|
|
} else {
|
|
(self.clock.now(), wp_presentation_feedback::Kind::Vsync)
|
|
};
|
|
|
|
feedback.presented(
|
|
clock,
|
|
output
|
|
.current_mode()
|
|
.map(|mode| Duration::from_secs_f64(1000f64 / mode.refresh as f64))
|
|
.unwrap_or_default(),
|
|
seq as u64,
|
|
flags,
|
|
);
|
|
}
|
|
}
|
|
Err(err) => {
|
|
warn!("Error during rendering: {:?}", err);
|
|
if let SwapBuffersError::ContextLost(err) = err {
|
|
panic!("Rendering loop lost: {}", err)
|
|
}
|
|
}
|
|
};
|
|
|
|
let RenderState::WaitingForVblank { dirty } = surface.render_state else {
|
|
unreachable!();
|
|
};
|
|
|
|
surface.render_state = RenderState::Idle;
|
|
|
|
if dirty {
|
|
self.schedule_render(&output);
|
|
} else {
|
|
for window in self.windows.iter() {
|
|
window.send_frame(&output, self.clock.now(), Some(Duration::ZERO), |_, _| {
|
|
Some(output.clone())
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Render to the [`RenderSurface`] associated with the given `output`.
|
|
#[tracing::instrument(level = "debug", skip(self), fields(output = output.name()))]
|
|
fn render_surface(&mut self, output: &Output) {
|
|
let udev = self.backend.udev_mut();
|
|
|
|
let Some(surface) = render_surface_for_output(output, &mut udev.backends) else {
|
|
return;
|
|
};
|
|
|
|
assert!(matches!(surface.render_state, RenderState::Scheduled(_)));
|
|
|
|
// TODO get scale from the rendersurface when supporting HiDPI
|
|
let frame = udev.pointer_image.get_image(
|
|
1,
|
|
// output.current_scale().integer_scale() as u32,
|
|
self.clock.now().into(),
|
|
);
|
|
|
|
let render_node = surface.render_node;
|
|
let primary_gpu = udev.primary_gpu;
|
|
let mut renderer = if primary_gpu == render_node {
|
|
udev.gpu_manager.single_renderer(&render_node)
|
|
} else {
|
|
let format = surface.compositor.format();
|
|
udev.gpu_manager
|
|
.renderer(&primary_gpu, &render_node, format)
|
|
}
|
|
.expect("failed to create MultiRenderer");
|
|
|
|
let _ = renderer.upscale_filter(udev.upscale_filter);
|
|
let _ = renderer.downscale_filter(udev.downscale_filter);
|
|
|
|
let pointer_images = &mut udev.pointer_images;
|
|
let pointer_image = pointer_images
|
|
.iter()
|
|
.find_map(
|
|
|(image, texture)| {
|
|
if image == &frame {
|
|
Some(texture.clone())
|
|
} else {
|
|
None
|
|
}
|
|
},
|
|
)
|
|
.unwrap_or_else(|| {
|
|
let texture = TextureBuffer::from_memory(
|
|
&mut renderer,
|
|
&frame.pixels_rgba,
|
|
Fourcc::Abgr8888,
|
|
(frame.width as i32, frame.height as i32),
|
|
false,
|
|
1,
|
|
Transform::Normal,
|
|
None,
|
|
)
|
|
.expect("Failed to import cursor bitmap");
|
|
pointer_images.push((frame, texture.clone()));
|
|
texture
|
|
});
|
|
|
|
let windows = self.space.elements().cloned().collect::<Vec<_>>();
|
|
|
|
let pointer_location = self
|
|
.seat
|
|
.get_pointer()
|
|
.map(|ptr| ptr.current_location())
|
|
.unwrap_or((0.0, 0.0).into());
|
|
|
|
let result = render_surface(
|
|
surface,
|
|
&mut renderer,
|
|
output,
|
|
&self.space,
|
|
&windows,
|
|
self.dnd_icon.as_ref(),
|
|
&mut self.cursor_status,
|
|
&pointer_image,
|
|
&mut udev.pointer_element,
|
|
pointer_location,
|
|
&self.clock,
|
|
);
|
|
|
|
match result {
|
|
Ok(true) => surface.render_state = RenderState::WaitingForVblank { dirty: false },
|
|
Ok(false) | Err(_) => surface.render_state = RenderState::Idle,
|
|
}
|
|
}
|
|
}
|
|
|
|
fn render_surface_for_output<'a>(
|
|
output: &Output,
|
|
backends: &'a mut HashMap<DrmNode, UdevBackendData>,
|
|
) -> Option<&'a mut RenderSurface> {
|
|
let UdevOutputData { device_id, crtc } = output.user_data().get()?;
|
|
|
|
backends
|
|
.get_mut(device_id)
|
|
.and_then(|device| device.surfaces.get_mut(crtc))
|
|
}
|
|
|
|
/// Render windows, layers, and everything else needed to the given [`RenderSurface`].
|
|
/// Also queues the frame for scanout.
|
|
///
|
|
/// `windows` should be provided in the order of z-rendering, top to bottom.
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn render_surface(
|
|
surface: &mut RenderSurface,
|
|
renderer: &mut UdevRenderer<'_>,
|
|
output: &Output,
|
|
|
|
space: &Space<WindowElement>,
|
|
windows: &[WindowElement],
|
|
|
|
dnd_icon: Option<&WlSurface>,
|
|
cursor_status: &mut CursorImageStatus,
|
|
|
|
pointer_image: &TextureBuffer<MultiTexture>,
|
|
pointer_element: &mut PointerElement<MultiTexture>,
|
|
pointer_location: Point<f64, Logical>,
|
|
|
|
clock: &Clock<Monotonic>,
|
|
) -> Result<bool, SwapBuffersError> {
|
|
let output_render_elements = crate::render::generate_render_elements(
|
|
output,
|
|
renderer,
|
|
space,
|
|
windows,
|
|
pointer_location,
|
|
cursor_status,
|
|
dnd_icon,
|
|
// input_method,
|
|
pointer_element,
|
|
Some(pointer_image),
|
|
);
|
|
|
|
let res = render_frame(
|
|
&mut surface.compositor,
|
|
renderer,
|
|
&output_render_elements,
|
|
[0.6, 0.6, 0.6, 1.0],
|
|
)?;
|
|
|
|
let time = clock.now();
|
|
|
|
if let CursorImageStatus::Surface(surf) = cursor_status {
|
|
send_frames_surface_tree(surf, output, time, Some(Duration::ZERO), |_, _| None);
|
|
}
|
|
|
|
super::post_repaint(
|
|
output,
|
|
&res.states,
|
|
space,
|
|
surface
|
|
.dmabuf_feedback
|
|
.as_ref()
|
|
.map(|feedback| SurfaceDmabufFeedback {
|
|
render_feedback: &feedback.render_feedback,
|
|
scanout_feedback: &feedback.scanout_feedback,
|
|
}),
|
|
time.into(),
|
|
);
|
|
|
|
if res.rendered {
|
|
let output_presentation_feedback = take_presentation_feedback(output, space, &res.states);
|
|
surface
|
|
.compositor
|
|
.queue_frame(Some(output_presentation_feedback))
|
|
.map_err(SwapBuffersError::from)?;
|
|
}
|
|
|
|
Ok(res.rendered)
|
|
}
|