pinnacle/src/layout.rs

604 lines
28 KiB
Rust

// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// SPDX-License-Identifier: MPL-2.0
use itertools::{Either, Itertools};
use smithay::{
desktop::{Space, Window},
output::Output,
utils::{Logical, Size},
};
use crate::{
backend::Backend,
state::{State, WithState},
tag::Tag,
window::window_state::WindowResizeState,
};
// TODO: couple this with the layouts
#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
pub enum Layout {
MasterStack,
Dwindle,
Spiral,
CornerTopLeft,
CornerTopRight,
CornerBottomLeft,
CornerBottomRight,
}
impl Layout {
pub fn layout(
&self,
windows: Vec<Window>,
tags: Vec<Tag>,
space: &Space<Window>,
output: &Output,
) {
let windows = filter_windows(&windows, tags);
let Some(output_geo) = space.output_geometry(output) else {
tracing::error!("could not get output geometry");
return;
};
let output_loc = output.current_location();
match self {
Layout::MasterStack => {
let master = windows.first();
let stack = windows.iter().skip(1);
let Some(master) = master else { return };
let stack_count = stack.clone().count();
if stack_count == 0 {
// one window
master.toplevel().with_pending_state(|state| {
state.size = Some(output_geo.size);
});
master.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
master.toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
} else {
let new_master_size: Size<i32, Logical> =
(output_geo.size.w / 2, output_geo.size.h).into();
master.toplevel().with_pending_state(|state| {
state.size = Some(new_master_size);
});
master.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
master.toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
let stack_count = stack_count;
let height = output_geo.size.h as f32 / stack_count as f32;
let mut y_s = vec![];
for i in 0..stack_count {
y_s.push((i as f32 * height).round() as i32);
}
let heights = y_s
.windows(2)
.map(|pair| pair[1] - pair[0])
.chain(vec![output_geo.size.h - y_s.last().expect("vec was empty")])
.collect::<Vec<_>>();
for (i, win) in stack.enumerate() {
win.toplevel().with_pending_state(|state| {
// INFO: Some windows crash the compositor if they become too short in height,
// | so they're limited to a minimum of 40 pixels as a workaround.
state.size =
Some((output_geo.size.w / 2, i32::max(heights[i], 40)).into());
});
win.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win.toplevel().send_configure(),
(output_geo.size.w / 2 + output_loc.x, y_s[i] + output_loc.y)
.into(),
);
});
}
}
}
Layout::Dwindle => {
let mut iter = windows.windows(2).peekable();
if iter.peek().is_none() {
if let Some(window) = windows.first() {
window.toplevel().with_pending_state(|state| {
state.size = Some(output_geo.size);
});
window.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
window.toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
}
} else {
for (i, wins) in iter.enumerate() {
let win1 = &wins[0];
let win2 = &wins[1];
enum Slice {
Right,
Below,
}
let slice = if i % 2 == 0 {
Slice::Right
} else {
Slice::Below
};
if i == 0 {
win1.toplevel()
.with_pending_state(|state| state.size = Some(output_geo.size));
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
output_loc,
)
});
}
let win1_size = win1.toplevel().with_pending_state(|state| {
state.size.expect("size should have been set")
});
let win1_loc = win1.with_state(|state| {
let WindowResizeState::Requested(_, loc) = state.resize_state else { unreachable!() };
loc
});
match slice {
Slice::Right => {
let width_partition = win1_size.w / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w - width_partition, i32::max(win1_size.h, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
win1_loc,
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((width_partition, i32::max(win1_size.h, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
(win1_loc.x + (win1_size.w - width_partition), win1_loc.y)
.into(),
);
});
}
Slice::Below => {
let height_partition = win1_size.h / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w, i32::max(win1_size.h - height_partition, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
win1_loc,
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((win1_size.w, i32::max(height_partition, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
(win1_loc.x, win1_loc.y + (win1_size.h - height_partition))
.into(),
);
});
}
}
}
}
}
Layout::Spiral => {
let mut iter = windows.windows(2).peekable();
if iter.peek().is_none() {
if let Some(window) = windows.first() {
window.toplevel().with_pending_state(|state| {
state.size = Some(output_geo.size);
});
window.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
window.toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
}
} else {
for (i, wins) in iter.enumerate() {
let win1 = &wins[0];
let win2 = &wins[1];
enum Slice {
Above,
Below,
Left,
Right,
}
let slice = match i % 4 {
0 => Slice::Right,
1 => Slice::Below,
2 => Slice::Left,
3 => Slice::Above,
_ => unreachable!(),
};
if i == 0 {
win1.toplevel()
.with_pending_state(|state| state.size = Some(output_geo.size));
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
output_loc,
)
});
}
let win1_size = win1.toplevel().with_pending_state(|state| {
state.size.expect("size should have been set")
});
let win1_loc = win1.with_state(|state| {
let WindowResizeState::Requested(_, loc) = state.resize_state else { unreachable!() };
loc
});
match slice {
Slice::Above => {
let height_partition = win1_size.h / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w, i32::max(win1_size.h - height_partition, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
(win1_loc.x, win1_loc.y + height_partition).into(),
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((win1_size.w, i32::max(height_partition, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
win1_loc,
);
});
}
Slice::Below => {
let height_partition = win1_size.h / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w, win1_size.h - i32::max(height_partition, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
win1_loc,
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((win1_size.w, i32::max(height_partition, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
(win1_loc.x, win1_loc.y + (win1_size.h - height_partition))
.into(),
);
});
}
Slice::Left => {
let width_partition = win1_size.w / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w - width_partition, i32::max(win1_size.h, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
(win1_loc.x + width_partition, win1_loc.y).into(),
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((width_partition, i32::max(win1_size.h, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
win1_loc,
);
});
}
Slice::Right => {
let width_partition = win1_size.w / 2;
win1.toplevel().with_pending_state(|state| {
state.size = Some(
(win1_size.w - width_partition, i32::max(win1_size.h, 40))
.into(),
);
});
win1.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win1.toplevel().send_configure(),
win1_loc,
);
});
win2.toplevel().with_pending_state(|state| {
state.size =
Some((width_partition, i32::max(win1_size.h, 40)).into());
});
win2.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win2.toplevel().send_configure(),
(win1_loc.x + (win1_size.w - width_partition), win1_loc.y)
.into(),
);
});
}
}
}
}
}
layout @ (Layout::CornerTopLeft
| Layout::CornerTopRight
| Layout::CornerBottomLeft
| Layout::CornerBottomRight) => match windows.len() {
0 => (),
1 => {
windows[0].toplevel().with_pending_state(|state| {
state.size = Some(output_geo.size);
});
windows[0].with_state(|state| {
state.resize_state = WindowResizeState::Requested(
windows[0].toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
}
2 => {
windows[0].toplevel().with_pending_state(|state| {
state.size = Some((output_geo.size.w / 2, output_geo.size.h).into());
});
windows[0].with_state(|state| {
state.resize_state = WindowResizeState::Requested(
windows[0].toplevel().send_configure(),
(output_loc.x, output_loc.y).into(),
);
});
windows[1].toplevel().with_pending_state(|state| {
state.size = Some((output_geo.size.w / 2, output_geo.size.h).into());
});
windows[1].with_state(|state| {
state.resize_state = WindowResizeState::Requested(
windows[1].toplevel().send_configure(),
(output_loc.x + output_geo.size.w / 2, output_loc.y).into(),
);
});
}
_ => {
let mut windows = windows.into_iter();
let Some(corner) = windows.next() else { unreachable!() };
let (horiz_stack, vert_stack): (Vec<Window>, Vec<Window>) =
windows.enumerate().partition_map(|(i, win)| {
if i % 2 == 0 {
Either::Left(win)
} else {
Either::Right(win)
}
});
let div_factor = 2;
corner.toplevel().with_pending_state(|state| {
state.size = Some(
(
output_geo.size.w / div_factor,
output_geo.size.h / div_factor,
)
.into(),
);
});
corner.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
corner.toplevel().send_configure(),
match layout {
Layout::CornerTopLeft => (output_loc.x, output_loc.y),
Layout::CornerTopRight => (
output_loc.x + output_geo.size.w
- output_geo.size.w / div_factor,
output_loc.y,
),
Layout::CornerBottomLeft => (
output_loc.x,
output_loc.y + output_geo.size.h
- output_geo.size.h / div_factor,
),
Layout::CornerBottomRight => (
output_loc.x + output_geo.size.w
- output_geo.size.w / div_factor,
output_loc.y + output_geo.size.h
- output_geo.size.h / div_factor,
),
_ => unreachable!(),
}
.into(),
);
});
let vert_stack_count = vert_stack.len();
let height = output_geo.size.h as f32 / vert_stack_count as f32;
let mut y_s = vec![];
for i in 0..vert_stack_count {
y_s.push((i as f32 * height).round() as i32);
}
let heights = y_s
.windows(2)
.map(|pair| pair[1] - pair[0])
.chain(vec![output_geo.size.h - y_s.last().expect("vec was empty")])
.collect::<Vec<_>>();
for (i, win) in vert_stack.iter().enumerate() {
win.toplevel().with_pending_state(|state| {
// INFO: Some windows crash the compositor if they become too short in height,
// | so they're limited to a minimum of 40 pixels as a workaround.
state.size =
Some((output_geo.size.w / 2, i32::max(heights[i], 40)).into());
});
win.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win.toplevel().send_configure(),
(
match layout {
Layout::CornerTopLeft | Layout::CornerBottomLeft => {
output_geo.size.w / 2 + output_loc.x
}
Layout::CornerTopRight | Layout::CornerBottomRight => {
output_loc.x
}
_ => unreachable!(),
},
y_s[i] + output_loc.y,
)
.into(),
);
});
}
let horiz_stack_count = horiz_stack.len();
let width = output_geo.size.w as f32 / 2.0 / horiz_stack_count as f32;
let mut x_s = vec![];
for i in 0..horiz_stack_count {
x_s.push((i as f32 * width).round() as i32);
}
let widths = x_s
.windows(2)
.map(|pair| pair[1] - pair[0])
.chain(vec![
output_geo.size.w / 2 - x_s.last().expect("vec was empty"),
])
.collect::<Vec<_>>();
for (i, win) in horiz_stack.iter().enumerate() {
win.toplevel().with_pending_state(|state| {
// INFO: Some windows crash the compositor if they become too short in height,
// | so they're limited to a minimum of 40 pixels as a workaround.
state.size =
Some((i32::max(widths[i], 1), output_geo.size.h / 2).into());
});
win.with_state(|state| {
state.resize_state = WindowResizeState::Requested(
win.toplevel().send_configure(),
match layout {
Layout::CornerTopLeft => (
x_s[i] + output_loc.x,
output_loc.y + output_geo.size.h / 2,
),
Layout::CornerTopRight => (
x_s[i] + output_loc.x + output_geo.size.w / 2,
output_loc.y + output_geo.size.h / 2,
),
Layout::CornerBottomLeft => {
(x_s[i] + output_loc.x, output_loc.y)
}
Layout::CornerBottomRight => (
x_s[i] + output_loc.x + output_geo.size.w / 2,
output_loc.y,
),
_ => unreachable!(),
}
.into(),
);
});
}
}
},
}
}
}
fn filter_windows(windows: &[Window], tags: Vec<Tag>) -> Vec<Window> {
windows
.iter()
.filter(|window| {
window.with_state(|state| {
state.floating.is_tiled() && {
for tag in state.tags.iter() {
if tags.iter().any(|tg| tg == tag) {
return true;
}
}
false
}
})
})
.cloned()
.collect()
}
impl<B: Backend> State<B> {
pub fn swap_window_positions(&mut self, win1: &Window, win2: &Window) {
let mut elems = self
.windows
.iter_mut()
.filter(|win| *win == win1 || *win == win2);
let (first, second) = (elems.next(), elems.next());
if let Some(first) = first {
if let Some(second) = second {
std::mem::swap(first, second);
}
}
let output = self.focus_state.focused_output.clone().unwrap(); // FIXME: unwrap
self.re_layout(&output);
}
}