pinnacle/api/rust/examples/default_config/main.rs
2024-06-13 17:21:32 -05:00

319 lines
10 KiB
Rust

use pinnacle_api::input::libinput::LibinputSetting;
use pinnacle_api::layout::{
CornerLayout, CornerLocation, CyclingLayoutManager, DwindleLayout, FairLayout, MasterSide,
MasterStackLayout, SpiralLayout,
};
use pinnacle_api::output::OutputSetup;
use pinnacle_api::signal::WindowSignal;
use pinnacle_api::util::{Axis, Batch};
use pinnacle_api::xkbcommon::xkb::Keysym;
use pinnacle_api::{
input::{Mod, MouseButton, MouseEdge},
ApiModules,
};
#[cfg(feature = "snowcap")]
use snowcap_api::layer::{ExclusiveZone, KeyboardInteractivity, ZLayer};
#[cfg(feature = "snowcap")]
use snowcap_api::widget::{Alignment, Column, Container, Length, Text};
// Pinnacle needs to perform some setup before and after your config.
// The `#[pinnacle_api::config(modules)]` attribute does so and
// will bind all the config structs to the provided identifier.
// #[pinnacle_api::config(modules)]
#[pinnacle_api::tokio::main]
async fn main() {
let (modules, __recv) = pinnacle_api::connect().await.unwrap();
// Deconstruct to get all the APIs.
#[cfg(feature = "snowcap")]
#[allow(unused_variables)]
let ApiModules {
pinnacle,
process,
window,
input,
output,
tag,
layout,
render,
snowcap,
..
} = modules.clone();
#[cfg(not(feature = "snowcap"))]
#[allow(unused_variables)]
let ApiModules {
pinnacle,
process,
window,
input,
output,
tag,
layout,
render,
..
} = modules.clone();
let mod_key = Mod::Ctrl;
let terminal = "alacritty";
//------------------------
// Mousebinds |
//------------------------
// `mod_key + left click` starts moving a window
input.mousebind([mod_key], MouseButton::Left, MouseEdge::Press, || {
window.begin_move(MouseButton::Left);
});
// `mod_key + right click` starts resizing a window
input.mousebind([mod_key], MouseButton::Right, MouseEdge::Press, || {
window.begin_resize(MouseButton::Right);
});
//------------------------
// Keybinds |
//------------------------
// `mod_key + alt + q` quits Pinnacle
input.keybind([mod_key, Mod::Alt], 'q', || {
#[cfg(feature = "snowcap")]
{
let widget = Container::new(Column::new_with_children([
Text::new("Quit Pinnacle?").into(),
Text::new("Press ENTER to confirm.").into(),
]))
.with_vertical_alignment(Alignment::Center)
.with_horizontal_alignment(Alignment::Center)
.with_width(Length::Fill)
.with_height(Length::Fill)
.with_border_thickness(4.0)
.with_border_radius(16.0);
snowcap
.new_widget(
widget.into(),
200,
100,
None,
KeyboardInteractivity::Exclusive,
ExclusiveZone::Respect,
ZLayer::Overlay,
)
.on_key_press(|widget, key, _mods| {
if key == Keysym::Return {
pinnacle.quit();
} else {
widget.close();
}
});
}
#[cfg(not(feature = "snowcap"))]
pinnacle.quit();
});
// `mod_key + alt + r` reloads the config
input.keybind([mod_key, Mod::Alt], 'r', || {
pinnacle.reload_config();
});
// `mod_key + alt + c` closes the focused window
input.keybind([mod_key, Mod::Alt], 'c', || {
if let Some(window) = window.get_focused() {
window.close();
}
});
// `mod_key + Return` spawns a terminal
input.keybind([mod_key], Keysym::Return, move || {
process.spawn([terminal]);
});
// `mod_key + alt + space` toggles floating
input.keybind([mod_key, Mod::Alt], Keysym::space, || {
if let Some(window) = window.get_focused() {
window.toggle_floating();
window.raise();
}
});
// `mod_key + f` toggles fullscreen
input.keybind([mod_key], 'f', || {
if let Some(window) = window.get_focused() {
window.toggle_fullscreen();
window.raise();
}
});
// `mod_key + m` toggles maximized
input.keybind([mod_key], 'm', || {
if let Some(window) = window.get_focused() {
window.toggle_maximized();
window.raise();
}
});
//------------------------
// Window rules |
//------------------------
// You can define window rules to get windows to open with desired properties.
// See `pinnacle_api::window::rules` in the docs for more information.
//------------------------
// Layouts |
//------------------------
// Pinnacle does not manage layouts compositor-side.
// Instead, it delegates computation of layouts to your config,
// which provides an interface to calculate the size and location of
// windows that the compositor will use to position windows.
//
// If you're familiar with River's layout generators, you'll understand the system here
// a bit better.
//
// The Rust API provides two layout system abstractions:
// 1. Layout managers, and
// 2. Layout generators.
//
// ### Layout Managers ###
// A layout manager is a struct that implements the `LayoutManager` trait.
// A manager is meant to keep track of and choose various layout generators
// across your usage of the compositor.
//
// ### Layout generators ###
// A layout generator is a struct that implements the `LayoutGenerator` trait.
// It takes in layout arguments and computes a vector of geometries that will
// determine the size and position of windows being laid out.
//
// There is one built-in layout manager and five built-in layout generators,
// as shown below.
//
// Additionally, this system is designed to be user-extensible;
// you are free to create your own layout managers and generators for
// maximum customizability! Docs for doing so are in the works, so sit tight.
// Create a `CyclingLayoutManager` that can cycle between layouts on different tags.
//
// It takes in some layout generators that need to be boxed and dyn-coerced.
let layout_requester = layout.set_manager(CyclingLayoutManager::new([
Box::<MasterStackLayout>::default() as _,
Box::new(MasterStackLayout {
master_side: MasterSide::Right,
..Default::default()
}) as _,
Box::new(MasterStackLayout {
master_side: MasterSide::Top,
..Default::default()
}) as _,
Box::new(MasterStackLayout {
master_side: MasterSide::Bottom,
..Default::default()
}) as _,
Box::<DwindleLayout>::default() as _,
Box::<SpiralLayout>::default() as _,
Box::<CornerLayout>::default() as _,
Box::new(CornerLayout {
corner_loc: CornerLocation::TopRight,
..Default::default()
}) as _,
Box::new(CornerLayout {
corner_loc: CornerLocation::BottomLeft,
..Default::default()
}) as _,
Box::new(CornerLayout {
corner_loc: CornerLocation::BottomRight,
..Default::default()
}) as _,
Box::<FairLayout>::default() as _,
Box::new(FairLayout {
axis: Axis::Horizontal,
..Default::default()
}) as _,
]));
let mut layout_requester_clone = layout_requester.clone();
// `mod_key + space` cycles to the next layout
input.keybind([mod_key], Keysym::space, move || {
let Some(focused_op) = output.get_focused() else { return };
let Some(first_active_tag) = focused_op.tags().batch_find(
|tg| Box::pin(tg.active_async()),
|active| active == &Some(true),
) else {
return;
};
layout_requester.cycle_layout_forward(&first_active_tag);
layout_requester.request_layout_on_output(&focused_op);
});
// `mod_key + shift + space` cycles to the previous layout
input.keybind([mod_key, Mod::Shift], Keysym::space, move || {
let Some(focused_op) = output.get_focused() else { return };
let Some(first_active_tag) = focused_op.tags().batch_find(
|tg| Box::pin(tg.active_async()),
|active| active == &Some(true),
) else {
return;
};
layout_requester_clone.cycle_layout_backward(&first_active_tag);
layout_requester_clone.request_layout_on_output(&focused_op);
});
//------------------------
// Tags |
//------------------------
let tag_names = ["1", "2", "3", "4", "5"];
// Setup all monitors with tags "1" through "5"
output.setup([OutputSetup::new_with_matcher(|_| true).with_tags(tag_names)]);
for tag_name in tag_names {
// `mod_key + 1-5` switches to tag "1" to "5"
input.keybind([mod_key], tag_name, move || {
if let Some(tg) = tag.get(tag_name) {
tg.switch_to();
}
});
// `mod_key + shift + 1-5` toggles tag "1" to "5"
input.keybind([mod_key, Mod::Shift], tag_name, move || {
if let Some(tg) = tag.get(tag_name) {
tg.toggle_active();
}
});
// `mod_key + alt + 1-5` moves the focused window to tag "1" to "5"
input.keybind([mod_key, Mod::Alt], tag_name, move || {
if let Some(tg) = tag.get(tag_name) {
if let Some(win) = window.get_focused() {
win.move_to_tag(&tg);
}
}
});
// `mod_key + shift + alt + 1-5` toggles tag "1" to "5" on the focused window
input.keybind([mod_key, Mod::Shift, Mod::Alt], tag_name, move || {
if let Some(tg) = tag.get(tag_name) {
if let Some(win) = window.get_focused() {
win.toggle_tag(&tg);
}
}
});
}
input.set_libinput_setting(LibinputSetting::Tap(true));
// Enable sloppy focus
window.connect_signal(WindowSignal::PointerEnter(Box::new(|win| {
win.set_focused(true);
})));
process.spawn_once([terminal]);
pinnacle_api::listen(modules, __recv).await;
}