mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2025-01-15 15:42:06 +01:00
320 lines
7.9 KiB
Lua
320 lines
7.9 KiB
Lua
-- This Source Code Form is subject to the terms of the Mozilla Public
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-- License, v. 2.0. If a copy of the MPL was not distributed with this
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-- file, You can obtain one at https://mozilla.org/MPL/2.0/.
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--
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-- SPDX-License-Identifier: MPL-2.0
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---@class Window
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---@field private id integer The internal id of this window
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local win = {}
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---@param props Window
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---@return Window
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local function new_window(props)
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-- Copy functions over
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for k, v in pairs(win) do
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props[k] = v
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end
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return props
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end
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---Set a window's size.
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---
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---### Examples
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---```lua
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---window.get_focused():set_size({ w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
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---window.get_focused():set_size({ h = 300 }) -- keep the window's width but make it 300 pixels tall
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---window.get_focused():set_size({}) -- do absolutely nothing useful
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---```
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---@param size { w: integer?, h: integer? }
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function win:set_size(size)
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SendMsg({
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SetWindowSize = {
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window_id = self.id,
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width = size.w,
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height = size.h,
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},
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})
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end
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---Move a window to a tag, removing all other ones.
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---
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---### Example
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---```lua
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----- With the focused window on tags 1, 2, 3, and 4...
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---window.get_focused():move_to_tag("5")
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----- ...will make the window only appear on tag 5.
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---```
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---@param name string The name of the tag.
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function win:move_to_tag(name)
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SendMsg({
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MoveWindowToTag = {
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window_id = self.id,
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tag_id = name,
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},
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})
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end
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---Toggle the specified tag for this window.
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---
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---Note: toggling off all tags currently makes a window not response to layouting.
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---
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---### Example
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---```lua
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----- With the focused window only on tag 1...
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---window.get_focused():toggle_tag("2")
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----- ...will also make the window appear on tag 2.
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---```
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---@param name string The name of the tag.
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function win:toggle_tag(name)
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SendMsg({
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ToggleTagOnWindow = {
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window_id = self.id,
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tag_id = name,
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},
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})
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end
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---Close this window.
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---
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---This only sends a close *event* to the window and is the same as just clicking the X button in the titlebar.
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---This will trigger save prompts in applications like GIMP.
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---
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---### Example
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---```lua
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---window.get_focused():close() -- close the currently focused window
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---```
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function win:close()
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SendMsg({
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CloseWindow = {
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window_id = self.id,
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},
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})
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end
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---Toggle this window's floating status.
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---
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---### Example
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---```lua
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---window.get_focused():toggle_floating() -- toggles the focused window between tiled and floating
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---```
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function win:toggle_floating()
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SendMsg({
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ToggleFloating = {
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window_id = self.id,
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},
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})
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end
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---Get a window's size.
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---
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---### Example
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---```lua
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----- With a 4K monitor, given a focused fullscreen window...
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---local size = window.get_focused():size()
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----- ...should have size equal to `{ w = 3840, h = 2160 }`.
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---```
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---@return { w: integer, h: integer }|nil size The size of the window, or nil if it doesn't exist.
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function win:size()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local size = response.RequestResponse.response.WindowProps.size
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if size == nil then
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return nil
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else
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return {
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w = size[1],
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h = size[2],
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}
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end
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end
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---Get this window's location in the global space.
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---
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---Think of your monitors as being laid out on a big sheet.
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---The top left of the sheet if you trim it down is (0, 0).
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---The location of this window is relative to that point.
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---
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---### Example
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---```lua
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----- With two 1080p monitors side by side and set up as such,
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----- if a window is fullscreen on the right one...
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---local loc = that_window:loc()
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----- ...should have loc equal to `{ x = 1920, y = 0 }`.
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---```
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---@return { x: integer, y: integer }|nil loc The location of the window, or nil if it's not on-screen or alive.
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function win:loc()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local loc = response.RequestResponse.response.WindowProps.loc
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if loc == nil then
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return nil
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else
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return {
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x = loc[1],
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y = loc[2],
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}
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end
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end
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---Get this window's class. This is usually the name of the application.
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---
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---### Example
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---```lua
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----- With Alacritty focused...
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---print(window.get_focused():class())
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----- ...should print "Alacritty".
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---```
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---@return string|nil class This window's class, or nil if it doesn't exist.
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function win:class()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local class = response.RequestResponse.response.WindowProps.class
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return class
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end
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---Get this window's title.
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---
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---### Example
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---```lua
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----- With Alacritty focused...
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---print(window.get_focused():title())
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----- ...should print the directory Alacritty is in or what it's running (what's in its title bar).
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---```
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---@return string|nil title This window's title, or nil if it doesn't exist.
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function win:title()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local title = response.RequestResponse.response.WindowProps.title
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return title
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end
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---Get this window's floating status.
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---
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---### Example
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---```lua
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----- With the focused window floating...
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---print(window.get_focused():floating())
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----- ...should print `true`.
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---```
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---@return boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
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function win:floating()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local floating = response.RequestResponse.response.WindowProps.floating
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return floating
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end
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---Get whether or not this window is focused.
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---
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---### Example
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---```lua
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---print(window.get_focused():focused()) -- should print `true`.
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---```
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---@return boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
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function win:focused()
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SendRequest({
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GetWindowProps = {
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window_id = self.id,
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},
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})
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local response = ReadMsg()
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local focused = response.RequestResponse.response.WindowProps.focused
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return focused
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end
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-------------------------------------------------------------------
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---@class WindowGlobal
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local window = {}
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---Get all windows with the specified class (usually the name of the application).
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---@param class string The class. For example, Alacritty's class is "Alacritty".
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---@return Window[]
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function window.get_by_class(class)
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local windows = window.get_all()
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---@type Window[]
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local windows_ret = {}
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for _, w in pairs(windows) do
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if w:class() == class then
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table.insert(windows_ret, w)
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end
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end
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return windows_ret
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end
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---Get all windows with the specified title.
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---@param title string The title.
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---@return Window[]
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function window.get_by_title(title)
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local windows = window.get_all()
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---@type Window[]
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local windows_ret = {}
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for _, w in pairs(windows) do
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if w:title() == title then
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table.insert(windows_ret, w)
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end
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end
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return windows_ret
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end
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---Get the currently focused window.
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---@return Window|nil
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function window.get_focused()
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local windows = window.get_all()
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for _, w in pairs(windows) do
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if w:focused() then
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return w
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end
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end
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return nil
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end
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---Get all windows.
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---@return Window[]
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function window.get_all()
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SendRequest("GetWindows")
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local window_ids = ReadMsg().RequestResponse.response.Windows.window_ids
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---@type Window[]
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local windows = {}
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for _, window_id in pairs(window_ids) do
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table.insert(windows, new_window({ id = window_id }))
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end
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return windows
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end
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return window
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