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https://github.com/pinnacle-comp/pinnacle.git
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117 lines
3.8 KiB
Lua
117 lines
3.8 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@nodoc TODO: add enum, alias, and type capabilities to ldoc_gen
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---@enum MouseButton
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local buttons = {
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--- Left
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[1] = 0x110,
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--- Right
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[2] = 0x111,
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--- Middle
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[3] = 0x112,
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--- Side
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[4] = 0x113,
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--- Extra
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[5] = 0x114,
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--- Forward
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[6] = 0x115,
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--- Back
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[7] = 0x116,
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left = 0x110,
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right = 0x111,
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middle = 0x112,
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side = 0x113,
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extra = 0x114,
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forward = 0x115,
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back = 0x116,
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}
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---Input management.
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---
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---This module provides utilities to set keybinds.
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---@class InputModule
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local input_module = {
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--- A table with every key provided by xkbcommon.
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keys = require("keys"),
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--- A table with mouse button codes. You can use indexes (1, 2, and 3 are left, right, and middle)
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--- or keyed values (buttons.left, buttons.right, etc.).
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buttons = buttons,
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}
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---Set a keybind. If called with an already existing keybind, it gets replaced.
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---
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---You must provide three arguments:
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---
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--- - `modifiers`: An array of `Modifier`s. If you don't want any, provide an empty table.
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--- - `key`: The key that will trigger `action`. You can provide three types of key:
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--- - Something from the `Keys` table in `input.keys`, which lists every xkbcommon key. The naming pattern is the xkbcommon key without the `KEY_` prefix, unless that would make it start with a number or the reserved lua keyword `function`, in which case the `KEY_` prefix is included.
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--- - A single character representing your key. This can be something like "g", "$", "~", "1", and so on.
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--- - A string of the key's name. This is the name of the xkbcommon key without the `KEY_` prefix.
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--- - `action`: The function that will be run when the keybind is pressed.
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---
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---It is important to note that `"a"` is different than `"A"`. Similarly, `keys.a` is different than `keys.A`.
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---Usually, it's best to use the non-modified key to prevent confusion and unintended behavior.
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---
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---```lua
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---input.keybind({ "Shift" }, "a", function() end) -- This is preferred
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---input.keybind({ "Shift" }, "A", function() end) -- over this
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---
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--- -- And in fact, this keybind won't work at all because it expects no modifiers,
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--- -- but you can't get "A" without using `Shift`.
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---input.keybind({}, "A", function() end)
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---```
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---
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---### Example
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---
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---```lua
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--- -- Set `Super + Return` to open Alacritty
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---input.keybind({ "Super" }, input.keys.Return, function()
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--- process.spawn("Alacritty")
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---end)
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---```
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---@param key Keys|string The key for the keybind.
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---@param modifiers (Modifier)[] Which modifiers need to be pressed for the keybind to trigger.
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---@param action fun() What to do.
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function input_module.keybind(modifiers, key, action)
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table.insert(CallbackTable, action)
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local k = {}
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if type(key) == "string" then
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k.String = key
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else
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k.Int = key
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end
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SendMsg({
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SetKeybind = {
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modifiers = modifiers,
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key = k,
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callback_id = #CallbackTable,
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},
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})
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end
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---Set a mousebind. If called with an already existing mousebind, it gets replaced.
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---
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---The mousebind can happen either on button press or release, so you must specify
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---which edge you desire.
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---
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---@param modifiers (Modifier)[] The modifiers that need to be held for the mousebind to trigger.
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---@param button MouseButton The button that needs to be pressed or released.
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---@param edge "Press"|"Release" Whether or not to trigger `action` on button press or release.
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---@param action fun() The function to run.
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function input_module.mousebind(modifiers, button, edge, action)
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table.insert(CallbackTable, action)
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SendMsg({
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SetMousebind = {
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modifiers = modifiers,
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button = button,
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edge = edge,
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callback_id = #CallbackTable,
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},
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})
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end
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return input_module
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