pinnacle/src/backend/udev.rs
2024-04-10 09:39:33 -05:00

1852 lines
65 KiB
Rust

// SPDX-License-Identifier: GPL-3.0-or-later
mod drm_util;
mod gamma;
use std::{
collections::{HashMap, HashSet},
ffi::OsString,
path::{Path, PathBuf},
time::Duration,
};
use anyhow::{anyhow, ensure, Context};
use pinnacle_api_defs::pinnacle::signal::v0alpha1::OutputConnectResponse;
use smithay::{
backend::{
allocator::{
dmabuf::{AnyError, Dmabuf, DmabufAllocator},
gbm::{GbmAllocator, GbmBufferFlags, GbmDevice},
vulkan::{ImageUsageFlags, VulkanAllocator},
Allocator, Buffer, Fourcc,
},
drm::{
compositor::{DrmCompositor, PrimaryPlaneElement, RenderFrameResult},
gbm::GbmFramebuffer,
CreateDrmNodeError, DrmDevice, DrmDeviceFd, DrmError, DrmEvent, DrmEventMetadata,
DrmNode, NodeType,
},
egl::{self, EGLDevice, EGLDisplay},
libinput::{LibinputInputBackend, LibinputSessionInterface},
renderer::{
self, damage,
element::{
self, surface::WaylandSurfaceRenderElement, texture::TextureBuffer, Element,
},
gles::{GlesRenderbuffer, GlesRenderer},
multigpu::{gbm::GbmGlesBackend, GpuManager, MultiRenderer, MultiTexture},
sync::SyncPoint,
utils::CommitCounter,
Bind, Blit, BufferType, ExportMem, ImportDma, ImportEgl, ImportMemWl, Offscreen,
Renderer, TextureFilter,
},
session::{
self,
libseat::{self, LibSeatSession},
Session,
},
udev::{self, UdevBackend, UdevEvent},
vulkan::{self, version::Version, PhysicalDevice},
SwapBuffersError,
},
desktop::{
layer_map_for_output,
utils::{send_frames_surface_tree, OutputPresentationFeedback},
},
input::pointer::CursorImageStatus,
output::{Output, PhysicalProperties, Subpixel},
reexports::{
ash::vk::ExtPhysicalDeviceDrmFn,
calloop::{
self, generic::Generic, Dispatcher, EventLoop, Idle, Interest, LoopHandle, PostAction,
RegistrationToken,
},
drm::control::{connector, crtc, ModeTypeFlags},
gbm::BufferObject,
input::Libinput,
rustix::fs::OFlags,
wayland_protocols::wp::{
linux_dmabuf::zv1::server::zwp_linux_dmabuf_feedback_v1,
presentation_time::server::wp_presentation_feedback,
},
wayland_server::{
backend::GlobalId,
protocol::{wl_shm, wl_surface::WlSurface},
Display, DisplayHandle,
},
},
utils::{DeviceFd, IsAlive, Point, Rectangle, Transform},
wayland::{
dmabuf::{self, DmabufFeedback, DmabufFeedbackBuilder, DmabufGlobal, DmabufState},
shm::shm_format_to_fourcc,
},
};
use smithay_drm_extras::drm_scanner::{DrmScanEvent, DrmScanner};
use tracing::{debug, error, info, trace, warn};
use crate::{
backend::Backend,
config::ConnectorSavedState,
output::OutputName,
render::{
pointer::PointerElement, pointer_render_elements, take_presentation_feedback,
OutputRenderElement,
},
state::{State, SurfaceDmabufFeedback, WithState},
};
use self::drm_util::EdidInfo;
use super::BackendData;
const SUPPORTED_FORMATS: &[Fourcc] = &[
Fourcc::Abgr2101010,
Fourcc::Argb2101010,
Fourcc::Abgr8888,
Fourcc::Argb8888,
];
const SUPPORTED_FORMATS_8BIT_ONLY: &[Fourcc] = &[Fourcc::Abgr8888, Fourcc::Argb8888];
/// A [`MultiRenderer`] that uses the [`GbmGlesBackend`].
type UdevRenderer<'a> = MultiRenderer<
'a,
'a,
GbmGlesBackend<GlesRenderer, DrmDeviceFd>,
GbmGlesBackend<GlesRenderer, DrmDeviceFd>,
>;
type UdevRenderFrameResult<'a> = RenderFrameResult<
'a,
BufferObject<()>,
GbmFramebuffer,
OutputRenderElement<UdevRenderer<'a>, WaylandSurfaceRenderElement<UdevRenderer<'a>>>,
>;
/// Udev state attached to each [`Output`].
#[derive(Debug, PartialEq)]
struct UdevOutputData {
/// The GPU node
device_id: DrmNode,
/// The [Crtc][crtc::Handle] the output is pushing to
crtc: crtc::Handle,
}
// TODO: document desperately
pub struct Udev {
pub session: LibSeatSession,
udev_dispatcher: Dispatcher<'static, UdevBackend, State>,
display_handle: DisplayHandle,
pub(super) dmabuf_state: Option<(DmabufState, DmabufGlobal)>,
pub(super) primary_gpu: DrmNode,
allocator: Option<Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>>,
pub(super) gpu_manager: GpuManager<GbmGlesBackend<GlesRenderer, DrmDeviceFd>>,
backends: HashMap<DrmNode, UdevBackendData>,
pointer_images: Vec<(xcursor::parser::Image, TextureBuffer<MultiTexture>)>,
pointer_element: PointerElement<MultiTexture>,
pointer_image: crate::cursor::Cursor,
pub(super) upscale_filter: TextureFilter,
pub(super) downscale_filter: TextureFilter,
}
impl Backend {
fn udev(&self) -> &Udev {
let Backend::Udev(udev) = self else { unreachable!() };
udev
}
fn udev_mut(&mut self) -> &mut Udev {
let Backend::Udev(udev) = self else { unreachable!() };
udev
}
}
impl Udev {
/// Schedule a new render that will cause the compositor to redraw everything.
pub fn schedule_render(&mut self, loop_handle: &LoopHandle<State>, output: &Output) {
let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
return;
};
match &surface.render_state {
RenderState::Idle => {
let output = output.clone();
let token = loop_handle.insert_idle(move |state| {
state.render_surface(&output);
});
surface.render_state = RenderState::Scheduled(token);
}
RenderState::Scheduled(_) => (),
RenderState::WaitingForVblank { dirty: _ } => {
surface.render_state = RenderState::WaitingForVblank { dirty: true }
}
}
}
}
impl State {
/// Switch the tty.
///
/// This will first clear the overlay plane to prevent any lingering artifacts,
/// then switch the vt.
///
/// Does nothing when called on the winit backend.
pub fn switch_vt(&mut self, vt: i32) {
if let Backend::Udev(udev) = &mut self.backend {
if let Err(err) = udev.session.change_vt(vt) {
error!("Failed to switch to vt {vt}: {err}");
}
// TODO: uncomment this when `RenderFrameResult::blit_frame_result` is fixed for
// | overlay/cursor planes
// for backend in udev.backends.values_mut() {
// for surface in backend.surfaces.values_mut() {
// // Clear the overlay planes on tty switch.
// //
// // On my machine, switching a tty would leave the topmost window on the
// // screen. Smithay will render the topmost window on the overlay plane,
// // so we clear it here.
// let planes = surface.compositor.surface().planes().clone();
// tracing::debug!("Clearing overlay planes");
// for overlay_plane in planes.overlay {
// if let Err(err) = surface
// .compositor
// .surface()
// .clear_plane(overlay_plane.handle)
// {
// warn!("Failed to clear overlay planes: {err}");
// }
// }
// }
// }
// Wait for the clear to commit before switching
// self.schedule(
// |state| {
// let udev = state.backend.udev();
// !udev
// .backends
// .values()
// .flat_map(|backend| backend.surfaces.values())
// .map(|surface| surface.compositor.surface())
// .any(|drm_surf| drm_surf.commit_pending())
// },
// move |state| {
// let udev = state.backend.udev_mut();
// if let Err(err) = udev.session.change_vt(vt) {
// error!("Failed to switch to vt {vt}: {err}");
// }
// },
// );
}
}
/// Resize the output with the given mode.
///
/// TODO: This is in udev.rs but is also used in winit.rs.
/// | I've got no clue how to make things public without making a mess.
pub fn resize_output(&mut self, output: &Output, mode: smithay::output::Mode) {
if let Backend::Udev(udev) = &mut self.backend {
let drm_mode = udev.backends.iter().find_map(|(_, backend)| {
backend
.drm_scanner
.crtcs()
.find(|(_, handle)| {
output
.user_data()
.get::<UdevOutputData>()
.is_some_and(|data| &data.crtc == handle)
})
.and_then(|(info, _)| {
info.modes()
.iter()
.find(|m| smithay::output::Mode::from(**m) == mode)
})
.copied()
});
if let Some(drm_mode) = drm_mode {
if let Some(render_surface) = render_surface_for_output(output, &mut udev.backends)
{
match render_surface.compositor.use_mode(drm_mode) {
Ok(()) => {
output.change_current_state(Some(mode), None, None, None);
layer_map_for_output(output).arrange();
}
Err(err) => error!("Failed to resize output: {err}"),
}
}
}
} else {
output.change_current_state(Some(mode), None, None, None);
layer_map_for_output(output).arrange();
}
self.schedule_render(output);
self.request_layout(output);
}
}
impl BackendData for Udev {
fn seat_name(&self) -> String {
self.session.seat()
}
fn reset_buffers(&mut self, output: &Output) {
if let Some(id) = output.user_data().get::<UdevOutputData>() {
if let Some(gpu) = self.backends.get_mut(&id.device_id) {
if let Some(surface) = gpu.surfaces.get_mut(&id.crtc) {
surface.compositor.reset_buffers();
}
}
}
}
fn early_import(&mut self, surface: &WlSurface) {
if let Err(err) = self.gpu_manager.early_import(self.primary_gpu, surface) {
warn!("early buffer import failed: {}", err);
}
}
}
pub fn setup_udev(
no_config: bool,
config_dir: Option<PathBuf>,
) -> anyhow::Result<(State, EventLoop<'static, State>)> {
let event_loop = EventLoop::try_new()?;
let display = Display::new()?;
// Initialize session
let (session, notifier) = LibSeatSession::new()?;
// Get the primary gpu
let primary_gpu = udev::primary_gpu(session.seat())
.context("unable to get primary gpu path")?
.and_then(|x| {
DrmNode::from_path(x)
.ok()?
.node_with_type(NodeType::Render)?
.ok()
})
.unwrap_or_else(|| {
udev::all_gpus(session.seat())
.expect("failed to get gpu paths")
.into_iter()
.find_map(|x| DrmNode::from_path(x).ok())
.expect("No GPU!")
});
info!("Using {} as primary gpu.", primary_gpu);
let gpu_manager = GpuManager::new(GbmGlesBackend::default())?;
// let gpu_manager = GpuManager::new(GbmGlesBackend::with_factory(|egl| {
// let ctx = EGLContext::new(egl)?;
// let mut supported = unsafe { GlesRenderer::supported_capabilities(&ctx) }?;
// supported.retain(|cap| cap != &Capability::ColorTransformations);
// Ok(unsafe { GlesRenderer::with_capabilities(ctx, supported) }?)
// }))?;
// Initialize the udev backend
let udev_backend = UdevBackend::new(session.seat())?;
let udev_dispatcher =
Dispatcher::new(
udev_backend,
move |event, _, state: &mut State| match event {
// GPU connected
UdevEvent::Added { device_id, path } => {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| state.device_added(node, &path))
{
error!("Skipping device {device_id}: {err}");
}
}
UdevEvent::Changed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
state.device_changed(node)
}
}
// GPU disconnected
UdevEvent::Removed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
state.device_removed(node)
}
}
},
);
event_loop
.handle()
.register_dispatcher(udev_dispatcher.clone())?;
let data = Udev {
display_handle: display.handle(),
udev_dispatcher,
dmabuf_state: None,
session,
primary_gpu,
gpu_manager,
allocator: None,
backends: HashMap::new(),
pointer_image: crate::cursor::Cursor::load(),
pointer_images: Vec::new(),
pointer_element: PointerElement::default(),
upscale_filter: TextureFilter::Linear,
downscale_filter: TextureFilter::Linear,
};
let display_handle = display.handle();
let mut state = State::init(
Backend::Udev(data),
display,
event_loop.get_signal(),
event_loop.handle(),
no_config,
config_dir,
)?;
let things = state
.backend
.udev()
.udev_dispatcher
.as_source_ref()
.device_list()
.map(|(id, path)| (id, path.to_path_buf()))
.collect::<Vec<_>>();
// Create DrmNodes from already connected GPUs
for (device_id, path) in things {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| state.device_added(node, &path))
{
error!("Skipping device {device_id}: {err}");
}
}
let udev = state.backend.udev_mut();
// Initialize libinput backend
let mut libinput_context = Libinput::new_with_udev::<LibinputSessionInterface<LibSeatSession>>(
udev.session.clone().into(),
);
libinput_context
.udev_assign_seat(state.seat.name())
.expect("failed to assign seat to libinput");
let libinput_backend = LibinputInputBackend::new(libinput_context.clone());
// Bind all our objects that get driven by the event loop
let insert_ret = event_loop
.handle()
.insert_source(libinput_backend, move |event, _, state| {
state.apply_libinput_settings(&event);
state.process_input_event(event);
});
if let Err(err) = insert_ret {
anyhow::bail!("Failed to insert libinput_backend into event loop: {err}");
}
event_loop
.handle()
.insert_source(notifier, move |event, _, state| {
match event {
session::Event::PauseSession => {
let udev = state.backend.udev_mut();
libinput_context.suspend();
info!("pausing session");
for backend in udev.backends.values_mut() {
backend.drm.pause();
}
}
session::Event::ActivateSession => {
info!("resuming session");
if libinput_context.resume().is_err() {
error!("Failed to resume libinput context");
}
// TODO: All this dance around borrowing is a consequence of the fact that I haven't
// | split the State struct into a main State and a substruct like
// | Niri and cosmic-comp have done
let (mut device_list, connected_devices, disconnected_devices) = {
let udev = state.backend.udev();
let device_list = udev
.udev_dispatcher
.as_source_ref()
.device_list()
.flat_map(|(id, path)| {
Some((DrmNode::from_dev_id(id).ok()?, path.to_path_buf()))
})
.collect::<HashMap<_, _>>();
let (connected_devices, disconnected_devices) = udev
.backends
.keys()
.copied()
.partition::<Vec<_>, _>(|node| device_list.contains_key(node));
(device_list, connected_devices, disconnected_devices)
};
for node in disconnected_devices {
device_list.remove(&node);
state.device_removed(node);
}
for node in connected_devices {
device_list.remove(&node);
// TODO: split off the big State struct to avoid this bs
{
let udev = state.backend.udev_mut();
let Some(backend) = udev.backends.get_mut(&node) else {
unreachable!();
};
if let Err(err) = backend.drm.activate(true) {
error!("Error activating DRM device: {err}");
}
}
state.device_changed(node);
// Apply pending gammas
//
// Also welcome to some really doodoo code
let udev = state.backend.udev_mut();
let Some(backend) = udev.backends.get_mut(&node) else {
unreachable!();
};
for (crtc, surface) in backend.surfaces.iter_mut() {
match std::mem::take(&mut surface.pending_gamma_change) {
PendingGammaChange::Idle => {
debug!("Restoring from previous gamma");
if let Err(err) = Udev::set_gamma_internal(
&backend.drm,
crtc,
surface.previous_gamma.clone(),
) {
warn!("Failed to reset gamma: {err}");
surface.previous_gamma = None;
}
}
PendingGammaChange::Restore => {
debug!("Restoring to original gamma");
if let Err(err) = Udev::set_gamma_internal(
&backend.drm,
crtc,
None::<[&[u16]; 3]>,
) {
warn!("Failed to reset gamma: {err}");
}
surface.previous_gamma = None;
}
PendingGammaChange::Change(gamma) => {
debug!("Changing to pending gamma");
match Udev::set_gamma_internal(
&backend.drm,
crtc,
Some([&gamma[0], &gamma[1], &gamma[2]]),
) {
Ok(()) => {
surface.previous_gamma = Some(gamma);
}
Err(err) => {
warn!("Failed to set pending gamma: {err}");
surface.previous_gamma = None;
}
}
}
}
}
}
// Newly connected devices
for (node, path) in device_list.into_iter() {
if let Err(err) = state.device_added(node, &path) {
error!("Error adding device: {err}");
}
}
for output in state.space.outputs().cloned().collect::<Vec<_>>() {
state.schedule_render(&output);
}
}
}
})
.expect("failed to insert libinput notifier into event loop");
state.shm_state.update_formats(
udev.gpu_manager
.single_renderer(&primary_gpu)?
.shm_formats(),
);
// Create the Vulkan allocator
if let Ok(instance) = vulkan::Instance::new(Version::VERSION_1_2, None) {
if let Some(physical_device) =
PhysicalDevice::enumerate(&instance)
.ok()
.and_then(|devices| {
devices
.filter(|phd| phd.has_device_extension(ExtPhysicalDeviceDrmFn::name()))
.find(|phd| {
phd.primary_node()
.is_ok_and(|node| node == Some(primary_gpu))
|| phd
.render_node()
.is_ok_and(|node| node == Some(primary_gpu))
})
})
{
match VulkanAllocator::new(
&physical_device,
ImageUsageFlags::COLOR_ATTACHMENT | ImageUsageFlags::SAMPLED,
) {
Ok(allocator) => {
udev.allocator = Some(Box::new(DmabufAllocator(allocator))
as Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>);
}
Err(err) => {
warn!("Failed to create vulkan allocator: {}", err);
}
}
}
}
if udev.allocator.is_none() {
info!("No vulkan allocator found, using GBM.");
let gbm = udev
.backends
.get(&primary_gpu)
// If the primary_gpu failed to initialize, we likely have a kmsro device
.or_else(|| udev.backends.values().next())
// Don't fail, if there is no allocator. There is a chance, that this a single gpu system and we don't need one.
.map(|backend| backend.gbm.clone());
udev.allocator = gbm.map(|gbm| {
Box::new(DmabufAllocator(GbmAllocator::new(
gbm,
GbmBufferFlags::RENDERING,
))) as Box<_>
});
}
let mut renderer = udev.gpu_manager.single_renderer(&primary_gpu)?;
info!(
?primary_gpu,
"Trying to initialize EGL Hardware Acceleration",
);
match renderer.bind_wl_display(&display_handle) {
Ok(_) => info!("EGL hardware-acceleration enabled"),
Err(err) => error!(?err, "Failed to initialize EGL hardware-acceleration"),
}
// init dmabuf support with format list from our primary gpu
let dmabuf_formats = renderer.dmabuf_formats().collect::<Vec<_>>();
let default_feedback = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), dmabuf_formats)
.build()
.expect("failed to create dmabuf feedback");
let mut dmabuf_state = DmabufState::new();
let global = dmabuf_state
.create_global_with_default_feedback::<State>(&display_handle, &default_feedback);
udev.dmabuf_state = Some((dmabuf_state, global));
let gpu_manager = &mut udev.gpu_manager;
udev.backends.values_mut().for_each(|backend_data| {
// Update the per drm surface dmabuf feedback
backend_data.surfaces.values_mut().for_each(|surface_data| {
surface_data.dmabuf_feedback = surface_data.dmabuf_feedback.take().or_else(|| {
get_surface_dmabuf_feedback(
primary_gpu,
surface_data.render_node,
gpu_manager,
&surface_data.compositor,
)
});
});
});
if let Err(err) = state.xwayland.start(
state.loop_handle.clone(),
None,
std::iter::empty::<(OsString, OsString)>(),
true,
|_| {},
) {
error!("Failed to start XWayland: {err}");
}
Ok((state, event_loop))
}
// TODO: document desperately
struct UdevBackendData {
surfaces: HashMap<crtc::Handle, RenderSurface>,
gbm: GbmDevice<DrmDeviceFd>,
drm: DrmDevice,
drm_scanner: DrmScanner,
render_node: DrmNode,
registration_token: RegistrationToken,
}
#[derive(Debug, thiserror::Error)]
enum DeviceAddError {
#[error("Failed to open device using libseat: {0}")]
DeviceOpen(libseat::Error),
#[error("Failed to initialize drm device: {0}")]
DrmDevice(DrmError),
#[error("Failed to initialize gbm device: {0}")]
GbmDevice(std::io::Error),
#[error("Failed to access drm node: {0}")]
DrmNode(CreateDrmNodeError),
#[error("Failed to add device to GpuManager: {0}")]
AddNode(egl::Error),
}
fn get_surface_dmabuf_feedback(
primary_gpu: DrmNode,
render_node: DrmNode,
gpu_manager: &mut GpuManager<GbmGlesBackend<GlesRenderer, DrmDeviceFd>>,
composition: &GbmDrmCompositor,
) -> Option<DrmSurfaceDmabufFeedback> {
let primary_formats = gpu_manager
.single_renderer(&primary_gpu)
.ok()?
.dmabuf_formats()
.collect::<HashSet<_>>();
let render_formats = gpu_manager
.single_renderer(&render_node)
.ok()?
.dmabuf_formats()
.collect::<HashSet<_>>();
let all_render_formats = primary_formats
.iter()
.chain(render_formats.iter())
.copied()
.collect::<HashSet<_>>();
let surface = composition.surface();
let planes = surface.planes().clone();
// We limit the scan-out trache to formats we can also render from
// so that there is always a fallback render path available in case
// the supplied buffer can not be scanned out directly
let planes_formats = planes
.primary
.formats
.into_iter()
.chain(planes.overlay.into_iter().flat_map(|p| p.formats))
.collect::<HashSet<_>>()
.intersection(&all_render_formats)
.copied()
.collect::<Vec<_>>();
let builder = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), primary_formats);
let render_feedback = builder
.clone()
.add_preference_tranche(render_node.dev_id(), None, render_formats.clone())
.build()
.ok()?; // INFO: this is an unwrap in Anvil, does it matter?
let scanout_feedback = builder
.add_preference_tranche(
surface.device_fd().dev_id().ok()?, // INFO: this is an unwrap in Anvil, does it matter?
Some(zwp_linux_dmabuf_feedback_v1::TrancheFlags::Scanout),
planes_formats,
)
.add_preference_tranche(render_node.dev_id(), None, render_formats)
.build()
.ok()?; // INFO: this is an unwrap in Anvil, does it matter?
Some(DrmSurfaceDmabufFeedback {
render_feedback,
scanout_feedback,
})
}
struct DrmSurfaceDmabufFeedback {
render_feedback: DmabufFeedback,
scanout_feedback: DmabufFeedback,
}
/// The state of a [`RenderSurface`].
#[derive(Debug)]
enum RenderState {
/// No render is scheduled.
Idle,
// TODO: remove the token on tty switch or output unplug
/// A render has been queued.
Scheduled(
/// The idle token from a render being scheduled.
/// This is used to cancel renders if, for example,
/// the output being rendered is removed.
#[allow(dead_code)] // TODO:
Idle<'static>,
),
/// A frame was rendered and scheduled and we are waiting for vblank.
WaitingForVblank {
/// A render was scheduled while waiting for vblank.
/// In this case, another render will be scheduled once vblank happens.
dirty: bool,
},
}
/// Render surface for an output.
struct RenderSurface {
/// The output global id.
global: Option<GlobalId>,
/// A display handle used to remove the global on drop.
display_handle: DisplayHandle,
/// The node from `connector_connected`.
device_id: DrmNode,
/// The node rendering to the screen? idk
///
/// If this is equal to the primary gpu node then it does the rendering operations.
/// If it's not it is the node the composited buffer ends up on.
render_node: DrmNode,
/// The thing rendering elements and queueing frames.
compositor: GbmDrmCompositor,
dmabuf_feedback: Option<DrmSurfaceDmabufFeedback>,
render_state: RenderState,
screencopy_commit_state: ScreencopyCommitState,
previous_gamma: Option<[Box<[u16]>; 3]>,
pending_gamma_change: PendingGammaChange,
}
#[derive(Debug, Clone, Default)]
enum PendingGammaChange {
/// No pending gamma
#[default]
Idle,
/// Restore the original gamma
Restore,
/// Change the gamma
Change([Box<[u16]>; 3]),
}
#[derive(Default, Debug, Clone, Copy)]
struct ScreencopyCommitState {
primary_plane_swapchain: CommitCounter,
primary_plane_element: CommitCounter,
_cursor: CommitCounter,
}
impl Drop for RenderSurface {
// Stop advertising this output to clients on drop.
fn drop(&mut self) {
if let Some(global) = self.global.take() {
self.display_handle.remove_global::<State>(global);
}
}
}
type GbmDrmCompositor = DrmCompositor<
GbmAllocator<DrmDeviceFd>,
GbmDevice<DrmDeviceFd>,
Option<OutputPresentationFeedback>,
DrmDeviceFd,
>;
/// Render a frame with the given elements.
///
/// This frame needs to be queued for scanout afterwards.
fn render_frame<'a>(
compositor: &mut GbmDrmCompositor,
renderer: &mut UdevRenderer<'a>,
elements: &'a [OutputRenderElement<
UdevRenderer<'a>,
WaylandSurfaceRenderElement<UdevRenderer<'a>>,
>],
clear_color: [f32; 4],
) -> Result<UdevRenderFrameResult<'a>, SwapBuffersError> {
use smithay::backend::drm::compositor::RenderFrameError;
compositor
.render_frame(renderer, elements, clear_color)
.map_err(|err| match err {
RenderFrameError::PrepareFrame(err) => err.into(),
RenderFrameError::RenderFrame(damage::Error::Rendering(err)) => err.into(),
_ => unreachable!(),
})
}
impl State {
/// A GPU was plugged in.
fn device_added(&mut self, node: DrmNode, path: &Path) -> Result<(), DeviceAddError> {
let udev = self.backend.udev_mut();
// Try to open the device
let fd = udev
.session
.open(
path,
OFlags::RDWR | OFlags::CLOEXEC | OFlags::NOCTTY | OFlags::NONBLOCK,
)
.map_err(DeviceAddError::DeviceOpen)?;
let fd = DrmDeviceFd::new(DeviceFd::from(fd));
let (drm, notifier) =
DrmDevice::new(fd.clone(), true).map_err(DeviceAddError::DrmDevice)?;
let gbm = GbmDevice::new(fd).map_err(DeviceAddError::GbmDevice)?;
let registration_token = self
.loop_handle
.insert_source(notifier, move |event, metadata, state| match event {
DrmEvent::VBlank(crtc) => {
state.on_vblank(node, crtc, metadata);
}
DrmEvent::Error(error) => {
error!("{:?}", error);
}
})
.expect("failed to insert drm notifier into event loop");
// SAFETY: no clue lol just copied this from anvil
let render_node = EGLDevice::device_for_display(&unsafe {
EGLDisplay::new(gbm.clone()).expect("failed to create EGLDisplay")
})
.ok()
.and_then(|x| x.try_get_render_node().ok().flatten())
.unwrap_or(node);
udev.gpu_manager
.as_mut()
.add_node(render_node, gbm.clone())
.map_err(DeviceAddError::AddNode)?;
udev.backends.insert(
node,
UdevBackendData {
registration_token,
gbm,
drm,
drm_scanner: DrmScanner::new(),
render_node,
surfaces: HashMap::new(),
},
);
self.device_changed(node);
Ok(())
}
/// A display was plugged in.
fn connector_connected(
&mut self,
node: DrmNode,
connector: connector::Info,
crtc: crtc::Handle,
) {
let udev = self.backend.udev_mut();
let device = if let Some(device) = udev.backends.get_mut(&node) {
device
} else {
return;
};
let mut renderer = udev
.gpu_manager
.single_renderer(&device.render_node)
.expect("failed to get primary gpu MultiRenderer");
let render_formats = renderer
.as_mut()
.egl_context()
.dmabuf_render_formats()
.clone();
info!(
?crtc,
"Trying to setup connector {:?}-{}",
connector.interface(),
connector.interface_id(),
);
let mode_id = connector
.modes()
.iter()
.position(|mode| mode.mode_type().contains(ModeTypeFlags::PREFERRED))
.unwrap_or(0);
let drm_mode = connector.modes()[mode_id];
let wl_mode = smithay::output::Mode::from(drm_mode);
let modes = connector
.modes()
.iter()
.map(|mode| smithay::output::Mode::from(*mode));
let surface = match device
.drm
.create_surface(crtc, drm_mode, &[connector.handle()])
{
Ok(surface) => surface,
Err(err) => {
warn!("Failed to create drm surface: {}", err);
return;
}
};
let output_name = format!(
"{}-{}",
connector.interface().as_str(),
connector.interface_id()
);
let (make, model) = EdidInfo::try_from_connector(&device.drm, connector.handle())
.map(|info| (info.manufacturer, info.model))
.unwrap_or_else(|err| {
warn!("Failed to parse EDID info: {err}");
("Unknown".into(), "Unknown".into())
});
let (phys_w, phys_h) = connector.size().unwrap_or((0, 0));
if self.space.outputs().any(|op| {
op.user_data()
.get::<UdevOutputData>()
.is_some_and(|op_id| op_id.crtc == crtc)
}) {
return;
}
let output = Output::new(
output_name,
PhysicalProperties {
size: (phys_w as i32, phys_h as i32).into(),
subpixel: Subpixel::from(connector.subpixel()),
make,
model,
},
);
let global = output.create_global::<State>(&udev.display_handle);
for mode in modes {
output.add_mode(mode);
}
self.output_focus_stack.set_focus(output.clone());
let x = self.space.outputs().fold(0, |acc, o| {
let Some(geo) = self.space.output_geometry(o) else {
unreachable!()
};
acc + geo.size.w
});
let position = (x, 0).into();
output.set_preferred(wl_mode);
output.change_current_state(Some(wl_mode), None, None, Some(position));
self.space.map_output(&output, position);
output.user_data().insert_if_missing(|| UdevOutputData {
crtc,
device_id: node,
});
let allocator = GbmAllocator::new(
device.gbm.clone(),
GbmBufferFlags::RENDERING | GbmBufferFlags::SCANOUT,
);
// I like how this is still in here
let color_formats = if std::env::var("ANVIL_DISABLE_10BIT").is_ok() {
SUPPORTED_FORMATS_8BIT_ONLY
} else {
SUPPORTED_FORMATS
};
let compositor = {
let mut planes = surface.planes().clone();
// INFO: We are disabling overlay planes because it seems that any elements on
// | overlay planes don't get up/downscaled according to the set filter;
// | it always defaults to linear.
planes.overlay.clear();
match DrmCompositor::new(
&output,
surface,
Some(planes),
allocator,
device.gbm.clone(),
color_formats,
render_formats,
device.drm.cursor_size(),
Some(device.gbm.clone()),
) {
Ok(compositor) => compositor,
Err(err) => {
warn!("Failed to create drm compositor: {}", err);
return;
}
}
};
let dmabuf_feedback = get_surface_dmabuf_feedback(
udev.primary_gpu,
device.render_node,
&mut udev.gpu_manager,
&compositor,
);
let surface = RenderSurface {
display_handle: udev.display_handle.clone(),
device_id: node,
render_node: device.render_node,
global: Some(global),
compositor,
dmabuf_feedback,
render_state: RenderState::Idle,
screencopy_commit_state: ScreencopyCommitState::default(),
previous_gamma: None,
pending_gamma_change: PendingGammaChange::Idle,
};
device.surfaces.insert(crtc, surface);
// If there is saved connector state, the connector was previously plugged in.
// In this case, restore its tags and location.
// TODO: instead of checking the connector, check the monitor's edid info instead
if let Some(saved_state) = self
.config
.connector_saved_states
.get(&OutputName(output.name()))
{
let ConnectorSavedState { loc, tags, scale } = saved_state;
output.change_current_state(None, None, *scale, Some(*loc));
self.space.map_output(&output, *loc);
output.with_state_mut(|state| state.tags = tags.clone());
} else {
self.signal_state.output_connect.signal(|buffer| {
buffer.push_back(OutputConnectResponse {
output_name: Some(output.name()),
})
});
}
}
/// A display was unplugged.
fn connector_disconnected(
&mut self,
node: DrmNode,
_connector: connector::Info,
crtc: crtc::Handle,
) {
tracing::debug!(?crtc, "connector_disconnected");
let udev = self.backend.udev_mut();
let device = if let Some(device) = udev.backends.get_mut(&node) {
device
} else {
return;
};
device.surfaces.remove(&crtc);
let output = self
.space
.outputs()
.find(|o| {
o.user_data()
.get::<UdevOutputData>()
.map(|id| id.device_id == node && id.crtc == crtc)
.unwrap_or(false)
})
.cloned();
if let Some(output) = output {
// Save this output's state. It will be restored if the monitor gets replugged.
self.config.connector_saved_states.insert(
OutputName(output.name()),
ConnectorSavedState {
loc: output.current_location(),
tags: output.with_state(|state| state.tags.clone()),
scale: Some(output.current_scale()),
},
);
self.space.unmap_output(&output);
self.gamma_control_manager_state.output_removed(&output);
}
}
fn device_changed(&mut self, node: DrmNode) {
let udev = self.backend.udev_mut();
let device = if let Some(device) = udev.backends.get_mut(&node) {
device
} else {
return;
};
for event in device.drm_scanner.scan_connectors(&device.drm) {
match event {
DrmScanEvent::Connected {
connector,
crtc: Some(crtc),
} => {
self.connector_connected(node, connector, crtc);
}
DrmScanEvent::Disconnected {
connector,
crtc: Some(crtc),
} => {
self.connector_disconnected(node, connector, crtc);
}
_ => {}
}
}
}
/// A GPU was unplugged.
fn device_removed(&mut self, node: DrmNode) {
let crtcs = {
let udev = self.backend.udev();
let Some(device) = udev.backends.get(&node) else {
return;
};
device
.drm_scanner
.crtcs()
.map(|(info, crtc)| (info.clone(), crtc))
.collect::<Vec<_>>()
};
for (connector, crtc) in crtcs {
self.connector_disconnected(node, connector, crtc);
}
tracing::debug!("Surfaces dropped");
let udev = self.backend.udev_mut();
// drop the backends on this side
if let Some(backend_data) = udev.backends.remove(&node) {
udev.gpu_manager
.as_mut()
.remove_node(&backend_data.render_node);
self.loop_handle.remove(backend_data.registration_token);
tracing::debug!("Dropping device");
}
}
/// Mark [`OutputPresentationFeedback`]s as presented and schedule a new render on idle.
fn on_vblank(
&mut self,
dev_id: DrmNode,
crtc: crtc::Handle,
metadata: &mut Option<DrmEventMetadata>,
) {
let udev = self.backend.udev_mut();
let Some(surface) = udev
.backends
.get_mut(&dev_id)
.and_then(|device| device.surfaces.get_mut(&crtc))
else {
return;
};
let output = if let Some(output) = self.space.outputs().find(|o| {
let udev_op_data = o.user_data().get::<UdevOutputData>();
udev_op_data
.is_some_and(|data| data.device_id == surface.device_id && data.crtc == crtc)
}) {
output.clone()
} else {
// somehow we got called with an invalid output
return;
};
match surface
.compositor
.frame_submitted()
.map_err(SwapBuffersError::from)
{
Ok(user_data) => {
if let Some(mut feedback) = user_data.flatten() {
let tp = metadata.as_ref().and_then(|metadata| match metadata.time {
smithay::backend::drm::DrmEventTime::Monotonic(tp) => Some(tp),
smithay::backend::drm::DrmEventTime::Realtime(_) => None,
});
let seq = metadata
.as_ref()
.map(|metadata| metadata.sequence)
.unwrap_or(0);
let (clock, flags) = if let Some(tp) = tp {
(
tp.into(),
wp_presentation_feedback::Kind::Vsync
| wp_presentation_feedback::Kind::HwClock
| wp_presentation_feedback::Kind::HwCompletion,
)
} else {
(self.clock.now(), wp_presentation_feedback::Kind::Vsync)
};
feedback.presented(
clock,
output
.current_mode()
.map(|mode| Duration::from_secs_f64(1000f64 / mode.refresh as f64))
.unwrap_or_default(),
seq as u64,
flags,
);
}
}
Err(err) => {
warn!("Error during rendering: {:?}", err);
if let SwapBuffersError::ContextLost(err) = err {
panic!("Rendering loop lost: {}", err)
}
}
};
let RenderState::WaitingForVblank { dirty } = surface.render_state else {
unreachable!();
};
surface.render_state = RenderState::Idle;
if dirty {
self.schedule_render(&output);
} else {
for window in self.windows.iter() {
window.send_frame(&output, self.clock.now(), Some(Duration::ZERO), |_, _| {
Some(output.clone())
});
}
}
}
/// Render to the [`RenderSurface`] associated with the given `output`.
#[tracing::instrument(level = "debug", skip(self), fields(output = output.name()))]
fn render_surface(&mut self, output: &Output) {
let udev = self.backend.udev_mut();
let Some(surface) = render_surface_for_output(output, &mut udev.backends) else {
return;
};
assert!(matches!(surface.render_state, RenderState::Scheduled(_)));
// TODO get scale from the rendersurface when supporting HiDPI
let frame = udev.pointer_image.get_image(
1,
// output.current_scale().integer_scale() as u32,
self.clock.now().into(),
);
let render_node = surface.render_node;
let primary_gpu = udev.primary_gpu;
let mut renderer = if primary_gpu == render_node {
udev.gpu_manager.single_renderer(&render_node)
} else {
let format = surface.compositor.format();
udev.gpu_manager
.renderer(&primary_gpu, &render_node, format)
}
.expect("failed to create MultiRenderer");
let _ = renderer.upscale_filter(udev.upscale_filter);
let _ = renderer.downscale_filter(udev.downscale_filter);
let pointer_images = &mut udev.pointer_images;
let pointer_image = pointer_images
.iter()
.find_map(
|(image, texture)| {
if image == &frame {
Some(texture.clone())
} else {
None
}
},
)
.unwrap_or_else(|| {
let texture = TextureBuffer::from_memory(
&mut renderer,
&frame.pixels_rgba,
Fourcc::Abgr8888,
(frame.width as i32, frame.height as i32),
false,
1,
Transform::Normal,
None,
)
.expect("Failed to import cursor bitmap");
pointer_images.push((frame, texture.clone()));
texture
});
let windows = self.space.elements().cloned().collect::<Vec<_>>();
let pointer_location = self
.seat
.get_pointer()
.map(|ptr| ptr.current_location())
.unwrap_or((0.0, 0.0).into());
// set cursor
udev.pointer_element.set_texture(pointer_image.clone());
// draw the cursor as relevant and
// reset the cursor if the surface is no longer alive
if let CursorImageStatus::Surface(surface) = &self.cursor_status {
if !surface.alive() {
self.cursor_status = CursorImageStatus::default_named();
} else {
send_frames_surface_tree(
surface,
output,
self.clock.now(),
Some(Duration::ZERO),
|_, _| None,
);
}
}
udev.pointer_element.set_status(self.cursor_status.clone());
let pending_screencopy_with_cursor =
output.with_state(|state| state.screencopy.as_ref().map(|sc| sc.overlay_cursor()));
let mut output_render_elements = Vec::new();
// If there isn't a pending screencopy that doesn't want to overlay the cursor,
// render it.
match pending_screencopy_with_cursor {
Some(include_cursor) => {
if include_cursor {
// HACK: Doing `RenderFrameResult::blit_frame_result` with something on the
// | cursor plane causes the cursor to overwrite the pixels underneath it,
// | leading to a transparent hole under the cursor.
// | To circumvent that, we set the cursor to render on the primary plane instead.
// | Unfortunately that means I can't composite the cursor separately from
// | the screencopy, meaning if you have an active screencopy recording
// | without cursor overlay then the cursor will dim/flicker out/disappear.
udev.pointer_element
.set_element_kind(element::Kind::Unspecified);
let pointer_render_elements = pointer_render_elements(
output,
&mut renderer,
&self.space,
pointer_location,
&mut self.cursor_status,
self.dnd_icon.as_ref(),
&udev.pointer_element,
);
udev.pointer_element.set_element_kind(element::Kind::Cursor);
output_render_elements.extend(pointer_render_elements);
}
}
None => {
let pointer_render_elements = pointer_render_elements(
output,
&mut renderer,
&self.space,
pointer_location,
&mut self.cursor_status,
self.dnd_icon.as_ref(),
&udev.pointer_element,
);
output_render_elements.extend(pointer_render_elements);
}
}
output_render_elements.extend(crate::render::generate_render_elements(
output,
&mut renderer,
&self.space,
&windows,
));
let result = (|| -> Result<bool, SwapBuffersError> {
let render_frame_result = render_frame(
&mut surface.compositor,
&mut renderer,
&output_render_elements,
[0.6, 0.6, 0.6, 1.0],
)?;
if let PrimaryPlaneElement::Swapchain(element) = &render_frame_result.primary_element {
if let Err(err) = element.sync.wait() {
warn!("Failed to wait for sync point: {err}");
}
}
handle_pending_screencopy(
&mut renderer,
output,
surface,
&render_frame_result,
&self.loop_handle,
);
super::post_repaint(
output,
&render_frame_result.states,
&self.space,
surface
.dmabuf_feedback
.as_ref()
.map(|feedback| SurfaceDmabufFeedback {
render_feedback: &feedback.render_feedback,
scanout_feedback: &feedback.scanout_feedback,
}),
Duration::from(self.clock.now()),
&self.cursor_status,
);
let rendered = !render_frame_result.is_empty;
if rendered {
let output_presentation_feedback =
take_presentation_feedback(output, &self.space, &render_frame_result.states);
surface
.compositor
.queue_frame(Some(output_presentation_feedback))
.map_err(SwapBuffersError::from)?;
}
Ok(rendered)
})();
match result {
Ok(true) => surface.render_state = RenderState::WaitingForVblank { dirty: false },
Ok(false) | Err(_) => surface.render_state = RenderState::Idle,
}
}
}
fn render_surface_for_output<'a>(
output: &Output,
backends: &'a mut HashMap<DrmNode, UdevBackendData>,
) -> Option<&'a mut RenderSurface> {
let UdevOutputData { device_id, crtc } = output.user_data().get()?;
backends
.get_mut(device_id)
.and_then(|device| device.surfaces.get_mut(crtc))
}
fn handle_pending_screencopy<'a>(
renderer: &mut UdevRenderer<'a>,
output: &Output,
surface: &mut RenderSurface,
render_frame_result: &UdevRenderFrameResult<'a>,
loop_handle: &LoopHandle<'static, State>,
) {
let Some(mut screencopy) = output.with_state_mut(|state| state.screencopy.take()) else {
return;
};
assert!(screencopy.output() == output);
let untransformed_output_size = output.current_mode().expect("output no mode").size;
let scale = smithay::utils::Scale::from(output.current_scale().fractional_scale());
if screencopy.with_damage() {
if render_frame_result.is_empty {
output.with_state_mut(|state| state.screencopy.replace(screencopy));
return;
}
// Compute damage
//
// I have no idea if the damage event is supposed to send rects local to the output or to the
// region. Sway does the former, Hyprland the latter. Also, no one actually seems to be using the
// received damage. wf-recorder and wl-mirror have no-op handlers for the damage event.
let damage = match &render_frame_result.primary_element {
PrimaryPlaneElement::Swapchain(element) => {
let swapchain_commit = &mut surface.screencopy_commit_state.primary_plane_swapchain;
let damage = element.damage.damage_since(Some(*swapchain_commit));
*swapchain_commit = element.damage.current_commit();
damage.map(|dmg| {
dmg.into_iter()
.map(|rect| {
rect.to_logical(1, Transform::Normal, &rect.size)
.to_physical(1)
})
.collect()
})
}
PrimaryPlaneElement::Element(element) => {
// INFO: Is this element guaranteed to be the same size as the
// | output? If not this becomes a
// FIXME: offset the damage by the element's location
//
// also is this even ever reachable?
let element_commit = &mut surface.screencopy_commit_state.primary_plane_element;
let damage = element.damage_since(scale, Some(*element_commit));
*element_commit = element.current_commit();
Some(damage)
}
}
.unwrap_or_else(|| {
// Returning `None` means the previous CommitCounter is too old or damage
// was reset, so damage the whole output
vec![Rectangle::from_loc_and_size(
Point::from((0, 0)),
untransformed_output_size,
)]
});
// INFO: This code is here for if the bug where `blit_frame_result` makes the area around
// | the cursor transparent is fixed/a workaround found.
// let cursor_damage = render_frame_result
// .cursor_element
// .map(|cursor| {
// let damage =
// cursor.damage_since(scale, Some(surface.screencopy_commit_state.cursor));
// new_commit_counters.cursor = cursor.current_commit();
// damage
// })
// .unwrap_or_default();
//
// damage.extend(cursor_damage);
//
// // The primary plane and cursor had no damage but something got rendered,
// // so it must be the cursor moving.
// //
// // We currently have overlay planes disabled, so we don't have to worry about that.
// if damage.is_empty() && !render_frame_result.is_empty {
// if let Some(cursor_elem) = render_frame_result.cursor_element {
// damage.push(cursor_elem.geometry(scale));
// }
// }
// INFO: Protocol states that `copy_with_damage` should wait until there is
// | damage to be copied.
// |.
// | Now, for region screencopies this currently submits the frame if there is
// | *any* damage on the output, not just in the region. I've found that
// | wf-recorder blocks until the last frame is submitted, and if I don't
// | send a submission because its region isn't damaged it will hang.
// | I'm fairly certain Sway is doing a similar thing.
if damage.is_empty() {
output.with_state_mut(|state| state.screencopy.replace(screencopy));
return;
}
screencopy.damage(&damage);
}
let sync_point = if let Ok(dmabuf) = dmabuf::get_dmabuf(screencopy.buffer()) {
trace!("Dmabuf screencopy");
let format_correct =
Some(dmabuf.format().code) == shm_format_to_fourcc(wl_shm::Format::Argb8888);
let width_correct = dmabuf.width() == screencopy.physical_region().size.w as u32;
let height_correct = dmabuf.height() == screencopy.physical_region().size.h as u32;
if !(format_correct && width_correct && height_correct) {
return;
}
(|| -> anyhow::Result<Option<SyncPoint>> {
if screencopy.physical_region()
== Rectangle::from_loc_and_size(Point::from((0, 0)), untransformed_output_size)
{
// Optimization to not have to do an extra blit;
// just blit the whole output
renderer.bind(dmabuf)?;
Ok(Some(render_frame_result.blit_frame_result(
screencopy.physical_region().size,
Transform::Normal,
output.current_scale().fractional_scale(),
renderer,
[screencopy.physical_region()],
[],
)?))
} else {
// `RenderFrameResult::blit_frame_result` doesn't expose a way to
// blit from a source rectangle, so blit into another buffer
// then blit from that into the dmabuf.
let output_buffer_size = untransformed_output_size
.to_logical(1)
.to_buffer(1, Transform::Normal);
let offscreen: GlesRenderbuffer = renderer.create_buffer(
smithay::backend::allocator::Fourcc::Abgr8888,
output_buffer_size,
)?;
renderer.bind(offscreen.clone())?;
let sync_point = render_frame_result.blit_frame_result(
untransformed_output_size,
Transform::Normal,
output.current_scale().fractional_scale(),
renderer,
[Rectangle::from_loc_and_size(
Point::from((0, 0)),
untransformed_output_size,
)],
[],
)?;
// ayo are we supposed to wait this here (granted it doesn't do anything
// because it's always ready but I want to be correct here)
//
// renderer.wait(&sync_point)?; // no-op
// INFO: I have literally no idea why but doing
// | a blit_to offscreen -> dmabuf leads to some weird
// | artifacting within the first few frames of a wf-recorder
// | recording, but doing it with the targets reversed
// | is completely fine???? Bruh that essentially runs the same internal
// | code and I don't understand why there's different behavior.
// |.
// | I can see in the code that `blit_to` is missing a `self.unbind()?`
// | call, but adding that back in doesn't fix anything. So strange
renderer.bind(dmabuf)?;
renderer.blit_from(
offscreen,
screencopy.physical_region(),
Rectangle::from_loc_and_size(
Point::from((0, 0)),
screencopy.physical_region().size,
),
TextureFilter::Linear,
)?;
Ok(Some(sync_point))
}
})()
} else if !matches!(
renderer::buffer_type(screencopy.buffer()),
Some(BufferType::Shm)
) {
Err(anyhow!("not a shm buffer"))
} else {
trace!("Shm screencopy");
let res = smithay::wayland::shm::with_buffer_contents_mut(
&screencopy.buffer().clone(),
|shm_ptr, shm_len, buffer_data| {
// yoinked from Niri (thanks yall)
ensure!(
// The buffer prefers pixels in little endian ...
buffer_data.format == wl_shm::Format::Argb8888
&& buffer_data.stride == screencopy.physical_region().size.w * 4
&& buffer_data.height == screencopy.physical_region().size.h
&& shm_len as i32 == buffer_data.stride * buffer_data.height,
"invalid buffer format or size"
);
let src_buffer_rect = screencopy.physical_region().to_logical(1).to_buffer(
1,
Transform::Normal,
&screencopy.physical_region().size.to_logical(1),
);
let output_buffer_size = untransformed_output_size
.to_logical(1)
.to_buffer(1, Transform::Normal);
let offscreen: GlesRenderbuffer = renderer.create_buffer(
smithay::backend::allocator::Fourcc::Abgr8888,
output_buffer_size,
)?;
renderer.bind(offscreen)?;
// Blit the entire output to `offscreen`.
// Only the needed region will be copied below
let sync_point = render_frame_result.blit_frame_result(
untransformed_output_size,
Transform::Normal,
output.current_scale().fractional_scale(),
renderer,
[Rectangle::from_loc_and_size(
Point::from((0, 0)),
untransformed_output_size,
)],
[],
)?;
// Can someone explain to me why it feels like some things are
// arbitrarily `Physical` or `Buffer`
let mapping = renderer.copy_framebuffer(
src_buffer_rect,
smithay::backend::allocator::Fourcc::Argb8888,
)?;
let bytes = renderer.map_texture(&mapping)?;
ensure!(bytes.len() == shm_len, "mapped buffer has wrong length");
// SAFETY: TODO: safety docs
unsafe {
std::ptr::copy_nonoverlapping(bytes.as_ptr(), shm_ptr, shm_len);
}
Ok(Some(sync_point))
},
);
let Ok(res) = res else {
unreachable!(
"buffer is guaranteed to be shm from above and should be managed by the shm global"
);
};
res
};
match sync_point {
Ok(Some(sync_point)) if !sync_point.is_reached() => {
let Some(sync_fd) = sync_point.export() else {
screencopy.submit(false);
return;
};
let mut screencopy = Some(screencopy);
let source = Generic::new(sync_fd, Interest::READ, calloop::Mode::OneShot);
let res = loop_handle.insert_source(source, move |_, _, _| {
let Some(screencopy) = screencopy.take() else {
unreachable!("This source is removed after one run");
};
screencopy.submit(false);
trace!("Submitted screencopy");
Ok(PostAction::Remove)
});
if res.is_err() {
error!("Failed to schedule screencopy submission");
}
}
Ok(_) => screencopy.submit(false),
Err(err) => error!("Failed to submit screencopy: {err}"),
}
}