mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2025-02-05 20:46:27 +01:00
394 lines
12 KiB
Rust
394 lines
12 KiB
Rust
// SPDX-License-Identifier: GPL-3.0-or-later
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use smithay::{
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desktop::{LayerSurface, PopupKind, Space},
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input::{
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keyboard::KeyboardTarget,
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pointer::{MotionEvent, PointerTarget},
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Seat,
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},
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output::Output,
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reexports::wayland_server::{protocol::wl_surface::WlSurface, Resource},
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utils::{IsAlive, SERIAL_COUNTER},
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wayland::seat::WaylandFocus,
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};
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use crate::{
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state::{State, WithState},
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window::WindowElement,
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};
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#[derive(Default)]
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pub struct FocusState {
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pub focus_stack: Vec<WindowElement>,
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pub focused_output: Option<Output>,
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}
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impl State {
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/// Get the currently focused window on `output`
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/// that isn't an override redirect window, if any.
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pub fn focused_window(&mut self, output: &Output) -> Option<WindowElement> {
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self.focus_state.focus_stack.retain(|win| win.alive());
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let mut windows = self.focus_state.focus_stack.iter().rev().filter(|win| {
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let win_tags = win.with_state(|state| state.tags.clone());
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let output_tags =
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output.with_state(|state| state.focused_tags().cloned().collect::<Vec<_>>());
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win_tags
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.iter()
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.any(|win_tag| output_tags.iter().any(|op_tag| win_tag == op_tag))
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});
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windows.find(|win| !win.is_x11_override_redirect()).cloned()
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}
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/// Update the focus. This will raise the current focus and activate it,
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/// as well as setting the keyboard focus to it.
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pub fn update_focus(&mut self, output: &Output) {
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let current_focus = self.focused_window(output);
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if let Some(win) = ¤t_focus {
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assert!(!win.is_x11_override_redirect());
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self.space.raise_element(win, true);
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if let WindowElement::Wayland(w) = win {
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w.toplevel().send_configure();
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}
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}
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self.seat.get_keyboard().expect("no keyboard").set_focus(
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self,
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current_focus.map(|win| win.into()),
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SERIAL_COUNTER.next_serial(),
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);
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// TODO: if there already is a visible focused window, don't do anything
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}
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}
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impl FocusState {
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pub fn new() -> Self {
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Default::default()
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}
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/// Set the currently focused window.
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pub fn set_focus(&mut self, window: WindowElement) {
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self.focus_stack.retain(|win| win != &window);
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self.focus_stack.push(window);
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}
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/// Fix focus layering for all windows in the `focus_stack`.
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///
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/// This will call `space.raise_element` on all windows from back
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/// to front to correct their z locations.
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pub fn fix_up_focus(&self, space: &mut Space<WindowElement>) {
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for win in self.focus_stack.iter() {
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space.raise_element(win, false);
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}
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum FocusTarget {
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Window(WindowElement),
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Popup(PopupKind),
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LayerSurface(LayerSurface),
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}
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impl IsAlive for FocusTarget {
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fn alive(&self) -> bool {
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match self {
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FocusTarget::Window(window) => window.alive(),
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FocusTarget::Popup(popup) => popup.alive(),
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FocusTarget::LayerSurface(surf) => surf.alive(),
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}
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}
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}
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impl TryFrom<FocusTarget> for WlSurface {
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type Error = ();
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fn try_from(value: FocusTarget) -> Result<Self, Self::Error> {
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value.wl_surface().ok_or(())
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}
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}
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impl PointerTarget<State> for FocusTarget {
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fn frame(&self, seat: &Seat<State>, data: &mut State) {
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match self {
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FocusTarget::Window(window) => window.frame(seat, data),
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FocusTarget::Popup(popup) => popup.wl_surface().frame(seat, data),
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FocusTarget::LayerSurface(surf) => surf.frame(seat, data),
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}
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}
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fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
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match self {
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FocusTarget::Window(window) => PointerTarget::enter(window, seat, data, event),
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FocusTarget::Popup(popup) => {
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PointerTarget::enter(popup.wl_surface(), seat, data, event);
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}
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FocusTarget::LayerSurface(surf) => PointerTarget::enter(surf, seat, data, event),
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}
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
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match self {
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FocusTarget::Window(window) => PointerTarget::motion(window, seat, data, event),
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FocusTarget::Popup(popup) => {
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PointerTarget::motion(popup.wl_surface(), seat, data, event);
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}
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FocusTarget::LayerSurface(surf) => PointerTarget::motion(surf, seat, data, event),
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}
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}
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fn relative_motion(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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event: &smithay::input::pointer::RelativeMotionEvent,
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) {
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match self {
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FocusTarget::Window(window) => {
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PointerTarget::relative_motion(window, seat, data, event);
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}
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FocusTarget::Popup(popup) => {
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PointerTarget::relative_motion(popup.wl_surface(), seat, data, event);
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}
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FocusTarget::LayerSurface(surf) => {
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PointerTarget::relative_motion(surf, seat, data, event);
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}
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}
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}
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fn button(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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event: &smithay::input::pointer::ButtonEvent,
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) {
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match self {
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FocusTarget::Window(window) => PointerTarget::button(window, seat, data, event),
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FocusTarget::Popup(popup) => {
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PointerTarget::button(popup.wl_surface(), seat, data, event);
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}
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FocusTarget::LayerSurface(surf) => PointerTarget::button(surf, seat, data, event),
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}
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}
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fn axis(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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frame: smithay::input::pointer::AxisFrame,
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) {
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match self {
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FocusTarget::Window(window) => PointerTarget::axis(window, seat, data, frame),
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FocusTarget::Popup(popup) => PointerTarget::axis(popup.wl_surface(), seat, data, frame),
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FocusTarget::LayerSurface(surf) => PointerTarget::axis(surf, seat, data, frame),
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}
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}
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fn leave(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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serial: smithay::utils::Serial,
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time: u32,
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) {
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match self {
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FocusTarget::Window(window) => PointerTarget::leave(window, seat, data, serial, time),
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FocusTarget::Popup(popup) => {
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PointerTarget::leave(popup.wl_surface(), seat, data, serial, time);
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}
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FocusTarget::LayerSurface(surf) => PointerTarget::leave(surf, seat, data, serial, time),
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}
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}
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fn gesture_swipe_begin(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GestureSwipeBeginEvent,
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) {
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todo!()
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}
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fn gesture_swipe_update(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GestureSwipeUpdateEvent,
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) {
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todo!()
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}
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fn gesture_swipe_end(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GestureSwipeEndEvent,
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) {
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todo!()
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}
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fn gesture_pinch_begin(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GesturePinchBeginEvent,
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) {
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todo!()
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}
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fn gesture_pinch_update(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GesturePinchUpdateEvent,
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) {
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todo!()
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}
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fn gesture_pinch_end(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GesturePinchEndEvent,
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) {
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todo!()
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}
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fn gesture_hold_begin(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GestureHoldBeginEvent,
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) {
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todo!()
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}
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fn gesture_hold_end(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &smithay::input::pointer::GestureHoldEndEvent,
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) {
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todo!()
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}
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}
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impl KeyboardTarget<State> for FocusTarget {
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fn enter(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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keys: Vec<smithay::input::keyboard::KeysymHandle<'_>>,
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serial: smithay::utils::Serial,
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) {
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match self {
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FocusTarget::Window(window) => KeyboardTarget::enter(window, seat, data, keys, serial),
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FocusTarget::Popup(popup) => {
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KeyboardTarget::enter(popup.wl_surface(), seat, data, keys, serial);
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}
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FocusTarget::LayerSurface(surf) => {
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KeyboardTarget::enter(surf, seat, data, keys, serial);
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}
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}
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}
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fn leave(&self, seat: &Seat<State>, data: &mut State, serial: smithay::utils::Serial) {
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match self {
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FocusTarget::Window(window) => KeyboardTarget::leave(window, seat, data, serial),
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FocusTarget::Popup(popup) => {
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KeyboardTarget::leave(popup.wl_surface(), seat, data, serial);
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}
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FocusTarget::LayerSurface(surf) => KeyboardTarget::leave(surf, seat, data, serial),
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}
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}
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fn key(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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key: smithay::input::keyboard::KeysymHandle<'_>,
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state: smithay::backend::input::KeyState,
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serial: smithay::utils::Serial,
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time: u32,
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) {
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match self {
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FocusTarget::Window(window) => {
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KeyboardTarget::key(window, seat, data, key, state, serial, time);
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}
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FocusTarget::Popup(popup) => {
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KeyboardTarget::key(popup.wl_surface(), seat, data, key, state, serial, time);
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}
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FocusTarget::LayerSurface(surf) => {
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KeyboardTarget::key(surf, seat, data, key, state, serial, time);
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}
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}
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}
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fn modifiers(
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&self,
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seat: &Seat<State>,
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data: &mut State,
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modifiers: smithay::input::keyboard::ModifiersState,
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serial: smithay::utils::Serial,
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) {
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match self {
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FocusTarget::Window(window) => {
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KeyboardTarget::modifiers(window, seat, data, modifiers, serial);
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}
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FocusTarget::Popup(popup) => {
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KeyboardTarget::modifiers(popup.wl_surface(), seat, data, modifiers, serial);
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}
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FocusTarget::LayerSurface(surf) => {
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KeyboardTarget::modifiers(surf, seat, data, modifiers, serial);
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}
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}
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}
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}
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impl WaylandFocus for FocusTarget {
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fn wl_surface(&self) -> Option<WlSurface> {
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match self {
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FocusTarget::Window(window) => window.wl_surface(),
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FocusTarget::Popup(popup) => Some(popup.wl_surface().clone()),
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FocusTarget::LayerSurface(surf) => Some(surf.wl_surface().clone()),
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}
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}
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fn same_client_as(
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&self,
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object_id: &smithay::reexports::wayland_server::backend::ObjectId,
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) -> bool {
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match self {
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FocusTarget::Window(WindowElement::Wayland(window)) => window.same_client_as(object_id),
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FocusTarget::Window(
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WindowElement::X11(surface) | WindowElement::X11OverrideRedirect(surface),
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) => surface.same_client_as(object_id),
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FocusTarget::Popup(popup) => popup.wl_surface().id().same_client_as(object_id),
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FocusTarget::LayerSurface(surf) => surf.wl_surface().id().same_client_as(object_id),
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}
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}
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}
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impl From<WindowElement> for FocusTarget {
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fn from(value: WindowElement) -> Self {
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FocusTarget::Window(value)
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}
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}
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impl From<PopupKind> for FocusTarget {
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fn from(value: PopupKind) -> Self {
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FocusTarget::Popup(value)
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}
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}
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impl From<LayerSurface> for FocusTarget {
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fn from(value: LayerSurface) -> Self {
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FocusTarget::LayerSurface(value)
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}
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}
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