mirror of
https://github.com/pinnacle-comp/pinnacle.git
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171 lines
6.3 KiB
Lua
171 lines
6.3 KiB
Lua
-- SPDX-License-Identifier: MIT
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-- Just like in Awesome, if you want access to Luarocks packages, this needs to be called.
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-- NOTE: The loader doesn't load from the local Luarocks directory (probably in ~/.luarocks),
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-- | so if you have any rocks installed with --local,
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-- | you may need to add those paths to package.path and package.cpath.
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-- Alternatively, you can add
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-- eval $(luarocks path --bin)
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-- to your shell's startup script to permanently have access to Luarocks in all your Lua files.
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pcall(require, "luarocks.loader")
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-- Neovim users be like:
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require("pinnacle").setup(function(pinnacle)
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local input = pinnacle.input -- Key and mouse binds
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local window = pinnacle.window -- Window management
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local process = pinnacle.process -- Process spawning
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local tag = pinnacle.tag -- Tag management
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local output = pinnacle.output -- Output management
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-- Every key supported by xkbcommon.
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local keys = input.keys
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-- Mouse buttons
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local buttons = input.buttons
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---@type Modifier
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local mod_key = "Ctrl" -- This is set to `Ctrl` instead of `Super` to not conflict with your WM/DE keybinds
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-- ^ Add type annotations for that sweet, sweet autocomplete
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local terminal = "alacritty"
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process.set_env("MOZ_ENABLE_WAYLAND", "1")
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-- Outputs -----------------------------------------------------------------------
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-- You can set your own monitor layout as I have done below for my monitors.
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--
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-- local lg = output.get_by_name("DP-2") --[[@as Output]]
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-- local dell = output.get_by_name("DP-3") --[[@as Output]]
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--
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-- dell:set_loc_left_of(lg, "bottom")
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-- Libinput settings -------------------------------------------------------------
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-- If you want to change settings like pointer acceleration,
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-- you can do them in `input.libinput`.
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--
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-- input.libinput.set_accel_profile("Flat")
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-- Mousebinds --------------------------------------------------------------------
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input.mousebind({ "Ctrl" }, buttons.left, "Press", function()
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window.begin_move(buttons.left)
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end)
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input.mousebind({ "Ctrl" }, buttons.right, "Press", function()
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window.begin_resize(buttons.right)
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end)
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-- Keybinds ----------------------------------------------------------------------
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-- mod_key + Alt + q quits the compositor
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input.keybind({ mod_key, "Alt" }, keys.q, pinnacle.quit)
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-- mod_key + Alt + c closes the focused window
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input.keybind({ mod_key, "Alt" }, keys.c, function()
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-- The commented out line may crash the config process if you have no windows open.
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-- There is no nil warning here due to limitations in Lua LS type checking, so check for nil as shown below.
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-- window.get_focused():close()
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local win = window.get_focused()
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if win ~= nil then
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win:close()
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end
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end)
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-- mod_key + return spawns a terminal
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input.keybind({ mod_key }, keys.Return, function()
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process.spawn(terminal, function(stdout, stderr, exit_code, exit_msg)
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-- do something with the output here
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end)
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end)
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-- mod_key + Alt + Space toggle floating on the focused window
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input.keybind({ mod_key, "Alt" }, keys.space, function()
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local win = window.get_focused()
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if win ~= nil then
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win:toggle_floating()
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end
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end)
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-- mod_key + f toggles fullscreen on the focused window
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input.keybind({ mod_key }, keys.f, function()
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local win = window.get_focused()
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if win ~= nil then
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win:toggle_fullscreen()
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end
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end)
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-- mod_key + m toggles maximized on the focused window
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input.keybind({ mod_key }, keys.m, function()
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local win = window.get_focused()
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if win ~= nil then
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win:toggle_maximized()
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end
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end)
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-- Tags ---------------------------------------------------------------------------
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local tags = { "1", "2", "3", "4", "5" }
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output.connect_for_all(function(op)
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-- Add tags 1, 2, 3, 4 and 5 on all monitors, and toggle tag 1 active by default
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op:add_tags(tags)
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-- Same as tag.add(op, "1", "2", "3", "4", "5")
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tag.toggle({ name = "1", output = op })
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-- Window rules
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-- Add your own window rules here. Below is an example.
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--
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-- These currently need to be added inside of `connect_for_all` because
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-- it only runs after the whole config is parsed, so any specified tags won't be available outside
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-- of this function. This means that if you have multiple monitors,
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-- these rules will be duplicated unless you write in some logic to prevent that.
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--
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-- window.rules.add({
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-- cond = { class = "kitty" },
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-- rule = { size = { 300, 300 }, location = { 50, 50 } },
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-- }, {
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-- cond = {
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-- class = "XTerm",
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-- tag = "4",
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-- },
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-- rule = { size = { 500, 800 }, floating_or_tiled = "Floating" },
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-- })
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end)
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-- Layout cycling
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-- Create a layout cycler to cycle your tag layouts. This will store which layout each tag has
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-- and change to the next or previous one in the array when the respective function is called.
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local layout_cycler = tag.layout_cycler({
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"MasterStack",
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"Dwindle",
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"Spiral",
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"CornerTopLeft",
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"CornerTopRight",
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"CornerBottomLeft",
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"CornerBottomRight",
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})
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input.keybind({ mod_key }, keys.space, layout_cycler.next)
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input.keybind({ mod_key, "Shift" }, keys.space, layout_cycler.prev)
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-- Tag manipulation
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for _, tag_name in pairs(tags) do
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-- mod_key + 1-5 switches tags
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input.keybind({ mod_key }, tag_name, function()
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tag.switch_to(tag_name)
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end)
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-- mod_key + Shift + 1-5 toggles tags
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input.keybind({ mod_key, "Shift" }, tag_name, function()
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tag.toggle(tag_name)
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end)
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-- mod_key + Alt + 1-5 moves windows to tags
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input.keybind({ mod_key, "Alt" }, tag_name, function()
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local _ = window.get_focused() and window:get_focused():move_to_tag(tag_name)
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end)
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-- mod_key + Shift + Alt + 1-5 toggles tags on windows
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input.keybind({ mod_key, "Shift", "Alt" }, tag_name, function()
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local _ = window.get_focused() and window.get_focused():toggle_tag(tag_name)
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end)
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end
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end)
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