pinnacle/api/lua/example_config.lua

171 lines
6.3 KiB
Lua

-- SPDX-License-Identifier: MIT
-- Just like in Awesome, if you want access to Luarocks packages, this needs to be called.
-- NOTE: The loader doesn't load from the local Luarocks directory (probably in ~/.luarocks),
-- | so if you have any rocks installed with --local,
-- | you may need to add those paths to package.path and package.cpath.
-- Alternatively, you can add
-- eval $(luarocks path --bin)
-- to your shell's startup script to permanently have access to Luarocks in all your Lua files.
pcall(require, "luarocks.loader")
-- Neovim users be like:
require("pinnacle").setup(function(pinnacle)
local input = pinnacle.input -- Key and mouse binds
local window = pinnacle.window -- Window management
local process = pinnacle.process -- Process spawning
local tag = pinnacle.tag -- Tag management
local output = pinnacle.output -- Output management
-- Every key supported by xkbcommon.
local keys = input.keys
-- Mouse buttons
local buttons = input.buttons
---@type Modifier
local mod_key = "Ctrl" -- This is set to `Ctrl` instead of `Super` to not conflict with your WM/DE keybinds
-- ^ Add type annotations for that sweet, sweet autocomplete
local terminal = "alacritty"
process.set_env("MOZ_ENABLE_WAYLAND", "1")
-- Outputs -----------------------------------------------------------------------
-- You can set your own monitor layout as I have done below for my monitors.
--
-- local lg = output.get_by_name("DP-2") --[[@as Output]]
-- local dell = output.get_by_name("DP-3") --[[@as Output]]
--
-- dell:set_loc_left_of(lg, "bottom")
-- Libinput settings -------------------------------------------------------------
-- If you want to change settings like pointer acceleration,
-- you can do them in `input.libinput`.
--
-- input.libinput.set_accel_profile("Flat")
-- Mousebinds --------------------------------------------------------------------
input.mousebind({ "Ctrl" }, buttons.left, "Press", function()
window.begin_move(buttons.left)
end)
input.mousebind({ "Ctrl" }, buttons.right, "Press", function()
window.begin_resize(buttons.right)
end)
-- Keybinds ----------------------------------------------------------------------
-- mod_key + Alt + q quits the compositor
input.keybind({ mod_key, "Alt" }, keys.q, pinnacle.quit)
-- mod_key + Alt + c closes the focused window
input.keybind({ mod_key, "Alt" }, keys.c, function()
-- The commented out line may crash the config process if you have no windows open.
-- There is no nil warning here due to limitations in Lua LS type checking, so check for nil as shown below.
-- window.get_focused():close()
local win = window.get_focused()
if win ~= nil then
win:close()
end
end)
-- mod_key + return spawns a terminal
input.keybind({ mod_key }, keys.Return, function()
process.spawn(terminal, function(stdout, stderr, exit_code, exit_msg)
-- do something with the output here
end)
end)
-- mod_key + Alt + Space toggle floating on the focused window
input.keybind({ mod_key, "Alt" }, keys.space, function()
local win = window.get_focused()
if win ~= nil then
win:toggle_floating()
end
end)
-- mod_key + f toggles fullscreen on the focused window
input.keybind({ mod_key }, keys.f, function()
local win = window.get_focused()
if win ~= nil then
win:toggle_fullscreen()
end
end)
-- mod_key + m toggles maximized on the focused window
input.keybind({ mod_key }, keys.m, function()
local win = window.get_focused()
if win ~= nil then
win:toggle_maximized()
end
end)
-- Tags ---------------------------------------------------------------------------
local tags = { "1", "2", "3", "4", "5" }
output.connect_for_all(function(op)
-- Add tags 1, 2, 3, 4 and 5 on all monitors, and toggle tag 1 active by default
op:add_tags(tags)
-- Same as tag.add(op, "1", "2", "3", "4", "5")
tag.toggle({ name = "1", output = op })
-- Window rules
-- Add your own window rules here. Below is an example.
--
-- These currently need to be added inside of `connect_for_all` because
-- it only runs after the whole config is parsed, so any specified tags won't be available outside
-- of this function. This means that if you have multiple monitors,
-- these rules will be duplicated unless you write in some logic to prevent that.
--
-- window.rules.add({
-- cond = { class = "kitty" },
-- rule = { size = { 300, 300 }, location = { 50, 50 } },
-- }, {
-- cond = {
-- class = "XTerm",
-- tag = "4",
-- },
-- rule = { size = { 500, 800 }, floating_or_tiled = "Floating" },
-- })
end)
-- Layout cycling
-- Create a layout cycler to cycle your tag layouts. This will store which layout each tag has
-- and change to the next or previous one in the array when the respective function is called.
local layout_cycler = tag.layout_cycler({
"MasterStack",
"Dwindle",
"Spiral",
"CornerTopLeft",
"CornerTopRight",
"CornerBottomLeft",
"CornerBottomRight",
})
input.keybind({ mod_key }, keys.space, layout_cycler.next)
input.keybind({ mod_key, "Shift" }, keys.space, layout_cycler.prev)
-- Tag manipulation
for _, tag_name in pairs(tags) do
-- mod_key + 1-5 switches tags
input.keybind({ mod_key }, tag_name, function()
tag.switch_to(tag_name)
end)
-- mod_key + Shift + 1-5 toggles tags
input.keybind({ mod_key, "Shift" }, tag_name, function()
tag.toggle(tag_name)
end)
-- mod_key + Alt + 1-5 moves windows to tags
input.keybind({ mod_key, "Alt" }, tag_name, function()
local _ = window.get_focused() and window:get_focused():move_to_tag(tag_name)
end)
-- mod_key + Shift + Alt + 1-5 toggles tags on windows
input.keybind({ mod_key, "Shift", "Alt" }, tag_name, function()
local _ = window.get_focused() and window.get_focused():toggle_tag(tag_name)
end)
end
end)