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https://github.com/pinnacle-comp/pinnacle.git
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59 lines
2 KiB
Rust
59 lines
2 KiB
Rust
use std::cell::RefCell;
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use smithay::{
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desktop::Window, reexports::wayland_server::protocol::wl_surface::WlSurface,
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wayland::compositor,
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};
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use crate::{backend::Backend, layout::Layout, state::State};
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use self::window_state::{Float, WindowState};
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pub mod window_state;
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pub trait SurfaceState: Default + 'static {
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/// Access the [SurfaceState] associated with a [WlSurface]
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fn with_state<F, T>(wl_surface: &WlSurface, function: F) -> T
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where
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F: FnOnce(&mut Self) -> T,
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{
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compositor::with_states(wl_surface, |states| {
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states.data_map.insert_if_missing(RefCell::<Self>::default);
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let state = states.data_map.get::<RefCell<Self>>().unwrap();
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function(&mut state.borrow_mut())
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})
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}
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}
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pub fn toggle_floating<B: Backend>(state: &mut State<B>, window: &Window) {
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WindowState::with_state(window, |window_state| {
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match window_state.floating {
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Float::Tiled(prev_loc_and_size) => {
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if let Some((prev_loc, prev_size)) = prev_loc_and_size {
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window.toplevel().with_pending_state(|state| {
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state.size = Some(prev_size);
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});
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window.toplevel().send_pending_configure();
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state.space.map_element(window.clone(), prev_loc, false); // TODO: should it activate?
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}
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window_state.floating = Float::Floating;
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}
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Float::Floating => {
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window_state.floating = Float::Tiled(Some((
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// We get the location this way because window.geometry().loc
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// doesn't seem to be the actual location
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state.space.element_location(window).unwrap(),
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window.geometry().size,
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)));
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}
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}
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});
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let windows = state.space.elements().cloned().collect::<Vec<_>>();
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Layout::master_stack(state, windows, crate::layout::Direction::Left);
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state.space.raise_element(window, true);
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}
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