// SPDX-License-Identifier: GPL-3.0-or-later use std::collections::HashMap; use crate::{ api::msg::{CallbackId, Modifier, ModifierMask, OutgoingMsg}, focus::FocusTarget, window::WindowElement, }; use smithay::{ backend::input::{ AbsolutePositionEvent, Axis, AxisSource, ButtonState, Event, InputBackend, InputEvent, KeyState, KeyboardKeyEvent, PointerAxisEvent, PointerButtonEvent, PointerMotionEvent, }, desktop::{layer_map_for_output, space::SpaceElement}, input::{ keyboard::{keysyms, FilterResult}, pointer::{AxisFrame, ButtonEvent, MotionEvent}, }, reexports::wayland_protocols::xdg::shell::server::xdg_toplevel::ResizeEdge, utils::{Logical, Point, SERIAL_COUNTER}, wayland::{compositor, seat::WaylandFocus, shell::wlr_layer}, }; use crate::{ backend::{udev::UdevData, winit::WinitData, Backend}, state::State, }; #[derive(Default)] pub struct InputState { /// A hashmap of modifier keys and keycodes to callback IDs pub keybinds: HashMap<(ModifierMask, u32), CallbackId>, /// A hashmap of modifier keys and mouse button codes to callback IDs pub mousebinds: HashMap<(ModifierMask, u32), CallbackId>, } impl InputState { pub fn new() -> Self { Default::default() } } impl State { pub fn surface_under

(&self, point: P) -> Option<(FocusTarget, Point)> where P: Into>, { // TODO: fullscreen let point: Point = point.into(); let output = self.space.outputs().find(|op| { self.space .output_geometry(op) .expect("called output_geometry on unmapped output (this shouldn't happen here)") .contains(point.to_i32_round()) })?; let output_geo = self .space .output_geometry(output) .expect("called output_geometry on unmapped output"); let layers = layer_map_for_output(output); // I think I'm going a bit too far with the functional stuff layers .layer_under(wlr_layer::Layer::Overlay, point) .or_else(|| layers.layer_under(wlr_layer::Layer::Top, point)) .map(|layer| { let layer_loc = layers.layer_geometry(layer).expect("no layer geo").loc; (FocusTarget::from(layer.clone()), output_geo.loc + layer_loc) }) .or_else(|| { self.space .element_under(point) .map(|(window, loc)| (window.clone().into(), loc)) }) .or_else(|| { layers .layer_under(wlr_layer::Layer::Bottom, point) .or_else(|| layers.layer_under(wlr_layer::Layer::Background, point)) .map(|layer| { let layer_loc = layers.layer_geometry(layer).expect("no layer geo").loc; (FocusTarget::from(layer.clone()), output_geo.loc + layer_loc) }) }) } fn pointer_button(&mut self, event: I::PointerButtonEvent) { let pointer = self.seat.get_pointer().expect("Seat has no pointer"); // FIXME: handle err let keyboard = self.seat.get_keyboard().expect("Seat has no keyboard"); // FIXME: handle err // A serial is a number sent with a event that is sent back to the // server by the clients in further requests. This allows the server to // keep track of which event caused which requests. It is an AtomicU32 // that increments when next_serial is called. let serial = SERIAL_COUNTER.next_serial(); // Returns which button on the pointer was used. let button = event.button_code(); // The state, either released or pressed. let button_state = event.state(); let pointer_loc = pointer.current_location(); // If the button was clicked, focus on the window below if exists, else // unfocus on windows. if ButtonState::Pressed == button_state { if let Some((focus, window_loc)) = self.surface_under(pointer_loc) { // tracing::debug!("button click on {window:?}"); const BUTTON_LEFT: u32 = 0x110; const BUTTON_RIGHT: u32 = 0x111; if self.move_mode { if event.button_code() == BUTTON_LEFT { if let Some(wl_surf) = focus.wl_surface() { crate::grab::move_grab::move_request_server( self, &wl_surf, &self.seat.clone(), serial, BUTTON_LEFT, ); } return; // TODO: kinda ugly return here } else if event.button_code() == BUTTON_RIGHT { let FocusTarget::Window(window) = focus else { return }; let window_geometry = window.geometry(); let window_x = window_loc.x as f64; let window_y = window_loc.y as f64; let window_width = window_geometry.size.w as f64; let window_height = window_geometry.size.h as f64; let half_width = window_x + window_width / 2.0; let half_height = window_y + window_height / 2.0; let full_width = window_x + window_width; let full_height = window_y + window_height; let edges = match pointer_loc { Point { x, y, .. } if (window_x..=half_width).contains(&x) && (window_y..=half_height).contains(&y) => { ResizeEdge::TopLeft } Point { x, y, .. } if (half_width..=full_width).contains(&x) && (window_y..=half_height).contains(&y) => { ResizeEdge::TopRight } Point { x, y, .. } if (window_x..=half_width).contains(&x) && (half_height..=full_height).contains(&y) => { ResizeEdge::BottomLeft } Point { x, y, .. } if (half_width..=full_width).contains(&x) && (half_height..=full_height).contains(&y) => { ResizeEdge::BottomRight } _ => ResizeEdge::None, }; if let Some(wl_surf) = window.wl_surface() { crate::grab::resize_grab::resize_request_server( self, &wl_surf, &self.seat.clone(), serial, edges.into(), BUTTON_RIGHT, ); } } } else { // Move window to top of stack. if let FocusTarget::Window(window) = &focus { self.space.raise_element(window, true); if let WindowElement::X11(surface) = &window { if !surface.is_override_redirect() { self.xwm .as_mut() .expect("no xwm") .raise_window(surface) .expect("failed to raise x11 win"); surface .set_activated(true) .expect("failed to set x11 win to activated"); } } } tracing::debug!("wl_surface focus is some? {}", focus.wl_surface().is_some()); // NOTE: *Do not* set keyboard focus to an override redirect window. This leads // | to wonky things like right-click menus not correctly getting pointer // | clicks or showing up at all. // TODO: use update_keyboard_focus from anvil if !matches!(&focus, FocusTarget::Window(WindowElement::X11(surf)) if surf.is_override_redirect()) { keyboard.set_focus(self, Some(focus.clone()), serial); } self.space.elements().for_each(|window| { if let WindowElement::Wayland(window) = window { window.toplevel().send_configure(); } }); if let FocusTarget::Window(window) = &focus { let focused_name = match &window { WindowElement::Wayland(win) => { compositor::with_states(win.toplevel().wl_surface(), |states| { let lock = states .data_map .get::() .expect("XdgToplevelSurfaceData wasn't in surface's data map") .lock() .expect("failed to acquire lock"); lock.app_id.clone().unwrap_or_default() }) } WindowElement::X11(surf) => surf.class(), }; tracing::debug!("setting keyboard focus to {focused_name}"); } } } else { self.space.elements().for_each(|window| match window { WindowElement::Wayland(window) => { window.set_activated(false); window.toplevel().send_configure(); } WindowElement::X11(surface) => { surface .set_activated(false) .expect("failed to deactivate x11 win"); // INFO: do i need to configure this? } }); keyboard.set_focus(self, None, serial); } }; // Send the button event to the client. pointer.button( self, &ButtonEvent { button, state: button_state, serial, time: event.time_msec(), }, ); } fn pointer_axis(&mut self, event: I::PointerAxisEvent) { let source = event.source(); let horizontal_amount = event .amount(Axis::Horizontal) .unwrap_or_else(|| event.amount_discrete(Axis::Horizontal).unwrap_or(0.0) * 3.0); let vertical_amount = event .amount(Axis::Vertical) .unwrap_or_else(|| event.amount_discrete(Axis::Vertical).unwrap_or(0.0) * 3.0); let horizontal_amount_discrete = event.amount_discrete(Axis::Horizontal); let vertical_amount_discrete = event.amount_discrete(Axis::Vertical); let mut frame = AxisFrame::new(event.time_msec()).source(source); if horizontal_amount != 0.0 { frame = frame.value(Axis::Horizontal, horizontal_amount); if let Some(discrete) = horizontal_amount_discrete { frame = frame.discrete(Axis::Horizontal, discrete as i32); } } else if source == AxisSource::Finger { frame = frame.stop(Axis::Horizontal); } if vertical_amount != 0.0 { frame = frame.value(Axis::Vertical, vertical_amount); if let Some(discrete) = vertical_amount_discrete { frame = frame.discrete(Axis::Vertical, discrete as i32); } } else if source == AxisSource::Finger { frame = frame.stop(Axis::Vertical); } // tracing::debug!( // "axis on current focus: {:?}", // self.seat.get_pointer().unwrap().current_focus() // ); self.seat .get_pointer() .expect("Seat has no pointer") .axis(self, frame); } fn keyboard(&mut self, event: I::KeyboardKeyEvent) { let serial = SERIAL_COUNTER.next_serial(); let time = event.time_msec(); let press_state = event.state(); let mut move_mode = false; let action = self .seat .get_keyboard() .expect("Seat has no keyboard") // FIXME: handle err .input( self, event.key_code(), press_state, serial, time, |state, modifiers, keysym| { if press_state == KeyState::Pressed { let mut modifier_mask = Vec::::new(); if modifiers.alt { modifier_mask.push(Modifier::Alt); } if modifiers.shift { modifier_mask.push(Modifier::Shift); } if modifiers.ctrl { modifier_mask.push(Modifier::Ctrl); } if modifiers.logo { modifier_mask.push(Modifier::Super); } let raw_sym = if keysym.raw_syms().len() == 1 { keysym.raw_syms()[0] } else { keysyms::KEY_NoSymbol }; if let Some(callback_id) = state .input_state .keybinds .get(&(modifier_mask.into(), raw_sym)) { return FilterResult::Intercept(*callback_id); } else if modifiers.ctrl && modifiers.shift && modifiers.alt && keysym.modified_sym() == keysyms::KEY_Escape { return FilterResult::Intercept(CallbackId(999999)); } } if keysym.modified_sym() == keysyms::KEY_Control_L { match press_state { KeyState::Pressed => { move_mode = true; } KeyState::Released => { move_mode = false; } } } FilterResult::Forward }, ); self.move_mode = move_mode; if let Some(callback_id) = action { if callback_id.0 == 999999 { self.loop_signal.stop(); } if let Some(stream) = self.api_state.stream.as_ref() { if let Err(err) = crate::api::send_to_client( &mut stream.lock().expect("Could not lock stream mutex"), &OutgoingMsg::CallCallback { callback_id, args: None, }, ) { tracing::warn!("error sending msg to client: {err}"); } } } } } impl State { pub fn process_input_event(&mut self, event: InputEvent) { match event { // TODO: rest of input events // InputEvent::DeviceAdded { device } => todo!(), // InputEvent::DeviceRemoved { device } => todo!(), InputEvent::Keyboard { event } => self.keyboard::(event), // InputEvent::PointerMotion { event } => {} InputEvent::PointerMotionAbsolute { event } => self.pointer_motion_absolute::(event), InputEvent::PointerButton { event } => self.pointer_button::(event), InputEvent::PointerAxis { event } => self.pointer_axis::(event), _ => (), } } fn pointer_motion_absolute(&mut self, event: I::PointerMotionAbsoluteEvent) { let Some(output) = self.space.outputs().next() else { return; }; let output_geo = self .space .output_geometry(output) .expect("Output geometry doesn't exist"); let pointer_loc = event.position_transformed(output_geo.size) + output_geo.loc.to_f64(); let serial = SERIAL_COUNTER.next_serial(); let pointer = self.seat.get_pointer().expect("Seat has no pointer"); // FIXME: handle err // tracing::info!("pointer_loc: {:?}", pointer_loc); self.pointer_location = pointer_loc; match self.focus_state.focused_output { Some(_) => { if let Some(output) = self .space .output_under(self.pointer_location) .next() .cloned() { self.focus_state.focused_output = Some(output); } } None => { self.focus_state.focused_output = self.space.outputs().next().cloned(); } } let surface_under_pointer = self.surface_under(pointer_loc); // tracing::debug!("surface_under_pointer: {surface_under_pointer:?}"); // tracing::debug!("pointer focus: {:?}", pointer.current_focus()); pointer.motion( self, surface_under_pointer, &MotionEvent { location: pointer_loc, serial, time: event.time_msec(), }, ); } } impl State { pub fn process_input_event(&mut self, event: InputEvent) { match event { // TODO: rest of input events // InputEvent::DeviceAdded { device } => todo!(), // InputEvent::DeviceRemoved { device } => todo!(), InputEvent::Keyboard { event } => self.keyboard::(event), InputEvent::PointerMotion { event } => self.pointer_motion::(event), // currently does not seem to use absolute InputEvent::PointerMotionAbsolute { event } => self.pointer_motion_absolute::(event), InputEvent::PointerButton { event } => self.pointer_button::(event), InputEvent::PointerAxis { event } => self.pointer_axis::(event), _ => (), } } fn pointer_motion(&mut self, event: I::PointerMotionEvent) { let serial = SERIAL_COUNTER.next_serial(); self.pointer_location += event.delta(); // clamp to screen limits // this event is never generated by winit self.pointer_location = self.clamp_coords(self.pointer_location); match self.focus_state.focused_output { Some(_) => { if let Some(output) = self .space .output_under(self.pointer_location) .next() .cloned() { self.focus_state.focused_output = Some(output); } } None => { self.focus_state.focused_output = self.space.outputs().next().cloned(); } } let surface_under = self.surface_under(self.pointer_location); // tracing::info!("{:?}", self.pointer_location); if let Some(ptr) = self.seat.get_pointer() { ptr.motion( self, surface_under, &MotionEvent { location: self.pointer_location, serial, time: event.time_msec(), }, ); // ptr.relative_motion( // self, // under, // &RelativeMotionEvent { // delta: event.delta(), // delta_unaccel: event.delta_unaccel(), // utime: event.time(), // }, // ) } } fn pointer_motion_absolute(&mut self, event: I::PointerMotionAbsoluteEvent) { let serial = SERIAL_COUNTER.next_serial(); let max_x = self.space.outputs().fold(0, |acc, o| { acc + self .space .output_geometry(o) .expect("Output geometry doesn't exist") .size .w }); let Some(max_h_output) = self .space .outputs() .max_by_key(|o| { self.space .output_geometry(o) .expect("Output geometry doesn't exist") .size .h }) else { tracing::warn!("Pointer moved, but there was no output"); return; }; let max_y = self .space .output_geometry(max_h_output) .expect("Output geometry doesn't exist") .size .h; self.pointer_location.x = event.x_transformed(max_x); self.pointer_location.y = event.y_transformed(max_y); self.pointer_location = self.clamp_coords(self.pointer_location); let surface_under = self.surface_under(self.pointer_location); if let Some(ptr) = self.seat.get_pointer() { ptr.motion( self, surface_under, &MotionEvent { location: self.pointer_location, serial, time: event.time_msec(), }, ); } } fn clamp_coords(&self, pos: Point) -> Point { if self.space.outputs().next().is_none() { return pos; } let (pos_x, pos_y) = pos.into(); let nearest_points = self.space.outputs().map(|op| { let size = self .space .output_geometry(op) .expect("called output_geometry on unmapped output") .size; let loc = op.current_location(); let pos_x = pos_x.clamp(loc.x as f64, (loc.x + size.w) as f64); let pos_y = pos_y.clamp(loc.y as f64, (loc.y + size.h) as f64); (pos_x, pos_y) }); let nearest_point = nearest_points.min_by(|(x1, y1), (x2, y2)| { f64::total_cmp( &((pos_x - x1).powi(2) + (pos_y - y1).powi(2)).sqrt(), &((pos_x - x2).powi(2) + (pos_y - y2).powi(2)).sqrt(), ) }); nearest_point.map(|point| point.into()).unwrap_or(pos) } }