mirror of
https://github.com/pinnacle-comp/pinnacle.git
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Properly throttle rendering
This commit is contained in:
parent
8776281493
commit
f1bcd8357b
13 changed files with 753 additions and 400 deletions
18
Cargo.lock
generated
18
Cargo.lock
generated
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@ -507,12 +507,6 @@ dependencies = [
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"syn 2.0.71",
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]
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[[package]]
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name = "byteorder"
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version = "1.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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[[package]]
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name = "bytes"
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version = "1.6.1"
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@ -2186,17 +2180,6 @@ version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
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[[package]]
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name = "image"
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version = "0.25.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fd54d660e773627692c524beaad361aca785a4f9f5730ce91f42aabe5bce3d11"
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dependencies = [
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"bytemuck",
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"byteorder",
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"num-traits",
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]
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[[package]]
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name = "indexmap"
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version = "1.9.3"
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@ -3288,7 +3271,6 @@ dependencies = [
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"dircpy",
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"drm-sys",
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"gag",
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"image",
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"indexmap 2.2.6",
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"libdisplay-info-sys",
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"pinnacle",
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@ -100,7 +100,6 @@ anyhow = { version = "1.0.86", features = ["backtrace"] }
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thiserror = "1.0.61"
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# xcursor stuff
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xcursor = { version = "0.3.5" }
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image = { version = "0.25.1", default-features = false }
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# gRPC
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prost = { workspace = true }
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tonic = { workspace = true }
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154
src/backend.rs
154
src/backend.rs
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@ -1,42 +1,20 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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use std::time::Duration;
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use smithay::{
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backend::{
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allocator::dmabuf::Dmabuf,
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renderer::{
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element::{
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default_primary_scanout_output_compare, utils::select_dmabuf_feedback,
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RenderElementStates,
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},
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gles::GlesRenderer,
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ImportDma, Renderer, TextureFilter,
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},
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renderer::{gles::GlesRenderer, ImportDma, Renderer, TextureFilter},
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},
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delegate_dmabuf,
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desktop::{
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layer_map_for_output,
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utils::{
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send_frames_surface_tree, surface_primary_scanout_output,
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update_surface_primary_scanout_output,
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},
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Space,
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},
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input::pointer::CursorImageStatus,
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output::Output,
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reexports::wayland_server::protocol::wl_surface::WlSurface,
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wayland::{
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dmabuf::{DmabufGlobal, DmabufHandler, DmabufState, ImportNotifier},
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fractional_scale::with_fractional_scale,
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},
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wayland::dmabuf::{DmabufGlobal, DmabufHandler, DmabufState, ImportNotifier},
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};
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use tracing::error;
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use crate::{
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output::OutputMode,
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state::{Pinnacle, State, SurfaceDmabufFeedback, WithState},
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window::WindowElement,
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state::{Pinnacle, State},
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};
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#[cfg(feature = "testing")]
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@ -129,6 +107,25 @@ impl Backend {
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}
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}
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pub fn render_scheduled_outputs(&mut self, pinnacle: &mut Pinnacle) {
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match self {
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Backend::Winit(winit) => winit.render_if_scheduled(pinnacle),
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Backend::Udev(udev) => {
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for output in pinnacle
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.outputs
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.iter()
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.filter(|(_, global)| global.is_some())
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.map(|(op, _)| op.clone())
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.collect::<Vec<_>>()
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{
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udev.render_if_scheduled(pinnacle, &output);
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}
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}
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#[cfg(feature = "testing")]
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Backend::Dummy(_) => todo!(),
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}
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}
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/// Returns `true` if the backend is [`Winit`].
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///
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/// [`Winit`]: Backend::Winit
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@ -146,6 +143,13 @@ impl Backend {
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub enum RenderResult {
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Submitted,
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NoDamage,
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Skipped,
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}
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pub trait BackendData: 'static {
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fn seat_name(&self) -> String;
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fn reset_buffers(&mut self, output: &Output);
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@ -194,106 +198,6 @@ impl BackendData for Backend {
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}
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}
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/// Update surface primary scanout outputs and send frames and dmabuf feedback to visible windows
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/// and layers.
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pub fn post_repaint(
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output: &Output,
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render_element_states: &RenderElementStates,
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space: &Space<WindowElement>,
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dmabuf_feedback: Option<SurfaceDmabufFeedback<'_>>,
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time: Duration,
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cursor_status: &CursorImageStatus,
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) {
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// let throttle = Some(Duration::from_secs(1));
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let throttle = Some(Duration::ZERO);
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space.elements().for_each(|window| {
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window.with_surfaces(|surface, states_inner| {
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let primary_scanout_output = update_surface_primary_scanout_output(
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surface,
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output,
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states_inner,
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render_element_states,
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default_primary_scanout_output_compare,
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);
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if let Some(output) = primary_scanout_output {
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with_fractional_scale(states_inner, |fraction_scale| {
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fraction_scale.set_preferred_scale(output.current_scale().fractional_scale());
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});
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}
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});
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if space.outputs_for_element(window).contains(output) {
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window.send_frame(output, time, throttle, surface_primary_scanout_output);
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if let Some(dmabuf_feedback) = dmabuf_feedback {
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window.send_dmabuf_feedback(
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output,
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surface_primary_scanout_output,
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|surface, _| {
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select_dmabuf_feedback(
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surface,
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render_element_states,
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dmabuf_feedback.render_feedback,
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dmabuf_feedback.scanout_feedback,
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)
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},
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);
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}
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}
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});
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let map = layer_map_for_output(output);
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for layer_surface in map.layers() {
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layer_surface.with_surfaces(|surface, states| {
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let primary_scanout_output = update_surface_primary_scanout_output(
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surface,
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output,
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states,
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render_element_states,
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default_primary_scanout_output_compare,
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);
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if let Some(output) = primary_scanout_output {
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with_fractional_scale(states, |fraction_scale| {
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fraction_scale.set_preferred_scale(output.current_scale().fractional_scale());
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});
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}
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});
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layer_surface.send_frame(output, time, throttle, surface_primary_scanout_output);
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if let Some(dmabuf_feedback) = dmabuf_feedback {
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layer_surface.send_dmabuf_feedback(
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output,
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surface_primary_scanout_output,
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|surface, _| {
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select_dmabuf_feedback(
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surface,
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render_element_states,
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dmabuf_feedback.render_feedback,
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dmabuf_feedback.scanout_feedback,
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)
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},
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);
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}
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}
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// Send frames to the cursor surface so it updates correctly
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if let CursorImageStatus::Surface(surf) = cursor_status {
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send_frames_surface_tree(surf, output, time, Some(Duration::ZERO), |_, _| None);
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}
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if let Some(lock_surface) = output.with_state(|state| state.lock_surface.clone()) {
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send_frames_surface_tree(
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lock_surface.wl_surface(),
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output,
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time,
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Some(Duration::ZERO),
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|_, _| None,
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);
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}
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}
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impl DmabufHandler for State {
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fn dmabuf_state(&mut self) -> &mut DmabufState {
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match &mut self.backend {
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@ -1,16 +1,21 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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mod drm;
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mod frame;
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mod gamma;
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use assert_matches::assert_matches;
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pub use drm::util::drm_mode_from_api_modeline;
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use frame::FrameClock;
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use indexmap::IndexSet;
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use std::{collections::HashMap, path::Path, time::Duration};
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use std::{collections::HashMap, mem, path::Path, time::Duration};
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use anyhow::{anyhow, ensure, Context};
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use drm::{set_crtc_active, util::create_drm_mode};
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use drm::{
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set_crtc_active,
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util::{create_drm_mode, refresh_interval},
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};
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use pinnacle_api_defs::pinnacle::signal::v0alpha1::OutputConnectResponse;
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use smithay::{
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backend::{
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@ -49,8 +54,10 @@ use smithay::{
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output::{Output, PhysicalProperties, Subpixel},
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reexports::{
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calloop::{
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self, generic::Generic, timer::Timer, Dispatcher, Idle, Interest, LoopHandle,
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PostAction, RegistrationToken,
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self,
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generic::Generic,
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timer::{TimeoutAction, Timer},
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Dispatcher, Interest, LoopHandle, PostAction, RegistrationToken,
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},
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drm::control::{connector, crtc, ModeTypeFlags},
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input::Libinput,
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@ -81,12 +88,12 @@ use crate::{
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pointer::pointer_render_elements, take_presentation_feedback, OutputRenderElement,
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CLEAR_COLOR, CLEAR_COLOR_LOCKED,
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},
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state::{Pinnacle, State, SurfaceDmabufFeedback, WithState},
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state::{FrameCallbackSequence, Pinnacle, State, WithState},
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};
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use self::drm::util::EdidInfo;
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use super::{BackendData, UninitBackend};
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use super::{BackendData, RenderResult, UninitBackend};
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const SUPPORTED_FORMATS: &[Fourcc] = &[
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Fourcc::Abgr2101010,
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@ -333,7 +340,7 @@ impl Udev {
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// Also welcome to some really doodoo code
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for (crtc, surface) in backend.surfaces.iter_mut() {
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match std::mem::take(&mut surface.pending_gamma_change) {
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match mem::take(&mut surface.pending_gamma_change) {
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PendingGammaChange::Idle => {
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debug!("Restoring from previous gamma");
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if let Err(err) = Udev::set_gamma_internal(
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@ -450,7 +457,7 @@ impl Udev {
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}
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/// Schedule a new render that will cause the compositor to redraw everything.
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pub fn schedule_render(&mut self, loop_handle: &LoopHandle<State>, output: &Output) {
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pub fn schedule_render(&mut self, output: &Output) {
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let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
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debug!("no render surface on output {}", output.name());
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return;
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@ -458,25 +465,46 @@ impl Udev {
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// tracing::info!(state = ?surface.render_state, name = output.name());
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match &surface.render_state {
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RenderState::Idle => {
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let output = output.clone();
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let token = loop_handle.insert_idle(move |state| {
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state
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.backend
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.udev_mut()
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.render_surface(&mut state.pinnacle, &output);
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});
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let old_state = mem::take(&mut surface.render_state);
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surface.render_state = RenderState::Scheduled(token);
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surface.render_state = match old_state {
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RenderState::Idle => {
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// let output = output.clone();
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// let token = loop_handle.insert_idle(move |state| {
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// state
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// .backend
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// .udev_mut()
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// .render_surface(&mut state.pinnacle, &output);
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// });
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RenderState::Scheduled
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}
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RenderState::Scheduled(_) => (),
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RenderState::WaitingForVblank { dirty: _ } => {
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surface.render_state = RenderState::WaitingForVblank { dirty: true }
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value @ (RenderState::Scheduled
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| RenderState::WaitingForEstimatedVblankAndScheduled(_)) => value,
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RenderState::WaitingForVblank { render_needed: _ } => RenderState::WaitingForVblank {
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render_needed: true,
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},
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RenderState::WaitingForEstimatedVblank(token) => {
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RenderState::WaitingForEstimatedVblankAndScheduled(token)
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}
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}
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};
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}
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// pub fn render_scheduled_outputs(&mut self, pinnacle: &mut Pinnacle) {
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// for output in pinnacle.outputs.keys().cloned().collect::<Vec<_>>() {
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// let Some(surface) = render_surface_for_output(&output, &mut self.backends) else {
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// continue;
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// };
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//
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// if matches!(
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// surface.render_state,
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// RenderState::Scheduled | RenderState::WaitingForEstimatedVblankAndScheduled(_)
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// ) {
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// self.render_surface(pinnacle, &output);
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// }
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// }
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// }
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pub(super) fn set_output_powered(&mut self, output: &Output, powered: bool) {
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let UdevOutputData { device_id, crtc } =
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output.user_data().get::<UdevOutputData>().unwrap();
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|
@ -507,9 +535,11 @@ impl Udev {
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}
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if let Some(surface) = render_surface_for_output(output, &mut self.backends) {
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if let RenderState::Scheduled(idle) = std::mem::take(&mut surface.render_state) {
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idle.cancel();
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}
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// TODO: test
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surface.render_state = RenderState::Idle;
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// if let RenderState::Scheduled(idle) = std::mem::take(&mut surface.render_state) {
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// idle.cancel();
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// }
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}
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}
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}
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|
@ -634,7 +664,7 @@ fn get_surface_dmabuf_feedback(
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render_node: DrmNode,
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gpu_manager: &mut GpuManager<GbmGlesBackend<GlesRenderer, DrmDeviceFd>>,
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composition: &GbmDrmCompositor,
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) -> Option<DrmSurfaceDmabufFeedback> {
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) -> Option<SurfaceDmabufFeedback> {
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let primary_formats = gpu_manager
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.single_renderer(&primary_gpu)
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.ok()?
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|
@ -683,15 +713,16 @@ fn get_surface_dmabuf_feedback(
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.build()
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.ok()?; // INFO: this is an unwrap in Anvil, does it matter?
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Some(DrmSurfaceDmabufFeedback {
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Some(SurfaceDmabufFeedback {
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render_feedback,
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scanout_feedback,
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})
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}
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struct DrmSurfaceDmabufFeedback {
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render_feedback: DmabufFeedback,
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scanout_feedback: DmabufFeedback,
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#[derive(Debug)]
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pub struct SurfaceDmabufFeedback {
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pub render_feedback: DmabufFeedback,
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pub scanout_feedback: DmabufFeedback,
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}
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/// The state of a [`RenderSurface`].
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|
@ -700,20 +731,18 @@ enum RenderState {
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/// No render is scheduled.
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#[default]
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Idle,
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// TODO: remove the token on tty switch or output unplug
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/// A render has been queued.
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Scheduled(
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/// The idle token from a render being scheduled.
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/// This is used to cancel renders if, for example,
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/// the output being rendered is removed.
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Idle<'static>,
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),
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/// A frame was rendered and scheduled and we are waiting for vblank.
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/// A render is scheduled to happen at the end of the current event loop cycle.
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Scheduled,
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/// A frame was rendered and we are waiting for vblank.
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WaitingForVblank {
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/// A render was scheduled while waiting for vblank.
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/// In this case, another render will be scheduled once vblank happens.
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dirty: bool,
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render_needed: bool,
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},
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/// A frame caused no damage, but we'll still wait as if it did to prevent busy loops.
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WaitingForEstimatedVblank(RegistrationToken),
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/// A render was scheduled during a wait for estimated vblank.
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WaitingForEstimatedVblankAndScheduled(RegistrationToken),
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}
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/// Render surface for an output.
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|
@ -727,12 +756,15 @@ struct RenderSurface {
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render_node: DrmNode,
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/// The thing rendering elements and queueing frames.
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compositor: GbmDrmCompositor,
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dmabuf_feedback: Option<DrmSurfaceDmabufFeedback>,
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dmabuf_feedback: Option<SurfaceDmabufFeedback>,
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render_state: RenderState,
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screencopy_commit_state: ScreencopyCommitState,
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|
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previous_gamma: Option<[Box<[u16]>; 3]>,
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pending_gamma_change: PendingGammaChange,
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|
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frame_clock: FrameClock,
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frame_callback_sequence: FrameCallbackSequence,
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}
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|
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#[derive(Debug, Clone, Default)]
|
||||
|
@ -809,15 +841,20 @@ impl Udev {
|
|||
|
||||
let registration_token = pinnacle
|
||||
.loop_handle
|
||||
.insert_source(notifier, move |event, metadata, state| match event {
|
||||
DrmEvent::VBlank(crtc) => {
|
||||
state
|
||||
.backend
|
||||
.udev_mut()
|
||||
.on_vblank(&mut state.pinnacle, node, crtc, metadata);
|
||||
}
|
||||
DrmEvent::Error(error) => {
|
||||
error!("{:?}", error);
|
||||
.insert_source(notifier, move |event, metadata, state| {
|
||||
let metadata = metadata.expect("vblank events must have metadata");
|
||||
match event {
|
||||
DrmEvent::VBlank(crtc) => {
|
||||
state.backend.udev_mut().on_vblank(
|
||||
&mut state.pinnacle,
|
||||
node,
|
||||
crtc,
|
||||
metadata,
|
||||
);
|
||||
}
|
||||
DrmEvent::Error(error) => {
|
||||
error!("{:?}", error);
|
||||
}
|
||||
}
|
||||
})
|
||||
.expect("failed to insert drm notifier into event loop");
|
||||
|
@ -890,7 +927,7 @@ impl Udev {
|
|||
.unwrap_or(0);
|
||||
|
||||
let drm_mode = connector.modes()[mode_id];
|
||||
let wl_mode = smithay::output::Mode::from(drm_mode);
|
||||
let smithay_mode = smithay::output::Mode::from(drm_mode);
|
||||
|
||||
let surface = match device
|
||||
.drm
|
||||
|
@ -943,7 +980,7 @@ impl Udev {
|
|||
state.serial = serial;
|
||||
});
|
||||
|
||||
output.set_preferred(wl_mode);
|
||||
output.set_preferred(smithay_mode);
|
||||
|
||||
let modes = connector
|
||||
.modes()
|
||||
|
@ -975,8 +1012,7 @@ impl Udev {
|
|||
GbmBufferFlags::RENDERING | GbmBufferFlags::SCANOUT,
|
||||
);
|
||||
|
||||
// I like how this is still in here
|
||||
let color_formats = if std::env::var("ANVIL_DISABLE_10BIT").is_ok() {
|
||||
let color_formats = if std::env::var("PINNACLE_DISABLE_10BIT").is_ok() {
|
||||
SUPPORTED_FORMATS_8BIT_ONLY
|
||||
} else {
|
||||
SUPPORTED_FORMATS
|
||||
|
@ -1026,6 +1062,8 @@ impl Udev {
|
|||
screencopy_commit_state: ScreencopyCommitState::default(),
|
||||
previous_gamma: None,
|
||||
pending_gamma_change: PendingGammaChange::Idle,
|
||||
frame_clock: FrameClock::new(Some(refresh_interval(drm_mode))),
|
||||
frame_callback_sequence: FrameCallbackSequence::default(),
|
||||
};
|
||||
|
||||
device.surfaces.insert(crtc, surface);
|
||||
|
@ -1033,7 +1071,7 @@ impl Udev {
|
|||
pinnacle.change_output_state(
|
||||
self,
|
||||
&output,
|
||||
Some(OutputMode::Smithay(wl_mode)),
|
||||
Some(OutputMode::Smithay(smithay_mode)),
|
||||
None,
|
||||
None,
|
||||
Some(position),
|
||||
|
@ -1158,13 +1196,12 @@ impl Udev {
|
|||
}
|
||||
}
|
||||
|
||||
/// Mark [`OutputPresentationFeedback`]s as presented and schedule a new render on idle.
|
||||
fn on_vblank(
|
||||
&mut self,
|
||||
pinnacle: &mut Pinnacle,
|
||||
dev_id: DrmNode,
|
||||
crtc: crtc::Handle,
|
||||
metadata: &mut Option<DrmEventMetadata>,
|
||||
metadata: DrmEventMetadata,
|
||||
) {
|
||||
let Some(surface) = self
|
||||
.backends
|
||||
|
@ -1185,6 +1222,11 @@ impl Udev {
|
|||
return;
|
||||
};
|
||||
|
||||
if matches!(surface.render_state, RenderState::Idle) {
|
||||
warn!(output = output.name(), "Got vblank for an idle output");
|
||||
return;
|
||||
}
|
||||
|
||||
match surface
|
||||
.compositor
|
||||
.frame_submitted()
|
||||
|
@ -1192,35 +1234,35 @@ impl Udev {
|
|||
{
|
||||
Ok(user_data) => {
|
||||
if let Some(mut feedback) = user_data.flatten() {
|
||||
let tp = metadata.as_ref().and_then(|metadata| match metadata.time {
|
||||
smithay::backend::drm::DrmEventTime::Monotonic(tp) => Some(tp),
|
||||
smithay::backend::drm::DrmEventTime::Realtime(_) => None,
|
||||
});
|
||||
let seq = metadata
|
||||
.as_ref()
|
||||
.map(|metadata| metadata.sequence)
|
||||
.unwrap_or(0);
|
||||
let presentation_time = match metadata.time {
|
||||
smithay::backend::drm::DrmEventTime::Monotonic(tp) => tp,
|
||||
smithay::backend::drm::DrmEventTime::Realtime(_) => {
|
||||
// Not supported
|
||||
|
||||
let (clock, flags) = if let Some(tp) = tp {
|
||||
(
|
||||
tp.into(),
|
||||
wp_presentation_feedback::Kind::Vsync
|
||||
| wp_presentation_feedback::Kind::HwClock
|
||||
| wp_presentation_feedback::Kind::HwCompletion,
|
||||
)
|
||||
// This value will be ignored in the frame clock code
|
||||
Duration::ZERO
|
||||
}
|
||||
};
|
||||
let seq = metadata.sequence as u64;
|
||||
|
||||
let mut flags = wp_presentation_feedback::Kind::Vsync
|
||||
| wp_presentation_feedback::Kind::HwCompletion;
|
||||
|
||||
let time: Duration = if presentation_time.is_zero() {
|
||||
pinnacle.clock.now().into()
|
||||
} else {
|
||||
(pinnacle.clock.now(), wp_presentation_feedback::Kind::Vsync)
|
||||
flags.insert(wp_presentation_feedback::Kind::HwClock);
|
||||
presentation_time
|
||||
};
|
||||
|
||||
feedback.presented(
|
||||
clock,
|
||||
output
|
||||
.current_mode()
|
||||
.map(|mode| Duration::from_secs_f64(1000f64 / mode.refresh as f64))
|
||||
.unwrap_or_default(),
|
||||
seq as u64,
|
||||
feedback.presented::<_, smithay::utils::Monotonic>(
|
||||
time,
|
||||
surface.frame_clock.refresh_interval().unwrap_or_default(),
|
||||
seq,
|
||||
flags,
|
||||
);
|
||||
|
||||
surface.frame_clock.presented(presentation_time);
|
||||
}
|
||||
|
||||
output.with_state_mut(|state| {
|
||||
|
@ -1238,79 +1280,68 @@ impl Udev {
|
|||
}
|
||||
};
|
||||
|
||||
let dirty = match std::mem::take(&mut surface.render_state) {
|
||||
RenderState::WaitingForVblank { dirty } => dirty,
|
||||
let render_needed = match mem::take(&mut surface.render_state) {
|
||||
RenderState::WaitingForVblank { render_needed } => render_needed,
|
||||
state => {
|
||||
debug!("vblank happened but render state was {state:?}",);
|
||||
self.schedule_render(&pinnacle.loop_handle, &output);
|
||||
// TODO: unreachable
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if dirty {
|
||||
self.schedule_render(&pinnacle.loop_handle, &output);
|
||||
} else {
|
||||
for window in pinnacle.windows.iter() {
|
||||
window.send_frame(
|
||||
&output,
|
||||
pinnacle.clock.now(),
|
||||
Some(Duration::ZERO),
|
||||
|_, _| Some(output.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Schedule a render when the next frame of an animated cursor should be drawn.
|
||||
//
|
||||
// TODO: Remove this and improve the render pipeline.
|
||||
// Because of how the event loop works and the current implementation of rendering,
|
||||
// immediately queuing a render here has the possibility of not submitting a new frame to
|
||||
// DRM, meaning no vblank. The event loop will wait as it has no events, so things like
|
||||
// animated cursors may hitch and only update when, for example, the cursor is actively
|
||||
// moving as this generates events.
|
||||
//
|
||||
// What we should do is what Niri does: if `render_surface` doesn't cause any damage,
|
||||
// instead of setting the `RenderState` to Idle, set it to some "waiting for estimated
|
||||
// vblank" state and have `render_surface` always schedule a timer to fire at the estimated
|
||||
// vblank time that will attempt another render schedule.
|
||||
//
|
||||
// This has the advantage of scheduling a render in a source and not in an idle callback,
|
||||
// meaning we are guarenteed to have a render happen immediately and we won't have to wait
|
||||
// for another event or call `loop_signal.wakeup()`.
|
||||
if let Some(until) = pinnacle
|
||||
.cursor_state
|
||||
.time_until_next_animated_cursor_frame()
|
||||
// TODO: is_animated or unfinished_animations_remain
|
||||
if render_needed
|
||||
|| pinnacle
|
||||
.cursor_state
|
||||
.time_until_next_animated_cursor_frame()
|
||||
.is_some()
|
||||
{
|
||||
let _ = pinnacle.loop_handle.insert_source(
|
||||
Timer::from_duration(until),
|
||||
move |_, _, state| {
|
||||
state.schedule_render(&output);
|
||||
calloop::timer::TimeoutAction::Drop
|
||||
},
|
||||
);
|
||||
self.schedule_render(&output);
|
||||
} else {
|
||||
pinnacle.send_frame_callbacks(&output, Some(surface.frame_callback_sequence));
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn render_if_scheduled(&mut self, pinnacle: &mut Pinnacle, output: &Output) {
|
||||
let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
|
||||
return;
|
||||
};
|
||||
|
||||
if matches!(
|
||||
surface.render_state,
|
||||
RenderState::Scheduled | RenderState::WaitingForEstimatedVblankAndScheduled(_)
|
||||
) {
|
||||
self.render_surface(pinnacle, output);
|
||||
}
|
||||
}
|
||||
|
||||
/// Render to the [`RenderSurface`] associated with the given `output`.
|
||||
#[tracing::instrument(level = "debug", skip(self, pinnacle), fields(output = output.name()))]
|
||||
fn render_surface(&mut self, pinnacle: &mut Pinnacle, output: &Output) {
|
||||
fn render_surface(&mut self, pinnacle: &mut Pinnacle, output: &Output) -> RenderResult {
|
||||
let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
|
||||
return;
|
||||
return RenderResult::Skipped;
|
||||
};
|
||||
|
||||
if !pinnacle.outputs.contains_key(output) {
|
||||
surface.render_state = RenderState::Idle;
|
||||
return;
|
||||
return RenderResult::Skipped;
|
||||
}
|
||||
|
||||
// TODO: possibly lift this out and make it so that scheduling a render
|
||||
// does nothing on powered off outputs
|
||||
if output.with_state(|state| !state.powered) {
|
||||
surface.render_state = RenderState::Idle;
|
||||
return;
|
||||
return RenderResult::Skipped;
|
||||
}
|
||||
|
||||
assert_matches!(surface.render_state, RenderState::Scheduled(_));
|
||||
assert_matches!(
|
||||
surface.render_state,
|
||||
RenderState::Scheduled | RenderState::WaitingForEstimatedVblankAndScheduled(_)
|
||||
);
|
||||
|
||||
let time_to_next_presentation = surface
|
||||
.frame_clock
|
||||
.time_to_next_presentation(&pinnacle.clock);
|
||||
|
||||
let render_node = surface.render_node;
|
||||
let primary_gpu = self.primary_gpu;
|
||||
|
@ -1428,9 +1459,13 @@ impl Udev {
|
|||
clear_color,
|
||||
)?;
|
||||
|
||||
if let PrimaryPlaneElement::Swapchain(element) = &render_frame_result.primary_element {
|
||||
if let Err(err) = element.sync.wait() {
|
||||
warn!("Failed to wait for sync point: {err}");
|
||||
if render_frame_result.needs_sync() {
|
||||
if let PrimaryPlaneElement::Swapchain(element) =
|
||||
&render_frame_result.primary_element
|
||||
{
|
||||
if let Err(err) = element.sync.wait() {
|
||||
warn!("Failed to wait for sync point: {err}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1445,20 +1480,11 @@ impl Udev {
|
|||
);
|
||||
}
|
||||
|
||||
super::post_repaint(
|
||||
output,
|
||||
&render_frame_result.states,
|
||||
&pinnacle.space,
|
||||
surface
|
||||
.dmabuf_feedback
|
||||
.as_ref()
|
||||
.map(|feedback| SurfaceDmabufFeedback {
|
||||
render_feedback: &feedback.render_feedback,
|
||||
scanout_feedback: &feedback.scanout_feedback,
|
||||
}),
|
||||
Duration::from(pinnacle.clock.now()),
|
||||
pinnacle.cursor_state.cursor_image(),
|
||||
);
|
||||
pinnacle.update_primary_scanout_output(output, &render_frame_result.states);
|
||||
|
||||
if let Some(dmabuf_feedback) = surface.dmabuf_feedback.as_ref() {
|
||||
pinnacle.send_dmabuf_feedback(output, dmabuf_feedback, &render_frame_result.states);
|
||||
}
|
||||
|
||||
let rendered = !render_frame_result.is_empty;
|
||||
|
||||
|
@ -1471,24 +1497,137 @@ impl Udev {
|
|||
|
||||
surface
|
||||
.compositor
|
||||
.queue_frame(Some(output_presentation_feedback))
|
||||
.map_err(SwapBuffersError::from)?;
|
||||
.queue_frame(Some(output_presentation_feedback))?;
|
||||
}
|
||||
|
||||
Ok(rendered)
|
||||
})();
|
||||
|
||||
match result {
|
||||
Ok(true) => surface.render_state = RenderState::WaitingForVblank { dirty: false },
|
||||
// TODO: Don't immediately set this to Idle; this allows hot loops of `render_surface`.
|
||||
// Instead, pull a Niri and schedule a timer for the next estimated vblank to allow
|
||||
// another scheduled render.
|
||||
Ok(false) | Err(_) => surface.render_state = RenderState::Idle,
|
||||
let render_result = match result {
|
||||
Ok(true) => {
|
||||
let new_state = RenderState::WaitingForVblank {
|
||||
render_needed: false,
|
||||
};
|
||||
|
||||
match mem::replace(&mut surface.render_state, new_state) {
|
||||
RenderState::Idle => unreachable!(),
|
||||
RenderState::Scheduled => (),
|
||||
RenderState::WaitingForVblank { .. } => unreachable!(),
|
||||
RenderState::WaitingForEstimatedVblank(_) => unreachable!(),
|
||||
RenderState::WaitingForEstimatedVblankAndScheduled(token) => {
|
||||
pinnacle.loop_handle.remove(token);
|
||||
}
|
||||
};
|
||||
|
||||
// From niri: We queued this frame successfully, so the current client buffers were
|
||||
// latched. We can send frame callbacks now, since a new client commit
|
||||
// will no longer overwrite this frame and will wait for a VBlank.
|
||||
surface.frame_callback_sequence.increment();
|
||||
|
||||
pinnacle.send_frame_callbacks(output, Some(surface.frame_callback_sequence));
|
||||
|
||||
// Return here to not queue the estimated vblank timer on a submitted frame
|
||||
return RenderResult::Submitted;
|
||||
}
|
||||
Ok(false) => RenderResult::NoDamage,
|
||||
Err(err) => {
|
||||
warn!(output = output.name(), "Render failed for surface: {err}");
|
||||
|
||||
surface.render_state = if let RenderState::WaitingForEstimatedVblank(token)
|
||||
| RenderState::WaitingForEstimatedVblankAndScheduled(
|
||||
token,
|
||||
) = surface.render_state
|
||||
{
|
||||
RenderState::WaitingForEstimatedVblank(token)
|
||||
} else {
|
||||
RenderState::Idle
|
||||
};
|
||||
|
||||
RenderResult::Skipped
|
||||
}
|
||||
};
|
||||
|
||||
self.queue_estimated_vblank_timer(pinnacle, output, time_to_next_presentation);
|
||||
|
||||
// if render_after_transaction_finish {
|
||||
// self.schedule_render(output);
|
||||
// }
|
||||
|
||||
render_result
|
||||
}
|
||||
|
||||
fn queue_estimated_vblank_timer(
|
||||
&mut self,
|
||||
pinnacle: &mut Pinnacle,
|
||||
output: &Output,
|
||||
mut time_to_next_presentation: Duration,
|
||||
) {
|
||||
let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
|
||||
return;
|
||||
};
|
||||
|
||||
match mem::take(&mut surface.render_state) {
|
||||
RenderState::Idle => {
|
||||
// TODO: supposed to be unreachable, fix above
|
||||
// unreachable!()
|
||||
}
|
||||
RenderState::Scheduled => (),
|
||||
RenderState::WaitingForVblank { .. } => unreachable!(),
|
||||
RenderState::WaitingForEstimatedVblank(token)
|
||||
| RenderState::WaitingForEstimatedVblankAndScheduled(token) => {
|
||||
surface.render_state = RenderState::WaitingForEstimatedVblank(token);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if render_after_transaction_finish {
|
||||
self.schedule_render(&pinnacle.loop_handle, output);
|
||||
// No use setting a zero timer, since we'll send frame callbacks anyway right after the call to
|
||||
// render(). This can happen for example with unknown presentation time from DRM.
|
||||
if time_to_next_presentation.is_zero() {
|
||||
time_to_next_presentation += surface
|
||||
.frame_clock
|
||||
.refresh_interval()
|
||||
// Unknown refresh interval, i.e. winit backend. Would be good to estimate it somehow
|
||||
// but it's not that important for this code path.
|
||||
.unwrap_or(Duration::from_micros(16_667));
|
||||
}
|
||||
|
||||
let timer = Timer::from_duration(time_to_next_presentation);
|
||||
|
||||
let output = output.clone();
|
||||
let token = pinnacle
|
||||
.loop_handle
|
||||
.insert_source(timer, move |_, _, state| {
|
||||
state
|
||||
.backend
|
||||
.udev_mut()
|
||||
.on_estimated_vblank_timer(&mut state.pinnacle, &output);
|
||||
TimeoutAction::Drop
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
surface.render_state = RenderState::WaitingForEstimatedVblank(token);
|
||||
}
|
||||
|
||||
fn on_estimated_vblank_timer(&mut self, pinnacle: &mut Pinnacle, output: &Output) {
|
||||
let Some(surface) = render_surface_for_output(output, &mut self.backends) else {
|
||||
return;
|
||||
};
|
||||
|
||||
surface.frame_callback_sequence.increment();
|
||||
|
||||
match mem::take(&mut surface.render_state) {
|
||||
RenderState::Idle => unreachable!(),
|
||||
RenderState::Scheduled => unreachable!(),
|
||||
RenderState::WaitingForVblank { .. } => unreachable!(),
|
||||
RenderState::WaitingForEstimatedVblank(_) => (),
|
||||
RenderState::WaitingForEstimatedVblankAndScheduled(_) => {
|
||||
surface.render_state = RenderState::Scheduled;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If animations, queue redraw, else
|
||||
pinnacle.send_frame_callbacks(output, Some(surface.frame_callback_sequence))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1514,7 +1653,7 @@ fn handle_pending_screencopy<'a>(
|
|||
let Some(mut screencopy) = output.with_state_mut(|state| state.screencopy.take()) else {
|
||||
return;
|
||||
};
|
||||
assert!(screencopy.output() == output);
|
||||
assert_eq!(screencopy.output(), output);
|
||||
|
||||
let untransformed_output_size = output.current_mode().expect("output no mode").size;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{ffi::CString, io::Write, mem::MaybeUninit, num::NonZeroU32};
|
||||
use std::{ffi::CString, io::Write, mem::MaybeUninit, num::NonZeroU32, time::Duration};
|
||||
|
||||
use anyhow::Context;
|
||||
use drm_sys::{
|
||||
|
@ -12,7 +12,7 @@ use libdisplay_info_sys::cvt::{
|
|||
use pinnacle_api_defs::pinnacle::output::v0alpha1::SetModelineRequest;
|
||||
use smithay::reexports::drm::{
|
||||
self,
|
||||
control::{connector, property, Device, ResourceHandle},
|
||||
control::{connector, property, Device, ModeFlags, ResourceHandle},
|
||||
};
|
||||
|
||||
use super::edid_manus::get_manufacturer;
|
||||
|
@ -269,3 +269,27 @@ fn generate_cvt_mode(hdisplay: i32, vdisplay: i32, vrefresh: Option<f64>) -> drm
|
|||
name,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn refresh_interval(mode: drm::control::Mode) -> Duration {
|
||||
let clock = mode.clock() as u64;
|
||||
let htotal = mode.hsync().2 as u64;
|
||||
let vtotal = mode.vsync().2 as u64;
|
||||
|
||||
let mut numerator = htotal * vtotal * 1_000_000;
|
||||
let mut denominator = clock;
|
||||
|
||||
if mode.flags().contains(ModeFlags::INTERLACE) {
|
||||
denominator *= 2;
|
||||
}
|
||||
|
||||
if mode.flags().contains(ModeFlags::DBLSCAN) {
|
||||
numerator *= 2;
|
||||
}
|
||||
|
||||
if mode.vscan() > 1 {
|
||||
numerator *= mode.vscan() as u64;
|
||||
}
|
||||
|
||||
let refresh_interval_ns = (numerator + denominator / 2) / denominator;
|
||||
Duration::from_nanos(refresh_interval_ns)
|
||||
}
|
||||
|
|
78
src/backend/udev/frame.rs
Normal file
78
src/backend/udev/frame.rs
Normal file
|
@ -0,0 +1,78 @@
|
|||
use std::{num::NonZeroU64, time::Duration};
|
||||
|
||||
use smithay::utils::{Clock, Monotonic};
|
||||
use tracing::error;
|
||||
|
||||
pub struct FrameClock {
|
||||
last_presentation_time: Option<Duration>,
|
||||
refresh_interval_ns: Option<NonZeroU64>,
|
||||
// TODO: vrr
|
||||
}
|
||||
|
||||
impl FrameClock {
|
||||
// TODO: vrr
|
||||
pub fn new(refresh_interval: Option<Duration>) -> Self {
|
||||
let refresh_interval_ns = refresh_interval.map(|interval| {
|
||||
assert_eq!(interval.as_secs(), 0);
|
||||
NonZeroU64::new(interval.subsec_nanos().into()).unwrap()
|
||||
});
|
||||
|
||||
Self {
|
||||
last_presentation_time: None,
|
||||
refresh_interval_ns,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn refresh_interval(&self) -> Option<Duration> {
|
||||
self.refresh_interval_ns
|
||||
.map(|ns| Duration::from_nanos(ns.get()))
|
||||
}
|
||||
|
||||
pub fn presented(&mut self, presentation_time: Duration) {
|
||||
if presentation_time.is_zero() {
|
||||
// Not interested in these
|
||||
return;
|
||||
}
|
||||
|
||||
self.last_presentation_time = Some(presentation_time);
|
||||
}
|
||||
|
||||
/// Returns the amount of time from now to the time of the next estimated presentation.
|
||||
pub fn time_to_next_presentation(&self, clock: &Clock<Monotonic>) -> Duration {
|
||||
let mut now: Duration = clock.now().into();
|
||||
|
||||
let Some(refresh_interval_ns) = self.refresh_interval_ns else {
|
||||
return Duration::ZERO;
|
||||
};
|
||||
|
||||
let Some(last_presentation_time) = self.last_presentation_time else {
|
||||
return Duration::ZERO;
|
||||
};
|
||||
|
||||
let refresh_interval_ns = refresh_interval_ns.get();
|
||||
|
||||
if now <= last_presentation_time {
|
||||
// Got an early vblank
|
||||
let orig_now = now;
|
||||
now += Duration::from_nanos(refresh_interval_ns);
|
||||
|
||||
if now < last_presentation_time {
|
||||
// Not sure when this can happen
|
||||
error!(
|
||||
now = ?orig_now,
|
||||
?last_presentation_time,
|
||||
"Got a 2+ early vblank, {:?} until presentation",
|
||||
last_presentation_time - now,
|
||||
);
|
||||
now = last_presentation_time + Duration::from_nanos(refresh_interval_ns);
|
||||
}
|
||||
}
|
||||
|
||||
let duration_since_last = now - last_presentation_time;
|
||||
let ns_since_last = duration_since_last.as_nanos() as u64;
|
||||
let ns_to_next = (ns_since_last / refresh_interval_ns + 1) * refresh_interval_ns;
|
||||
|
||||
// TODO: vrr
|
||||
last_presentation_time + Duration::from_nanos(ns_to_next) - now
|
||||
}
|
||||
}
|
|
@ -44,7 +44,7 @@ use crate::{
|
|||
state::{Pinnacle, State, WithState},
|
||||
};
|
||||
|
||||
use super::{Backend, BackendData, UninitBackend};
|
||||
use super::{Backend, BackendData, RenderResult, UninitBackend};
|
||||
|
||||
const LOGO_BYTES: &[u8] = include_bytes!("../../resources/pinnacle_logo_icon.rgba");
|
||||
|
||||
|
@ -222,9 +222,10 @@ impl Winit {
|
|||
state.process_input_event(input_evt);
|
||||
}
|
||||
WinitEvent::Redraw => {
|
||||
let winit = state.backend.winit_mut();
|
||||
winit.render_winit_window(&mut state.pinnacle);
|
||||
winit.output_render_scheduled = false;
|
||||
// let winit = state.backend.winit_mut();
|
||||
// winit.output_render_scheduled = true;
|
||||
// winit.render_if_scheduled(&mut state.pinnacle);
|
||||
state.backend.winit_mut().schedule_render();
|
||||
}
|
||||
WinitEvent::CloseRequested => {
|
||||
state.pinnacle.shutdown();
|
||||
|
@ -250,12 +251,11 @@ impl Winit {
|
|||
/// Render the winit window if a render has been scheduled.
|
||||
pub fn render_if_scheduled(&mut self, pinnacle: &mut Pinnacle) {
|
||||
if self.output_render_scheduled {
|
||||
self.output_render_scheduled = false;
|
||||
self.render_winit_window(pinnacle);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_winit_window(&mut self, pinnacle: &mut Pinnacle) {
|
||||
pub(super) fn render_winit_window(&mut self, pinnacle: &mut Pinnacle) -> RenderResult {
|
||||
let full_redraw = &mut self.full_redraw;
|
||||
*full_redraw = full_redraw.saturating_sub(1);
|
||||
|
||||
|
@ -377,7 +377,7 @@ impl Winit {
|
|||
})
|
||||
});
|
||||
|
||||
match render_res {
|
||||
let render_result = match render_res {
|
||||
Ok(render_output_result) => {
|
||||
if pinnacle.lock_state.is_unlocked() {
|
||||
Winit::handle_pending_screencopy(
|
||||
|
@ -406,16 +406,9 @@ impl Winit {
|
|||
}
|
||||
}
|
||||
|
||||
let time = pinnacle.clock.now();
|
||||
let now = pinnacle.clock.now();
|
||||
|
||||
super::post_repaint(
|
||||
&self.output,
|
||||
&render_output_result.states,
|
||||
&pinnacle.space,
|
||||
None,
|
||||
time.into(),
|
||||
pinnacle.cursor_state.cursor_image(),
|
||||
);
|
||||
pinnacle.update_primary_scanout_output(&self.output, &render_output_result.states);
|
||||
|
||||
if has_rendered {
|
||||
let mut output_presentation_feedback = take_presentation_feedback(
|
||||
|
@ -424,7 +417,7 @@ impl Winit {
|
|||
&render_output_result.states,
|
||||
);
|
||||
output_presentation_feedback.presented(
|
||||
time,
|
||||
now,
|
||||
self.output
|
||||
.current_mode()
|
||||
.map(|mode| Duration::from_secs_f64(1000f64 / mode.refresh as f64))
|
||||
|
@ -432,17 +425,28 @@ impl Winit {
|
|||
0,
|
||||
wp_presentation_feedback::Kind::Vsync,
|
||||
);
|
||||
RenderResult::Submitted
|
||||
} else {
|
||||
RenderResult::NoDamage
|
||||
}
|
||||
}
|
||||
Err(err) => {
|
||||
warn!("{}", err);
|
||||
RenderResult::Skipped
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
pinnacle.send_frame_callbacks(&self.output, None);
|
||||
|
||||
assert!(self.output_render_scheduled);
|
||||
self.output_render_scheduled = false;
|
||||
|
||||
// At the end cuz borrow checker
|
||||
if render_after_transaction_finish {
|
||||
self.schedule_render();
|
||||
}
|
||||
|
||||
render_result
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -154,7 +154,7 @@ impl CompositorHandler for State {
|
|||
}
|
||||
|
||||
fn commit(&mut self, surface: &WlSurface) {
|
||||
trace!("commit on surface {surface:?}");
|
||||
// tracing::info!("commit on surface {surface:?}");
|
||||
|
||||
utils::on_commit_buffer_handler::<State>(surface);
|
||||
|
||||
|
@ -273,6 +273,13 @@ impl CompositorHandler for State {
|
|||
} else {
|
||||
self.pinnacle.begin_layout_transaction(&focused_output);
|
||||
self.pinnacle.request_layout(&focused_output);
|
||||
|
||||
// FIXME: Map immediately to get the primary scanout output to be correct
|
||||
// self.pinnacle.space.map_element(
|
||||
// unmapped_window.clone(),
|
||||
// focused_output.current_location(),
|
||||
// true,
|
||||
// );
|
||||
}
|
||||
|
||||
// It seems wlcs needs immediate frame sends for client tests to work
|
||||
|
|
|
@ -11,6 +11,7 @@ use smithay::{
|
|||
surface::WaylandSurfaceRenderElement,
|
||||
texture::{TextureBuffer, TextureRenderElement},
|
||||
utils::RescaleRenderElement,
|
||||
Element,
|
||||
},
|
||||
desktop::Space,
|
||||
reexports::calloop::{
|
||||
|
@ -26,7 +27,7 @@ use crate::{
|
|||
texture::CommonTextureRenderElement, util::snapshot::RenderSnapshot, AsGlesRenderer,
|
||||
PRenderer,
|
||||
},
|
||||
state::State,
|
||||
state::{State, WithState},
|
||||
window::WindowElement,
|
||||
};
|
||||
|
||||
|
@ -53,7 +54,10 @@ pub enum SnapshotTarget {
|
|||
/// Render a window.
|
||||
Window(WindowElement),
|
||||
/// Render a snapshot.
|
||||
Snapshot(LayoutSnapshot),
|
||||
Snapshot {
|
||||
snapshot: LayoutSnapshot,
|
||||
window: WindowElement,
|
||||
},
|
||||
}
|
||||
|
||||
/// A layout transaction.
|
||||
|
@ -174,28 +178,18 @@ impl LayoutTransaction {
|
|||
.map(SnapshotRenderElement::Window)
|
||||
.collect()
|
||||
}
|
||||
SnapshotTarget::Snapshot(snapshot) => {
|
||||
let Some((texture, loc)) = snapshot.texture(renderer.as_gles_renderer()) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let buffer =
|
||||
TextureBuffer::from_texture(renderer, texture, 1, Transform::Normal, None);
|
||||
let elem = TextureRenderElement::from_texture_buffer(
|
||||
loc.to_f64(),
|
||||
&buffer,
|
||||
Some(alpha),
|
||||
None,
|
||||
None,
|
||||
element::Kind::Unspecified,
|
||||
);
|
||||
SnapshotTarget::Snapshot { snapshot, window } => {
|
||||
let elem = snapshot.render_elements(renderer, scale, alpha);
|
||||
|
||||
let common = CommonTextureRenderElement::new(elem);
|
||||
if let Some(elem) = elem {
|
||||
window.with_state_mut(|state| {
|
||||
state.offscreen_elem_id.replace(elem.id().clone());
|
||||
});
|
||||
|
||||
let scale = Scale::from((1.0 / scale.x, 1.0 / scale.y));
|
||||
|
||||
vec![SnapshotRenderElement::Snapshot(
|
||||
RescaleRenderElement::from_element(common, loc, scale),
|
||||
)]
|
||||
vec![elem]
|
||||
} else {
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -266,44 +266,6 @@ fn window_render_elements<R: PRenderer>(
|
|||
)
|
||||
}
|
||||
|
||||
/// Render elements for any pending layout transaction.
|
||||
///
|
||||
/// Returns fullscreen_and_up elements then under_fullscreen elements.
|
||||
fn layout_transaction_render_elements<R: PRenderer + AsGlesRenderer>(
|
||||
transaction: &LayoutTransaction,
|
||||
space: &Space<WindowElement>,
|
||||
renderer: &mut R,
|
||||
scale: Scale<f64>,
|
||||
output_loc: Point<i32, Logical>,
|
||||
) -> (Vec<SnapshotRenderElement<R>>, Vec<SnapshotRenderElement<R>>) {
|
||||
let mut flat_map = |target: &SnapshotTarget| match target {
|
||||
SnapshotTarget::Window(win) => {
|
||||
let loc = space.element_location(win).unwrap_or_default() - output_loc;
|
||||
win.render_elements(renderer, loc, scale, 1.0)
|
||||
.into_iter()
|
||||
.map(SnapshotRenderElement::from)
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
SnapshotTarget::Snapshot(snapshot) => snapshot
|
||||
.render_elements(renderer, scale, 1.0)
|
||||
.into_iter()
|
||||
.collect(),
|
||||
};
|
||||
|
||||
(
|
||||
transaction
|
||||
.fullscreen_and_up_snapshots
|
||||
.iter()
|
||||
.flat_map(&mut flat_map)
|
||||
.collect::<Vec<_>>(),
|
||||
transaction
|
||||
.under_fullscreen_snapshots
|
||||
.iter()
|
||||
.flat_map(&mut flat_map)
|
||||
.collect::<Vec<_>>(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Generate render elements for the given output.
|
||||
///
|
||||
/// Render elements will be pulled from the provided windows,
|
||||
|
@ -377,7 +339,7 @@ pub fn output_render_elements<R: PRenderer + AsGlesRenderer>(
|
|||
state
|
||||
.layout_transaction
|
||||
.as_ref()
|
||||
.map(|ts| layout_transaction_render_elements(ts, space, renderer, scale, output_loc))
|
||||
.map(|ts| ts.render_elements(renderer, space, output_loc, scale, 1.0))
|
||||
}) {
|
||||
fullscreen_and_up_elements = fs_and_up_elements
|
||||
.into_iter()
|
||||
|
@ -388,6 +350,9 @@ pub fn output_render_elements<R: PRenderer + AsGlesRenderer>(
|
|||
.map(OutputRenderElement::from)
|
||||
.collect();
|
||||
} else {
|
||||
for window in windows.iter() {
|
||||
window.with_state_mut(|state| state.offscreen_elem_id.take());
|
||||
}
|
||||
(fullscreen_and_up_elements, rest_of_window_elements) =
|
||||
window_render_elements::<R>(output, &windows, space, renderer, scale);
|
||||
}
|
||||
|
@ -443,7 +408,7 @@ impl State {
|
|||
pub fn schedule_render(&mut self, output: &Output) {
|
||||
match &mut self.backend {
|
||||
Backend::Udev(udev) => {
|
||||
udev.schedule_render(&self.pinnacle.loop_handle, output);
|
||||
udev.schedule_render(output);
|
||||
}
|
||||
Backend::Winit(winit) => {
|
||||
winit.schedule_render();
|
||||
|
|
|
@ -210,7 +210,10 @@ pub fn capture_snapshots_on_output(
|
|||
1.0,
|
||||
);
|
||||
|
||||
snapshot.map(SnapshotTarget::Snapshot)
|
||||
snapshot.map(|ss| SnapshotTarget::Snapshot {
|
||||
snapshot: ss,
|
||||
window: win.clone(),
|
||||
})
|
||||
} else {
|
||||
Some(SnapshotTarget::Window(win))
|
||||
}
|
||||
|
|
283
src/state.rs
283
src/state.rs
|
@ -2,7 +2,12 @@
|
|||
|
||||
use crate::{
|
||||
api::signal::SignalState,
|
||||
backend::{self, udev::Udev, winit::Winit, Backend},
|
||||
backend::{
|
||||
self,
|
||||
udev::{SurfaceDmabufFeedback, Udev},
|
||||
winit::Winit,
|
||||
Backend,
|
||||
},
|
||||
cli::{self, Cli},
|
||||
config::Config,
|
||||
cursor::CursorState,
|
||||
|
@ -23,8 +28,19 @@ use anyhow::Context;
|
|||
use indexmap::IndexMap;
|
||||
use pinnacle_api_defs::pinnacle::v0alpha1::ShutdownWatchResponse;
|
||||
use smithay::{
|
||||
desktop::{PopupManager, Space},
|
||||
input::{keyboard::XkbConfig, Seat, SeatState},
|
||||
backend::renderer::element::{
|
||||
default_primary_scanout_output_compare, utils::select_dmabuf_feedback, Id,
|
||||
PrimaryScanoutOutput, RenderElementStates,
|
||||
},
|
||||
desktop::{
|
||||
layer_map_for_output,
|
||||
utils::{
|
||||
send_dmabuf_feedback_surface_tree, send_frames_surface_tree,
|
||||
surface_primary_scanout_output, update_surface_primary_scanout_output,
|
||||
},
|
||||
PopupManager, Space,
|
||||
},
|
||||
input::{keyboard::XkbConfig, pointer::CursorImageStatus, Seat, SeatState},
|
||||
output::Output,
|
||||
reexports::{
|
||||
calloop::{generic::Generic, Interest, LoopHandle, LoopSignal, Mode, PostAction},
|
||||
|
@ -37,10 +53,9 @@ use smithay::{
|
|||
},
|
||||
utils::{Clock, Monotonic},
|
||||
wayland::{
|
||||
compositor::{self, CompositorClientState, CompositorState},
|
||||
compositor::{self, CompositorClientState, CompositorState, SurfaceData},
|
||||
cursor_shape::CursorShapeManagerState,
|
||||
dmabuf::DmabufFeedback,
|
||||
fractional_scale::FractionalScaleManagerState,
|
||||
fractional_scale::{with_fractional_scale, FractionalScaleManagerState},
|
||||
idle_notify::IdleNotifierState,
|
||||
keyboard_shortcuts_inhibit::KeyboardShortcutsInhibitState,
|
||||
output::OutputManagerState,
|
||||
|
@ -72,7 +87,8 @@ use std::{
|
|||
cell::RefCell,
|
||||
collections::{HashMap, HashSet},
|
||||
path::PathBuf,
|
||||
sync::Arc,
|
||||
sync::{Arc, Mutex},
|
||||
time::Duration,
|
||||
};
|
||||
use sysinfo::{ProcessRefreshKind, RefreshKind};
|
||||
use tracing::{info, warn};
|
||||
|
@ -83,6 +99,12 @@ use crate::input::InputState;
|
|||
#[cfg(feature = "testing")]
|
||||
use crate::backend::dummy::Dummy;
|
||||
|
||||
// We'll try to send frame callbacks at least once a second. We'll make a timer that fires once a
|
||||
// second, so with the worst timing the maximum interval between two frame callbacks for a surface
|
||||
// should be ~1.995 seconds.
|
||||
const FRAME_CALLBACK_THROTTLE: Option<Duration> = Some(Duration::from_millis(995));
|
||||
// const FRAME_CALLBACK_THROTTLE: Option<Duration> = Some(Duration::ZERO);
|
||||
|
||||
/// The main state of the application.
|
||||
pub struct State {
|
||||
/// Which backend is currently running
|
||||
|
@ -202,9 +224,7 @@ impl State {
|
|||
foreign_toplevel::refresh(self);
|
||||
self.pinnacle.refresh_idle_inhibit();
|
||||
|
||||
if let Backend::Winit(winit) = &mut self.backend {
|
||||
winit.render_if_scheduled(&mut self.pinnacle);
|
||||
}
|
||||
self.backend.render_scheduled_outputs(&mut self.pinnacle);
|
||||
|
||||
#[cfg(feature = "snowcap")]
|
||||
if self
|
||||
|
@ -463,6 +483,243 @@ impl Pinnacle {
|
|||
stop_signal.stop();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send_frame_callbacks(&self, output: &Output, sequence: Option<FrameCallbackSequence>) {
|
||||
let should_send = |surface: &WlSurface, states: &SurfaceData| {
|
||||
// Do the standard primary scanout output check. For pointer surfaces it deduplicates
|
||||
// the frame callbacks across potentially multiple outputs, and for regular windows and
|
||||
// layer-shell surfaces it avoids sending frame callbacks to invisible surfaces.
|
||||
let current_primary_output = surface_primary_scanout_output(surface, states);
|
||||
// tracing::info!(
|
||||
// "current primary output is {:?}",
|
||||
// current_primary_output.as_ref().map(|o| o.name())
|
||||
// );
|
||||
if current_primary_output.as_ref() != Some(output) {
|
||||
// return self
|
||||
// .window_for_surface(surface)
|
||||
// .and_then(|win| win.output(self));
|
||||
return None;
|
||||
}
|
||||
|
||||
let Some(sequence) = sequence else {
|
||||
return Some(output.clone());
|
||||
};
|
||||
|
||||
// Next, check the throttling status.
|
||||
let frame_throttling_state = states
|
||||
.data_map
|
||||
.get_or_insert(SurfaceFrameThrottlingState::default);
|
||||
let mut last_sent_at = frame_throttling_state.last_sent_at.borrow_mut();
|
||||
|
||||
let mut send = true;
|
||||
|
||||
// If we already sent a frame callback to this surface this output refresh
|
||||
// cycle, don't send one again to prevent empty-damage commit busy loops.
|
||||
if let Some((last_output, last_sequence)) = &*last_sent_at {
|
||||
if last_output == output && *last_sequence == sequence {
|
||||
send = false;
|
||||
}
|
||||
}
|
||||
|
||||
if send {
|
||||
*last_sent_at = Some((output.clone(), sequence));
|
||||
Some(output.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
let now = self.clock.now();
|
||||
|
||||
for window in self.space.elements_for_output(output) {
|
||||
window.send_frame(output, now, FRAME_CALLBACK_THROTTLE, should_send);
|
||||
}
|
||||
|
||||
for layer in layer_map_for_output(output).layers() {
|
||||
layer.send_frame(output, now, FRAME_CALLBACK_THROTTLE, should_send);
|
||||
}
|
||||
|
||||
if let Some(lock_surface) = output.with_state(|state| state.lock_surface.clone()) {
|
||||
send_frames_surface_tree(
|
||||
lock_surface.wl_surface(),
|
||||
output,
|
||||
now,
|
||||
FRAME_CALLBACK_THROTTLE,
|
||||
should_send,
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(dnd) = self.dnd_icon.as_ref() {
|
||||
send_frames_surface_tree(dnd, output, now, FRAME_CALLBACK_THROTTLE, should_send);
|
||||
}
|
||||
|
||||
if let CursorImageStatus::Surface(surface) = self.cursor_state.cursor_image() {
|
||||
send_frames_surface_tree(surface, output, now, FRAME_CALLBACK_THROTTLE, should_send);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_primary_scanout_output(
|
||||
&self,
|
||||
output: &Output,
|
||||
render_element_states: &RenderElementStates,
|
||||
) {
|
||||
for window in self.space.elements() {
|
||||
let offscreen_id = window.with_state(|state| state.offscreen_elem_id.clone());
|
||||
|
||||
window.with_surfaces(|surface, states| {
|
||||
// let primary_scanout_output = update_surface_primary_scanout_output(
|
||||
// surface,
|
||||
// output,
|
||||
// states,
|
||||
// render_element_states,
|
||||
// default_primary_scanout_output_compare,
|
||||
// );
|
||||
|
||||
let surface_primary_scanout_output = states
|
||||
.data_map
|
||||
.get_or_insert_threadsafe(Mutex::<PrimaryScanoutOutput>::default);
|
||||
|
||||
let primary_scanout_output = surface_primary_scanout_output
|
||||
.lock()
|
||||
.unwrap()
|
||||
.update_from_render_element_states(
|
||||
offscreen_id.clone().unwrap_or_else(|| Id::from(surface)),
|
||||
output,
|
||||
render_element_states,
|
||||
default_primary_scanout_output_compare,
|
||||
);
|
||||
|
||||
if let Some(output) = primary_scanout_output {
|
||||
with_fractional_scale(states, |fraction_scale| {
|
||||
fraction_scale
|
||||
.set_preferred_scale(output.current_scale().fractional_scale());
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let map = layer_map_for_output(output);
|
||||
for layer_surface in map.layers() {
|
||||
layer_surface.with_surfaces(|surface, states| {
|
||||
let primary_scanout_output = update_surface_primary_scanout_output(
|
||||
surface,
|
||||
output,
|
||||
states,
|
||||
render_element_states,
|
||||
default_primary_scanout_output_compare,
|
||||
);
|
||||
|
||||
if let Some(output) = primary_scanout_output {
|
||||
with_fractional_scale(states, |fraction_scale| {
|
||||
fraction_scale
|
||||
.set_preferred_scale(output.current_scale().fractional_scale());
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send_dmabuf_feedback(
|
||||
&self,
|
||||
output: &Output,
|
||||
feedback: &SurfaceDmabufFeedback,
|
||||
render_element_states: &RenderElementStates,
|
||||
) {
|
||||
for window in self.space.elements() {
|
||||
if self.space.outputs_for_element(window).contains(output) {
|
||||
window.send_dmabuf_feedback(
|
||||
output,
|
||||
surface_primary_scanout_output,
|
||||
|surface, _| {
|
||||
select_dmabuf_feedback(
|
||||
surface,
|
||||
render_element_states,
|
||||
&feedback.render_feedback,
|
||||
&feedback.scanout_feedback,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let map = layer_map_for_output(output);
|
||||
for layer_surface in map.layers() {
|
||||
layer_surface.send_dmabuf_feedback(
|
||||
output,
|
||||
surface_primary_scanout_output,
|
||||
|surface, _| {
|
||||
select_dmabuf_feedback(
|
||||
surface,
|
||||
render_element_states,
|
||||
&feedback.render_feedback,
|
||||
&feedback.scanout_feedback,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(lock_surface) = output.with_state(|state| state.lock_surface.clone()) {
|
||||
send_dmabuf_feedback_surface_tree(
|
||||
lock_surface.wl_surface(),
|
||||
output,
|
||||
surface_primary_scanout_output,
|
||||
|surface, _| {
|
||||
select_dmabuf_feedback(
|
||||
surface,
|
||||
render_element_states,
|
||||
&feedback.render_feedback,
|
||||
&feedback.scanout_feedback,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(dnd) = self.dnd_icon.as_ref() {
|
||||
send_dmabuf_feedback_surface_tree(
|
||||
dnd,
|
||||
output,
|
||||
surface_primary_scanout_output,
|
||||
|surface, _| {
|
||||
select_dmabuf_feedback(
|
||||
surface,
|
||||
render_element_states,
|
||||
&feedback.render_feedback,
|
||||
&feedback.scanout_feedback,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
if let CursorImageStatus::Surface(surface) = self.cursor_state.cursor_image() {
|
||||
send_dmabuf_feedback_surface_tree(
|
||||
surface,
|
||||
output,
|
||||
surface_primary_scanout_output,
|
||||
|surface, _| {
|
||||
select_dmabuf_feedback(
|
||||
surface,
|
||||
render_element_states,
|
||||
&feedback.render_feedback,
|
||||
&feedback.scanout_feedback,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq)]
|
||||
pub struct FrameCallbackSequence(u32);
|
||||
|
||||
impl FrameCallbackSequence {
|
||||
pub fn increment(&mut self) {
|
||||
self.0 = self.0.wrapping_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct SurfaceFrameThrottlingState {
|
||||
last_sent_at: RefCell<Option<(Output, FrameCallbackSequence)>>,
|
||||
}
|
||||
|
||||
impl State {
|
||||
|
@ -537,12 +794,6 @@ impl ClientData for ClientState {
|
|||
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct SurfaceDmabufFeedback<'a> {
|
||||
pub render_feedback: &'a DmabufFeedback,
|
||||
pub scanout_feedback: &'a DmabufFeedback,
|
||||
}
|
||||
|
||||
/// A trait meant to be used in types with a [`UserDataMap`][smithay::utils::user_data::UserDataMap]
|
||||
/// to get user-defined state.
|
||||
pub trait WithState {
|
||||
|
|
|
@ -4,6 +4,7 @@ use std::sync::atomic::{AtomicU32, Ordering};
|
|||
|
||||
use indexmap::IndexSet;
|
||||
use smithay::{
|
||||
backend::renderer::element::Id,
|
||||
desktop::{space::SpaceElement, WindowSurface},
|
||||
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
|
||||
utils::{Logical, Point, Serial, Size},
|
||||
|
@ -206,6 +207,7 @@ pub struct WindowElementState {
|
|||
pub decoration_mode: Option<DecorationMode>,
|
||||
pub floating_loc: Option<Point<f64, Logical>>,
|
||||
pub floating_size: Option<Size<i32, Logical>>,
|
||||
pub offscreen_elem_id: Option<Id>,
|
||||
}
|
||||
|
||||
impl WindowElement {
|
||||
|
@ -425,6 +427,7 @@ impl WindowElementState {
|
|||
snapshot: None,
|
||||
snapshot_hook_id: None,
|
||||
decoration_mode: None,
|
||||
offscreen_elem_id: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue