Merge pull request #15 from Ottatop/dev

Add tag support
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Ottatop 2023-07-02 18:35:38 -05:00 committed by GitHub
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22 changed files with 1044 additions and 419 deletions

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@ -11,12 +11,24 @@
A very, VERY WIP Smithay-based wayland compositor
</div>
## Features
- [x] Winit backend
- [x] Udev backend
- This is currently just a copy of Anvil's udev backend.
- [x] Basic tags
- Tags are currently very jank on the udev backend with multiple monitors. If you're checking udev out, I suggest unplugging all but one monitor or just using the winit backend until I flesh out the tag system.
- [ ] Widget system
- [ ] Layout system
- [ ] Server-side decorations
- [ ] The other stuff Awesome has
- [x] Is very cool :thumbsup:
## Info
### Why Pinnacle?
Well, I currently use [Awesome](https://github.com/awesomeWM/awesome). And I really like it! Unfortunately, Awesome doesn't exist for Wayland ([anymore](http://way-cooler.org/blog/2020/01/09/way-cooler-post-mortem.html)). There doesn't seem to be any Wayland compositor out there that has all of the following:
- Tags for window management
- Configurable in Lua (or any other programming language for that matter)
- Has a bunch of batteries included (widget system, systray, etc)
- Tags for window management
- Configurable in Lua (or any other programming language for that matter)
- Has a bunch of batteries included (widget system, systray, etc)
So, this is my attempt at making an Awesome-esque Wayland compositor.
@ -52,13 +64,13 @@ cargo run [--release] -- --<backend>
`backend` can be one of two values:
- `winit`: run Pinnacle as a window in your graphical environment
- `udev`: run Pinnacle in a tty. NOTE: I tried running udev in Awesome and some things broke so uh, don't do that
- `winit`: run Pinnacle as a window in your graphical environment
- `udev`: run Pinnacle in a tty. NOTE: I tried running udev in Awesome and some things broke so uh, don't do that
## Configuration
Please note: this is VERY WIP and has basically no options yet.
Pinnacle supports configuration through Lua (and hopefully more languages if I architect it correctly :crab:).
Pinnacle supports configuration through Lua (and hopefully more languages if it's not too unwieldy :crab:).
Run Pinnacle with the `PINNACLE_CONFIG` environment variable set to the path of your config file. If not specified, Pinnacle will look for the following:
```
@ -93,7 +105,7 @@ Doc website soon:tm:
## Controls
The following controls are currently hardcoded:
- `Ctrl + Left Mouse`: Move a window
- `Ctrl + Right Mouse`: Resize a window
- `Ctrl + Left Mouse`: Move a window
- `Ctrl + Right Mouse`: Resize a window
You can find the rest of the controls in the [`example_config`](api/lua/example_config.lua).

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@ -12,33 +12,108 @@ pcall(require, "luarocks.loader")
-- Neovim users be like:
require("pinnacle").setup(function(pinnacle)
local input = pinnacle.input -- Key and mouse binds
local client = pinnacle.client -- Window management
local window = pinnacle.window -- Window management
local process = pinnacle.process -- Process spawning
local tag = pinnacle.tag -- Tag management
-- Every key supported by xkbcommon.
-- Support for just putting in a string of a key is intended.
local keys = input.keys
---@type Modifier
local mod_key = "Ctrl" -- This is set to `Ctrl` instead of `Super` to not conflict with your WM/DE keybinds
-- ^ Add type annotations for that sweet, sweet autocomplete
local terminal = "alacritty"
-- Keybinds ----------------------------------------------------------------------
input.keybind({ "Ctrl", "Alt" }, keys.q, pinnacle.quit)
input.keybind({ mod_key, "Alt" }, keys.q, pinnacle.quit)
input.keybind({ "Ctrl", "Alt" }, keys.c, client.close_window)
input.keybind({ mod_key, "Alt" }, keys.c, window.close_window)
input.keybind({ "Ctrl", "Alt" }, keys.space, client.toggle_floating)
input.keybind({ mod_key, "Alt" }, keys.space, window.toggle_floating)
input.keybind({ "Ctrl" }, keys.Return, function()
process.spawn("alacritty", function(stdout, stderr, exit_code, exit_msg)
-- do something with the output here; remember to check for nil!
input.keybind({ mod_key }, keys.Return, function()
process.spawn(terminal, function(stdout, stderr, exit_code, exit_msg)
-- do something with the output here
end)
end)
input.keybind({ "Ctrl" }, keys.KEY_1, function()
input.keybind({ mod_key }, keys.l, function()
process.spawn("kitty")
end)
input.keybind({ "Ctrl" }, keys.KEY_2, function()
input.keybind({ mod_key }, keys.k, function()
process.spawn("foot")
end)
input.keybind({ "Ctrl" }, keys.KEY_3, function()
input.keybind({ mod_key }, keys.j, function()
process.spawn("nautilus")
end)
-- Tags ---------------------------------------------------------------------------
tag.add("1", "2", "3", "4", "5")
tag.toggle("1")
input.keybind({ mod_key }, keys.KEY_1, function()
tag.switch_to("1")
end)
input.keybind({ mod_key }, keys.KEY_2, function()
tag.switch_to("2")
end)
input.keybind({ mod_key }, keys.KEY_3, function()
tag.switch_to("3")
end)
input.keybind({ mod_key }, keys.KEY_4, function()
tag.switch_to("4")
end)
input.keybind({ mod_key }, keys.KEY_5, function()
tag.switch_to("5")
end)
input.keybind({ mod_key, "Shift" }, keys.KEY_1, function()
tag.toggle("1")
end)
input.keybind({ mod_key, "Shift" }, keys.KEY_2, function()
tag.toggle("2")
end)
input.keybind({ mod_key, "Shift" }, keys.KEY_3, function()
tag.toggle("3")
end)
input.keybind({ mod_key, "Shift" }, keys.KEY_4, function()
tag.toggle("4")
end)
input.keybind({ mod_key, "Shift" }, keys.KEY_5, function()
tag.toggle("5")
end)
input.keybind({ mod_key, "Alt" }, keys.KEY_1, function()
window.get_focused():move_to_tag("1")
end)
input.keybind({ mod_key, "Alt" }, keys.KEY_2, function()
window.get_focused():move_to_tag("2")
end)
input.keybind({ mod_key, "Alt" }, keys.KEY_3, function()
window.get_focused():move_to_tag("3")
end)
input.keybind({ mod_key, "Alt" }, keys.KEY_4, function()
window.get_focused():move_to_tag("4")
end)
input.keybind({ mod_key, "Alt" }, keys.KEY_5, function()
window.get_focused():move_to_tag("5")
end)
input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_1, function()
window.get_focused():toggle_tag("1")
end)
input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_2, function()
window.get_focused():toggle_tag("2")
end)
input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_3, function()
window.get_focused():toggle_tag("3")
end)
input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_4, function()
window.get_focused():toggle_tag("4")
end)
input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_5, function()
window.get_focused():toggle_tag("5")
end)
end)

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@ -8,9 +8,9 @@ local input = {
keys = require("keys"),
}
---Set a keybind. If called on an already existing keybind, it gets replaced.
---@param key Keys The key for the keybind. NOTE: uppercase and lowercase characters are considered different.
---@param modifiers Modifiers[] Which modifiers need to be pressed for the keybind to trigger.
---Set a keybind. If called with an already existing keybind, it gets replaced.
---@param key Keys The key for the keybind.
---@param modifiers (Modifier)[] Which modifiers need to be pressed for the keybind to trigger.
---@param action fun() What to run.
function input.keybind(modifiers, key, action)
table.insert(CallbackTable, action)

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@ -4,7 +4,7 @@
--
-- SPDX-License-Identifier: MPL-2.0
---@alias Modifiers "Alt" | "Ctrl" | "Shift" | "Super"
---@alias Modifier "Alt" | "Ctrl" | "Shift" | "Super"
---@enum Keys
local M = {

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@ -9,11 +9,20 @@
---@class _Msg
---@field SetKeybind { key: Keys, modifiers: Modifiers[], callback_id: integer }
---@field SetMousebind { button: integer }
--Windows
---@field CloseWindow { client_id: integer? }
---@field ToggleFloating { client_id: integer? }
---@field SetWindowSize { window_id: integer, size: { w: integer, h: integer } }
---@field MoveWindowToTag { window_id: integer, tag_id: string }
---@field ToggleTagOnWindow { window_id: integer, tag_id: string }
--
---@field Spawn { command: string[], callback_id: integer? }
---@field Request Request
--Tags
---@field ToggleTag { tag_id: string }
---@field SwitchToTag { tag_id: string }
---@field AddTags { tags: string[] }
---@field RemoveTags { tags: string[] }
---@alias Msg _Msg | "Quit"

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@ -51,9 +51,11 @@ local pinnacle = {
---Key and mouse binds
input = require("input"),
---Window management
client = require("client"),
window = require("window"),
---Process spawning
process = require("process"),
---Tag management
tag = require("tag"),
}
---Quit Pinnacle.

60
api/lua/tag.lua Normal file
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@ -0,0 +1,60 @@
-- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at https://mozilla.org/MPL/2.0/.
--
-- SPDX-License-Identifier: MPL-2.0
local tag = {}
---Add tags.
---
---If you need to add the strings in a table, use `tag.add_table` instead.
---
---# Example
---
---```lua
---tag.add("1", "2", "3", "4", "5") -- Add tags with names 1-5
---```
---@param ... string The names of the new tags you want to add.
function tag.add(...)
local tags = table.pack(...)
tags["n"] = nil
SendMsg({
AddTags = {
tags = tags,
},
})
end
---Like `tag.add`, but with a table of strings instead.
---@param tags string[] The names of the new tags you want to add, as a table.
function tag.add_table(tags)
SendMsg({
AddTags = {
tags = tags,
},
})
end
---Toggle a tag's display.
---@param name string The name of the tag.
function tag.toggle(name)
SendMsg({
ToggleTag = {
tag_id = name,
},
})
end
---Switch to a tag, deactivating any other active tags.
---@param name string The name of the tag.
function tag.switch_to(name)
SendMsg({
SwitchToTag = {
tag_id = name,
},
})
end
return tag

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@ -11,13 +11,13 @@
---@field private size { w: integer, h: integer } The size of the window
---@field private location { x: integer, y: integer } The location of the window
---@field private floating boolean Whether the window is floating or not (tiled)
local window = {}
local win = {}
---@param props { id: integer, app_id: string?, title: string?, size: { w: integer, h: integer }, location: { x: integer, y: integer }, floating: boolean }
---@return Window
local function new_window(props)
-- Copy functions over
for k, v in pairs(window) do
for k, v in pairs(win) do
props[k] = v
end
@ -26,7 +26,7 @@ end
---Set a window's size.
---@param size { w: integer?, h: integer? }
function window:set_size(size)
function win:set_size(size)
self.size = {
w = size.w or self.size.w,
h = size.h or self.size.h,
@ -39,19 +39,41 @@ function window:set_size(size)
})
end
---Move a window to a tag, removing all other ones.
---@param name string The name of the tag.
function win:move_to_tag(name)
SendMsg({
MoveWindowToTag = {
window_id = self.id,
tag_id = name,
},
})
end
---Toggle the specified tag for this window.
---@param name string The name of the tag.
function win:toggle_tag(name)
SendMsg({
ToggleTagOnWindow = {
window_id = self.id,
tag_id = name,
},
})
end
---Get a window's size.
---@return { w: integer, h: integer }
function window:get_size()
function win:get_size()
return self.size
end
-------------------------------------------------------------------
local client = {}
local window = {}
---Close a window.
---@param client_id integer? The id of the window you want closed, or nil to close the currently focused window, if any.
function client.close_window(client_id)
function window.close_window(client_id)
SendMsg({
CloseWindow = {
client_id = client_id,
@ -61,7 +83,7 @@ end
---Toggle a window's floating status.
---@param client_id integer? The id of the window you want to toggle, or nil to toggle the currently focused window, if any.
function client.toggle_floating(client_id)
function window.toggle_floating(client_id)
SendMsg({
ToggleFloating = {
client_id = client_id,
@ -69,39 +91,25 @@ function client.toggle_floating(client_id)
})
end
---Get a window.
---@param identifier { app_id: string } | { title: string } | "focus" A table with either the key app_id or title, depending if you want to get the window via its app_id or title, OR the string "focus" to get the currently focused window.
---@return Window
function client.get_window(identifier)
---Get a window by its app id (aka its X11 class).
---@param app_id string The window's app id. For example, Alacritty's app id is "Alacritty".
---@return Window window -- TODO: nil
function window.get_by_app_id(app_id)
local req_id = Requests:next()
if type(identifier) == "string" then
SendRequest({
GetWindowByFocus = {
id = req_id,
},
})
elseif identifier.app_id then
SendRequest({
GetWindowByAppId = {
id = req_id,
app_id = identifier.app_id,
},
})
else
SendRequest({
GetWindowByTitle = {
id = req_id,
title = identifier.title,
},
})
end
SendRequest({
GetWindowByAppId = {
id = req_id,
app_id = app_id,
},
})
local response = ReadMsg()
local props = response.RequestResponse.response.Window.window
---@type Window
local win = {
local wind = {
id = props.id,
app_id = props.app_id or "",
title = props.title or "",
@ -116,12 +124,82 @@ function client.get_window(identifier)
floating = props.floating,
}
return new_window(win)
return new_window(wind)
end
---Get a window by its title.
---@param title string The window's title.
---@return Window
function window.get_by_title(title)
local req_id = Requests:next()
SendRequest({
GetWindowByTitle = {
id = req_id,
title = title,
},
})
local response = ReadMsg()
local props = response.RequestResponse.response.Window.window
---@type Window
local wind = {
id = props.id,
app_id = props.app_id or "",
title = props.title or "",
size = {
w = props.size[1],
h = props.size[2],
},
location = {
x = props.location[1],
y = props.location[2],
},
floating = props.floating,
}
return new_window(wind)
end
---Get the currently focused window.
---@return Window
function window.get_focused()
local req_id = Requests:next()
SendRequest({
GetWindowByFocus = {
id = req_id,
},
})
local response = ReadMsg()
local props = response.RequestResponse.response.Window.window
---@type Window
local wind = {
id = props.id,
app_id = props.app_id or "",
title = props.title or "",
size = {
w = props.size[1],
h = props.size[2],
},
location = {
x = props.location[1],
y = props.location[2],
},
floating = props.floating,
}
return new_window(wind)
end
---Get all windows.
---@return Window[]
function client.get_windows()
function window.get_windows()
SendRequest({
GetAllWindows = {
id = Requests:next(),
@ -152,6 +230,4 @@ function client.get_windows()
return windows
end
-- local win = client.get_window("focus")
return client
return window

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@ -7,7 +7,10 @@
// The MessagePack format for these is a one-element map where the element's key is the enum name and its
// value is a map of the enum's values
use crate::window::{tag::Tag, window_state::WindowId, WindowProperties};
use crate::{
tag::TagId,
window::{window_state::WindowId, WindowProperties},
};
#[derive(Debug, serde::Serialize, serde::Deserialize, Clone, Copy)]
pub struct CallbackId(pub u32);
@ -33,16 +36,32 @@ pub enum Msg {
#[serde(default)]
client_id: Option<u32>,
},
MoveToTag {
tag: Tag,
},
ToggleTag {
tag: Tag,
},
SetWindowSize {
window_id: WindowId,
size: (i32, i32),
},
MoveWindowToTag {
window_id: WindowId,
tag_id: TagId,
},
ToggleTagOnWindow {
window_id: WindowId,
tag_id: TagId,
},
// Tag management
ToggleTag {
tag_id: TagId,
},
SwitchToTag {
tag_id: TagId,
},
AddTags {
tags: Vec<TagId>,
},
RemoveTags {
tags: Vec<TagId>,
},
// Process management
/// Spawn a program with an optional callback.

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@ -225,7 +225,13 @@ pub fn run_udev() -> Result<(), Box<dyn Error>> {
pointer_images: Vec::new(),
pointer_element: PointerElement::default(),
};
let mut state = State::init(
//
//
//
//
let mut state = State::<UdevData>::init(
data,
&mut display,
event_loop.get_signal(),
@ -236,6 +242,39 @@ pub fn run_udev() -> Result<(), Box<dyn Error>> {
* Initialize the udev backend
*/
let udev_backend = UdevBackend::new(state.seat.name())?;
for (device_id, path) in udev_backend.device_list() {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| state.device_added(node, path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
event_loop
.handle()
.insert_source(udev_backend, move |event, _, data| match event {
UdevEvent::Added { device_id, path } => {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| data.state.device_added(node, &path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
UdevEvent::Changed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_changed(node)
}
}
UdevEvent::Removed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_removed(node)
}
}
})
.unwrap();
/*
* Initialize libinput backend
*/
@ -299,14 +338,6 @@ pub fn run_udev() -> Result<(), Box<dyn Error>> {
})
.unwrap();
for (device_id, path) in udev_backend.device_list() {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| state.device_added(node, path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
state.shm_state.update_formats(
state
.backend_data
@ -422,30 +453,6 @@ pub fn run_udev() -> Result<(), Box<dyn Error>> {
});
});
event_loop
.handle()
.insert_source(udev_backend, move |event, _, data| match event {
UdevEvent::Added { device_id, path } => {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| data.state.device_added(node, &path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
UdevEvent::Changed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_changed(node)
}
}
UdevEvent::Removed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_removed(node)
}
}
})
.unwrap();
event_loop.run(
Some(Duration::from_millis(6)),
&mut CalloopData { state, display },
@ -829,6 +836,8 @@ impl State<UdevData> {
);
let global = output.create_global::<State<UdevData>>(&self.backend_data.display_handle);
self.focus_state.focused_output = Some(output.clone());
let x = self.space.outputs().fold(0, |acc, o| {
acc + self.space.output_geometry(o).unwrap().size.w
});

View file

@ -177,7 +177,7 @@ pub fn run_winit() -> Result<(), Box<dyn Error>> {
}
};
let mut state = State::init(
let mut state = State::<WinitData>::init(
WinitData {
backend: winit_backend,
damage_tracker: OutputDamageTracker::from_output(&output),
@ -387,7 +387,9 @@ pub fn run_winit() -> Result<(), Box<dyn Error>> {
event_loop.run(
Some(Duration::from_millis(6)),
&mut CalloopData { display, state },
|_data| {},
|_data| {
// println!("{}", _data.state.space.elements().count());
},
)?;
Ok(())

View file

@ -17,6 +17,7 @@ impl FocusState {
Default::default()
}
/// Get the currently focused window. If there is none, the previous focus is returned.
pub fn current_focus(&mut self) -> Option<Window> {
while let Some(window) = self.focus_stack.last() {
if window.alive() {
@ -27,6 +28,7 @@ impl FocusState {
None
}
/// Set the currently focused window.
pub fn set_focus(&mut self, window: Window) {
self.focus_stack.retain(|win| win != &window);
self.focus_stack.push(window);

View file

@ -48,6 +48,7 @@ use smithay::{
use crate::{
backend::Backend,
layout::Layout,
output::OutputState,
state::{ClientState, State},
window::window_state::{WindowResizeState, WindowState},
};
@ -116,11 +117,9 @@ impl<B: Backend> CompositorHandler for State<B> {
if let Some(window) = self.window_for_surface(surface) {
WindowState::with_state(&window, |state| {
if let WindowResizeState::WaitingForCommit(new_pos) = state.resize_state {
// tracing::info!("Committing, new location");
state.resize_state = WindowResizeState::Idle;
self.space.map_element(window.clone(), new_pos, false);
}
// state.resize_state
});
}
}
@ -224,6 +223,24 @@ impl<B: Backend> XdgShellHandler for State<B> {
fn new_toplevel(&mut self, surface: ToplevelSurface) {
let window = Window::new(surface);
WindowState::with_state(&window, |state| {
state.tags = if let Some(focused_output) = &self.focus_state.focused_output {
OutputState::with(focused_output, |state| {
state
.focused_tags
.iter()
.filter_map(|(id, active)| active.then_some(id.clone()))
.collect()
})
} else if let Some(first_tag) = self.tag_state.tags.first() {
vec![first_tag.id.clone()]
} else {
vec![]
};
tracing::debug!("new window, tags are {:?}", state.tags);
});
self.windows.push(window.clone());
self.space.map_element(window.clone(), (0, 0), true);
self.loop_handle.insert_idle(move |data| {
data.state
@ -236,6 +253,7 @@ impl<B: Backend> XdgShellHandler for State<B> {
SERIAL_COUNTER.next_serial(),
);
});
let windows: Vec<Window> = self.space.elements().cloned().collect();
self.loop_handle.insert_idle(|data| {
@ -245,6 +263,8 @@ impl<B: Backend> XdgShellHandler for State<B> {
}
fn toplevel_destroyed(&mut self, surface: ToplevelSurface) {
tracing::debug!("toplevel destroyed");
self.windows.retain(|window| window.toplevel() != &surface);
let mut windows: Vec<Window> = self.space.elements().cloned().collect();
windows.retain(|window| window.toplevel() != &surface);
Layout::master_stack(self, windows, crate::layout::Direction::Left);
@ -345,15 +365,15 @@ impl<B: Backend> XdgShellHandler for State<B> {
}
fn ack_configure(&mut self, surface: WlSurface, configure: Configure) {
// TODO: add serial to WaitingForAck
tracing::debug!("start of ack_configure");
if let Some(window) = self.window_for_surface(&surface) {
tracing::debug!("found window for surface");
WindowState::with_state(&window, |state| {
if let WindowResizeState::WaitingForAck(serial, new_loc) = state.resize_state {
match &configure {
Configure::Toplevel(configure) => {
// tracing::info!("acking before serial check");
if configure.serial >= serial {
// tracing::info!("acking, serial >=");
tracing::debug!("acked configure, new loc is {:?}", new_loc);
state.resize_state = WindowResizeState::WaitingForCommit(new_loc);
}
}
@ -361,9 +381,31 @@ impl<B: Backend> XdgShellHandler for State<B> {
}
}
});
// HACK: If a window is currently going through something that generates a bunch of
// | commits, like an animation, unmapping it while it's doing that has a chance
// | to cause any send_configures to not trigger a commit. I'm not sure if this is because of
// | the way I've implemented things or if it's something else. Because of me
// | mapping the element in commit, this means that the window won't reappear on a tag
// | change. The code below is a workaround until I can figure it out.
if !self.space.elements().any(|win| win == &window) {
tracing::debug!("remapping window");
WindowState::with_state(&window, |state| {
if let WindowResizeState::WaitingForCommit(new_loc) = state.resize_state {
self.space.map_element(window.clone(), new_loc, false);
state.resize_state = WindowResizeState::Idle;
}
});
}
}
}
// fn minimize_request(&mut self, surface: ToplevelSurface) {
// if let Some(window) = self.window_for_surface(surface.wl_surface()) {
// self.space.unmap_elem(&window);
// }
// }
// TODO: impl the rest of the fns in XdgShellHandler
}
delegate_xdg_shell!(@<B: Backend> State<B>);

View file

@ -234,12 +234,23 @@ impl<B: Backend> State<B> {
if modifiers.logo {
modifier_mask.push(Modifiers::Super);
}
let raw_sym = if keysym.raw_syms().len() == 1 {
keysym.raw_syms()[0]
} else {
keysyms::KEY_NoSymbol
};
if let Some(callback_id) = state
.input_state
.keybinds
.get(&(modifier_mask.into(), keysym.modified_sym()))
.get(&(modifier_mask.into(), raw_sym))
{
return FilterResult::Intercept(*callback_id);
} else if modifiers.ctrl
&& modifiers.shift
&& modifiers.alt
&& keysym.modified_sym() == keysyms::KEY_Escape
{
return FilterResult::Intercept(CallbackId(999999));
}
}
@ -262,6 +273,9 @@ impl<B: Backend> State<B> {
self.move_mode = move_mode;
if let Some(callback_id) = action {
if callback_id.0 == 999999 {
self.loop_signal.stop();
}
if let Some(stream) = self.api_state.stream.as_ref() {
if let Err(err) = crate::api::send_to_client(
&mut stream.lock().expect("Could not lock stream mutex"),

View file

@ -44,6 +44,7 @@ impl Layout {
};
let output_size = state.space.output_geometry(output).unwrap().size;
if window_count == 1 {
tracing::debug!("Laying out only window");
let window = windows[0].clone();
window.toplevel().with_pending_state(|tl_state| {
@ -60,8 +61,10 @@ impl Layout {
.unwrap()
.initial_configure_sent
});
tracing::debug!("initial configure sent is {initial_configure_sent}");
if initial_configure_sent {
WindowState::with_state(&window, |state| {
tracing::debug!("sending configure");
state.resize_state = WindowResizeState::WaitingForAck(
window.toplevel().send_configure(),
output.current_location(),
@ -72,6 +75,7 @@ impl Layout {
return;
}
tracing::debug!("layed out first window");
let mut windows = windows.iter();
let first_window = windows.next().unwrap();
@ -105,15 +109,6 @@ impl Layout {
let x = output.current_location().x + output_size.w / 2;
for (i, win) in windows.enumerate() {
// let (min_size, _max_size) = match win.wl_surface() {
// Some(wl_surface) => compositor::with_states(&wl_surface, |states| {
// let data = states.cached_state.current::<SurfaceCachedState>();
// (data.min_size, data.max_size)
// }),
// None => ((0, 0).into(), (0, 0).into()),
// };
// let min_height =
// i32::max(i32::max(0, win.geometry().loc.y.abs()) + 1, min_size.h);
win.toplevel().with_pending_state(|state| {
let mut new_size = output_size;
new_size.w /= 2;

View file

@ -27,6 +27,7 @@ mod output;
mod pointer;
mod render;
mod state;
mod tag;
mod window;
mod xdg;

View file

@ -4,15 +4,15 @@
//
// SPDX-License-Identifier: MPL-2.0
use std::cell::RefCell;
use std::{cell::RefCell, collections::HashMap};
use smithay::output::Output;
use crate::window::tag::Tag;
use crate::tag::TagId;
#[derive(Default)]
pub struct OutputState {
focused_tags: Vec<Tag>,
pub focused_tags: HashMap<TagId, bool>,
}
impl OutputState {
@ -22,7 +22,7 @@ impl OutputState {
{
output
.user_data()
.insert_if_missing(|| RefCell::<Self>::default);
.insert_if_missing(RefCell::<Self>::default);
let state = output
.user_data()

View file

@ -8,6 +8,7 @@ use std::{
error::Error,
ffi::OsString,
os::{fd::AsRawFd, unix::net::UnixStream},
path::Path,
process::Stdio,
sync::{Arc, Mutex},
};
@ -17,7 +18,11 @@ use crate::{
msg::{Args, CallbackId, Msg, OutgoingMsg, Request, RequestResponse},
PinnacleSocketSource,
},
backend::{udev::UdevData, winit::WinitData},
focus::FocusState,
layout::Layout,
output::OutputState,
tag::{Tag, TagState},
window::{window_state::WindowState, WindowProperties},
};
use calloop::futures::Scheduler;
@ -84,297 +89,239 @@ pub struct State<B: Backend> {
pub input_state: InputState,
pub api_state: ApiState,
pub focus_state: FocusState,
pub tag_state: TagState,
pub popup_manager: PopupManager,
pub cursor_status: CursorImageStatus,
pub pointer_location: Point<f64, Logical>,
pub windows: Vec<Window>,
pub async_scheduler: Scheduler<()>,
}
impl<B: Backend> State<B> {
/// Create the main [`State`].
///
/// This will set the WAYLAND_DISPLAY environment variable, insert Wayland necessary sources
/// into the event loop, and run an implementation of the config API (currently Lua).
pub fn init(
backend_data: B,
display: &mut Display<Self>,
loop_signal: LoopSignal,
loop_handle: LoopHandle<'static, CalloopData<B>>,
) -> Result<Self, Box<dyn Error>> {
let socket = ListeningSocketSource::new_auto()?;
let socket_name = socket.socket_name().to_os_string();
pub fn handle_msg(&mut self, msg: Msg) {
match msg {
Msg::SetKeybind {
key,
modifiers,
callback_id,
} => {
tracing::info!("set keybind: {:?}, {}", modifiers, key);
self.input_state
.keybinds
.insert((modifiers.into(), key), callback_id);
}
Msg::SetMousebind { button } => todo!(),
Msg::CloseWindow { client_id } => {
// TODO: client_id
tracing::info!("CloseWindow {:?}", client_id);
if let Some(window) = self.focus_state.current_focus() {
window.toplevel().send_close();
}
}
Msg::ToggleFloating { client_id } => {
// TODO: add client_ids
if let Some(window) = self.focus_state.current_focus() {
crate::window::toggle_floating(self, &window);
}
}
std::env::set_var("WAYLAND_DISPLAY", socket_name.clone());
Msg::Spawn {
command,
callback_id,
} => {
self.handle_spawn(command, callback_id);
}
// Opening a new process will use up a few file descriptors, around 10 for Alacritty, for
// example. Because of this, opening up only around 100 processes would exhaust the file
// descriptor limit on my system (Arch btw) and cause a "Too many open files" crash.
//
// To fix this, I just set the limit to be higher. As Pinnacle is the whole graphical
// environment, I *think* this is ok.
if let Err(err) = smithay::reexports::nix::sys::resource::setrlimit(
smithay::reexports::nix::sys::resource::Resource::RLIMIT_NOFILE,
65536,
65536 * 2,
) {
tracing::error!("Could not raise fd limit: errno {err}");
}
Msg::SetWindowSize { window_id, size } => {
let Some(window) = self.space.elements().find(|&win| {
WindowState::with_state(win, |state| state.id == window_id)
}) else { return; };
loop_handle.insert_source(socket, |stream, _metadata, data| {
data.display
.handle()
.insert_client(stream, Arc::new(ClientState::default()))
.expect("Could not insert client into loop handle");
})?;
// TODO: tiled vs floating
window.toplevel().with_pending_state(|state| {
state.size = Some(size.into());
});
window.toplevel().send_pending_configure();
}
Msg::MoveWindowToTag { window_id, tag_id } => {
if let Some(window) = self
.windows
.iter()
.find(|&win| WindowState::with_state(win, |state| state.id == window_id))
{
WindowState::with_state(window, |state| {
state.tags = vec![tag_id.clone()];
});
}
loop_handle.insert_source(
Generic::new(
display.backend().poll_fd().as_raw_fd(),
Interest::READ,
Mode::Level,
),
|_readiness, _metadata, data| {
data.display.dispatch_clients(&mut data.state)?;
Ok(PostAction::Continue)
},
)?;
let (tx_channel, rx_channel) = calloop::channel::channel::<Msg>();
loop_handle.insert_source(rx_channel, |msg, _, data| match msg {
Event::Msg(msg) => {
// TODO: move this into its own function
// TODO: no like seriously this is getting a bit unwieldy
// TODO: no like rustfmt literally refuses to format the code below
match msg {
Msg::SetKeybind {
key,
modifiers,
callback_id,
} => {
tracing::info!("set keybind: {:?}, {}", modifiers, key);
data.state
.input_state
.keybinds
.insert((modifiers.into(), key), callback_id);
}
Msg::SetMousebind { button } => todo!(),
Msg::CloseWindow { client_id } => {
// TODO: client_id
tracing::info!("CloseWindow {:?}", client_id);
if let Some(window) = data.state.focus_state.current_focus() {
window.toplevel().send_close();
self.re_layout();
}
Msg::ToggleTagOnWindow { window_id, tag_id } => {
if let Some(window) = self
.windows
.iter()
.find(|&win| WindowState::with_state(win, |state| state.id == window_id))
{
WindowState::with_state(window, |state| {
if state.tags.contains(&tag_id) {
state.tags.retain(|id| id != &tag_id);
} else {
state.tags.push(tag_id.clone());
}
}
Msg::ToggleFloating { client_id } => {
// TODO: add client_ids
if let Some(window) = data.state.focus_state.current_focus() {
crate::window::toggle_floating(&mut data.state, &window);
});
self.re_layout();
}
}
Msg::ToggleTag { tag_id } => {
OutputState::with(
self.focus_state.focused_output.as_ref().unwrap(), // TODO: handle error
|state| match state.focused_tags.get_mut(&tag_id) {
Some(id) => {
*id = !*id;
tracing::debug!(
"toggled tag {tag_id:?} {}",
if *id { "on" } else { "off" }
);
}
None => {
state.focused_tags.insert(tag_id.clone(), true);
tracing::debug!("toggled tag {tag_id:?} on");
}
},
);
self.re_layout();
}
Msg::SwitchToTag { tag_id } => {
OutputState::with(self.focus_state.focused_output.as_ref().unwrap(), |state| {
for (_, active) in state.focused_tags.iter_mut() {
*active = false;
}
Msg::Spawn {
command,
callback_id,
} => {
data.state.handle_spawn(command, callback_id);
if let Some(active) = state.focused_tags.get_mut(&tag_id) {
*active = true;
} else {
state.focused_tags.insert(tag_id.clone(), true);
}
Msg::MoveToTag { tag } => todo!(),
Msg::ToggleTag { tag } => todo!(),
tracing::debug!("focused tags: {:?}", state.focused_tags);
});
Msg::SetWindowSize { window_id, size } => {
let Some(window) = data.state.space.elements().find(|&win| {
WindowState::with_state(win, |state| state.id == window_id)
}) else { return; };
self.re_layout();
}
Msg::AddTags { tags } => {
self.tag_state.tags.extend(tags.into_iter().map(|tag| Tag {
id: tag,
windows: vec![],
}));
}
Msg::RemoveTags { tags } => {
self.tag_state.tags.retain(|tag| !tags.contains(&tag.id));
}
// TODO: tiled vs floating
window.toplevel().with_pending_state(|state| {
state.size = Some(size.into());
Msg::Quit => {
self.loop_signal.stop();
}
Msg::Request(request) => match request {
Request::GetWindowByAppId { id, app_id } => todo!(),
Request::GetWindowByTitle { id, title } => todo!(),
Request::GetWindowByFocus { id } => {
let Some(current_focus) = self.focus_state.current_focus() else { return; };
let (app_id, title) =
compositor::with_states(current_focus.toplevel().wl_surface(), |states| {
let lock = states
.data_map
.get::<XdgToplevelSurfaceData>()
.expect("XdgToplevelSurfaceData doesn't exist")
.lock()
.expect("Couldn't lock XdgToplevelSurfaceData");
(lock.app_id.clone(), lock.title.clone())
});
window.toplevel().send_pending_configure();
}
Msg::Quit => {
data.state.loop_signal.stop();
}
Msg::Request(request) => match request {
Request::GetWindowByAppId { id, app_id } => todo!(),
Request::GetWindowByTitle { id, title } => todo!(),
Request::GetWindowByFocus { id } => {
let Some(current_focus) = data.state.focus_state.current_focus() else { return; };
let (app_id, title) = compositor::with_states(
current_focus.toplevel().wl_surface(),
|states| {
let lock = states.
data_map
let (window_id, floating) = WindowState::with_state(&current_focus, |state| {
(state.id, state.floating.is_floating())
});
// TODO: unwrap
let location = self.space.element_location(&current_focus).unwrap();
let props = WindowProperties {
id: window_id,
app_id,
title,
size: current_focus.geometry().size.into(),
location: location.into(),
floating,
};
let stream = self
.api_state
.stream
.as_ref()
.expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::Window { window: props },
},
)
.expect("Send to client failed");
}
Request::GetAllWindows { id } => {
let window_props = self
.space
.elements()
.map(|win| {
let (app_id, title) =
compositor::with_states(win.toplevel().wl_surface(), |states| {
let lock = states
.data_map
.get::<XdgToplevelSurfaceData>()
.expect("XdgToplevelSurfaceData doesn't exist")
.lock()
.expect("Couldn't lock XdgToplevelSurfaceData");
(lock.app_id.clone(), lock.title.clone())
}
);
let (window_id, floating) = WindowState::with_state(&current_focus, |state| {
});
let (window_id, floating) = WindowState::with_state(win, |state| {
(state.id, state.floating.is_floating())
});
// TODO: unwrap
let location = data.state.space.element_location(&current_focus).unwrap();
let props = WindowProperties {
let location = self
.space
.element_location(win)
.expect("Window location doesn't exist");
WindowProperties {
id: window_id,
app_id,
title,
size: current_focus.geometry().size.into(),
size: win.geometry().size.into(),
location: location.into(),
floating,
};
let stream = data.state.api_state.stream.as_ref().expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::Window { window: props }
}
)
.expect("Send to client failed");
}
})
.collect::<Vec<_>>();
// FIXME: figure out what to do if error
let stream = self
.api_state
.stream
.as_ref()
.expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::GetAllWindows {
windows: window_props,
},
},
Request::GetAllWindows { id } => {
let window_props = data.state.space.elements().map(|win| {
let (app_id, title) = compositor::with_states(
win.toplevel().wl_surface(),
|states| {
let lock = states.
data_map
.get::<XdgToplevelSurfaceData>()
.expect("XdgToplevelSurfaceData doesn't exist")
.lock()
.expect("Couldn't lock XdgToplevelSurfaceData");
(lock.app_id.clone(), lock.title.clone())
}
);
let (window_id, floating) = WindowState::with_state(win, |state| {
(state.id, state.floating.is_floating())
});
// TODO: unwrap
let location = data.state.space.element_location(win).expect("Window location doesn't exist");
WindowProperties {
id: window_id,
app_id,
title,
size: win.geometry().size.into(),
location: location.into(),
floating,
}
}).collect::<Vec<_>>();
// FIXME: figure out what to do if error
let stream = data.state.api_state.stream.as_ref().expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::GetAllWindows { windows: window_props },
}
)
.expect("Couldn't send to client");
}
},
};
}
Event::Closed => todo!(),
})?;
// We want to replace the client if a new one pops up
// TODO: there should only ever be one client working at a time, and creating a new client
// | when one is already running should be impossible.
// INFO: this source try_clone()s the stream
loop_handle.insert_source(PinnacleSocketSource::new(tx_channel)?, |stream, _, data| {
if let Some(old_stream) = data
.state
.api_state
.stream
.replace(Arc::new(Mutex::new(stream)))
{
old_stream
.lock()
.expect("Couldn't lock old stream")
.shutdown(std::net::Shutdown::Both)
.expect("Couldn't shutdown old stream");
}
})?;
let (executor, sched) = calloop::futures::executor::<()>().expect("Couldn't create executor");
loop_handle.insert_source(executor, |_, _, _| {})?;
// TODO: move all this into the lua api
let config_path = std::env::var("PINNACLE_CONFIG").unwrap_or_else(|_| {
let mut default_path =
std::env::var("XDG_CONFIG_HOME").unwrap_or("~/.config".to_string());
default_path.push_str("/pinnacle/init.lua");
default_path
});
let lua_path = std::env::var("LUA_PATH").expect("Lua is not installed!");
let mut local_lua_path = std::env::current_dir()
.expect("Couldn't get current dir")
.to_string_lossy()
.to_string();
local_lua_path.push_str("/api/lua"); // TODO: get from crate root and do dynamically
let new_lua_path =
format!("{local_lua_path}/?.lua;{local_lua_path}/?/init.lua;{local_lua_path}/lib/?.lua;{local_lua_path}/lib/?/init.lua;{lua_path}");
let lua_cpath = std::env::var("LUA_CPATH").expect("Lua is not installed!");
let new_lua_cpath = format!("{local_lua_path}/lib/?.so;{lua_cpath}");
std::process::Command::new("lua5.4")
.arg(config_path)
.env("LUA_PATH", new_lua_path)
.env("LUA_CPATH", new_lua_cpath)
.spawn()
.expect("Could not start config process");
let display_handle = display.handle();
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, backend_data.seat_name());
seat.add_pointer();
seat.add_keyboard(XkbConfig::default(), 200, 25)?;
Ok(Self {
backend_data,
loop_signal,
loop_handle,
clock: Clock::<Monotonic>::new()?,
compositor_state: CompositorState::new::<Self>(&display_handle),
data_device_state: DataDeviceState::new::<Self>(&display_handle),
seat_state,
pointer_location: (0.0, 0.0).into(),
shm_state: ShmState::new::<Self>(&display_handle, vec![]),
space: Space::<Window>::default(),
cursor_status: CursorImageStatus::Default,
output_manager_state: OutputManagerState::new_with_xdg_output::<Self>(&display_handle),
xdg_shell_state: XdgShellState::new::<Self>(&display_handle),
viewporter_state: ViewporterState::new::<Self>(&display_handle),
fractional_scale_manager_state: FractionalScaleManagerState::new::<Self>(
&display_handle,
),
input_state: InputState::new(),
api_state: ApiState::new(),
focus_state: FocusState::new(),
seat,
move_mode: false,
socket_name: socket_name.to_string_lossy().to_string(),
popup_manager: PopupManager::default(),
async_scheduler: sched,
})
)
.expect("Couldn't send to client");
}
},
}
}
pub fn handle_spawn(&self, command: Vec<String>, callback_id: Option<CallbackId>) {
@ -412,11 +359,15 @@ impl<B: Backend> State<B> {
return;
};
// TODO: find a way to make this hellish code look better, deal with unwraps
if let Some(callback_id) = callback_id {
let stdout = child.stdout.take();
let stderr = child.stderr.take();
let stream_out = self.api_state.stream.as_ref().expect("Stream doesn't exist").clone();
let stream_out = self
.api_state
.stream
.as_ref()
.expect("Stream doesn't exist")
.clone();
let stream_err = stream_out.clone();
let stream_exit = stream_out.clone();
@ -447,7 +398,7 @@ impl<B: Backend> State<B> {
Err(err) => {
tracing::warn!("child read err: {err}");
break;
},
}
}
}
};
@ -483,7 +434,7 @@ impl<B: Backend> State<B> {
Err(err) => {
tracing::warn!("child read err: {err}");
break;
},
}
}
}
};
@ -520,6 +471,350 @@ impl<B: Backend> State<B> {
}
}
}
pub fn re_layout(&mut self) {
let windows =
OutputState::with(self.focus_state.focused_output.as_ref().unwrap(), |state| {
for window in self.space.elements().cloned().collect::<Vec<_>>() {
let should_render = WindowState::with_state(&window, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
}
false
});
if !should_render {
self.space.unmap_elem(&window);
}
}
self.windows
.iter()
.filter(|&win| {
WindowState::with_state(win, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
}
false
})
})
.cloned()
.collect::<Vec<_>>()
});
tracing::debug!("Laying out {} windows", windows.len());
Layout::master_stack(self, windows, crate::layout::Direction::Left);
}
}
impl State<WinitData> {
/// Create the main [`State`].
///
/// This will set the WAYLAND_DISPLAY environment variable, insert Wayland necessary sources
/// into the event loop, and run an implementation of the config API (currently Lua).
pub fn init(
backend_data: WinitData,
display: &mut Display<Self>,
loop_signal: LoopSignal,
loop_handle: LoopHandle<'static, CalloopData<WinitData>>,
) -> Result<Self, Box<dyn Error>> {
let socket = ListeningSocketSource::new_auto()?;
let socket_name = socket.socket_name().to_os_string();
std::env::set_var("WAYLAND_DISPLAY", socket_name.clone());
// Opening a new process will use up a few file descriptors, around 10 for Alacritty, for
// example. Because of this, opening up only around 100 processes would exhaust the file
// descriptor limit on my system (Arch btw) and cause a "Too many open files" crash.
//
// To fix this, I just set the limit to be higher. As Pinnacle is the whole graphical
// environment, I *think* this is ok.
if let Err(err) = smithay::reexports::nix::sys::resource::setrlimit(
smithay::reexports::nix::sys::resource::Resource::RLIMIT_NOFILE,
65536,
65536 * 2,
) {
tracing::error!("Could not raise fd limit: errno {err}");
}
loop_handle.insert_source(socket, |stream, _metadata, data| {
data.display
.handle()
.insert_client(stream, Arc::new(ClientState::default()))
.expect("Could not insert client into loop handle");
})?;
loop_handle.insert_source(
Generic::new(
display.backend().poll_fd().as_raw_fd(),
Interest::READ,
Mode::Level,
),
|_readiness, _metadata, data| {
data.display.dispatch_clients(&mut data.state)?;
Ok(PostAction::Continue)
},
)?;
let (tx_channel, rx_channel) = calloop::channel::channel::<Msg>();
loop_handle.insert_source(rx_channel, |msg, _, data| match msg {
Event::Msg(msg) => data.state.handle_msg(msg),
Event::Closed => todo!(),
})?;
// We want to replace the client if a new one pops up
// TODO: there should only ever be one client working at a time, and creating a new client
// | when one is already running should be impossible.
// INFO: this source try_clone()s the stream
loop_handle.insert_source(PinnacleSocketSource::new(tx_channel)?, |stream, _, data| {
if let Some(old_stream) = data
.state
.api_state
.stream
.replace(Arc::new(Mutex::new(stream)))
{
old_stream
.lock()
.expect("Couldn't lock old stream")
.shutdown(std::net::Shutdown::Both)
.expect("Couldn't shutdown old stream");
}
})?;
let (executor, sched) =
calloop::futures::executor::<()>().expect("Couldn't create executor");
loop_handle.insert_source(executor, |_, _, _| {})?;
// TODO: move all this into the lua api
let config_path = std::env::var("PINNACLE_CONFIG").unwrap_or_else(|_| {
let mut default_path =
std::env::var("XDG_CONFIG_HOME").unwrap_or("~/.config".to_string());
default_path.push_str("/pinnacle/init.lua");
default_path
});
if Path::new(&config_path).exists() {
let lua_path = std::env::var("LUA_PATH").expect("Lua is not installed!");
let mut local_lua_path = std::env::current_dir()
.expect("Couldn't get current dir")
.to_string_lossy()
.to_string();
local_lua_path.push_str("/api/lua"); // TODO: get from crate root and do dynamically
let new_lua_path =
format!("{local_lua_path}/?.lua;{local_lua_path}/?/init.lua;{local_lua_path}/lib/?.lua;{local_lua_path}/lib/?/init.lua;{lua_path}");
let lua_cpath = std::env::var("LUA_CPATH").expect("Lua is not installed!");
let new_lua_cpath = format!("{local_lua_path}/lib/?.so;{lua_cpath}");
std::process::Command::new("lua5.4")
.arg(config_path)
.env("LUA_PATH", new_lua_path)
.env("LUA_CPATH", new_lua_cpath)
.spawn()
.expect("Could not start config process");
} else {
tracing::error!("Could not find {}", config_path);
}
let display_handle = display.handle();
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, backend_data.seat_name());
seat.add_pointer();
seat.add_keyboard(XkbConfig::default(), 200, 25)?;
Ok(Self {
backend_data,
loop_signal,
loop_handle,
clock: Clock::<Monotonic>::new()?,
compositor_state: CompositorState::new::<Self>(&display_handle),
data_device_state: DataDeviceState::new::<Self>(&display_handle),
seat_state,
pointer_location: (0.0, 0.0).into(),
shm_state: ShmState::new::<Self>(&display_handle, vec![]),
space: Space::<Window>::default(),
cursor_status: CursorImageStatus::Default,
output_manager_state: OutputManagerState::new_with_xdg_output::<Self>(&display_handle),
xdg_shell_state: XdgShellState::new::<Self>(&display_handle),
viewporter_state: ViewporterState::new::<Self>(&display_handle),
fractional_scale_manager_state: FractionalScaleManagerState::new::<Self>(
&display_handle,
),
input_state: InputState::new(),
api_state: ApiState::new(),
focus_state: FocusState::new(),
tag_state: TagState::new(),
seat,
move_mode: false,
socket_name: socket_name.to_string_lossy().to_string(),
popup_manager: PopupManager::default(),
async_scheduler: sched,
windows: vec![],
})
}
}
impl State<UdevData> {
pub fn init(
backend_data: UdevData,
display: &mut Display<Self>,
loop_signal: LoopSignal,
loop_handle: LoopHandle<'static, CalloopData<UdevData>>,
) -> Result<Self, Box<dyn Error>> {
let socket = ListeningSocketSource::new_auto()?;
let socket_name = socket.socket_name().to_os_string();
std::env::set_var("WAYLAND_DISPLAY", socket_name.clone());
// Opening a new process will use up a few file descriptors, around 10 for Alacritty, for
// example. Because of this, opening up only around 100 processes would exhaust the file
// descriptor limit on my system (Arch btw) and cause a "Too many open files" crash.
//
// To fix this, I just set the limit to be higher. As Pinnacle is the whole graphical
// environment, I *think* this is ok.
if let Err(err) = smithay::reexports::nix::sys::resource::setrlimit(
smithay::reexports::nix::sys::resource::Resource::RLIMIT_NOFILE,
65536,
65536 * 2,
) {
tracing::error!("Could not raise fd limit: errno {err}");
}
loop_handle.insert_source(socket, |stream, _metadata, data| {
data.display
.handle()
.insert_client(stream, Arc::new(ClientState::default()))
.expect("Could not insert client into loop handle");
})?;
loop_handle.insert_source(
Generic::new(
display.backend().poll_fd().as_raw_fd(),
Interest::READ,
Mode::Level,
),
|_readiness, _metadata, data| {
data.display.dispatch_clients(&mut data.state)?;
Ok(PostAction::Continue)
},
)?;
let (tx_channel, rx_channel) = calloop::channel::channel::<Msg>();
// We want to replace the client if a new one pops up
// TODO: there should only ever be one client working at a time, and creating a new client
// | when one is already running should be impossible.
// INFO: this source try_clone()s the stream
loop_handle.insert_source(PinnacleSocketSource::new(tx_channel)?, |stream, _, data| {
if let Some(old_stream) = data
.state
.api_state
.stream
.replace(Arc::new(Mutex::new(stream)))
{
old_stream
.lock()
.expect("Couldn't lock old stream")
.shutdown(std::net::Shutdown::Both)
.expect("Couldn't shutdown old stream");
}
})?;
let (executor, sched) =
calloop::futures::executor::<()>().expect("Couldn't create executor");
loop_handle.insert_source(executor, |_, _, _| {})?;
// TODO: move all this into the lua api
let config_path = std::env::var("PINNACLE_CONFIG").unwrap_or_else(|_| {
let mut default_path =
std::env::var("XDG_CONFIG_HOME").unwrap_or("~/.config".to_string());
default_path.push_str("/pinnacle/init.lua");
default_path
});
if Path::new(&config_path).exists() {
let lua_path = std::env::var("LUA_PATH").expect("Lua is not installed!");
let mut local_lua_path = std::env::current_dir()
.expect("Couldn't get current dir")
.to_string_lossy()
.to_string();
local_lua_path.push_str("/api/lua"); // TODO: get from crate root and do dynamically
let new_lua_path =
format!("{local_lua_path}/?.lua;{local_lua_path}/?/init.lua;{local_lua_path}/lib/?.lua;{local_lua_path}/lib/?/init.lua;{lua_path}");
let lua_cpath = std::env::var("LUA_CPATH").expect("Lua is not installed!");
let new_lua_cpath = format!("{local_lua_path}/lib/?.so;{lua_cpath}");
std::process::Command::new("lua5.4")
.arg(config_path)
.env("LUA_PATH", new_lua_path)
.env("LUA_CPATH", new_lua_cpath)
.spawn()
.expect("Could not start config process");
} else {
tracing::error!("Could not find {}", config_path);
}
let display_handle = display.handle();
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, backend_data.seat_name());
seat.add_pointer();
seat.add_keyboard(XkbConfig::default(), 200, 25)?;
loop_handle.insert_idle(|data| {
data.state
.loop_handle
.insert_source(rx_channel, |msg, _, data| match msg {
Event::Msg(msg) => data.state.handle_msg(msg),
Event::Closed => todo!(),
})
.unwrap(); // TODO: unwrap
});
Ok(Self {
backend_data,
loop_signal,
loop_handle,
clock: Clock::<Monotonic>::new()?,
compositor_state: CompositorState::new::<Self>(&display_handle),
data_device_state: DataDeviceState::new::<Self>(&display_handle),
seat_state,
pointer_location: (0.0, 0.0).into(),
shm_state: ShmState::new::<Self>(&display_handle, vec![]),
space: Space::<Window>::default(),
cursor_status: CursorImageStatus::Default,
output_manager_state: OutputManagerState::new_with_xdg_output::<Self>(&display_handle),
xdg_shell_state: XdgShellState::new::<Self>(&display_handle),
viewporter_state: ViewporterState::new::<Self>(&display_handle),
fractional_scale_manager_state: FractionalScaleManagerState::new::<Self>(
&display_handle,
),
input_state: InputState::new(),
api_state: ApiState::new(),
focus_state: FocusState::new(),
tag_state: TagState::new(),
seat,
move_mode: false,
socket_name: socket_name.to_string_lossy().to_string(),
popup_manager: PopupManager::default(),
async_scheduler: sched,
windows: vec![],
})
}
}
pub struct CalloopData<B: Backend> {
@ -535,8 +830,6 @@ impl ClientData for ClientState {
fn initialized(&self, _client_id: ClientId) {}
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
// fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {}
}
#[derive(Debug, Copy, Clone)]

28
src/tag.rs Normal file
View file

@ -0,0 +1,28 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// SPDX-License-Identifier: MPL-2.0
use smithay::desktop::Window;
#[derive(Debug, Hash, PartialEq, Eq, Clone, serde::Serialize, serde::Deserialize)]
pub struct TagId(String);
#[derive(Debug)]
pub struct Tag {
pub id: TagId,
pub windows: Vec<Window>,
// TODO: layout
}
#[derive(Debug, Default)]
pub struct TagState {
pub tags: Vec<Tag>,
}
impl TagState {
pub fn new() -> Self {
Default::default()
}
}

View file

@ -18,7 +18,6 @@ use crate::{
use self::window_state::{Float, WindowId, WindowState};
pub mod tag;
pub mod window_state;
// TODO: maybe get rid of this and move the fn into resize_surface state because it's the only user
@ -51,6 +50,12 @@ impl<B: Backend> State<B> {
.elements()
.find(|window| window.wl_surface().map(|s| s == *surface).unwrap_or(false))
.cloned()
.or_else(|| {
self.windows
.iter()
.find(|&win| win.toplevel().wl_surface() == surface)
.cloned()
})
}
/// Swap the positions and sizes of two windows.

View file

@ -1,28 +0,0 @@
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// SPDX-License-Identifier: MPL-2.0
use smithay::desktop::Window;
use crate::{backend::Backend, state::State};
use super::window_state::WindowState;
#[derive(Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct Tag(String);
impl Tag {
/// Returns all windows that have this tag.
pub fn windows<B: Backend>(&self, state: &State<B>) -> Vec<Window> {
state
.space
.elements()
.filter(|&window| {
WindowState::with_state(window, |win_state| win_state.tags.contains(self))
})
.cloned()
.collect()
}
}

View file

@ -14,11 +14,12 @@ use smithay::{
utils::{Logical, Point, Serial, Size},
};
use super::tag::Tag;
use crate::tag::{Tag, TagId, TagState};
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct WindowId(u32);
// TODO: this probably doesn't need to be atomic
static WINDOW_ID_COUNTER: AtomicU32 = AtomicU32::new(0);
impl WindowId {
@ -35,7 +36,16 @@ pub struct WindowState {
/// The window's resize state. See [WindowResizeState] for more.
pub resize_state: WindowResizeState,
/// What tags the window is currently on.
pub tags: Vec<Tag>,
pub tags: Vec<TagId>,
}
/// Returns a vec of references to all the tags the window is on.
pub fn tags<'a>(tag_state: &'a TagState, window: &Window) -> Vec<&'a Tag> {
tag_state
.tags
.iter()
.filter(|&tag| WindowState::with_state(window, |state| state.tags.contains(&tag.id)))
.collect()
}
/// The state of a window's resize operation.
@ -116,12 +126,11 @@ impl WindowState {
.user_data()
.insert_if_missing(RefCell::<Self>::default);
let mut state = window
let state = window
.user_data()
.get::<RefCell<Self>>()
.expect("This should never happen")
.borrow_mut();
func(&mut state)
.expect("This should never happen");
func(&mut state.borrow_mut())
}
}