Move all examples to Usage section

This commit is contained in:
Ottatop 2023-07-23 15:25:11 -05:00
parent a5f9d0eff8
commit b3c072734a
7 changed files with 154 additions and 330 deletions

View file

@ -9,6 +9,10 @@ on:
push:
branches:
- main
env:
BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
jobs:
build:
name: Build docs
@ -32,3 +36,4 @@ jobs:
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./api/lua/doc/doc
destination_dir: $BRANCH_NAME

View file

@ -4,4 +4,4 @@ description = "A very, VERY WIP Smithay-based Wayland compositor"
boilerplate = true
multimodule = true
no_space_before_args = true
style = true
style = true -- Use the ldoc.css in the current dir

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@ -1,180 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head>
<title>Reference</title>
<link rel="stylesheet" href="ldoc.css" type="text/css" />
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div> <!-- id="product" -->
<div id="main">
<!-- Menu -->
<div id="navigation">
<br/>
<h1>Pinnacle</h1>
<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
<li><a href="#Fields">Fields</a></li>
</ul>
<h2>Modules</h2>
<ul class="nowrap">
<li><strong>ProcessModule</strong></li>
</ul>
</div>
<div id="content">
<h1>Module <code>ProcessModule</code></h1>
<p>
</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#process_module.spawn">process_module.spawn (command, callback)</a></td>
<td class="summary">Spawn a process with an optional callback for its stdout, stderr, and exit information.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#process_module.spawn_once">process_module.spawn_once (command, callback)</a></td>
<td class="summary">Spawn a process only if it isn't already running, with an optional callback for its stdout, stderr, and exit information.</td>
</tr>
</table>
<h2><a href="#Fields">Fields</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#args">args</a></td>
<td class="summary">
</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "process_module.spawn"></a>
<strong>process_module.spawn (command, callback)</strong>
</dt>
<dd>
Spawn a process with an optional callback for its stdout, stderr, and exit information. </p>
<p><code>callback</code> has the following parameters:
- <code>stdout</code> - The process's stdout printed this line.
- <code>stderr</code> - The process's stderr printed this line.
- <code>exit_code</code> - The process exited with this code.
- <code>exit_msg</code> - The process exited with this message.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">command</span>
string|string[] The command as one whole string or a table of each of its arguments
</li>
<li><span class="parameter">callback</span>
fun(stdout: string|nil, stderr: string|nil, exit<em>code: integer|nil, exit</em>msg: string|nil)? A callback to do something whenever the process's stdout or stderr print a line, or when the process exits.
</li>
</ul>
</dd>
<dt>
<a name = "process_module.spawn_once"></a>
<strong>process_module.spawn_once (command, callback)</strong>
</dt>
<dd>
Spawn a process only if it isn't already running, with an optional callback for its stdout, stderr, and exit information. </p>
<p><code>callback</code> has the following parameters:
- <code>stdout</code>: The process's stdout printed this line.
- <code>stderr</code>: The process's stderr printed this line.
- <code>exit_code</code>: The process exited with this code.
- <code>exit_msg</code>: The process exited with this message.</p>
<p><a href="index.html#process_module.spawn_once">spawn_once</a> checks for the process using <code>pgrep</code>. If your system doesn't have <code>pgrep</code>, this won't work properly.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">command</span>
string|string[] The command as one whole string or a table of each of its arguments
</li>
<li><span class="parameter">callback</span>
fun(stdout: string|nil, stderr: string|nil, exit<em>code: integer|nil, exit</em>msg: string|nil)? A callback to do something whenever the process's stdout or stderr print a line, or when the process exits.
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Fields"></a>Fields</h2>
<dl class="function">
<dt>
<a name = "args"></a>
<strong>args</strong>
</dt>
<dd>
<ul>
<li><span class="parameter">args</span>
Args
</li>
</ul>
</dd>
</dl>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/lunarmodules/LDoc">LDoc 1.5.0</a></i>
<i style="float:right;">Last updated 2023-07-22 11:35:14 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

View file

@ -70,8 +70,8 @@ body { /* Body of window (makes it look like sidebars) */
background-color: #202020; margin: 0px;
}
code, tt { font-family: "JetBrains Mono", monospace; font-size: 1em; }
span.parameter { font-family: "JetBrains Mono", monospace; }
code, tt { font-family: "JetBrains Mono", "Consolas", monospace; font-size: 1em; }
span.parameter { font-family: "JetBrains Mono", "Consolas", monospace; }
span.parameter:after { content:":"; }
span.types:before { content:"("; }
span.types:after { content:")"; }
@ -122,8 +122,8 @@ pre {
font-family: "JetBrains Mono", "Andale Mono", monospace;
}
pre.example {
font-size: .85em;
pre.example { /* Usage blocks */
font-size: 1em;
}
table.index { border: 1px #00007f; }
@ -297,24 +297,23 @@ ul ol { margin-top: 0px; }
/* make the target distinct; helps when we're navigating to a function */
a:target + * {
background-color: #FF9;
background-color: #535353;
}
/* styles for prettification of source */
pre .comment { color: #558817; }
pre .constant { color: #a8660d; }
pre .escape { color: #844631; }
pre .keyword { color: #aa5050; font-weight: bold; }
pre .library { color: #0e7c6b; }
pre .comment { color: #9e9fa0; }
pre .constant { color: #5ae0df; }
pre .escape { color: #2dc7c4; }
pre .keyword { color: #be95ff; font-weight: bold; }
pre .library { color: #ee5396; }
pre .marker { color: #512b1e; background: #fedc56; font-weight: bold; }
pre .string { color: #8080ff; }
pre .number { color: #f8660d; }
pre .function-name { color: #60447f; }
pre .operator { color: #2239a8; font-weight: bold; }
pre .preprocessor, pre .prepro { color: #a33243; }
pre .global { color: #800080; }
pre .user-keyword { color: #800080; }
pre .string { color: #25be6a; }
pre .number { color: #3ddbd9; }
pre .function-name { color: #8cb6ff; }
pre .operator { color: #b6b8bb; font-weight: bold; }
pre .preprocessor, pre .prepro { color: #ff91c1; }
pre .global { color: #ee5396; }
pre .user-keyword { color: #ee5396; }
pre .prompt { color: #558817; }
pre .url { color: #272fc2; text-decoration: underline; }
pre .url { color: #5ae0df; text-decoration: underline; }

View file

@ -14,9 +14,9 @@ local output_module = {}
---rather, "name" is the name of the connector the output is connected to.
---This should be something like "HDMI-A-0", "eDP-1", or similar.
---
---### Example
--- local monitor = output.get_by_name("DP-1")
--- print(monitor.name) -- should print `DP-1`
---@usage
---local monitor = output.get_by_name("DP-1")
---print(monitor.name) -- should print `DP-1`
---@tparam string name The name of the output.
---@treturn Output|nil output The output, or nil if none have the provided name.
function output_module.get_by_name(name) end

View file

@ -19,14 +19,14 @@ local tag_module = {}
---Add tags to the specified output.
---
---### Examples
--- local op = output.get_by_name("DP-1")
--- if op ~= nil then
---@usage
---local op = output.get_by_name("DP-1")
---if op ~= nil then
--- tag.add(op, "1", "2", "3", "4", "5") -- Add tags with names 1-5
--- end
---You can also pass in a table.
--- local tags = {"Terminal", "Browser", "Code", "Potato", "Email"}
--- tag.add(op, tags) -- Add tags with those names
---end
--- -- You can also pass in a table.
---local tags = {"Terminal", "Browser", "Code", "Potato", "Email"}
---tag.add(op, tags) -- Add tags with those names
---@tparam Output output The output you want these tags to be added to.
---@tparam string ... The names of the new tags you want to add.
---@see Output.add_tags
@ -34,11 +34,11 @@ function tag_module.add(output, ...) end
---Toggle a tag on the specified output. If `output` isn't specified, toggle it on the currently focused output instead.
---
---### Example
---@usage
--- -- Assuming all tags are toggled off...
--- local op = output.get_by_name("DP-1")
--- tag.toggle("1", op)
--- tag.toggle("2", op)
---local op = output.get_by_name("DP-1")
---tag.toggle("1", op)
---tag.toggle("2", op)
--- -- will cause windows on both tags 1 and 2 to be displayed at the same time.
---@tparam string name The name of the tag.
---@tparam ?Output output The output.
@ -51,9 +51,9 @@ function tag_module.toggle(name, output) end
---
---This is used to replicate what a traditional workspace is on some other Wayland compositors.
---
---### Examples
---@usage
--- -- Switches to and displays *only* windows on tag `3` on the focused output.
--- tag.switch_to("3")
---tag.switch_to("3")
---@tparam string name The name of the tag.
---@tparam ?Output output The output.
---@see Tag.switch_to
@ -62,13 +62,13 @@ function tag_module.switch_to(name, output) end
---Set a layout for the tag on the specified output. If no output is provided, set it for the tag on the currently focused one.
---Alternatively, provide a tag object instead of a name and output.
---
---### Examples
---@usage
--- -- Set tag `1` on `DP-1` to the `Dwindle` layout
--- tag.set_layout("1", "Dwindle", output.get_by_name("DP-1"))
---
--- -- Do the same as above. Note: if you have more than one tag named `1` then this picks the first one.
--- local t = tag.get_by_name("1")[1]
--- tag.set_layout(t, "Dwindle")
---local t = tag.get_by_name("1")[1]
---tag.set_layout(t, "Dwindle")
---@tparam string name The name of the tag.
---@tparam Layout layout The layout.
---@tparam ?Output output The output.
@ -77,11 +77,11 @@ function tag_module.set_layout(name, layout, output) end
---Get all tags on the specified output.
---
---### Example
--- local op = output.get_focused()
--- if op ~= nil then
---@usage
---local op = output.get_focused()
---if op ~= nil then
--- local tags = tag.get_on_output(op) -- All tags on the focused output
--- end
---end
---@tparam Output output
---@treturn Tag[]
---@see Output.tags
@ -89,11 +89,11 @@ function tag_module.get_on_output(output) end
---Get all tags with this name across all outputs.
---
---### Example
---@usage
--- -- Given one monitor with the tags "OBS", "OBS", "VSCode", and "Spotify"...
--- local tags = tag.get_by_name("OBS")
---local tags = tag.get_by_name("OBS")
--- -- ...will have 2 tags in `tags`, while...
--- local no_tags = tag.get_by_name("Firefox")
---local no_tags = tag.get_by_name("Firefox")
--- -- ...will have `no_tags` be empty.
---@tparam string name The name of the tag(s) you want.
---@treturn Tag[]
@ -101,18 +101,18 @@ function tag_module.get_by_name(name) end
---Get all tags across all outputs.
---
---### Example
---@usage
--- -- With two monitors with the same tags: "1", "2", "3", "4", and "5"...
--- local tags = tag.get_all()
---local tags = tag.get_all()
--- -- ...`tags` should have 10 tags, with 5 pairs of those names across both outputs.
---@treturn Tag[]
function tag_module.get_all() end
---Get the specified tag's name.
---
---### Example
---@usage
--- -- Assuming the tag `Terminal` exists...
--- print(tag.name(tag.get_by_name("Terminal")[1]))
---print(tag.name(tag.get_by_name("Terminal")[1]))
--- -- ...should print `Terminal`.
---@tparam Tag t
---@treturn string|nil

View file

@ -44,13 +44,13 @@ function window_module.move_to_tag(w, name, output) end
---Set the specified window's size.
---
---### Examples
---@usage
---local win = window.get_focused()
--- if win ~= nil then
---if win ~= nil then
--- window.set_size(win, { w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
--- window.set_size(win, { h = 300 }) -- keep the window's width but make it 300 pixels tall
--- window.set_size(win, {}) -- do absolutely nothing useful
--- end
---end
---@tparam Window win
---@tparam table size A table of the form { w: integer?, h: integer? }
---@see Window.set_size
@ -61,11 +61,11 @@ function window_module.set_size(win, size) end
---This only sends a close *event* to the window and is the same as just clicking the X button in the titlebar.
---This will trigger save prompts in applications like GIMP.
---
---### Example
--- local win = window.get_focused()
--- if win ~= nil then
---@usage
---local win = window.get_focused()
---if win ~= nil then
--- window.close(win) -- close the currently focused window
--- end
---end
---@tparam Window win
---@see Window.close
function window_module.close(win) end
@ -77,9 +77,9 @@ function window_module.toggle_floating(win) end
---Get the specified window's size.
---
---### Example
---@usage
--- -- With a 4K monitor, given a focused fullscreen window `win`...
--- local size = window.size(win)
---local size = window.size(win)
--- -- ...should have size equal to `{ w = 3840, h = 2160 }`.
---@tparam Window win
---@treturn table|nil size The size of the window in the form { w: integer, h: integer }, or nil if it doesn't exist.
@ -92,10 +92,10 @@ function window_module.size(win) end
---The top left of the sheet if you trim it down is (0, 0).
---The location of this window is relative to that point.
---
---### Example
---@usage
--- -- With two 1080p monitors side by side and set up as such,
--- -- if a window `win` is fullscreen on the right one...
--- local loc = window.loc(win)
---local loc = window.loc(win)
--- -- ...should have loc equal to `{ x = 1920, y = 0 }`.
---@tparam Window win
---@treturn table|nil loc The location of the window in the form { x: integer, y: integer }, or nil if it's not on-screen or alive.
@ -104,12 +104,12 @@ function window_module.loc(win) end
---Get the specified window's class. This is usually the name of the application.
---
---### Example
---@usage
--- -- With Alacritty focused...
--- local win = window.get_focused()
--- if win ~= nil then
---local win = window.get_focused()
---if win ~= nil then
--- print(window.class(win))
--- end
---end
--- -- ...should print "Alacritty".
---@tparam Window win
---@treturn string|nil class This window's class, or nil if it doesn't exist.
@ -118,12 +118,12 @@ function window_module.class(win) end
---Get the specified window's title.
---
---### Example
---@usage
--- -- With Alacritty focused...
--- local win = window.get_focused()
--- if win ~= nil then
---local win = window.get_focused()
---if win ~= nil then
--- print(window.title(win))
--- end
---end
--- -- ...should print the directory Alacritty is in or what it's running (what's in its title bar).
---@tparam Window win
---@treturn string|nil title This window's title, or nil if it doesn't exist.
@ -132,12 +132,12 @@ function window_module.title(win) end
---Get this window's floating status.
---
---### Example
---@usage
--- -- With the focused window floating...
--- local win = window.get_focused()
--- if win ~= nil then
---local win = window.get_focused()
---if win ~= nil then
--- print(window.floating(win))
--- end
---end
--- -- ...should print `true`.
---@tparam Window win
---@treturn boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
@ -146,11 +146,11 @@ function window_module.floating(win) end
---Get whether or not this window is focused.
---
---### Example
--- local win = window.get_focused()
--- if win ~= nil then
---@usage
---local win = window.get_focused()
---if win ~= nil then
--- print(window.focused(win)) -- Should print `true`
--- end
---end
---@tparam Window win
---@treturn boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
---@see Window.focused
@ -164,19 +164,19 @@ local window = {}
---Set this window's size.
---
---### Examples
--- window.get_focused():set_size({ w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
--- window.get_focused():set_size({ h = 300 }) -- keep the window's width but make it 300 pixels tall
--- window.get_focused():set_size({}) -- do absolutely nothing useful
---@usage
---window.get_focused():set_size({ w = 500, h = 500 }) -- make the window square and 500 pixels wide/tall
---window.get_focused():set_size({ h = 300 }) -- keep the window's width but make it 300 pixels tall
---window.get_focused():set_size({}) -- do absolutely nothing useful
---@tparam table size A table of the form { `w`: `integer?`, `h`: `integer?` }
---@see WindowModule.set_size
function window:set_size(size) end
---Move this window to a tag, removing all other ones.
---
---### Example
---@usage
--- -- With the focused window on tags 1, 2, 3, and 4...
--- window.get_focused():move_to_tag("5")
---window.get_focused():move_to_tag("5")
--- -- ...will make the window only appear on tag 5.
---@tparam string name
---@tparam ?Output output
@ -187,9 +187,9 @@ function window:move_to_tag(name, output) end
---
---Note: toggling off all tags currently makes a window not response to layouting.
---
---### Example
---@usage
--- -- With the focused window only on tag 1...
--- window.get_focused():toggle_tag("2")
---window.get_focused():toggle_tag("2")
--- -- ...will also make the window appear on tag 2.
---@tparam string name
---@tparam ?Output output
@ -201,23 +201,23 @@ function window:toggle_tag(name, output) end
---This only sends a close *event* to the window and is the same as just clicking the X button in the titlebar.
---This will trigger save prompts in applications like GIMP.
---
---### Example
--- window.get_focused():close() -- close the currently focused window
---@usage
---window.get_focused():close() -- close the currently focused window
---@see WindowModule.close
function window:close() end
---Toggle this window's floating status.
---
---### Example
--- window.get_focused():toggle_floating() -- toggles the focused window between tiled and floating
---@usage
---window.get_focused():toggle_floating() -- toggles the focused window between tiled and floating
---@see WindowModule.toggle_floating
function window:toggle_floating() end
---Get this window's size.
---
---### Example
---@usage
--- -- With a 4K monitor, given a focused fullscreen window...
--- local size = window.get_focused():size()
---local size = window.get_focused():size()
--- -- ...should have size equal to `{ w = 3840, h = 2160 }`.
---@treturn table|nil size The size of the window in the form { `w`: `integer`, `h`: `integer` }, or nil if it doesn't exist.
---@see WindowModule.size
@ -229,10 +229,10 @@ function window:size() end
---The top left of the sheet if you trim it down is (0, 0).
---The location of this window is relative to that point.
---
---### Example
---@usage
--- -- With two 1080p monitors side by side and set up as such,
--- -- if a window is fullscreen on the right one...
--- local loc = that_window:loc()
---local loc = that_window:loc()
--- -- ...should have loc equal to `{ x = 1920, y = 0 }`.
---@treturn table|nil loc The location of the window in the form { `x`: `integer`, `y`: `integer` }, or nil if it's not on-screen or alive.
---@see WindowModule.loc
@ -240,9 +240,9 @@ function window:loc() end
---Get this window's class. This is usually the name of the application.
---
---### Example
---@usage
--- -- With Alacritty focused...
--- print(window.get_focused():class())
---print(window.get_focused():class())
--- -- ...should print "Alacritty".
---@treturn string|nil class This window's class, or nil if it doesn't exist.
---@see WindowModule.class
@ -250,9 +250,9 @@ function window:class() end
---Get this window's title.
---
---### Example
---@usage
--- -- With Alacritty focused...
--- print(window.get_focused():title())
---print(window.get_focused():title())
--- -- ...should print the directory Alacritty is in or what it's running (what's in its title bar).
---@treturn string|nil title This window's title, or nil if it doesn't exist.
---@see WindowModule.title
@ -260,9 +260,9 @@ function window:title() end
---Get this window's floating status.
---
---### Example
---@usage
--- -- With the focused window floating...
--- print(window.get_focused():floating())
---print(window.get_focused():floating())
--- -- ...should print `true`.
---@treturn boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
---@see WindowModule.floating
@ -270,8 +270,8 @@ function window:floating() end
---Get whether or not this window is focused.
---
---### Example
--- print(window.get_focused():focused()) -- should print `true`.
---@usage
---print(window.get_focused():focused()) -- should print `true`.
---@treturn boolean|nil floating `true` if it's floating, `false` if it's tiled, or nil if it doesn't exist.
---@see WindowModule.focused
function window:focused() end