mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2025-01-18 22:26:12 +01:00
Add moving windows to tags and toggling tags on windows
This commit is contained in:
parent
ebe2313e2d
commit
8fcf86b886
9 changed files with 253 additions and 136 deletions
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@ -12,7 +12,7 @@ pcall(require, "luarocks.loader")
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-- Neovim users be like:
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require("pinnacle").setup(function(pinnacle)
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local input = pinnacle.input -- Key and mouse binds
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local client = pinnacle.client -- Window management
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local window = pinnacle.window -- Window management
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local process = pinnacle.process -- Process spawning
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local tag = pinnacle.tag -- Tag management
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@ -20,62 +20,90 @@ require("pinnacle").setup(function(pinnacle)
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-- Support for just putting in a string of a key is intended.
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local keys = input.keys
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---@type Modifier
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local mod_key = "Ctrl" -- This is set to `Ctrl` instead of `Super` to not conflict with your WM/DE keybinds
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-- ^ Add type annotations for that sweet, sweet autocomplete
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local terminal = "alacritty"
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-- Keybinds ----------------------------------------------------------------------
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input.keybind({ "Ctrl", "Alt" }, keys.q, pinnacle.quit)
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input.keybind({ mod_key, "Alt" }, keys.q, pinnacle.quit)
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input.keybind({ "Ctrl", "Alt" }, keys.c, client.close_window)
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input.keybind({ mod_key, "Alt" }, keys.c, window.close_window)
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input.keybind({ "Ctrl", "Alt" }, keys.space, client.toggle_floating)
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input.keybind({ mod_key, "Alt" }, keys.space, window.toggle_floating)
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input.keybind({ "Ctrl" }, keys.Return, function()
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process.spawn("alacritty", function(stdout, stderr, exit_code, exit_msg)
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-- do something with the output here; remember to check for nil!
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input.keybind({ mod_key }, keys.Return, function()
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process.spawn(terminal, function(stdout, stderr, exit_code, exit_msg)
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-- do something with the output here
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end)
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end)
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input.keybind({ "Ctrl" }, keys.KEY_1, function()
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process.spawn("kitty")
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end)
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input.keybind({ "Ctrl" }, keys.KEY_2, function()
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process.spawn("foot")
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end)
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input.keybind({ "Ctrl" }, keys.KEY_3, function()
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process.spawn("nautilus")
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end)
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-- Tags ---------------------------------------------------------------------------
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tag.add("1", "2", "3", "4", "5")
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tag.toggle("1")
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input.keybind({ "Ctrl", "Shift" }, keys.KEY_1, function()
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input.keybind({ mod_key }, keys.KEY_1, function()
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tag.switch_to("1")
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end)
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input.keybind({ mod_key }, keys.KEY_2, function()
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tag.switch_to("2")
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end)
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input.keybind({ mod_key }, keys.KEY_3, function()
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tag.switch_to("3")
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end)
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input.keybind({ mod_key }, keys.KEY_4, function()
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tag.switch_to("4")
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end)
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input.keybind({ mod_key }, keys.KEY_5, function()
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tag.switch_to("5")
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end)
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input.keybind({ mod_key, "Shift" }, keys.KEY_1, function()
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tag.toggle("1")
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end)
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input.keybind({ "Ctrl", "Shift" }, keys.KEY_2, function()
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input.keybind({ mod_key, "Shift" }, keys.KEY_2, function()
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tag.toggle("2")
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end)
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input.keybind({ "Ctrl", "Shift" }, keys.KEY_3, function()
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input.keybind({ mod_key, "Shift" }, keys.KEY_3, function()
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tag.toggle("3")
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end)
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input.keybind({ "Ctrl", "Shift" }, keys.KEY_4, function()
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input.keybind({ mod_key, "Shift" }, keys.KEY_4, function()
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tag.toggle("4")
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end)
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input.keybind({ "Ctrl", "Shift" }, keys.KEY_5, function()
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input.keybind({ mod_key, "Shift" }, keys.KEY_5, function()
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tag.toggle("5")
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end)
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input.keybind({ "Ctrl", "Alt", "Shift" }, keys.KEY_1, function()
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tag.switch_to("1")
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input.keybind({ mod_key, "Alt" }, keys.KEY_1, function()
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window.get_focused():move_to_tag("1")
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end)
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input.keybind({ "Ctrl", "Alt", "Shift" }, keys.KEY_2, function()
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tag.switch_to("2")
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input.keybind({ mod_key, "Alt" }, keys.KEY_2, function()
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window.get_focused():move_to_tag("2")
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end)
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input.keybind({ "Ctrl", "Alt", "Shift" }, keys.KEY_3, function()
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tag.switch_to("3")
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input.keybind({ mod_key, "Alt" }, keys.KEY_3, function()
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window.get_focused():move_to_tag("3")
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end)
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input.keybind({ "Ctrl", "Alt", "Shift" }, keys.KEY_4, function()
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tag.switch_to("4")
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input.keybind({ mod_key, "Alt" }, keys.KEY_4, function()
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window.get_focused():move_to_tag("4")
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end)
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input.keybind({ "Ctrl", "Alt", "Shift" }, keys.KEY_5, function()
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tag.switch_to("5")
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input.keybind({ mod_key, "Alt" }, keys.KEY_5, function()
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window.get_focused():move_to_tag("5")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_1, function()
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window.get_focused():toggle_tag("1")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_2, function()
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window.get_focused():toggle_tag("2")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_3, function()
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window.get_focused():toggle_tag("3")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_4, function()
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window.get_focused():toggle_tag("4")
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end)
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input.keybind({ mod_key, "Shift", "Alt" }, keys.KEY_5, function()
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window.get_focused():toggle_tag("5")
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end)
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end)
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@ -8,9 +8,9 @@ local input = {
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keys = require("keys"),
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}
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---Set a keybind. If called on an already existing keybind, it gets replaced.
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---@param key Keys The key for the keybind. NOTE: uppercase and lowercase characters are considered different.
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---@param modifiers Modifiers[] Which modifiers need to be pressed for the keybind to trigger.
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---Set a keybind. If called with an already existing keybind, it gets replaced.
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---@param key Keys The key for the keybind.
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---@param modifiers (Modifier)[] Which modifiers need to be pressed for the keybind to trigger.
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---@param action fun() What to run.
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function input.keybind(modifiers, key, action)
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table.insert(CallbackTable, action)
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@ -4,7 +4,7 @@
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--
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-- SPDX-License-Identifier: MPL-2.0
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---@alias Modifiers "Alt" | "Ctrl" | "Shift" | "Super"
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---@alias Modifier "Alt" | "Ctrl" | "Shift" | "Super"
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---@enum Keys
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local M = {
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@ -9,9 +9,13 @@
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---@class _Msg
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---@field SetKeybind { key: Keys, modifiers: Modifiers[], callback_id: integer }
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---@field SetMousebind { button: integer }
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--Windows
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---@field CloseWindow { client_id: integer? }
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---@field ToggleFloating { client_id: integer? }
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---@field SetWindowSize { window_id: integer, size: { w: integer, h: integer } }
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---@field MoveWindowToTag { window_id: integer, tag_id: string }
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---@field ToggleTagOnWindow { window_id: integer, tag_id: string }
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--
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---@field Spawn { command: string[], callback_id: integer? }
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---@field Request Request
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--Tags
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@ -51,7 +51,7 @@ local pinnacle = {
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---Key and mouse binds
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input = require("input"),
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---Window management
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client = require("client"),
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window = require("window"),
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---Process spawning
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process = require("process"),
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---Tag management
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@ -8,6 +8,8 @@ local tag = {}
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---Add tags.
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---
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---If you need to add the strings in a table, use `tag.add_table` instead.
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---
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---# Example
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---
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---```lua
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@ -25,7 +27,7 @@ function tag.add(...)
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})
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end
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---Like `tag.add(...)`, but with a table of strings instead.
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---Like `tag.add`, but with a table of strings instead.
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---@param tags string[] The names of the new tags you want to add, as a table.
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function tag.add_table(tags)
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SendMsg({
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@ -11,13 +11,13 @@
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---@field private size { w: integer, h: integer } The size of the window
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---@field private location { x: integer, y: integer } The location of the window
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---@field private floating boolean Whether the window is floating or not (tiled)
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local window = {}
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local win = {}
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---@param props { id: integer, app_id: string?, title: string?, size: { w: integer, h: integer }, location: { x: integer, y: integer }, floating: boolean }
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---@return Window
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local function new_window(props)
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-- Copy functions over
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for k, v in pairs(window) do
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for k, v in pairs(win) do
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props[k] = v
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end
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@ -26,7 +26,7 @@ end
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---Set a window's size.
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---@param size { w: integer?, h: integer? }
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function window:set_size(size)
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function win:set_size(size)
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self.size = {
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w = size.w or self.size.w,
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h = size.h or self.size.h,
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@ -39,19 +39,41 @@ function window:set_size(size)
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})
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end
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---Move a window to a tag, removing all other ones.
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---@param name string The name of the tag.
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function win:move_to_tag(name)
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SendMsg({
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MoveWindowToTag = {
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window_id = self.id,
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tag_id = name,
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},
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})
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end
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---Toggle the specified tag for this window.
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---@param name string The name of the tag.
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function win:toggle_tag(name)
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SendMsg({
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ToggleTagOnWindow = {
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window_id = self.id,
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tag_id = name,
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},
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})
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end
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---Get a window's size.
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---@return { w: integer, h: integer }
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function window:get_size()
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function win:get_size()
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return self.size
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end
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-------------------------------------------------------------------
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local client = {}
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local window = {}
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---Close a window.
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---@param client_id integer? The id of the window you want closed, or nil to close the currently focused window, if any.
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function client.close_window(client_id)
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function window.close_window(client_id)
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SendMsg({
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CloseWindow = {
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client_id = client_id,
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@ -61,7 +83,7 @@ end
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---Toggle a window's floating status.
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---@param client_id integer? The id of the window you want to toggle, or nil to toggle the currently focused window, if any.
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function client.toggle_floating(client_id)
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function window.toggle_floating(client_id)
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SendMsg({
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ToggleFloating = {
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client_id = client_id,
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@ -69,39 +91,25 @@ function client.toggle_floating(client_id)
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})
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end
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---Get a window.
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---@param identifier { app_id: string } | { title: string } | "focus" A table with either the key app_id or title, depending if you want to get the window via its app_id or title, OR the string "focus" to get the currently focused window.
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---@return Window
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function client.get_window(identifier)
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---Get a window by its app id (aka its X11 class).
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---@param app_id string The window's app id. For example, Alacritty's app id is "Alacritty".
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---@return Window window -- TODO: nil
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function window.get_by_app_id(app_id)
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local req_id = Requests:next()
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if type(identifier) == "string" then
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SendRequest({
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GetWindowByFocus = {
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id = req_id,
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},
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})
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elseif identifier.app_id then
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SendRequest({
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GetWindowByAppId = {
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id = req_id,
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app_id = identifier.app_id,
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},
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})
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else
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SendRequest({
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GetWindowByTitle = {
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id = req_id,
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title = identifier.title,
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},
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})
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end
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SendRequest({
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GetWindowByAppId = {
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id = req_id,
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app_id = app_id,
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},
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})
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local response = ReadMsg()
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local props = response.RequestResponse.response.Window.window
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---@type Window
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local win = {
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local wind = {
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id = props.id,
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app_id = props.app_id or "",
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title = props.title or "",
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@ -116,12 +124,82 @@ function client.get_window(identifier)
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floating = props.floating,
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}
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return new_window(win)
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return new_window(wind)
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end
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---Get a window by its title.
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---@param title string The window's title.
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---@return Window
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function window.get_by_title(title)
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local req_id = Requests:next()
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SendRequest({
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GetWindowByTitle = {
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id = req_id,
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title = title,
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},
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})
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local response = ReadMsg()
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local props = response.RequestResponse.response.Window.window
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---@type Window
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local wind = {
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id = props.id,
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app_id = props.app_id or "",
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title = props.title or "",
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size = {
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w = props.size[1],
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h = props.size[2],
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},
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location = {
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x = props.location[1],
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y = props.location[2],
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},
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floating = props.floating,
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}
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return new_window(wind)
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end
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---Get the currently focused window.
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---@return Window
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function window.get_focused()
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local req_id = Requests:next()
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SendRequest({
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GetWindowByFocus = {
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id = req_id,
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},
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})
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local response = ReadMsg()
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local props = response.RequestResponse.response.Window.window
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---@type Window
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local wind = {
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id = props.id,
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app_id = props.app_id or "",
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title = props.title or "",
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size = {
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w = props.size[1],
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h = props.size[2],
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},
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location = {
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x = props.location[1],
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y = props.location[2],
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},
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floating = props.floating,
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}
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return new_window(wind)
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end
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---Get all windows.
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---@return Window[]
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function client.get_windows()
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function window.get_windows()
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SendRequest({
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GetAllWindows = {
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id = Requests:next(),
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@ -152,6 +230,4 @@ function client.get_windows()
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return windows
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end
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-- local win = client.get_window("focus")
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return client
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return window
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@ -40,8 +40,12 @@ pub enum Msg {
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window_id: WindowId,
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size: (i32, i32),
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},
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MoveToTag {
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// TODO:
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MoveWindowToTag {
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window_id: WindowId,
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tag_id: TagId,
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},
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ToggleTagOnWindow {
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window_id: WindowId,
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tag_id: TagId,
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},
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119
src/state.rs
119
src/state.rs
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@ -195,9 +195,34 @@ impl<B: Backend> State<B> {
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});
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window.toplevel().send_pending_configure();
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}
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Msg::MoveToTag { tag_id } => todo!(),
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Msg::MoveWindowToTag { window_id, tag_id } => {
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if let Some(window) = data.state.windows.iter().find(|&win| {
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WindowState::with_state(win, |state| state.id == window_id)
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}) {
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WindowState::with_state(window, |state| {
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state.tags = vec![tag_id.clone()];
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});
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}
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data.state.re_layout();
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},
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Msg::ToggleTagOnWindow { window_id, tag_id } => {
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if let Some(window) = data.state.windows.iter().find(|&win| {
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WindowState::with_state(win, |state| state.id == window_id)
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}) {
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WindowState::with_state(window, |state| {
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if state.tags.contains(&tag_id) {
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state.tags.retain(|id| id != &tag_id);
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} else {
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state.tags.push(tag_id.clone());
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}
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});
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data.state.re_layout();
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}
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},
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Msg::ToggleTag { tag_id } => {
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let windows = OutputState::with(
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OutputState::with(
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data
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.state
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.focus_state
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|
@ -215,40 +240,13 @@ impl<B: Backend> State<B> {
|
|||
tracing::debug!("toggled tag {tag_id:?} on");
|
||||
}
|
||||
}
|
||||
// re-layout
|
||||
for window in data.state.space.elements().cloned().collect::<Vec<_>>() {
|
||||
let should_render = WindowState::with_state(&window, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
});
|
||||
if !should_render {
|
||||
data.state.space.unmap_elem(&window);
|
||||
}
|
||||
}
|
||||
|
||||
data.state.windows.iter().filter(|&win| {
|
||||
WindowState::with_state(win, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
}).cloned().collect::<Vec<_>>()
|
||||
}
|
||||
);
|
||||
|
||||
tracing::info!("Laying out {} windows", windows.len());
|
||||
|
||||
Layout::master_stack(&mut data.state, windows, crate::layout::Direction::Left);
|
||||
data.state.re_layout();
|
||||
},
|
||||
Msg::SwitchToTag { tag_id } => {
|
||||
let windows = OutputState::with(data
|
||||
OutputState::with(data
|
||||
.state
|
||||
.focus_state
|
||||
.focused_output
|
||||
|
@ -263,36 +261,10 @@ impl<B: Backend> State<B> {
|
|||
} else {
|
||||
state.focused_tags.insert(tag_id.clone(), true);
|
||||
}
|
||||
|
||||
// TODO: extract into fn, same with the one up there
|
||||
for window in data.state.space.elements().cloned().collect::<Vec<_>>() {
|
||||
let should_render = WindowState::with_state(&window, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
});
|
||||
if !should_render {
|
||||
data.state.space.unmap_elem(&window);
|
||||
}
|
||||
}
|
||||
|
||||
data.state.windows.iter().filter(|&win| {
|
||||
WindowState::with_state(win, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
}).cloned().collect::<Vec<_>>()
|
||||
}
|
||||
);
|
||||
|
||||
Layout::master_stack(&mut data.state, windows, crate::layout::Direction::Left);
|
||||
data.state.re_layout();
|
||||
}
|
||||
Msg::AddTags { tags } => {
|
||||
data
|
||||
|
@ -640,6 +612,37 @@ impl<B: Backend> State<B> {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn re_layout(&mut self) {
|
||||
let windows = OutputState::with(self.focus_state.focused_output.as_ref().unwrap(), |state| {
|
||||
for window in self.space.elements().cloned().collect::<Vec<_>>() {
|
||||
let should_render = WindowState::with_state(&window, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
});
|
||||
if !should_render {
|
||||
self.space.unmap_elem(&window);
|
||||
}
|
||||
}
|
||||
|
||||
self.windows.iter().filter(|&win| {
|
||||
WindowState::with_state(win, |win_state| {
|
||||
for tag_id in win_state.tags.iter() {
|
||||
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
}).cloned().collect::<Vec<_>>()
|
||||
});
|
||||
|
||||
Layout::master_stack(self, windows, crate::layout::Direction::Left);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CalloopData<B: Backend> {
|
||||
|
|
Loading…
Reference in a new issue