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Change Lua builtin layouts to classes
This commit is contained in:
parent
17d0760e43
commit
88988701e6
2 changed files with 287 additions and 191 deletions
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@ -89,24 +89,19 @@ require("pinnacle").setup(function(Pinnacle)
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-- Layouts --
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--------------------
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-- TODO: convert layouts into objs, deep_copy doesn't work on fns
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local master_stack_right = Util.deep_copy(Layout.builtins.master_stack)
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master_stack_right.master_side = "right"
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local master_stack_top = Util.deep_copy(Layout.builtins.master_stack)
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master_stack_top.master_side = "top"
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local master_stack_bottom = Util.deep_copy(Layout.builtins.master_stack)
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master_stack_bottom.master_side = "bottom"
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local layout_manager = Layout.new_cycling_manager({
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Layout.builtins.master_stack,
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master_stack_right,
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master_stack_top,
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master_stack_bottom,
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Layout.builtins.dwindle,
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Layout.builtins.spiral,
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Layout.builtins.corner,
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Layout.builtins.fair,
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Layout.builtins.master_stack(),
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Layout.builtins.master_stack({ master_side = "right" }),
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Layout.builtins.master_stack({ master_side = "top" }),
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Layout.builtins.master_stack({ master_side = "bottom" }),
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Layout.builtins.dwindle(),
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Layout.builtins.spiral(),
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Layout.builtins.corner(),
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Layout.builtins.corner({ corner_loc = "top_right" }),
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Layout.builtins.corner({ corner_loc = "bottom_left" }),
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Layout.builtins.corner({ corner_loc = "bottom_right" }),
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Layout.builtins.fair(),
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Layout.builtins.fair({ direction = "horizontal" }),
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})
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Layout.set_manager(layout_manager)
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@ -43,45 +43,19 @@ end
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---Generate an array of geometries from the given `LayoutArgs`.
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---@field layout fun(self: self, args: LayoutArgs): { x: integer, y: integer, width: integer, height: integer }[]
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---Builtin layout generators.
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---
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---This contains functions that create various builtin generators.
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---@class Builtin
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local builtins = {}
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----------------------------------------
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-- Master Stack --
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----------------------------------------
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---A `LayoutGenerator` that has one master area to one side
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---and a stack of windows next to it.
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---@class Builtin.MasterStack: LayoutGenerator
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---@field gaps integer | { inner: integer, outer: integer }
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---@field master_factor number
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---@field master_side "left"|"right"|"top"|"bottom"
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---@field master_count integer
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---A `LayoutGenerator` that lays out windows in a shrinking fashion
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---towards the bottom right corner.
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---@class Builtin.Dwindle : LayoutGenerator
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---@field gaps integer | { inner: integer, outer: integer }
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---@field split_factors table<integer, number>
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---A `LayoutGenerator` that has one main corner window and a
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---horizontal and vertical stack flanking it on the other two sides.
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---@class Builtin.Corner : LayoutGenerator
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---@field gaps integer | { inner: integer, outer: integer }
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---@field corner_width_factor number
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---@field corner_height_factor number
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---@field corner_loc "top_left"|"top_right"|"bottom_left"|"bottom_right"
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---A `LayoutGenerator` that lays out windows in a spiral.
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---
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---This is similar to the dwindle layout but in a spiral instead of
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---towards the borrom right corner.
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---@class Builtin.Spiral : LayoutGenerator
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---@field gaps integer | { inner: integer, outer: integer }
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---@field split_factors table<integer, number>
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---A `LayoutGenerator` that attempts to layout windows such that
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---they are the same size.
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---@class Builtin.Fair : LayoutGenerator
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---@field gaps integer | { inner: integer, outer: integer }
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---@field direction "horizontal"|"vertical"
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local builtins = {
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---@type Builtin.MasterStack
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master_stack = {
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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@ -93,133 +67,35 @@ local builtins = {
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---
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---Defaults to 8.
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gaps = 8,
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---@field gaps integer | { inner: integer, outer: integer }
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---The proportion of the output taken up by the master window(s).
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---
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---This is a float that will be clamped between 0.1 and 0.9
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---similarly to River.
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---
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---This is a float that will be clamped between 0.1 and 0.9.
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---@field master_factor number
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---The side the master window(s) will be on.
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---@field master_side "left"|"right"|"top"|"bottom"
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---How many windows the master side will have.
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---@field master_count integer
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local MasterStack = {
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---Defaults to 8.
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gaps = 8,
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---Defaults to 0.5.
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master_factor = 0.5,
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---The side the master window(s) will be on.
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---
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---Defaults to `"left"`.
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---Defaults to "left".
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master_side = "left",
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---How many windows the master side will have.
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---
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---Defaults to 1.
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master_count = 1,
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},
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---@type Builtin.Dwindle
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dwindle = {
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---
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---Defaults to 8.
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gaps = 8,
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---Factors applied to each split.
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---
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---The first split will use the factor at [1],
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---the second at [2], and so on.
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---
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---Defaults to 0.5 if there is no factor at [n].
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split_factors = {},
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},
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---@type Builtin.Corner
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corner = {
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---
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---Defaults to 8.
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gaps = 8,
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---How much of the output the corner window's width will take up.
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---
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---Defaults to 0.5.
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corner_width_factor = 0.5,
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---How much of the output the corner window's height will take up.
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---
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---Defaults to 0.5.
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corner_height_factor = 0.5,
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---Which side the corner window will be in.
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---
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---Defaults to "top_left".
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corner_loc = "top_left",
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},
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---@type Builtin.Spiral
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spiral = {
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---
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---Defaults to 8.
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gaps = 8,
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---Factors applied to each split.
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---
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---The first split will use the factor at [1],
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---the second at [2], and so on.
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---
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---Defaults to 0.5 if there is no factor at [n].
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split_factors = {},
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},
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---@type Builtin.Fair
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fair = {
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---
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---Defaults to 8.
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gaps = 8,
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---The direction of the window lines.
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---
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---Defaults to "vertical".
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direction = "vertical",
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},
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}
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---@class Builtin.MasterStack.Args
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---@field gaps? integer | { inner: integer, outer: integer }
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---@field master_factor? number
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---@field master_side? "left"|"right"|"top"|"bottom"
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---@field master_count? integer
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---@param args LayoutArgs
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---
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---@return { x: integer, y: integer, width: integer, height: integer }[]
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function builtins.master_stack:layout(args)
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function MasterStack:layout(args)
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local win_count = #args.windows
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if win_count == 0 then
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@ -355,10 +231,59 @@ function builtins.master_stack:layout(args)
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return geos
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end
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---Create a master stack layout generator.
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---
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---Pass in `settings` to override the defaults.
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---
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---@param settings? Builtin.MasterStack.Args
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---
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---@return Builtin.MasterStack
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function builtins.master_stack(settings)
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local master_stack = settings or {}
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setmetatable(master_stack, { __index = MasterStack })
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---@cast master_stack Builtin.MasterStack
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return master_stack
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end
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----------------------------------------
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-- Dwindle --
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----------------------------------------
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---A `LayoutGenerator` that lays out windows in a shrinking fashion
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---towards the bottom right corner.
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---@class Builtin.Dwindle: LayoutGenerator
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---@field gaps integer | { inner: integer, outer: integer }
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---The proportions that each split will split at.
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---
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---The first split will use the factor at [1],
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---the second at [2], and so on.
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---@field split_factors table<integer, number>
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local Dwindle = {
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---Defaults to 8.
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gaps = 8,
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---Defaults to 0.5 if there is no factor at [n].
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split_factors = {},
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}
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---@class Builtin.Dwindle.Args
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---@field gaps? integer | { inner: integer, outer: integer }
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---@field split_factors? table<integer, number>
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---@param args LayoutArgs
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---
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---@return { x: integer, y: integer, width: integer, height: integer }[]
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function builtins.dwindle:layout(args)
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function Dwindle:layout(args)
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local win_count = #args.windows
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if win_count == 0 then
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@ -438,7 +363,66 @@ function builtins.dwindle:layout(args)
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return geos
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end
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function builtins.corner:layout(args)
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---Create a dwindle layout generator.
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---
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---Pass in `settings` to override the defaults.
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---
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---@param settings? Builtin.Dwindle.Args
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---
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---@return Builtin.Dwindle
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function builtins.dwindle(settings)
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local dwindle = settings or {}
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setmetatable(dwindle, { __index = Dwindle })
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---@cast dwindle Builtin.Dwindle
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return dwindle
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end
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----------------------------------------
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-- Corner --
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----------------------------------------
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---A `LayoutGenerator` that has one main corner window and a
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---horizontal and vertical stack flanking it on the other two sides.
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---@class Builtin.Corner: LayoutGenerator
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---@field gaps integer | { inner: integer, outer: integer }
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---How much of the output the corner window's width will take up.
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---@field corner_width_factor number
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---How much of the output the corner window's height will take up.
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---@field corner_height_factor number
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---Which corner the corner window will be in.
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---@field corner_loc "top_left"|"top_right"|"bottom_left"|"bottom_right"
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local Corner = {
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---Defaults to 8.
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gaps = 8,
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---Defaults to 0.5.
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corner_width_factor = 0.5,
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---Defaults to 0.5.
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corner_height_factor = 0.5,
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---Defaults to "top_left".
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corner_loc = "top_left",
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}
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---@class Builtin.Corner.Args
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---@field gaps? integer | { inner: integer, outer: integer }
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---@field corner_width_factor? number
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---@field corner_height_factor? number
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---@field corner_loc? "top_left"|"top_right"|"bottom_left"|"bottom_right"
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---@param args LayoutArgs
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---
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---@return { x: integer, y: integer, width: integer, height: integer }[]
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function Corner:layout(args)
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local win_count = #args.windows
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if win_count == 0 then
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@ -568,9 +552,61 @@ function builtins.corner:layout(args)
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return geos
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end
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-- Spiral is a copy-paste of dwindle with a minor change, yikes
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---Create a corner layout generator.
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---
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---Pass in `settings` to override the defaults.
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---
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---@param settings? Builtin.Corner.Args
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---
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---@return Builtin.Corner
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function builtins.corner(settings)
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local corner = settings or {}
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setmetatable(corner, { __index = Corner })
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---@cast corner Builtin.Corner
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return corner
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end
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function builtins.spiral:layout(args)
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----------------------------------------
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-- Spiral --
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----------------------------------------
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---A `LayoutGenerator` that lays out windows in a spiral.
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---
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---This is similar to the dwindle layout but in a spiral instead of
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---towards the borrom right corner.
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---@class Builtin.Spiral : LayoutGenerator
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
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---edge of the output area that will become a gap, and
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---`inner` denotes the amount of pixels around each window that
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---will become a gap.
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---
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---This means that, for example, `inner = 2` will cause the gap
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---width between windows to be 4; 2 around each window.
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---@field gaps integer | { inner: integer, outer: integer }
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---The proportions that each split will split at.
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---
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---The first split will use the factor at [1],
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---the second at [2], and so on.
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---@field split_factors table<integer, number>
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local Spiral = {
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---Defaults to 8.
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gaps = 8,
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---Defaults to 0.5 if there is no factor at [n].
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split_factors = {},
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}
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---@class Builtin.Spiral.Args
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---@field gaps? integer | { inner: integer, outer: integer }
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---@field split_factors? table<integer, number>
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---@param args LayoutArgs
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---
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---@return { x: integer, y: integer, width: integer, height: integer }[]
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function Spiral:layout(args)
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local win_count = #args.windows
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if win_count == 0 then
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@ -655,7 +691,56 @@ function builtins.spiral:layout(args)
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return geos
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end
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function builtins.fair:layout(args)
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---Create a spiral layout generator.
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---
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---Pass in `settings` to override the defaults.
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---
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---@param settings? Builtin.Spiral.Args
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---
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---@return Builtin.Spiral
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function builtins.spiral(settings)
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local spiral = settings or {}
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setmetatable(spiral, { __index = Spiral })
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---@cast spiral Builtin.Spiral
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return spiral
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end
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----------------------------------------
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-- Fair --
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----------------------------------------
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---A `LayoutGenerator` that attempts to layout windows such that
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---they are the same size.
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---@class Builtin.Fair : LayoutGenerator
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---Gaps between windows, in pixels.
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---
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---This can be an integer or the table { inner: integer, outer: integer }.
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---If it is an integer, all gaps will be that amount of pixels wide.
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---If it is a table, `outer` denotes the amount of pixels around the
|
||||
---edge of the output area that will become a gap, and
|
||||
---`inner` denotes the amount of pixels around each window that
|
||||
---will become a gap.
|
||||
---
|
||||
---This means that, for example, `inner = 2` will cause the gap
|
||||
---width between windows to be 4; 2 around each window.
|
||||
---@field gaps integer | { inner: integer, outer: integer }
|
||||
---The direction of the window lines.
|
||||
---@field direction "horizontal"|"vertical"
|
||||
local Fair = {
|
||||
---Defaults to 8.
|
||||
gaps = 8,
|
||||
---Defaults to "vertical".
|
||||
direction = "vertical",
|
||||
}
|
||||
|
||||
---@class Builtin.Fair.Args
|
||||
---@field gaps? integer | { inner: integer, outer: integer }
|
||||
---@field direction? "horizontal"|"vertical"
|
||||
|
||||
---@param args LayoutArgs
|
||||
---
|
||||
---@return { x: integer, y: integer, width: integer, height: integer }[]
|
||||
function Fair:layout(args)
|
||||
local win_count = #args.windows
|
||||
|
||||
if win_count == 0 then
|
||||
|
@ -794,6 +879,20 @@ function builtins.fair:layout(args)
|
|||
return geos
|
||||
end
|
||||
|
||||
---Create a fair layout generator.
|
||||
---
|
||||
---Pass in `settings` to override the defaults.
|
||||
---
|
||||
---@param settings? Builtin.Fair.Args
|
||||
---
|
||||
---@return Builtin.Fair
|
||||
function builtins.fair(settings)
|
||||
local fair = settings or {}
|
||||
setmetatable(fair, { __index = Fair })
|
||||
---@cast fair Builtin.Fair
|
||||
return fair
|
||||
end
|
||||
|
||||
---@class Layout
|
||||
---@field private stream H2Stream?
|
||||
local layout = {
|
||||
|
@ -804,6 +903,8 @@ local layout = {
|
|||
---
|
||||
---It will manage layout requests from the compositor.
|
||||
---
|
||||
---Only one layout manager can manage layouts at a time.
|
||||
---
|
||||
---@param manager LayoutManager
|
||||
function layout.set_manager(manager)
|
||||
layout.stream = client.bidirectional_streaming_request(
|
||||
|
|
Loading…
Reference in a new issue