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Fix black screen on discord on wayland
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parent
87a8f29298
commit
44d87d4725
3 changed files with 21 additions and 23 deletions
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@ -92,6 +92,8 @@ impl XdgShellHandler for State {
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// TODO: fix it so that reordering this doesn't break stuff
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self.windows.push(window.clone());
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self.space.map_element(window.clone(), (0, 0), true);
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let win_clone = window.clone();
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// Let the initial configure happen before updating the windows
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@ -115,6 +117,7 @@ impl XdgShellHandler for State {
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}
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},
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|data| {
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tracing::debug!("UPDATING WINDOWS");
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if let Some(focused_output) = data.state.focus_state.focused_output.clone() {
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data.state.update_windows(&focused_output);
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BLOCKER_COUNTER.store(1, std::sync::atomic::Ordering::SeqCst);
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@ -2,7 +2,7 @@
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use itertools::{Either, Itertools};
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use smithay::{
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desktop::{layer_map_for_output, space::SpaceElement},
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desktop::layer_map_for_output,
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output::Output,
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utils::{Logical, Point, Rectangle, Size},
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};
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@ -462,27 +462,12 @@ impl State {
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}
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}
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// Some windows just don't want to commit on a timely basis, like VS Code on Wayland,
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// unless their sizes change. In this case, if the two windows have the same size,
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// just map them to the other's location instead of going through update_windows().
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if win1.geometry().size == win2.geometry().size {
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let win1_loc = self.space.element_location(win1);
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let win2_loc = self.space.element_location(win2);
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if let Some(win1_loc) = win1_loc {
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if let Some(win2_loc) = win2_loc {
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self.space.map_element(win1.clone(), win2_loc, false);
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self.space.map_element(win2.clone(), win1_loc, false);
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}
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}
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} else {
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// TODO: don't use the focused output, use the outputs the two windows are on
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let output = self
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.focus_state
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.focused_output
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.clone()
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.expect("no focused output");
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self.update_windows(&output);
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}
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// TODO: don't use the focused output, use the outputs the two windows are on
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let output = self
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.focus_state
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.focused_output
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.clone()
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.expect("no focused output");
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self.update_windows(&output);
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}
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}
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@ -277,6 +277,10 @@ where
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let mut output_render_elements =
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Vec::<OutputRenderElements<R, WaylandSurfaceRenderElement<R>>>::new();
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// let space_render_elements =
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// smithay::desktop::space::space_render_elements(renderer, [space], output, 1.0)
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// .expect("failed to get space_render_elements");
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// Elements render from top to bottom
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output_render_elements.extend(
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@ -296,6 +300,12 @@ where
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.map(OutputRenderElements::from),
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);
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// output_render_elements.extend(
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// space_render_elements
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// .into_iter()
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// .map(OutputRenderElements::from),
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// );
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output_render_elements
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}
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};
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