mirror of
https://github.com/pinnacle-comp/pinnacle.git
synced 2024-12-27 21:58:18 +01:00
commit
13872e56aa
8 changed files with 121 additions and 135 deletions
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@ -16,7 +16,6 @@ It sports high configurability through a (soon to be) extensive Lua API, with pl
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> <summary>Click me</summary>
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>
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> All videos were recorded using [Screenkey](https://gitlab.com/screenkey/screenkey) and the Winit backend.
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> Expect minor flickering here and there, but I hope to fix that in the future.
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>
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> https://github.com/Ottatop/pinnacle/assets/120758733/5b6b224b-3031-4a1c-9375-1143f1bfc0e3
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>
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@ -232,6 +232,16 @@ pub fn run_winit() -> anyhow::Result<()> {
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pointer_element.set_status(state.cursor_status.clone());
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if state.pause_rendering {
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state.space.refresh();
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state.popup_manager.cleanup();
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display
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.flush_clients()
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.expect("failed to flush client buffers");
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return TimeoutAction::ToDuration(Duration::from_millis(1));
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}
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let Backend::Winit(backend) = &mut state.backend else { unreachable!() };
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let full_redraw = &mut backend.full_redraw;
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*full_redraw = full_redraw.saturating_sub(1);
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@ -95,7 +95,7 @@ impl CompositorHandler for State {
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}
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fn commit(&mut self, surface: &WlSurface) {
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// tracing::debug!("commit");
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// tracing::debug!("commit on surface {:?}", surface);
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X11Wm::commit_hook::<CalloopData>(surface);
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@ -15,7 +15,7 @@ use smithay::{
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},
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utils::{Serial, SERIAL_COUNTER},
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wayland::{
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compositor::{self, CompositorHandler},
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compositor::{self},
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shell::xdg::{
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Configure, PopupSurface, PositionerState, ToplevelSurface, XdgShellHandler,
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XdgShellState,
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@ -26,7 +26,7 @@ use smithay::{
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use crate::{
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focus::FocusTarget,
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state::{State, WithState},
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window::{window_state::LocationRequestState, WindowElement, BLOCKER_COUNTER},
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window::{window_state::LocationRequestState, WindowElement},
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};
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impl XdgShellHandler for State {
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@ -65,26 +65,6 @@ impl XdgShellHandler for State {
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tracing::debug!("new window, tags are {:?}", state.tags);
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});
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let windows_on_output = self
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.windows
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.iter()
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.filter(|win| {
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win.with_state(|state| {
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self.focus_state
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.focused_output
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.as_ref()
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.expect("no focused output")
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.with_state(|op_state| {
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op_state
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.tags
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.iter()
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.any(|tag| state.tags.iter().any(|tg| tg == tag))
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})
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})
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})
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.cloned()
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.collect::<Vec<_>>();
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// note to self: don't reorder this
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// TODO: fix it so that reordering this doesn't break stuff
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self.windows.push(window.clone());
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@ -116,34 +96,6 @@ impl XdgShellHandler for State {
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if let Some(focused_output) = data.state.focus_state.focused_output.clone() {
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data.state.update_windows(&focused_output);
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BLOCKER_COUNTER.store(1, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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for win in windows_on_output.iter() {
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if let Some(surf) = win.wl_surface() {
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compositor::add_blocker(&surf, crate::window::WindowBlocker);
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}
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}
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let clone = window.clone();
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data.state.loop_handle.insert_idle(|data| {
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crate::state::schedule_on_commit(data, vec![clone], move |data| {
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BLOCKER_COUNTER.store(0, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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for client in windows_on_output
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.iter()
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.filter_map(|win| win.wl_surface()?.client())
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{
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data.state
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.client_compositor_state(&client)
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.blocker_cleared(&mut data.state, &data.display.handle())
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}
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})
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});
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}
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data.state.loop_handle.insert_idle(move |data| {
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data.state
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@ -283,7 +235,7 @@ impl XdgShellHandler for State {
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match &configure {
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Configure::Toplevel(configure) => {
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if configure.serial >= serial {
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// tracing::debug!("acked configure, new loc is {:?}", new_loc);
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tracing::debug!("acked configure, new loc is {:?}", new_loc);
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state.loc_request_state =
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LocationRequestState::Acknowledged(new_loc);
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}
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@ -1,10 +1,8 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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use smithay::{
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reexports::wayland_server::Resource,
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utils::{Logical, Point, Rectangle, SERIAL_COUNTER},
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wayland::{
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compositor::{self, CompositorHandler},
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data_device::{
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clear_data_device_selection, current_data_device_selection_userdata,
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request_data_device_client_selection, set_data_device_selection,
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@ -23,7 +21,7 @@ use smithay::{
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use crate::{
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focus::FocusTarget,
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state::{CalloopData, WithState},
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window::{window_state::FloatingOrTiled, WindowBlocker, WindowElement, BLOCKER_COUNTER},
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window::{window_state::FloatingOrTiled, WindowElement},
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};
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impl XwmHandler for CalloopData {
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@ -127,28 +125,6 @@ impl XwmHandler for CalloopData {
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});
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}
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let windows_on_output = self
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.state
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.windows
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.iter()
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.filter(|win| {
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win.with_state(|state| {
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self.state
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.focus_state
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.focused_output
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.as_ref()
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.expect("no focused output")
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.with_state(|op_state| {
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op_state
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.tags
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.iter()
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.any(|tag| state.tags.iter().any(|tg| tg == tag))
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})
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})
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})
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.cloned()
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.collect::<Vec<_>>();
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self.state.windows.push(window.clone());
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self.state.focus_state.set_focus(window.clone());
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@ -157,34 +133,6 @@ impl XwmHandler for CalloopData {
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if let Some(focused_output) = self.state.focus_state.focused_output.clone() {
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self.state.update_windows(&focused_output);
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BLOCKER_COUNTER.store(1, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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for win in windows_on_output.iter() {
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if let Some(surf) = win.wl_surface() {
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compositor::add_blocker(&surf, WindowBlocker);
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}
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}
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let clone = window.clone();
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self.state.loop_handle.insert_idle(move |data| {
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crate::state::schedule_on_commit(data, vec![clone.clone()], move |data| {
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BLOCKER_COUNTER.store(0, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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for client in windows_on_output
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.iter()
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.filter_map(|win| win.wl_surface()?.client())
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{
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data.state
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.client_compositor_state(&client)
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.blocker_cleared(&mut data.state, &data.display.handle())
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}
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});
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});
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}
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self.state.loop_handle.insert_idle(move |data| {
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data.state
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@ -4,14 +4,16 @@ use itertools::{Either, Itertools};
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use smithay::{
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desktop::layer_map_for_output,
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output::Output,
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reexports::wayland_server::Resource,
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utils::{Logical, Point, Rectangle, Size},
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wayland::compositor::{self, CompositorHandler},
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};
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use crate::{
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state::{State, WithState},
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window::{
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window_state::{FloatingOrTiled, FullscreenOrMaximized, LocationRequestState},
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WindowElement,
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WindowElement, BLOCKER_COUNTER,
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},
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};
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@ -110,6 +112,9 @@ impl State {
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}
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}
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let mut pending_wins = Vec::<(Point<_, _>, WindowElement)>::new();
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let mut non_pending_wins = Vec::<(Point<_, _>, WindowElement)>::new();
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for window in windows_on_foc_tags.iter() {
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window.with_state(|state| {
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if let LocationRequestState::Sent(loc) = state.loc_request_state {
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@ -119,34 +124,103 @@ impl State {
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// map the window.
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if !win.toplevel().has_pending_changes() {
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state.loc_request_state = LocationRequestState::Idle;
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self.space.map_element(window.clone(), loc, false);
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non_pending_wins.push((loc, window.clone()));
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// TODO: wait for windows with pending state to ack and commit
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// self.space.map_element(window.clone(), loc, false);
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} else {
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let serial = win.toplevel().send_configure();
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state.loc_request_state =
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LocationRequestState::Requested(serial, loc);
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pending_wins.push((loc, window.clone()));
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}
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}
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WindowElement::X11(surface) => {
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// already configured, just need to map
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// maybe wait for all wayland windows to commit before mapping
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self.space.map_element(window.clone(), loc, false);
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// self.space.map_element(window.clone(), loc, false);
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surface
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.set_mapped(true)
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.expect("failed to set x11 win to mapped");
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state.loc_request_state = LocationRequestState::Idle;
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non_pending_wins.push((loc, window.clone()));
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}
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}
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}
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});
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}
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self.loop_handle.insert_idle(|data| {
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crate::state::schedule_on_commit(data, windows_on_foc_tags, |dt| {
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BLOCKER_COUNTER.store(1, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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let start_time = self.clock.now();
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// Pause rendering. Here we'll wait until all windows have ack'ed and committed,
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// then resume rendering. This prevents flickering because some windows will commit before
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// others.
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//
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// This *will* cause everything to freeze for a few frames, but it should'nt impact
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// anything meaningfully.
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self.pause_rendering = true;
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for (_loc, win) in pending_wins.iter() {
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if let Some(surf) = win.wl_surface() {
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tracing::debug!("adding blocker");
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compositor::add_blocker(&surf, crate::window::WindowBlocker);
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}
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}
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let pending_wins_clone = pending_wins.clone();
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self.schedule(
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move |_data| {
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pending_wins_clone.iter().all(|(_, win)| {
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win.with_state(|state| state.loc_request_state.is_acknowledged())
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})
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},
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move |data| {
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// remove and trigger blockers
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BLOCKER_COUNTER.store(0, std::sync::atomic::Ordering::SeqCst);
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tracing::debug!(
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"blocker {}",
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BLOCKER_COUNTER.load(std::sync::atomic::Ordering::SeqCst)
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);
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for client in pending_wins
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.iter()
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.filter_map(|(_, win)| win.wl_surface()?.client())
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{
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data.state
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.client_compositor_state(&client)
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.blocker_cleared(&mut data.state, &data.display.handle())
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}
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// schedule on all idle
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data.state.schedule(
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move |_dt| {
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pending_wins.iter().all(|(_, win)| {
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win.with_state(|state| state.loc_request_state.is_idle())
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})
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},
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move |dt| {
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for (loc, win) in non_pending_wins {
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dt.state.space.map_element(win, loc, false);
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}
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for win in windows_not_on_foc_tags {
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dt.state.space.unmap_elem(&win);
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}
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})
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});
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dt.state.pause_rendering = false;
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let finish_time =
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smithay::utils::Time::elapsed(&start_time, dt.state.clock.now());
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tracing::debug!(
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"spent {} microseconds not rendering",
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finish_time.as_micros()
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);
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},
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);
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},
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);
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}
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}
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|
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25
src/state.rs
25
src/state.rs
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@ -24,7 +24,7 @@ use crate::{
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grab::resize_grab::ResizeSurfaceState,
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metaconfig::Metaconfig,
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tag::TagId,
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window::{window_state::LocationRequestState, WindowElement},
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window::WindowElement,
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};
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use anyhow::Context;
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use calloop::futures::Scheduler;
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|
@ -50,7 +50,7 @@ use smithay::{
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Display, DisplayHandle,
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},
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},
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utils::{Clock, IsAlive, Logical, Monotonic, Point, Size},
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utils::{Clock, Logical, Monotonic, Point, Size},
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wayland::{
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compositor::{self, CompositorClientState, CompositorState},
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data_device::DataDeviceState,
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|
@ -138,25 +138,8 @@ pub struct State {
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pub xwayland: XWayland,
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pub xwm: Option<X11Wm>,
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pub xdisplay: Option<u32>,
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}
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/// Schedule something to be done when windows have finished committing and have become
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/// idle.
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pub fn schedule_on_commit<F>(data: &mut CalloopData, windows: Vec<WindowElement>, on_commit: F)
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where
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F: FnOnce(&mut CalloopData) + 'static,
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{
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for window in windows.iter().filter(|win| win.alive()) {
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if window.with_state(|state| !matches!(state.loc_request_state, LocationRequestState::Idle))
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{
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data.state.loop_handle.insert_idle(|data| {
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schedule_on_commit(data, windows, on_commit);
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});
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return;
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}
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}
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on_commit(data);
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pub pause_rendering: bool,
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}
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impl State {
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|
@ -376,6 +359,8 @@ impl State {
|
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xwayland,
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xwm: None,
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xdisplay: None,
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|
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pause_rendering: false,
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})
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}
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|
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|
|
|
@ -114,6 +114,24 @@ pub enum LocationRequestState {
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Acknowledged(Point<i32, Logical>),
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}
|
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|
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impl LocationRequestState {
|
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/// Returns `true` if the location request state is [`Idle`].
|
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///
|
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/// [`Idle`]: LocationRequestState::Idle
|
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#[must_use]
|
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pub fn is_idle(&self) -> bool {
|
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matches!(self, Self::Idle)
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}
|
||||
|
||||
/// Returns `true` if the location request state is [`Acknowledged`].
|
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///
|
||||
/// [`Acknowledged`]: LocationRequestState::Acknowledged
|
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#[must_use]
|
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pub fn is_acknowledged(&self) -> bool {
|
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matches!(self, Self::Acknowledged(..))
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}
|
||||
}
|
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|
||||
impl WindowElement {
|
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/// This method uses a [`RefCell`].
|
||||
pub fn toggle_floating(&self) {
|
||||
|
|
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