pinnacle/src/state.rs

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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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//
// SPDX-License-Identifier: MPL-2.0
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use std::{
error::Error,
ffi::OsString,
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os::{fd::AsRawFd, unix::net::UnixStream},
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process::Stdio,
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sync::{Arc, Mutex}, path::Path,
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};
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use crate::{
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api::{
msg::{Args, CallbackId, Msg, OutgoingMsg, Request, RequestResponse},
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PinnacleSocketSource,
},
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focus::FocusState,
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window::{window_state::WindowState, WindowProperties}, output::OutputState, tag::{TagState, Tag}, layout::Layout,
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};
use calloop::futures::Scheduler;
use futures_lite::AsyncBufReadExt;
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use smithay::{
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backend::renderer::element::RenderElementStates,
desktop::{
utils::{
surface_presentation_feedback_flags_from_states, surface_primary_scanout_output,
OutputPresentationFeedback,
},
PopupManager, Space, Window,
},
input::{keyboard::XkbConfig, pointer::CursorImageStatus, Seat, SeatState},
output::Output,
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reexports::{
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calloop::{
self, channel::Event, generic::Generic, Interest, LoopHandle, LoopSignal, Mode,
PostAction,
},
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wayland_server::{
backend::{ClientData, ClientId, DisconnectReason},
Display,
},
},
utils::{Clock, Logical, Monotonic, Point},
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wayland::{
compositor::{self, CompositorClientState, CompositorState},
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data_device::DataDeviceState,
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dmabuf::DmabufFeedback,
fractional_scale::FractionalScaleManagerState,
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output::OutputManagerState,
shell::xdg::{XdgShellState, XdgToplevelSurfaceData},
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shm::ShmState,
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socket::ListeningSocketSource,
viewporter::ViewporterState,
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},
};
use crate::{backend::Backend, input::InputState};
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/// The main state of the application.
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pub struct State<B: Backend> {
pub backend_data: B,
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pub loop_signal: LoopSignal,
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pub loop_handle: LoopHandle<'static, CalloopData<B>>,
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pub clock: Clock<Monotonic>,
pub space: Space<Window>,
pub move_mode: bool,
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pub socket_name: String,
pub seat: Seat<State<B>>,
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pub compositor_state: CompositorState,
pub data_device_state: DataDeviceState,
pub seat_state: SeatState<Self>,
pub shm_state: ShmState,
pub output_manager_state: OutputManagerState,
pub xdg_shell_state: XdgShellState,
pub viewporter_state: ViewporterState,
pub fractional_scale_manager_state: FractionalScaleManagerState,
pub input_state: InputState,
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pub api_state: ApiState,
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pub focus_state: FocusState,
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pub tag_state: TagState,
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pub popup_manager: PopupManager,
pub cursor_status: CursorImageStatus,
pub pointer_location: Point<f64, Logical>,
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pub windows: Vec<Window>,
pub async_scheduler: Scheduler<()>,
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}
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impl<B: Backend> State<B> {
/// Create the main [`State`].
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///
/// This will set the WAYLAND_DISPLAY environment variable, insert Wayland necessary sources
/// into the event loop, and run an implementation of the config API (currently Lua).
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pub fn init(
backend_data: B,
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display: &mut Display<Self>,
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loop_signal: LoopSignal,
loop_handle: LoopHandle<'static, CalloopData<B>>,
) -> Result<Self, Box<dyn Error>> {
let socket = ListeningSocketSource::new_auto()?;
let socket_name = socket.socket_name().to_os_string();
std::env::set_var("WAYLAND_DISPLAY", socket_name.clone());
// Opening a new process will use up a few file descriptors, around 10 for Alacritty, for
// example. Because of this, opening up only around 100 processes would exhaust the file
// descriptor limit on my system (Arch btw) and cause a "Too many open files" crash.
//
// To fix this, I just set the limit to be higher. As Pinnacle is the whole graphical
// environment, I *think* this is ok.
if let Err(err) = smithay::reexports::nix::sys::resource::setrlimit(
smithay::reexports::nix::sys::resource::Resource::RLIMIT_NOFILE,
65536,
65536 * 2,
) {
tracing::error!("Could not raise fd limit: errno {err}");
}
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loop_handle.insert_source(socket, |stream, _metadata, data| {
data.display
.handle()
.insert_client(stream, Arc::new(ClientState::default()))
.expect("Could not insert client into loop handle");
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})?;
loop_handle.insert_source(
Generic::new(
display.backend().poll_fd().as_raw_fd(),
Interest::READ,
Mode::Level,
),
|_readiness, _metadata, data| {
data.display.dispatch_clients(&mut data.state)?;
Ok(PostAction::Continue)
},
)?;
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let (tx_channel, rx_channel) = calloop::channel::channel::<Msg>();
loop_handle.insert_source(rx_channel, |msg, _, data| match msg {
Event::Msg(msg) => {
// TODO: move this into its own function
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// TODO: no like seriously this is getting a bit unwieldy
// TODO: no like rustfmt literally refuses to format the code below
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match msg {
Msg::SetKeybind {
key,
modifiers,
callback_id,
} => {
tracing::info!("set keybind: {:?}, {}", modifiers, key);
data.state
.input_state
.keybinds
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.insert((modifiers.into(), key), callback_id);
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}
Msg::SetMousebind { button } => todo!(),
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Msg::CloseWindow { client_id } => {
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// TODO: client_id
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tracing::info!("CloseWindow {:?}", client_id);
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if let Some(window) = data.state.focus_state.current_focus() {
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window.toplevel().send_close();
}
}
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Msg::ToggleFloating { client_id } => {
// TODO: add client_ids
if let Some(window) = data.state.focus_state.current_focus() {
crate::window::toggle_floating(&mut data.state, &window);
}
}
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Msg::Spawn {
command,
callback_id,
} => {
data.state.handle_spawn(command, callback_id);
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}
Msg::SetWindowSize { window_id, size } => {
let Some(window) = data.state.space.elements().find(|&win| {
WindowState::with_state(win, |state| state.id == window_id)
}) else { return; };
// TODO: tiled vs floating
window.toplevel().with_pending_state(|state| {
state.size = Some(size.into());
});
window.toplevel().send_pending_configure();
}
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Msg::MoveToTag { tag_id } => todo!(),
Msg::ToggleTag { tag_id } => {
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let windows = OutputState::with(
data
.state
.focus_state
.focused_output
.as_ref()
.unwrap(), // TODO: handle error
|state| {
match state.focused_tags.get_mut(&tag_id) {
Some(id) => {
*id = !*id;
tracing::debug!("toggled tag {tag_id:?} {}", if *id { "on" } else { "off" });
}
None => {
state.focused_tags.insert(tag_id.clone(), true);
tracing::debug!("toggled tag {tag_id:?} on");
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}
}
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// re-layout
for window in data.state.space.elements().cloned().collect::<Vec<_>>() {
let should_render = WindowState::with_state(&window, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
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}
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false
});
if !should_render {
data.state.space.unmap_elem(&window);
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}
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}
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data.state.windows.iter().filter(|&win| {
WindowState::with_state(win, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
}
false
})
}).cloned().collect::<Vec<_>>()
}
);
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tracing::info!("Laying out {} windows", windows.len());
Layout::master_stack(&mut data.state, windows, crate::layout::Direction::Left);
},
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Msg::SwitchToTag { tag_id } => {
let windows = OutputState::with(data
.state
.focus_state
.focused_output
.as_ref()
.unwrap(),
|state| {
for (_, active) in state.focused_tags.iter_mut() {
*active = false;
}
if let Some(active) = state.focused_tags.get_mut(&tag_id) {
*active = true;
} else {
state.focused_tags.insert(tag_id.clone(), true);
}
// TODO: extract into fn, same with the one up there
for window in data.state.space.elements().cloned().collect::<Vec<_>>() {
let should_render = WindowState::with_state(&window, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
}
false
});
if !should_render {
data.state.space.unmap_elem(&window);
}
}
data.state.windows.iter().filter(|&win| {
WindowState::with_state(win, |win_state| {
for tag_id in win_state.tags.iter() {
if *state.focused_tags.get(tag_id).unwrap_or(&false) {
return true;
}
}
false
})
}).cloned().collect::<Vec<_>>()
}
);
Layout::master_stack(&mut data.state, windows, crate::layout::Direction::Left);
}
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Msg::AddTags { tags } => {
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data
.state
.tag_state
.tags
.extend(
tags
.into_iter()
.map(|tag| Tag { id: tag, windows: vec![] })
);
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},
Msg::RemoveTags { tags } => {
data.state.tag_state.tags.retain(|tag| !tags.contains(&tag.id));
},
Msg::Quit => {
data.state.loop_signal.stop();
}
Msg::Request(request) => match request {
Request::GetWindowByAppId { id, app_id } => todo!(),
Request::GetWindowByTitle { id, title } => todo!(),
Request::GetWindowByFocus { id } => {
let Some(current_focus) = data.state.focus_state.current_focus() else { return; };
let (app_id, title) = compositor::with_states(
current_focus.toplevel().wl_surface(),
|states| {
let lock = states.
data_map
.get::<XdgToplevelSurfaceData>()
.expect("XdgToplevelSurfaceData doesn't exist")
.lock()
.expect("Couldn't lock XdgToplevelSurfaceData");
(lock.app_id.clone(), lock.title.clone())
}
);
let (window_id, floating) = WindowState::with_state(&current_focus, |state| {
(state.id, state.floating.is_floating())
});
// TODO: unwrap
let location = data.state.space.element_location(&current_focus).unwrap();
let props = WindowProperties {
id: window_id,
app_id,
title,
size: current_focus.geometry().size.into(),
location: location.into(),
floating,
};
let stream = data.state.api_state.stream.as_ref().expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::Window { window: props }
}
)
.expect("Send to client failed");
},
Request::GetAllWindows { id } => {
let window_props = data.state.space.elements().map(|win| {
let (app_id, title) = compositor::with_states(
win.toplevel().wl_surface(),
|states| {
let lock = states.
data_map
.get::<XdgToplevelSurfaceData>()
.expect("XdgToplevelSurfaceData doesn't exist")
.lock()
.expect("Couldn't lock XdgToplevelSurfaceData");
(lock.app_id.clone(), lock.title.clone())
}
);
let (window_id, floating) = WindowState::with_state(win, |state| {
(state.id, state.floating.is_floating())
});
// TODO: unwrap
let location = data.state.space.element_location(win).expect("Window location doesn't exist");
WindowProperties {
id: window_id,
app_id,
title,
size: win.geometry().size.into(),
location: location.into(),
floating,
}
}).collect::<Vec<_>>();
// FIXME: figure out what to do if error
let stream = data.state.api_state.stream.as_ref().expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::RequestResponse {
request_id: id,
response: RequestResponse::GetAllWindows { windows: window_props },
}
)
.expect("Couldn't send to client");
}
},
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};
}
Event::Closed => todo!(),
})?;
// We want to replace the client if a new one pops up
// TODO: there should only ever be one client working at a time, and creating a new client
// | when one is already running should be impossible.
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// INFO: this source try_clone()s the stream
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loop_handle.insert_source(PinnacleSocketSource::new(tx_channel)?, |stream, _, data| {
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if let Some(old_stream) = data
.state
.api_state
.stream
.replace(Arc::new(Mutex::new(stream)))
{
old_stream
.lock()
.expect("Couldn't lock old stream")
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.shutdown(std::net::Shutdown::Both)
.expect("Couldn't shutdown old stream");
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}
})?;
let (executor, sched) = calloop::futures::executor::<()>().expect("Couldn't create executor");
loop_handle.insert_source(executor, |_, _, _| {})?;
// TODO: move all this into the lua api
let config_path = std::env::var("PINNACLE_CONFIG").unwrap_or_else(|_| {
let mut default_path =
std::env::var("XDG_CONFIG_HOME").unwrap_or("~/.config".to_string());
default_path.push_str("/pinnacle/init.lua");
default_path
});
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if Path::new(&config_path).exists() {
let lua_path = std::env::var("LUA_PATH").expect("Lua is not installed!");
let mut local_lua_path = std::env::current_dir()
.expect("Couldn't get current dir")
.to_string_lossy()
.to_string();
local_lua_path.push_str("/api/lua"); // TODO: get from crate root and do dynamically
let new_lua_path =
format!("{local_lua_path}/?.lua;{local_lua_path}/?/init.lua;{local_lua_path}/lib/?.lua;{local_lua_path}/lib/?/init.lua;{lua_path}");
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let lua_cpath = std::env::var("LUA_CPATH").expect("Lua is not installed!");
let new_lua_cpath = format!("{local_lua_path}/lib/?.so;{lua_cpath}");
std::process::Command::new("lua5.4")
.arg(config_path)
.env("LUA_PATH", new_lua_path)
.env("LUA_CPATH", new_lua_cpath)
.spawn()
.expect("Could not start config process");
} else {
tracing::error!("Could not find {}", config_path);
}
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let display_handle = display.handle();
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, backend_data.seat_name());
seat.add_pointer();
seat.add_keyboard(XkbConfig::default(), 200, 25)?;
Ok(Self {
backend_data,
loop_signal,
loop_handle,
clock: Clock::<Monotonic>::new()?,
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compositor_state: CompositorState::new::<Self>(&display_handle),
data_device_state: DataDeviceState::new::<Self>(&display_handle),
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seat_state,
pointer_location: (0.0, 0.0).into(),
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shm_state: ShmState::new::<Self>(&display_handle, vec![]),
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space: Space::<Window>::default(),
cursor_status: CursorImageStatus::Default,
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output_manager_state: OutputManagerState::new_with_xdg_output::<Self>(&display_handle),
xdg_shell_state: XdgShellState::new::<Self>(&display_handle),
viewporter_state: ViewporterState::new::<Self>(&display_handle),
fractional_scale_manager_state: FractionalScaleManagerState::new::<Self>(
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&display_handle,
),
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input_state: InputState::new(),
api_state: ApiState::new(),
focus_state: FocusState::new(),
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tag_state: TagState::new(),
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seat,
move_mode: false,
socket_name: socket_name.to_string_lossy().to_string(),
popup_manager: PopupManager::default(),
async_scheduler: sched,
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windows: vec![],
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})
}
pub fn handle_spawn(&self, command: Vec<String>, callback_id: Option<CallbackId>) {
let mut command = command.into_iter();
let Some(program) = command.next() else {
// TODO: notify that command was nothing
return;
};
let program = OsString::from(program);
let Ok(mut child) = async_process::Command::new(&program)
.env("WAYLAND_DISPLAY", self.socket_name.clone())
.stdin(if callback_id.is_some() {
Stdio::piped()
} else {
// piping to null because foot won't open without a callback_id
// otherwise
Stdio::null()
})
.stdout(if callback_id.is_some() {
Stdio::piped()
} else {
Stdio::null()
})
.stderr(if callback_id.is_some() {
Stdio::piped()
} else {
Stdio::null()
})
.args(command)
.spawn()
else {
// TODO: notify user that program doesn't exist
tracing::warn!("tried to run {}, but it doesn't exist", program.to_string_lossy());
return;
};
if let Some(callback_id) = callback_id {
let stdout = child.stdout.take();
let stderr = child.stderr.take();
let stream_out = self.api_state.stream.as_ref().expect("Stream doesn't exist").clone();
let stream_err = stream_out.clone();
let stream_exit = stream_out.clone();
if let Some(stdout) = stdout {
let future = async move {
// TODO: use BufReader::new().lines()
let mut reader = futures_lite::io::BufReader::new(stdout);
loop {
let mut buf = String::new();
match reader.read_line(&mut buf).await {
Ok(0) => break,
Ok(_) => {
let mut stream = stream_out.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::CallCallback {
callback_id,
args: Some(Args::Spawn {
stdout: Some(buf.trim_end_matches('\n').to_string()),
stderr: None,
exit_code: None,
exit_msg: None,
}),
},
)
.expect("Send to client failed"); // TODO: notify instead of crash
}
Err(err) => {
tracing::warn!("child read err: {err}");
break;
},
}
}
};
// This is not important enough to crash on error, so just print the error instead
if let Err(err) = self.async_scheduler.schedule(future) {
tracing::error!("Failed to schedule future: {err}");
}
}
if let Some(stderr) = stderr {
let future = async move {
let mut reader = futures_lite::io::BufReader::new(stderr);
loop {
let mut buf = String::new();
match reader.read_line(&mut buf).await {
Ok(0) => break,
Ok(_) => {
let mut stream = stream_err.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::CallCallback {
callback_id,
args: Some(Args::Spawn {
stdout: None,
stderr: Some(buf.trim_end_matches('\n').to_string()),
exit_code: None,
exit_msg: None,
}),
},
)
.expect("Send to client failed"); // TODO: notify instead of crash
}
Err(err) => {
tracing::warn!("child read err: {err}");
break;
},
}
}
};
if let Err(err) = self.async_scheduler.schedule(future) {
tracing::error!("Failed to schedule future: {err}");
}
}
let future = async move {
match child.status().await {
Ok(exit_status) => {
let mut stream = stream_exit.lock().expect("Couldn't lock stream");
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::CallCallback {
callback_id,
args: Some(Args::Spawn {
stdout: None,
stderr: None,
exit_code: exit_status.code(),
exit_msg: Some(exit_status.to_string()),
}),
},
)
.expect("Send to client failed"); // TODO: notify instead of crash
}
Err(err) => {
tracing::warn!("child wait() err: {err}");
}
}
};
if let Err(err) = self.async_scheduler.schedule(future) {
tracing::error!("Failed to schedule future: {err}");
}
}
}
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}
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pub struct CalloopData<B: Backend> {
pub display: Display<State<B>>,
pub state: State<B>,
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}
#[derive(Default)]
pub struct ClientState {
pub compositor_state: CompositorClientState,
}
impl ClientData for ClientState {
fn initialized(&self, _client_id: ClientId) {}
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
}
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#[derive(Debug, Copy, Clone)]
pub struct SurfaceDmabufFeedback<'a> {
pub render_feedback: &'a DmabufFeedback,
pub scanout_feedback: &'a DmabufFeedback,
}
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// TODO: docs
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pub fn take_presentation_feedback(
output: &Output,
space: &Space<Window>,
render_element_states: &RenderElementStates,
) -> OutputPresentationFeedback {
let mut output_presentation_feedback = OutputPresentationFeedback::new(output);
space.elements().for_each(|window| {
if space.outputs_for_element(window).contains(output) {
window.take_presentation_feedback(
&mut output_presentation_feedback,
surface_primary_scanout_output,
|surface, _| {
surface_presentation_feedback_flags_from_states(surface, render_element_states)
},
);
}
});
// let map = smithay::desktop::layer_map_for_output(output);
// for layer_surface in map.layers() {
// layer_surface.take_presentation_feedback(
// &mut output_presentation_feedback,
// surface_primary_scanout_output,
// |surface, _| {
// surface_presentation_feedback_flags_from_states(surface, render_element_states)
// },
// );
// }
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output_presentation_feedback
}
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/// State containing the config API's stream.
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#[derive(Default)]
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pub struct ApiState {
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pub stream: Option<Arc<Mutex<UnixStream>>>,
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}
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impl ApiState {
pub fn new() -> Self {
Default::default()
}
}