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-- SPDX-License-Identifier: GPL-3.0-or-later
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---Tag management.
---
---This module provides utilities for creating and manipulating tags.
---
---A tag is a sort of marker for each of your windows. It allows you to present windows in ways that
---traditional workspaces cannot.
---
---More specifically:
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---
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--- - A window can have multiple tags.
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--- - This means that you can have one window show up across multiple "workspaces" if you come
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--- something like i3.
--- - An output can display multiple tags at once.
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--- - This allows you to toggle a tag and have windows on both tags display at once.
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--- This is helpful if you, say, want to reference a browser window while coding; you toggle your
--- browser's tag and temporarily reference it while you work without having to change screens.
---
---Many of the functions in this module take Tag|TagTable|TagTableNamed|string.
---This is a convenience so you don't have to get a tag object every time you want to do
---something with tags.
---
---Instead, you can pass in either:
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---
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--- - A string of the tag's name (ex. "1")
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--- - This will get the first tag with that name on the focused output.
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--- - A table where [1] is the name and [2] is the output (or its name) (ex. { "1", output.get_by_name("DP-1") })
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--- - This will get the first tag with that name on the specified output.
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--- - The same table as above, but keyed with `name` and `output` (ex. { name = "1", output = "DP-1" })
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--- - This is simply for those who want more clarity in their config.
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---
---If you need to get tags beyond the first with the same name, use a `get` function and find what you need.
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---@class TagModule
local tag_module = { }
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---@alias Layout
---| "MasterStack" # One master window on the left with all other windows stacked to the right.
---| "Dwindle" # Windows split in half towards the bottom right corner.
---| "Spiral" # Windows split in half in a spiral.
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---| "CornerTopLeft" # One main corner window in the top left with a column of windows on the right and a row on the bottom.
---| "CornerTopRight" # One main corner window in the top right with a column of windows on the left and a row on the bottom.
---| "CornerBottomLeft" # One main corner window in the bottom left with a column of windows on the right and a row on the top.
---| "CornerBottomRight" # One main corner window in the bottom right with a column of windows on the left and a row on the top.
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---@alias TagTable { name: string, output: (string|Output)? }
---@alias TagConstructor Tag|TagTable|string
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---A tag object.
---
---This can be retrieved through the various `get` functions in the `TagModule`.
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---@classmod
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---@class Tag
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---@field private _id integer The internal id of this tag.
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local tag = { }
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---Create a tag from an id.
---The id is the unique identifier for each tag.
---@param id TagId
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---@return Tag
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local function create_tag ( id )
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---@type Tag
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local t = { _id = id }
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-- Copy functions over
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for k , v in pairs ( tag ) do
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t [ k ] = v
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end
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return t
end
---Get this tag's internal id.
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---***You probably won't need to use this.***
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---@return integer
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function tag : id ( )
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return self._id
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end
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---Get this tag's active status.
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---@return boolean|nil active `true` if the tag is active, `false` if not, and `nil` if the tag doesn't exist.
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---@see TagModule.active — The corresponding module function
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function tag : active ( )
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return tag_module.active ( self )
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end
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---Get this tag's name.
---@return string|nil name The name of this tag, or nil if it doesn't exist.
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---@see TagModule.name — The corresponding module function
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function tag : name ( )
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return tag_module.name ( self )
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end
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---Get this tag's output.
---@return Output|nil output The output this tag is on, or nil if the tag doesn't exist.
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---@see TagModule.output — The corresponding module function
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function tag : output ( )
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return tag_module.output ( self )
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end
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---Switch to this tag.
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---@see TagModule.switch_to — The corresponding module function
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function tag : switch_to ( )
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tag_module.switch_to ( self )
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end
---Toggle this tag.
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---@see TagModule.toggle — The corresponding module function
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function tag : toggle ( )
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tag_module.toggle ( self )
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end
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---Set this tag's layout.
---@param layout Layout
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---@see TagModule.set_layout — The corresponding module function
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function tag : set_layout ( layout )
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tag_module.set_layout ( self , layout )
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end
-----------------------------------------------------------
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---Add tags to the specified output.
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---
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---### Examples
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---```lua
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---local op = output.get_by_name("DP-1")
---if op ~= nil then
--- tag.add(op, "1", "2", "3", "4", "5") -- Add tags with names 1-5
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---end
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--
--- -- You can also pass in a table.
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---local tags = {"Terminal", "Browser", "Code", "Potato", "Email"}
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---tag.add(op, tags)
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---```
---@param output Output The output you want these tags to be added to.
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---@param ... string The names of the new tags you want to add.
---@overload fun(output: Output, tag_names: string[])
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---@see Output.add_tags — The corresponding object method
function tag_module . add ( output , ... )
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local varargs = { ... }
if type ( varargs [ 1 ] ) == " string " then
local tag_names = varargs
tag_names [ " n " ] = nil -- remove the length to make it a true array for serializing
SendMsg ( {
AddTags = {
output_name = output : name ( ) ,
tag_names = tag_names ,
} ,
} )
else
local tag_names = varargs [ 1 ] --[=[@as string[]]=]
SendMsg ( {
AddTags = {
output_name = output : name ( ) ,
tag_names = tag_names ,
} ,
} )
end
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end
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---Toggle a tag on the specified output. If the output isn't specified, toggle it on the currently focused output instead.
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---
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---### Example
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---
---```lua
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---local op = output.get_by_name("DP-1")
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---
---tag.toggle("1") -- Toggle tag 1 on the focused output
---
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---tag.toggle({ name = "1", output = "DP-1" }) -- Toggle tag 1 on "DP-1"
---tag.toggle({ name = "1", output = op }) -- Same as above
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---
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--- -- Using a tag object
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---local t = tag.get_by_name("1")[1] -- `t` is the first tag with the name "1"
---tag.toggle(t)
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---```
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---@param t TagConstructor
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---@see Tag.toggle — The corresponding object method
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function tag_module . toggle ( t )
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local t = tag_module.get ( t )
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if t then
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SendMsg ( {
ToggleTag = {
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tag_id = t : id ( ) ,
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} ,
} )
end
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end
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---Switch to a tag on the specified output, deactivating any other active tags on it.
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---If the output is not specified, this uses the currently focused output instead.
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---
---This is used to replicate what a traditional workspace is on some other Wayland compositors.
---
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---### Examples
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---```lua
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---local op = output.get_by_name("DP-1")
---
---tag.switch_to("1") -- Switch to tag 1 on the focused output
---
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---tag.switch_to({ name = "1", output = "DP-1" }) -- Switch to tag 1 on "DP-1"
---tag.switch_to({ name = "1", output = op }) -- Same as above
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---
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--- -- Using a tag object
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---local t = tag.get_by_name("1")[1] -- `t` is the first tag with the name "1"
---tag.switch_to(t)
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---```
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---@param t TagConstructor
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---@see Tag.switch_to — The corresponding object method
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function tag_module . switch_to ( t )
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local t = tag_module.get ( t )
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if t then
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SendMsg ( {
SwitchToTag = {
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tag_id = t : id ( ) ,
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} ,
} )
end
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end
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---Set a layout for the tag on the specified output. If no output is provided, set it for the tag on the currently focused one.
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---
---### Examples
---```lua
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---local op = output.get_by_name("DP-1")
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---
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---tag.set_layout("1", "Dwindle") -- Set tag 1 on the focused output to "Dwindle"
---
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---tag.set_layout({ name = "1", output = "DP-1" }, "Dwindle") -- Set tag 1 on "DP-1" to "Dwindle"
---tag.set_layout({ name = "1", output = op }, "Dwindle") -- Same as above
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---
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--- -- Using a tag object
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---local t = tag.get_by_name("1")[1] -- `t` is the first tag with the name "1"
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---tag.set_layout(t, "Dwindle")
---```
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---
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---@param t TagConstructor
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---@param layout Layout The layout.
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---@see Tag.set_layout — The corresponding object method
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function tag_module . set_layout ( t , layout )
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local t = tag_module.get ( t )
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if t then
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SendMsg ( {
SetLayout = {
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tag_id = t : id ( ) ,
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layout = layout ,
} ,
} )
end
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end
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---Get a tag with the specified name and optional output.
---
---If the output isn't specified, the focused one is used.
---
---If you have duplicate tags on an output, this returns the first one.
---If you need access to all duplicates, use `tag.get_on_output`, `tag.get_by_name`, or `tag.get_all`
---and filter for what you need.
---
---### Examples
---```lua
---local t = tag.get("1")
---local t = tag.get({ name = "3" })
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---local t = tag.get({ name = "1", output = "HDMI-A-0" })
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---
---local op = output.get_by_name("DP-2")
---if op ~= nil then
--- local t = tag.get({ name = "Code", output = op })
---end
---```
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---@param params TagConstructor
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---@return Tag|nil
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---
---@see TagModule.get_on_output
---@see TagModule.get_by_name
---@see TagModule.get_all
function tag_module . get ( params )
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-- If creating from a tag object, just return the obj
if params.id then
return params --[[@as Tag]]
end
-- string passed in
if type ( params ) == " string " then
local op = require ( " output " ) . get_focused ( )
if op == nil then
return nil
end
local tags = tag_module.get_by_name ( params )
for _ , t in pairs ( tags ) do
if t : output ( ) and t : output ( ) : name ( ) == op : name ( ) then
return t
end
end
return nil
end
-- TagTable was passed in
local params = params --[[@as TagTable]]
local tag_name = params.name
local op = params.output
if op == nil then
local o = require ( " output " ) . get_focused ( )
if o == nil then
return nil
end
op = o
elseif type ( op ) == " string " then
local o = require ( " output " ) . get_by_name ( op )
if o == nil then
return nil
end
op = o
end
local tags = tag_module.get_by_name ( tag_name )
for _ , t in pairs ( tags ) do
if t : output ( ) and t : output ( ) : name ( ) == op : name ( ) then
return t
end
end
return nil
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end
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---Get all tags on the specified output.
---
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---### Example
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---```lua
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---local op = output.get_focused()
---if op ~= nil then
--- local tags = tag.get_on_output(op) -- All tags on the focused output
---end
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---```
---@param output Output
---@return Tag[]
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---
---@see Output.tags — The corresponding object method
function tag_module . get_on_output ( output )
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local response = Request ( {
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GetOutputProps = {
output_name = output : name ( ) ,
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} ,
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} )
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local tag_ids = response.RequestResponse . response.OutputProps . tag_ids
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---@type Tag[]
local tags = { }
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if tag_ids == nil then
return tags
end
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for _ , tag_id in pairs ( tag_ids ) do
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table.insert ( tags , create_tag ( tag_id ) )
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end
return tags
end
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---Get all tags with this name across all outputs.
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---
---### Example
---```lua
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--- -- Given one monitor with the tags "OBS", "OBS", "VSCode", and "Spotify"...
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---local tags = tag.get_by_name("OBS")
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--- -- ...will have 2 tags in `tags`, while...
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---local no_tags = tag.get_by_name("Firefox")
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--- -- ...will have `no_tags` be empty.
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---```
---@param name string The name of the tag(s) you want.
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---@return Tag[]
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function tag_module . get_by_name ( name )
local t_s = tag_module.get_all ( )
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---@type Tag[]
local tags = { }
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for _ , t in pairs ( t_s ) do
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if t : name ( ) == name then
table.insert ( tags , t )
end
end
return tags
end
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---Get all tags across all outputs.
---
---### Example
---```lua
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--- -- With two monitors with the same tags: "1", "2", "3", "4", and "5"...
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---local tags = tag.get_all()
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--- -- ...`tags` should have 10 tags, with 5 pairs of those names across both outputs.
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---```
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---@return Tag[]
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function tag_module . get_all ( )
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local response = Request ( " GetTags " )
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local tag_ids = response.RequestResponse . response.Tags . tag_ids
---@type Tag[]
local tags = { }
for _ , tag_id in pairs ( tag_ids ) do
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table.insert ( tags , create_tag ( tag_id ) )
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end
return tags
end
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---Get the specified tag's name.
---
---### Example
---```lua
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--- -- Assuming the tag `Terminal` exists...
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---print(tag.name(tag.get_by_name("Terminal")[1]))
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--- -- ...should print `Terminal`.
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---```
---@param t Tag
---@return string|nil
---@see Tag.name — The corresponding object method
function tag_module . name ( t )
local response = Request ( {
GetTagProps = {
tag_id = t : id ( ) ,
} ,
} )
local name = response.RequestResponse . response.TagProps . name
return name
end
---Get whether or not the specified tag is active.
---@param t Tag
---@return boolean|nil
---@see Tag.active — The corresponding object method
function tag_module . active ( t )
local response = Request ( {
GetTagProps = {
tag_id = t : id ( ) ,
} ,
} )
local active = response.RequestResponse . response.TagProps . active
return active
end
---Get the output the specified tag is on.
---@param t Tag
---@return Output|nil
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---@see OutputModule.get_for_tag — The called function
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---@see Tag.output — The corresponding object method
function tag_module . output ( t )
return require ( " output " ) . get_for_tag ( t )
end
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---@class LayoutCycler
---@field next fun(output: (Output|OutputName)?) Change the first active tag on `output` to its next layout. If `output` is empty, the focused output is used.
---@field prev fun(output: (Output|OutputName)?) Change the first active tag on `output` to its previous layout. If `output` is empty, the focused output is used.
---Given an array of layouts, this will create two functions; one will cycle forward the layout
---for the provided tag, and one will cycle backward.
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---
--- ### Example
---```lua
---local layout_cycler = tag.layout_cycler({ "Dwindle", "Spiral", "MasterStack" })
---
---layout_cycler.next() -- Go to the next layout on the first tag of the focused output
---layout_cycler.prev() -- Go to the previous layout on the first tag of the focused output
---
---layout_cycler.next("DP-1") -- Do the above but on "DP-1" instead
---layout_cycler.prev(output.get_by_name("DP-1")) -- With an output object
---```
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---@param layouts Layout[] The available layouts.
---@return LayoutCycler layout_cycler A table with the functions `next` and `prev`, which will cycle layouts for the given tag.
function tag_module . layout_cycler ( layouts )
local indices = { }
-- Return empty functions if layouts is empty
if # layouts == 0 then
return {
next = function ( _ ) end ,
prev = function ( _ ) end ,
}
end
return {
---@param output (Output|OutputName)?
next = function ( output )
if type ( output ) == " string " then
output = require ( " output " ) . get_by_name ( output )
end
output = output or require ( " output " ) . get_focused ( )
if output == nil then
return
end
local tags = output : tags ( )
for _ , tg in pairs ( tags ) do
if tg : active ( ) then
local id = tg : id ( )
if id == nil then
return
end
if # layouts == 1 then
indices [ id ] = 1
elseif indices [ id ] == nil then
indices [ id ] = 2
else
if indices [ id ] + 1 > # layouts then
indices [ id ] = 1
else
indices [ id ] = indices [ id ] + 1
end
end
tg : set_layout ( layouts [ indices [ id ] ] )
break
end
end
end ,
---@param output (Output|OutputName)?
prev = function ( output )
if type ( output ) == " string " then
output = require ( " output " ) . get_by_name ( output )
end
output = output or require ( " output " ) . get_focused ( )
if output == nil then
return
end
local tags = output : tags ( )
for _ , tg in pairs ( tags ) do
if tg : active ( ) then
local id = tg : id ( )
if id == nil then
return
end
if # layouts == 1 then
indices [ id ] = 1
elseif indices [ id ] == nil then
indices [ id ] = # layouts - 1
else
if indices [ id ] - 1 < 1 then
indices [ id ] = # layouts
else
indices [ id ] = indices [ id ] - 1
end
end
tg : set_layout ( layouts [ indices [ id ] ] )
break
end
end
end ,
}
end
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return tag_module