pinnacle/src/main.rs

493 lines
20 KiB
Rust
Raw Normal View History

2023-05-28 19:14:30 -05:00
mod grab;
mod handlers;
mod pointer;
mod window;
mod xdg;
use std::{error::Error, os::fd::AsRawFd, sync::Arc, time::Duration};
use smithay::{
backend::{
input::{
AbsolutePositionEvent, Axis, AxisSource, ButtonState, Event, InputEvent, KeyState,
KeyboardKeyEvent, PointerAxisEvent, PointerButtonEvent,
},
renderer::{
damage::OutputDamageTracker, element::surface::WaylandSurfaceRenderElement,
gles::GlesRenderer,
},
winit::{WinitError, WinitEvent},
},
desktop::{space, Space, Window, WindowSurfaceType},
input::{
keyboard::{keysyms, FilterResult},
pointer::{AxisFrame, ButtonEvent, CursorImageStatus, MotionEvent},
SeatState,
},
output::{Output, Subpixel},
reexports::{
calloop::{
generic::Generic,
timer::{TimeoutAction, Timer},
EventLoop, Interest, LoopHandle, LoopSignal, Mode, PostAction,
},
wayland_protocols::xdg::shell::server::xdg_toplevel::ResizeEdge,
wayland_server::{
backend::{ClientData, ClientId, DisconnectReason},
Display,
},
},
utils::{Clock, Logical, Monotonic, Physical, Point, Scale, Transform, SERIAL_COUNTER},
wayland::{
compositor::{CompositorClientState, CompositorState},
data_device::DataDeviceState,
output::OutputManagerState,
shell::xdg::XdgShellState,
shm::ShmState,
socket::ListeningSocketSource,
},
};
fn main() -> Result<(), Box<dyn Error>> {
let mut event_loop: EventLoop<Data> = EventLoop::try_new()?;
let mut display: Display<State> = Display::new()?;
let socket = ListeningSocketSource::new_auto()?;
let socket_name = socket.socket_name().to_os_string();
let evt_loop_handle = event_loop.handle();
evt_loop_handle.insert_source(socket, |stream, _metadata, data| {
data.display
.handle()
.insert_client(stream, Arc::new(ClientState::default()))
.unwrap();
})?;
evt_loop_handle.insert_source(
Generic::new(
display.backend().poll_fd().as_raw_fd(),
Interest::READ,
Mode::Level,
),
|_readiness, _metadata, data| {
data.display.dispatch_clients(&mut data.state)?;
Ok(PostAction::Continue)
},
)?;
let display_handle = display.handle();
let mut seat_state = SeatState::<State>::new();
let mut seat = seat_state.new_wl_seat(&display_handle, "seat1");
seat.add_keyboard(Default::default(), 500, 50)?;
seat.add_pointer();
let state = State {
loop_signal: event_loop.get_signal(),
loop_handle: event_loop.handle(),
clock: Clock::<Monotonic>::new()?,
compositor_state: CompositorState::new::<State>(&display_handle),
data_device_state: DataDeviceState::new::<State>(&display_handle),
seat_state,
shm_state: ShmState::new::<State>(&display_handle, Vec::new()),
space: Space::<Window>::default(),
cursor_status: CursorImageStatus::Default,
pointer_location: (0.0, 0.0).into(),
output_manager_state: OutputManagerState::new_with_xdg_output::<State>(&display_handle),
xdg_shell_state: XdgShellState::new::<State>(&display_handle),
move_mode: false,
};
let mut data = Data { display, state };
let (mut winit_backend, mut winit_evt_loop) = smithay::backend::winit::init::<GlesRenderer>()?;
let mode = smithay::output::Mode {
size: winit_backend.window_size().physical_size,
refresh: 60_000,
};
let physical_properties = smithay::output::PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "Comp make".to_string(),
model: "Comp model".to_string(),
};
let output = Output::new("27GL83A".to_string(), physical_properties);
output.create_global::<State>(&display_handle);
output.change_current_state(
Some(mode),
Some(Transform::Flipped180),
None,
Some((0, 0).into()),
);
output.set_preferred(mode);
data.state.space.map_output(&output, (0, 0));
std::env::set_var("WAYLAND_DISPLAY", socket_name);
let start_time = std::time::Instant::now();
let timer = Timer::immediate();
let mut damage_tracker = OutputDamageTracker::from_output(&output);
// TODO: pointer
evt_loop_handle.insert_source(timer, move |_instant, _metadata, data| {
let display = &mut data.display;
let state = &mut data.state;
let result = winit_evt_loop.dispatch_new_events(|event| {
match event {
WinitEvent::Resized {
size,
scale_factor: _,
} => {
output.change_current_state(
Some(smithay::output::Mode {
size,
refresh: 60_000,
}),
None,
None,
None,
);
}
WinitEvent::Focus(_) => {}
WinitEvent::Input(input_evt) => match input_evt {
// TODO: extract input events
// | into separate function
// InputEvent::DeviceAdded { device } => todo!(),
// InputEvent::DeviceRemoved { device } => todo!(),
InputEvent::Keyboard { event } => {
let serial = SERIAL_COUNTER.next_serial();
let time = event.time_msec();
let press_state = event.state();
let mut move_mode = false;
let action = seat.get_keyboard().unwrap().input(
state,
event.key_code(),
press_state,
serial,
time,
|_a, _modifiers, keysym| {
if press_state == KeyState::Pressed
&& keysym.modified_sym() == keysyms::KEY_L
{
FilterResult::Intercept(1)
} else if keysym.modified_sym() == keysyms::KEY_Control_L {
match press_state {
KeyState::Pressed => {
move_mode = true;
}
KeyState::Released => {
move_mode = false;
}
}
FilterResult::Forward
} else {
FilterResult::Forward
}
},
);
state.move_mode = move_mode;
if action == Some(1) {
std::process::Command::new("alacritty").spawn().unwrap();
}
}
InputEvent::PointerMotion { event } => {}
InputEvent::PointerMotionAbsolute { event } => {
let output = state.space.outputs().next().unwrap();
let output_geo = state.space.output_geometry(output).unwrap();
let pointer_loc =
event.position_transformed(output_geo.size) + output_geo.loc.to_f64();
let serial = SERIAL_COUNTER.next_serial();
let pointer = seat.get_pointer().unwrap();
let surface_under_pointer = state
.space
.element_under(pointer_loc)
.and_then(|(window, location)| {
window
.surface_under(
pointer_loc - location.to_f64(),
WindowSurfaceType::ALL,
)
.map(|(s, p)| (s, p + location))
});
pointer.motion(
state,
surface_under_pointer,
&MotionEvent {
location: pointer_loc,
serial,
time: event.time_msec(),
},
);
}
InputEvent::PointerButton { event } => {
let pointer = seat.get_pointer().unwrap();
let keyboard = seat.get_keyboard().unwrap();
// A serial is a number sent with a event that is sent back to the
// server by the clients in further requests. This allows the server to
// keep track of which event caused which requests. It is an AtomicU32
// that increments when next_serial is called.
let serial = SERIAL_COUNTER.next_serial();
// Returns which button on the pointer was used.
let button = event.button_code();
// The state, either released or pressed.
let button_state = event.state();
let pointer_loc = pointer.current_location();
// If the button was clicked, focus on the window below if exists, else
// unfocus on windows.
if ButtonState::Pressed == button_state {
if let Some((window, window_loc)) = state
.space
.element_under(pointer_loc)
.map(|(w, l)| (w.clone(), l))
{
const BUTTON_LEFT: u32 = 0x110;
const BUTTON_RIGHT: u32 = 0x111;
if state.move_mode {
if event.button_code() == BUTTON_LEFT {
// BTN_RIGHT
crate::xdg::request::move_request_force(
state,
window.toplevel(),
&seat,
serial,
);
return; // TODO: kinda ugly return here
} else if event.button_code() == BUTTON_RIGHT {
let window_geometry = window.geometry();
let window_x = window_loc.x as f64;
let window_y = window_loc.y as f64;
let window_width = window_geometry.size.w as f64;
let window_height = window_geometry.size.h as f64;
let half_width = window_x + window_width / 2.0;
let half_height = window_y + window_height / 2.0;
let full_width = window_x + window_width;
let full_height = window_y + window_height;
println!(
"window loc: {}, {} | window size: {}, {}",
window_x, window_y, window_width, window_height
);
let edges = match pointer_loc {
Point { x, y, .. }
if (window_x..=half_width).contains(&x)
&& (window_y..=half_height).contains(&y) =>
{
ResizeEdge::TopLeft
}
Point { x, y, .. }
if (half_width..=full_width).contains(&x)
&& (window_y..=half_height).contains(&y) =>
{
ResizeEdge::TopRight
}
Point { x, y, .. }
if (window_x..=half_width).contains(&x)
&& (half_height..=full_height).contains(&y) =>
{
ResizeEdge::BottomLeft
}
Point { x, y, .. }
if (half_width..=full_width).contains(&x)
&& (half_height..=full_height).contains(&y) =>
{
ResizeEdge::BottomRight
}
_ => ResizeEdge::None,
};
crate::xdg::request::resize_request_force(
state,
window.toplevel(),
&seat,
serial,
edges,
BUTTON_RIGHT,
);
}
} else {
// Move window to top of stack.
state.space.raise_element(&window, true);
// Focus on window.
keyboard.set_focus(
state,
Some(window.toplevel().wl_surface().clone()),
serial,
);
state.space.elements().for_each(|window| {
window.toplevel().send_configure();
});
}
} else {
state.space.elements().for_each(|window| {
window.set_activated(false);
window.toplevel().send_configure();
});
keyboard.set_focus(state, None, serial);
}
};
// Send the button event to the client.
pointer.button(
state,
&ButtonEvent {
button,
state: button_state,
serial,
time: event.time_msec(),
},
);
}
InputEvent::PointerAxis { event } => {
let pointer = seat.get_pointer().unwrap();
let source = event.source();
let horizontal_amount =
event.amount(Axis::Horizontal).unwrap_or_else(|| {
event.amount_discrete(Axis::Horizontal).unwrap() * 3.0
});
let vertical_amount = event.amount(Axis::Vertical).unwrap_or_else(|| {
event.amount_discrete(Axis::Vertical).unwrap() * 3.0
});
let horizontal_amount_discrete = event.amount_discrete(Axis::Horizontal);
let vertical_amount_discrete = event.amount_discrete(Axis::Vertical);
let mut frame = AxisFrame::new(event.time_msec()).source(source);
if horizontal_amount != 0.0 {
frame = frame.value(Axis::Horizontal, horizontal_amount);
if let Some(discrete) = horizontal_amount_discrete {
frame = frame.discrete(Axis::Horizontal, discrete as i32);
}
} else if source == AxisSource::Finger {
frame = frame.stop(Axis::Horizontal);
}
if vertical_amount != 0.0 {
frame = frame.value(Axis::Vertical, vertical_amount);
if let Some(discrete) = vertical_amount_discrete {
frame = frame.discrete(Axis::Vertical, discrete as i32);
}
} else if source == AxisSource::Finger {
frame = frame.stop(Axis::Vertical);
}
println!("axisframe: {:?}", frame);
pointer.axis(state, frame);
}
// TODO: rest of the InputEvents
_ => (),
},
WinitEvent::Refresh => {}
}
});
match result {
Ok(_) => {}
Err(WinitError::WindowClosed) => {
state.loop_signal.stop();
}
};
winit_backend.bind().unwrap();
let scale = Scale::from(output.current_scale().fractional_scale());
let cursor_pos = state.pointer_location;
let _cursor_pos_scaled: Point<i32, Physical> = cursor_pos.to_physical(scale).to_i32_round();
space::render_output::<_, WaylandSurfaceRenderElement<GlesRenderer>, _, _>(
&output,
winit_backend.renderer(),
1.0,
0,
[&state.space],
&[],
&mut damage_tracker,
[0.1, 0.1, 0.1, 1.0],
)
.unwrap();
winit_backend.submit(None).unwrap();
state.space.elements().for_each(|window| {
window.send_frame(
&output,
start_time.elapsed(),
Some(Duration::ZERO),
|_, _| Some(output.clone()),
)
});
state.space.refresh();
display.flush_clients().unwrap();
TimeoutAction::ToDuration(Duration::from_millis(16))
})?;
event_loop.run(None, &mut data, |_data| {})?;
Ok(())
}
pub struct State {
pub loop_signal: LoopSignal,
pub loop_handle: LoopHandle<'static, Data>,
pub clock: Clock<Monotonic>,
pub compositor_state: CompositorState,
pub data_device_state: DataDeviceState,
pub seat_state: SeatState<Self>,
pub shm_state: ShmState,
pub space: Space<Window>,
pub cursor_status: CursorImageStatus,
pub pointer_location: Point<f64, Logical>,
pub output_manager_state: OutputManagerState,
pub xdg_shell_state: XdgShellState,
pub move_mode: bool,
}
pub struct Data {
pub display: Display<State>,
pub state: State,
}
#[derive(Default)]
struct ClientState {
pub compositor_state: CompositorClientState,
}
impl ClientData for ClientState {
fn initialized(&self, _client_id: ClientId) {}
fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
// fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {}
}