pinnacle/src/api.rs

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// SPDX-License-Identifier: GPL-3.0-or-later
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//! Pinnacle's configuration API.
//!
//! The API works as follows:
//!
//! - All configuration is done through a Unix socket located at /tmp/pinnacle_socket.
//! - Pinnacle is built with the intent of configuration in Lua (and possibly other languages in
//! the future). To achieve this, an always running process in the target language needs to be
//! spawned, known as the *client*. This allows Pinnacle, the *server*, to call into user-defined
//! state through callback functions.
//! - The client must:
//! - Connect to the socket,
//! - send configuration messages through the socket, and finally
//! - listen to requests for callbacks,
//! in that order.
//!
//! You may be asking, "what messages am I supposed to send and receive?"
//! Great question!
//!
//! Pinnacle uses [MessagePack](https://msgpack.org/index.html) as the message format.
//! Messages should be serialized into MessagePack according to the [defined structs](msg::Msg).
//!
//! When Pinnacle needs to call a user-defined callback, for example from a keybind setting, it
//! sends a [CallCallback](msg::OutgoingMsg::CallCallback) message to the client. This message
//! contains a callback_id to identify what callback the client needs to run—but wait, where do you get that?
//!
//! The callback_id is created by the client to identify one of its callbacks. You will probably
//! need to store all callbacks in some central data structure along with a way to associate an id with it.
//! This could be an array and its indices or a hashmap and its keys (keep in mind the id needs to
//! be an unsigned 32 bit int).
//!
//! TODO: expand
//!
//! For an example, look at the Lua implementation in the repository.
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pub mod msg;
use std::{
io::{self, Read, Write},
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os::unix::net::{UnixListener, UnixStream},
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path::Path,
};
use smithay::reexports::calloop::{
self, channel::Sender, generic::Generic, EventSource, Interest, Mode, PostAction,
};
use self::msg::{Msg, OutgoingMsg};
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pub const DEFAULT_SOCKET_DIR: &str = "/tmp";
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fn handle_client(
mut stream: UnixStream,
sender: Sender<Msg>,
) -> Result<(), Box<dyn std::error::Error>> {
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loop {
let mut len_marker_bytes = [0u8; 4];
if let Err(err) = stream.read_exact(&mut len_marker_bytes) {
if err.kind() == io::ErrorKind::UnexpectedEof {
tracing::warn!("stream closed: {}", err);
stream.shutdown(std::net::Shutdown::Both)?;
break Ok(());
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}
};
let len_marker = u32::from_ne_bytes(len_marker_bytes);
let mut msg_bytes = vec![0u8; len_marker as usize];
if let Err(err) = stream.read_exact(msg_bytes.as_mut_slice()) {
if err.kind() == io::ErrorKind::UnexpectedEof {
tracing::warn!("stream closed: {}", err);
stream.shutdown(std::net::Shutdown::Both)?;
break Ok(());
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}
};
let msg: Msg = rmp_serde::from_slice(msg_bytes.as_slice())?; // TODO: handle error
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sender.send(msg)?;
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}
}
pub struct PinnacleSocketSource {
socket: Generic<UnixListener>,
sender: Sender<Msg>,
}
impl PinnacleSocketSource {
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/// Create a loop source that listens for connections to the provided socket_dir.
/// This will also set PINNACLE_SOCKET for use in API implementations.
pub fn new(sender: Sender<Msg>, socket_dir: &Path) -> Result<Self, io::Error> {
let socket_path = socket_dir.join("pinnacle_socket");
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if let Ok(exists) = socket_path.try_exists() {
if exists {
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if let Err(err) = std::fs::remove_file(&socket_path) {
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tracing::error!("Failed to remove old socket: {err}");
return Err(err);
}
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}
}
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let listener = match UnixListener::bind(&socket_path) {
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Ok(listener) => {
tracing::info!("Bound to socket at {socket_path:?}");
listener
}
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Err(err) => {
tracing::error!("Failed to bind to socket: {err}");
return Err(err);
}
};
if let Err(err) = listener.set_nonblocking(true) {
tracing::error!("Failed to set socket to nonblocking: {err}");
return Err(err);
}
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let socket = Generic::new(listener, Interest::READ, Mode::Level);
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std::env::set_var("PINNACLE_SOCKET", socket_path);
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Ok(Self { socket, sender })
}
}
pub fn send_to_client(
stream: &mut UnixStream,
msg: &OutgoingMsg,
) -> Result<(), rmp_serde::encode::Error> {
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// tracing::debug!("Sending {msg:?}");
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let msg = rmp_serde::to_vec_named(msg)?;
let msg_len = msg.len() as u32;
let bytes = msg_len.to_ne_bytes();
if let Err(err) = stream.write_all(&bytes) {
if err.kind() == io::ErrorKind::BrokenPipe {
// TODO: notify user that config daemon is ded
return Ok(()); // TODO:
}
}
if let Err(err) = stream.write_all(msg.as_slice()) {
if err.kind() == io::ErrorKind::BrokenPipe {
// TODO: something
return Ok(()); // TODO:
}
};
Ok(())
}
impl EventSource for PinnacleSocketSource {
type Event = UnixStream;
type Metadata = ();
type Ret = ();
type Error = io::Error;
fn process_events<F>(
&mut self,
readiness: calloop::Readiness,
token: calloop::Token,
mut callback: F,
) -> Result<calloop::PostAction, Self::Error>
where
F: FnMut(Self::Event, &mut Self::Metadata) -> Self::Ret,
{
self.socket
.process_events(readiness, token, |_readiness, listener| {
while let Ok((stream, _sock_addr)) = listener.accept() {
let sender = self.sender.clone();
let callback_stream = match stream.try_clone() {
Ok(callback_stream) => callback_stream,
Err(err) => return Err(err),
};
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callback(callback_stream, &mut ());
std::thread::spawn(move || {
if let Err(err) = handle_client(stream, sender) {
tracing::error!("handle_client errored: {err}");
}
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});
}
Ok(PostAction::Continue)
})
}
fn register(
&mut self,
poll: &mut calloop::Poll,
token_factory: &mut calloop::TokenFactory,
) -> calloop::Result<()> {
self.socket.register(poll, token_factory)
}
fn reregister(
&mut self,
poll: &mut calloop::Poll,
token_factory: &mut calloop::TokenFactory,
) -> calloop::Result<()> {
self.socket.reregister(poll, token_factory)
}
fn unregister(&mut self, poll: &mut calloop::Poll) -> calloop::Result<()> {
self.socket.unregister(poll)
}
}