pinnacle/src/backend/udev.rs

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// SPDX-License-Identifier: GPL-3.0-or-later
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// from anvil
// TODO: figure out what this stuff does
#![allow(clippy::unwrap_used)] // I don't know what this stuff does yet
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use std::{
collections::{HashMap, HashSet},
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ffi::OsString,
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os::fd::FromRawFd,
path::Path,
time::Duration,
};
use smithay::{
backend::{
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allocator::{
dmabuf::{AnyError, Dmabuf, DmabufAllocator},
gbm::{GbmAllocator, GbmBufferFlags, GbmDevice},
vulkan::{ImageUsageFlags, VulkanAllocator},
Allocator, Fourcc,
},
drm::{
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compositor::{DrmCompositor, PrimaryPlaneElement},
CreateDrmNodeError, DrmDevice, DrmDeviceFd, DrmError, DrmEvent, DrmEventMetadata,
DrmNode, DrmSurface, GbmBufferedSurface, NodeType,
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},
egl::{self, EGLDevice, EGLDisplay},
libinput::{LibinputInputBackend, LibinputSessionInterface},
renderer::{
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damage::{self, OutputDamageTracker},
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element::{texture::TextureBuffer, RenderElement, RenderElementStates},
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gles::{GlesRenderer, GlesTexture},
multigpu::{gbm::GbmGlesBackend, GpuManager, MultiRenderer, MultiTexture},
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sync::SyncPoint,
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Bind, ExportMem, ImportDma, ImportEgl, ImportMemWl, Offscreen, Renderer,
},
session::{
self,
libseat::{self, LibSeatSession},
Session,
},
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udev::{self, UdevBackend, UdevEvent},
vulkan::{self, version::Version, PhysicalDevice},
SwapBuffersError,
},
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desktop::{
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utils::{send_frames_surface_tree, OutputPresentationFeedback},
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Space,
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},
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input::pointer::CursorImageStatus,
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output::{Output, PhysicalProperties, Subpixel},
reexports::{
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ash::vk::ExtPhysicalDeviceDrmFn,
calloop::{
timer::{TimeoutAction, Timer},
EventLoop, LoopHandle, RegistrationToken,
},
drm::{
self,
control::{connector, crtc, ModeTypeFlags},
Device,
},
gbm,
input::Libinput,
nix::fcntl::OFlag,
wayland_protocols::wp::{
linux_dmabuf::zv1::server::zwp_linux_dmabuf_feedback_v1,
presentation_time::server::wp_presentation_feedback,
},
wayland_server::{
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backend::GlobalId, protocol::wl_surface::WlSurface, Display, DisplayHandle,
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},
},
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utils::{Clock, DeviceFd, Logical, Monotonic, Physical, Point, Rectangle, Transform},
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wayland::{
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dmabuf::{DmabufFeedback, DmabufFeedbackBuilder, DmabufGlobal, DmabufState},
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input_method::{InputMethodHandle, InputMethodSeat},
},
};
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use smithay_drm_extras::{
drm_scanner::{DrmScanEvent, DrmScanner},
edid::EdidInfo,
};
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use crate::{
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api::msg::{Args, OutgoingMsg},
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render::{pointer::PointerElement, CustomRenderElements},
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state::{take_presentation_feedback, Backend, CalloopData, State, SurfaceDmabufFeedback},
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window::WindowElement,
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};
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use super::BackendData;
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const SUPPORTED_FORMATS: &[Fourcc] = &[
Fourcc::Abgr2101010,
Fourcc::Argb2101010,
Fourcc::Abgr8888,
Fourcc::Argb8888,
];
const SUPPORTED_FORMATS_8BIT_ONLY: &[Fourcc] = &[Fourcc::Abgr8888, Fourcc::Argb8888];
type UdevRenderer<'a, 'b> =
MultiRenderer<'a, 'a, 'b, GbmGlesBackend<GlesRenderer>, GbmGlesBackend<GlesRenderer>>;
#[derive(Debug, PartialEq)]
struct UdevOutputId {
device_id: DrmNode,
crtc: crtc::Handle,
}
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pub struct Udev {
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pub session: LibSeatSession,
display_handle: DisplayHandle,
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pub(super) dmabuf_state: Option<(DmabufState, DmabufGlobal)>,
pub(super) primary_gpu: DrmNode,
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allocator: Option<Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>>,
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pub(super) gpu_manager: GpuManager<GbmGlesBackend<GlesRenderer>>,
backends: HashMap<DrmNode, UdevBackendData>,
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pointer_images: Vec<(xcursor::parser::Image, TextureBuffer<MultiTexture>)>,
pointer_element: PointerElement<MultiTexture>,
pointer_image: crate::cursor::Cursor,
}
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impl BackendData for Udev {
fn seat_name(&self) -> String {
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self.session.seat()
}
fn reset_buffers(&mut self, output: &Output) {
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if let Some(id) = output.user_data().get::<UdevOutputId>() {
if let Some(gpu) = self.backends.get_mut(&id.device_id) {
if let Some(surface) = gpu.surfaces.get_mut(&id.crtc) {
surface.compositor.reset_buffers();
}
}
}
}
fn early_import(&mut self, surface: &WlSurface) {
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if let Err(err) =
self.gpu_manager
.early_import(Some(self.primary_gpu), self.primary_gpu, surface)
{
tracing::warn!("early buffer import failed: {}", err);
}
}
}
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pub fn run_udev() -> anyhow::Result<()> {
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let mut event_loop = EventLoop::try_new().unwrap();
let mut display = Display::new().unwrap();
/*
* Initialize session
*/
let (session, notifier) = LibSeatSession::new()?;
/*
* Initialize the compositor
*/
let primary_gpu = if let Ok(var) = std::env::var("ANVIL_DRM_DEVICE") {
DrmNode::from_path(var).expect("Invalid drm device path")
} else {
udev::primary_gpu(&session.seat())
.unwrap()
.and_then(|x| {
DrmNode::from_path(x)
.ok()?
.node_with_type(NodeType::Render)?
.ok()
})
.unwrap_or_else(|| {
udev::all_gpus(session.seat())
.unwrap()
.into_iter()
.find_map(|x| DrmNode::from_path(x).ok())
.expect("No GPU!")
})
};
tracing::info!("Using {} as primary gpu.", primary_gpu);
let gpu_manager = GpuManager::new(GbmGlesBackend::default()).unwrap();
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let data = Udev {
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display_handle: display.handle(),
dmabuf_state: None,
session,
primary_gpu,
gpu_manager,
allocator: None,
backends: HashMap::new(),
pointer_image: crate::cursor::Cursor::load(),
pointer_images: Vec::new(),
pointer_element: PointerElement::default(),
};
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let mut state = State::init(
Backend::Udev(data),
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&mut display,
event_loop.get_signal(),
event_loop.handle(),
)?;
/*
* Initialize the udev backend
*/
let udev_backend = UdevBackend::new(state.seat.name())?;
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// Create DrmNodes from already connected GPUs
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for (device_id, path) in udev_backend.device_list() {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| state.device_added(node, path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
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let Backend::Udev(backend) = &mut state.backend else { unreachable!() };
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event_loop
.handle()
.insert_source(udev_backend, move |event, _, data| match event {
// GPU connected
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UdevEvent::Added { device_id, path } => {
if let Err(err) = DrmNode::from_dev_id(device_id)
.map_err(DeviceAddError::DrmNode)
.and_then(|node| data.state.device_added(node, &path))
{
tracing::error!("Skipping device {device_id}: {err}");
}
}
UdevEvent::Changed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_changed(node)
}
}
// GPU disconnected
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UdevEvent::Removed { device_id } => {
if let Ok(node) = DrmNode::from_dev_id(device_id) {
data.state.device_removed(node)
}
}
})
.unwrap();
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/*
* Initialize libinput backend
*/
let mut libinput_context = Libinput::new_with_udev::<LibinputSessionInterface<LibSeatSession>>(
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backend.session.clone().into(),
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);
libinput_context
.udev_assign_seat(state.seat.name())
.unwrap();
let libinput_backend = LibinputInputBackend::new(libinput_context.clone());
/*
* Bind all our objects that get driven by the event loop
*/
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let insert_ret = event_loop
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.handle()
.insert_source(libinput_backend, move |event, _, data| {
// println!("event: {:?}", event);
data.state.process_input_event(event);
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});
if let Err(err) = insert_ret {
anyhow::bail!("Failed to insert libinput_backend into event loop: {err}");
}
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let handle = event_loop.handle();
event_loop
.handle()
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.insert_source(notifier, move |event, &mut (), data| {
let Backend::Udev(backend) = &mut data.state.backend else { unreachable!() };
match event {
session::Event::PauseSession => {
libinput_context.suspend();
tracing::info!("pausing session");
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for backend in backend.backends.values_mut() {
backend.drm.pause();
}
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}
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session::Event::ActivateSession => {
tracing::info!("resuming session");
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if let Err(err) = libinput_context.resume() {
tracing::error!("Failed to resume libinput context: {:?}", err);
}
for (node, backend) in backend
.backends
.iter_mut()
.map(|(handle, backend)| (*handle, backend))
{
backend.drm.activate();
for surface in backend.surfaces.values_mut() {
if let Err(err) = surface.compositor.surface().reset_state() {
tracing::warn!("Failed to reset drm surface state: {}", err);
}
// reset the buffers after resume to trigger a full redraw
// this is important after a vt switch as the primary plane
// has no content and damage tracking may prevent a redraw
// otherwise
surface.compositor.reset_buffers();
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}
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handle.insert_idle(move |data| data.state.render(node, None));
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}
}
}
})
.unwrap();
state.shm_state.update_formats(
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backend
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.gpu_manager
.single_renderer(&primary_gpu)
.unwrap()
.shm_formats(),
);
let skip_vulkan = std::env::var("ANVIL_NO_VULKAN")
.map(|x| {
x == "1"
|| x.to_lowercase() == "true"
|| x.to_lowercase() == "yes"
|| x.to_lowercase() == "y"
})
.unwrap_or(false);
if !skip_vulkan {
if let Ok(instance) = vulkan::Instance::new(Version::VERSION_1_2, None) {
if let Some(physical_device) =
PhysicalDevice::enumerate(&instance)
.ok()
.and_then(|devices| {
devices
.filter(|phd| phd.has_device_extension(ExtPhysicalDeviceDrmFn::name()))
.find(|phd| {
phd.primary_node().unwrap() == Some(primary_gpu)
|| phd.render_node().unwrap() == Some(primary_gpu)
})
})
{
match VulkanAllocator::new(
&physical_device,
ImageUsageFlags::COLOR_ATTACHMENT | ImageUsageFlags::SAMPLED,
) {
Ok(allocator) => {
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backend.allocator = Some(Box::new(DmabufAllocator(allocator))
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as Box<dyn Allocator<Buffer = Dmabuf, Error = AnyError>>);
}
Err(err) => {
tracing::warn!("Failed to create vulkan allocator: {}", err);
}
}
}
}
}
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if backend.allocator.is_none() {
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tracing::info!("No vulkan allocator found, using GBM.");
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let gbm = backend
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.backends
.get(&primary_gpu)
// If the primary_gpu failed to initialize, we likely have a kmsro device
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.or_else(|| backend.backends.values().next())
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// Don't fail, if there is no allocator. There is a chance, that this a single gpu system and we don't need one.
.map(|backend| backend.gbm.clone());
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backend.allocator = gbm.map(|gbm| {
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Box::new(DmabufAllocator(GbmAllocator::new(
gbm,
GbmBufferFlags::RENDERING,
))) as Box<_>
});
}
#[cfg_attr(not(feature = "egl"), allow(unused_mut))]
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let mut renderer = backend.gpu_manager.single_renderer(&primary_gpu).unwrap();
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{
tracing::info!(
?primary_gpu,
"Trying to initialize EGL Hardware Acceleration",
);
match renderer.bind_wl_display(&display.handle()) {
Ok(_) => tracing::info!("EGL hardware-acceleration enabled"),
Err(err) => tracing::info!(?err, "Failed to initialize EGL hardware-acceleration"),
}
}
// init dmabuf support with format list from our primary gpu
let dmabuf_formats = renderer.dmabuf_formats().collect::<Vec<_>>();
let default_feedback = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), dmabuf_formats)
.build()
.unwrap();
let mut dmabuf_state = DmabufState::new();
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let global = dmabuf_state
.create_global_with_default_feedback::<State>(&display.handle(), &default_feedback);
backend.dmabuf_state = Some((dmabuf_state, global));
let gpu_manager = &mut backend.gpu_manager;
backend.backends.values_mut().for_each(|backend_data| {
// Update the per drm surface dmabuf feedback
backend_data.surfaces.values_mut().for_each(|surface_data| {
surface_data.dmabuf_feedback = surface_data.dmabuf_feedback.take().or_else(|| {
get_surface_dmabuf_feedback(
primary_gpu,
surface_data.render_node,
gpu_manager,
&surface_data.compositor,
)
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});
});
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});
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if let Err(err) = state.xwayland.start(
state.loop_handle.clone(),
None,
std::iter::empty::<(OsString, OsString)>(),
true,
|_| {},
) {
tracing::error!("Failed to start XWayland: {err}");
}
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event_loop.run(
Some(Duration::from_millis(1)),
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&mut CalloopData { state, display },
|data| {
data.state.space.refresh();
data.state.popup_manager.cleanup();
data.display.flush_clients().unwrap();
},
)?;
Ok(())
}
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struct UdevBackendData {
surfaces: HashMap<crtc::Handle, SurfaceData>,
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gbm: GbmDevice<DrmDeviceFd>,
drm: DrmDevice,
drm_scanner: DrmScanner,
render_node: DrmNode,
registration_token: RegistrationToken,
}
#[derive(Debug, thiserror::Error)]
enum DeviceAddError {
#[error("Failed to open device using libseat: {0}")]
DeviceOpen(libseat::Error),
#[error("Failed to initialize drm device: {0}")]
DrmDevice(DrmError),
#[error("Failed to initialize gbm device: {0}")]
GbmDevice(std::io::Error),
#[error("Failed to access drm node: {0}")]
DrmNode(CreateDrmNodeError),
#[error("Failed to add device to GpuManager: {0}")]
AddNode(egl::Error),
}
fn get_surface_dmabuf_feedback(
primary_gpu: DrmNode,
render_node: DrmNode,
gpu_manager: &mut GpuManager<GbmGlesBackend<GlesRenderer>>,
composition: &SurfaceComposition,
) -> Option<DrmSurfaceDmabufFeedback> {
let primary_formats = gpu_manager
.single_renderer(&primary_gpu)
.ok()?
.dmabuf_formats()
.collect::<HashSet<_>>();
let render_formats = gpu_manager
.single_renderer(&render_node)
.ok()?
.dmabuf_formats()
.collect::<HashSet<_>>();
let all_render_formats = primary_formats
.iter()
.chain(render_formats.iter())
.copied()
.collect::<HashSet<_>>();
let surface = composition.surface();
let planes = surface.planes().unwrap();
// We limit the scan-out trache to formats we can also render from
// so that there is always a fallback render path available in case
// the supplied buffer can not be scanned out directly
let planes_formats = surface
.supported_formats(planes.primary.handle)
.unwrap()
.into_iter()
.chain(
planes
.overlay
.iter()
.flat_map(|p| surface.supported_formats(p.handle).unwrap()),
)
.collect::<HashSet<_>>()
.intersection(&all_render_formats)
.copied()
.collect::<Vec<_>>();
let builder = DmabufFeedbackBuilder::new(primary_gpu.dev_id(), primary_formats);
let render_feedback = builder
.clone()
.add_preference_tranche(render_node.dev_id(), None, render_formats.clone())
.build()
.unwrap();
let scanout_feedback = builder
.add_preference_tranche(
surface.device_fd().dev_id().unwrap(),
Some(zwp_linux_dmabuf_feedback_v1::TrancheFlags::Scanout),
planes_formats,
)
.add_preference_tranche(render_node.dev_id(), None, render_formats)
.build()
.unwrap();
Some(DrmSurfaceDmabufFeedback {
render_feedback,
scanout_feedback,
})
}
struct DrmSurfaceDmabufFeedback {
render_feedback: DmabufFeedback,
scanout_feedback: DmabufFeedback,
}
struct SurfaceData {
global: Option<GlobalId>,
display_handle: DisplayHandle,
device_id: DrmNode,
render_node: DrmNode,
compositor: SurfaceComposition,
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dmabuf_feedback: Option<DrmSurfaceDmabufFeedback>,
}
impl Drop for SurfaceData {
fn drop(&mut self) {
if let Some(global) = self.global.take() {
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self.display_handle.remove_global::<State>(global);
}
}
}
type RenderSurface =
GbmBufferedSurface<GbmAllocator<DrmDeviceFd>, Option<OutputPresentationFeedback>>;
type GbmDrmCompositor = DrmCompositor<
GbmAllocator<DrmDeviceFd>,
GbmDevice<DrmDeviceFd>,
Option<OutputPresentationFeedback>,
DrmDeviceFd,
>;
enum SurfaceComposition {
Surface {
surface: RenderSurface,
damage_tracker: OutputDamageTracker,
},
Compositor(GbmDrmCompositor),
}
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struct SurfaceCompositorRenderResult {
rendered: bool,
states: RenderElementStates,
sync: Option<SyncPoint>,
damage: Option<Vec<Rectangle<i32, Physical>>>,
}
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impl SurfaceComposition {
fn frame_submitted(&mut self) -> Result<Option<OutputPresentationFeedback>, SwapBuffersError> {
match self {
SurfaceComposition::Surface { surface, .. } => surface
.frame_submitted()
.map(Option::flatten)
.map_err(SwapBuffersError::from),
SurfaceComposition::Compositor(comp) => comp
.frame_submitted()
.map(Option::flatten)
.map_err(SwapBuffersError::from),
}
}
fn format(&self) -> gbm::Format {
match self {
SurfaceComposition::Surface { surface, .. } => surface.format(),
SurfaceComposition::Compositor(comp) => comp.format(),
}
}
fn surface(&self) -> &DrmSurface {
match self {
SurfaceComposition::Compositor(c) => c.surface(),
SurfaceComposition::Surface { surface, .. } => surface.surface(),
}
}
fn reset_buffers(&mut self) {
match self {
SurfaceComposition::Compositor(c) => c.reset_buffers(),
SurfaceComposition::Surface { surface, .. } => surface.reset_buffers(),
}
}
fn queue_frame(
&mut self,
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sync: Option<SyncPoint>,
damage: Option<Vec<Rectangle<i32, Physical>>>,
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user_data: Option<OutputPresentationFeedback>,
) -> Result<(), SwapBuffersError> {
match self {
SurfaceComposition::Surface { surface, .. } => surface
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.queue_buffer(sync, damage, user_data)
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.map_err(Into::<SwapBuffersError>::into),
SurfaceComposition::Compositor(c) => c
.queue_frame(user_data)
.map_err(Into::<SwapBuffersError>::into),
}
}
fn render_frame<R, E, Target>(
&mut self,
renderer: &mut R,
elements: &[E],
clear_color: [f32; 4],
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) -> Result<SurfaceCompositorRenderResult, SwapBuffersError>
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where
R: Renderer + Bind<Dmabuf> + Bind<Target> + Offscreen<Target> + ExportMem,
<R as Renderer>::TextureId: 'static,
<R as Renderer>::Error: Into<SwapBuffersError>,
E: RenderElement<R>,
{
match self {
SurfaceComposition::Surface {
surface,
damage_tracker,
} => {
let (dmabuf, age) = surface
.next_buffer()
.map_err(Into::<SwapBuffersError>::into)?;
renderer
.bind(dmabuf)
.map_err(Into::<SwapBuffersError>::into)?;
let current_debug_flags = renderer.debug_flags();
tracing::info!("surface damage_tracker render_output");
let res = damage_tracker
.render_output(renderer, age.into(), elements, clear_color)
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.map(|res| {
res.sync.wait(); // feature flag here
let rendered = res.damage.is_some();
SurfaceCompositorRenderResult {
rendered,
damage: res.damage,
states: res.states,
sync: rendered.then_some(res.sync),
}
})
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.map_err(|err| match err {
damage::Error::Rendering(err) => err.into(),
_ => unreachable!(),
});
renderer.set_debug_flags(current_debug_flags);
res
}
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SurfaceComposition::Compositor(compositor) => compositor
.render_frame(renderer, elements, clear_color)
.map(|render_frame_result| {
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// feature flag here
if let PrimaryPlaneElement::Swapchain(element) =
render_frame_result.primary_element
{
element.sync.wait();
}
SurfaceCompositorRenderResult {
rendered: render_frame_result.damage.is_some(),
states: render_frame_result.states,
sync: None,
damage: None,
}
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})
.map_err(|err| match err {
smithay::backend::drm::compositor::RenderFrameError::PrepareFrame(err) => {
err.into()
}
smithay::backend::drm::compositor::RenderFrameError::RenderFrame(
damage::Error::Rendering(err),
) => err.into(),
_ => unreachable!(),
}),
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}
}
}
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impl State {
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fn device_added(&mut self, node: DrmNode, path: &Path) -> Result<(), DeviceAddError> {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
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// Try to open the device
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let fd = backend
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.session
.open(
path,
OFlag::O_RDWR | OFlag::O_CLOEXEC | OFlag::O_NOCTTY | OFlag::O_NONBLOCK,
)
.map_err(DeviceAddError::DeviceOpen)?;
let fd = DrmDeviceFd::new(unsafe { DeviceFd::from_raw_fd(fd) });
let (drm, notifier) =
DrmDevice::new(fd.clone(), true).map_err(DeviceAddError::DrmDevice)?;
let gbm = GbmDevice::new(fd).map_err(DeviceAddError::GbmDevice)?;
let registration_token = self
.loop_handle
.insert_source(
notifier,
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move |event, metadata, data: &mut CalloopData| match event {
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DrmEvent::VBlank(crtc) => {
data.state.frame_finish(node, crtc, metadata);
}
DrmEvent::Error(error) => {
tracing::error!("{:?}", error);
}
},
)
.unwrap();
let render_node = EGLDevice::device_for_display(&EGLDisplay::new(gbm.clone()).unwrap())
.ok()
.and_then(|x| x.try_get_render_node().ok().flatten())
.unwrap_or(node);
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backend
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.gpu_manager
.as_mut()
.add_node(render_node, gbm.clone())
.map_err(DeviceAddError::AddNode)?;
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backend.backends.insert(
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node,
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UdevBackendData {
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registration_token,
gbm,
drm,
drm_scanner: DrmScanner::new(),
render_node,
surfaces: HashMap::new(),
},
);
self.device_changed(node);
Ok(())
}
fn connector_connected(
&mut self,
node: DrmNode,
connector: connector::Info,
crtc: crtc::Handle,
) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device = if let Some(device) = backend.backends.get_mut(&node) {
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device
} else {
return;
};
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let mut renderer = backend
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.gpu_manager
.single_renderer(&device.render_node)
.unwrap();
let render_formats = renderer
.as_mut()
.egl_context()
.dmabuf_render_formats()
.clone();
tracing::info!(
?crtc,
"Trying to setup connector {:?}-{}",
connector.interface(),
connector.interface_id(),
);
let mode_id = connector
.modes()
.iter()
.position(|mode| mode.mode_type().contains(ModeTypeFlags::PREFERRED))
.unwrap_or(0);
let drm_mode = connector.modes()[mode_id];
let wl_mode = smithay::output::Mode::from(drm_mode);
let surface = match device
.drm
.create_surface(crtc, drm_mode, &[connector.handle()])
{
Ok(surface) => surface,
Err(err) => {
tracing::warn!("Failed to create drm surface: {}", err);
return;
}
};
let output_name = format!(
"{}-{}",
connector.interface().as_str(),
connector.interface_id()
);
let (make, model) = EdidInfo::for_connector(&device.drm, connector.handle())
.map(|info| (info.manufacturer, info.model))
.unwrap_or_else(|| ("Unknown".into(), "Unknown".into()));
let (phys_w, phys_h) = connector.size().unwrap_or((0, 0));
let output = Output::new(
output_name,
PhysicalProperties {
size: (phys_w as i32, phys_h as i32).into(),
subpixel: Subpixel::Unknown,
make,
model,
},
);
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let global = output.create_global::<State>(&backend.display_handle);
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self.focus_state.focused_output = Some(output.clone());
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let x = self.space.outputs().fold(0, |acc, o| {
acc + self.space.output_geometry(o).unwrap().size.w
});
let position = (x, 0).into();
output.set_preferred(wl_mode);
output.change_current_state(Some(wl_mode), None, None, Some(position));
self.space.map_output(&output, position);
output.user_data().insert_if_missing(|| UdevOutputId {
crtc,
device_id: node,
});
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// Run any connected callbacks
{
let clone = output.clone();
self.loop_handle.insert_idle(|data| {
crate::state::schedule(
data,
|dt| dt.state.api_state.stream.is_some(),
move |dt| {
let stream = dt
.state
.api_state
.stream
.as_ref()
.expect("Stream doesn't exist");
let mut stream = stream.lock().expect("Couldn't lock stream");
for callback_id in dt.state.output_callback_ids.iter() {
crate::api::send_to_client(
&mut stream,
&OutgoingMsg::CallCallback {
callback_id: *callback_id,
args: Some(Args::ConnectForAllOutputs {
output_name: clone.name(),
}),
},
)
.expect("Send to client failed");
}
},
)
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});
}
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let allocator = GbmAllocator::new(
device.gbm.clone(),
GbmBufferFlags::RENDERING | GbmBufferFlags::SCANOUT,
);
let color_formats = if std::env::var("ANVIL_DISABLE_10BIT").is_ok() {
SUPPORTED_FORMATS_8BIT_ONLY
} else {
SUPPORTED_FORMATS
};
let compositor = if std::env::var("ANVIL_DISABLE_DRM_COMPOSITOR").is_ok() {
let gbm_surface =
match GbmBufferedSurface::new(surface, allocator, color_formats, render_formats) {
Ok(renderer) => renderer,
Err(err) => {
tracing::warn!("Failed to create rendering surface: {}", err);
return;
}
};
SurfaceComposition::Surface {
surface: gbm_surface,
damage_tracker: OutputDamageTracker::from_output(&output),
}
} else {
let driver = match device.drm.get_driver() {
Ok(driver) => driver,
Err(err) => {
tracing::warn!("Failed to query drm driver: {}", err);
return;
}
};
let mut planes = match surface.planes() {
Ok(planes) => planes,
Err(err) => {
tracing::warn!("Failed to query surface planes: {}", err);
return;
}
};
// Using an overlay plane on a nvidia card breaks
if driver
.name()
.to_string_lossy()
.to_lowercase()
.contains("nvidia")
|| driver
.description()
.to_string_lossy()
.to_lowercase()
.contains("nvidia")
{
planes.overlay = vec![];
}
let compositor = match DrmCompositor::new(
&output,
surface,
Some(planes),
allocator,
device.gbm.clone(),
color_formats,
render_formats,
device.drm.cursor_size(),
Some(device.gbm.clone()),
) {
Ok(compositor) => compositor,
Err(err) => {
tracing::warn!("Failed to create drm compositor: {}", err);
return;
}
};
SurfaceComposition::Compositor(compositor)
};
let dmabuf_feedback = get_surface_dmabuf_feedback(
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backend.primary_gpu,
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device.render_node,
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&mut backend.gpu_manager,
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&compositor,
);
let surface = SurfaceData {
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display_handle: backend.display_handle.clone(),
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device_id: node,
render_node: device.render_node,
global: Some(global),
compositor,
dmabuf_feedback,
};
device.surfaces.insert(crtc, surface);
self.schedule_initial_render(node, crtc, self.loop_handle.clone());
}
fn connector_disconnected(
&mut self,
node: DrmNode,
_connector: connector::Info,
crtc: crtc::Handle,
) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device = if let Some(device) = backend.backends.get_mut(&node) {
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device
} else {
return;
};
device.surfaces.remove(&crtc);
let output = self
.space
.outputs()
.find(|o| {
o.user_data()
.get::<UdevOutputId>()
.map(|id| id.device_id == node && id.crtc == crtc)
.unwrap_or(false)
})
.cloned();
if let Some(output) = output {
self.space.unmap_output(&output);
}
}
fn device_changed(&mut self, node: DrmNode) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device = if let Some(device) = backend.backends.get_mut(&node) {
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device
} else {
return;
};
for event in device.drm_scanner.scan_connectors(&device.drm) {
match event {
DrmScanEvent::Connected {
connector,
crtc: Some(crtc),
} => {
self.connector_connected(node, connector, crtc);
}
DrmScanEvent::Disconnected {
connector,
crtc: Some(crtc),
} => {
self.connector_disconnected(node, connector, crtc);
}
_ => {}
}
}
// fixup window coordinates
// crate::shell::fixup_positions(&mut self.space);
}
fn device_removed(&mut self, node: DrmNode) {
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let crtcs = {
let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
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let Some(device) = backend.backends.get_mut(&node) else {
return;
};
device
.drm_scanner
.crtcs()
.map(|(info, crtc)| (info.clone(), crtc))
.collect::<Vec<_>>()
};
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for (connector, crtc) in crtcs {
self.connector_disconnected(node, connector, crtc);
}
tracing::debug!("Surfaces dropped");
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
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// drop the backends on this side
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if let Some(backend_data) = backend.backends.remove(&node) {
backend
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.gpu_manager
.as_mut()
.remove_node(&backend_data.render_node);
self.loop_handle.remove(backend_data.registration_token);
tracing::debug!("Dropping device");
}
// crate::shell::fixup_positions(&mut self.space);
}
fn frame_finish(
&mut self,
dev_id: DrmNode,
crtc: crtc::Handle,
metadata: &mut Option<DrmEventMetadata>,
) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device_backend = match backend.backends.get_mut(&dev_id) {
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Some(backend) => backend,
None => {
tracing::error!("Trying to finish frame on non-existent backend {}", dev_id);
return;
}
};
let surface = match device_backend.surfaces.get_mut(&crtc) {
Some(surface) => surface,
None => {
tracing::error!("Trying to finish frame on non-existent crtc {:?}", crtc);
return;
}
};
let output = if let Some(output) = self.space.outputs().find(|o| {
o.user_data().get::<UdevOutputId>()
== Some(&UdevOutputId {
device_id: surface.device_id,
crtc,
})
}) {
output.clone()
} else {
// somehow we got called with an invalid output
return;
};
let schedule_render = match surface
.compositor
.frame_submitted()
.map_err(Into::<SwapBuffersError>::into)
{
Ok(user_data) => {
if let Some(mut feedback) = user_data {
let tp = metadata.as_ref().and_then(|metadata| match metadata.time {
smithay::backend::drm::DrmEventTime::Monotonic(tp) => Some(tp),
smithay::backend::drm::DrmEventTime::Realtime(_) => None,
});
let seq = metadata
.as_ref()
.map(|metadata| metadata.sequence)
.unwrap_or(0);
let (clock, flags) = if let Some(tp) = tp {
(
tp.into(),
wp_presentation_feedback::Kind::Vsync
| wp_presentation_feedback::Kind::HwClock
| wp_presentation_feedback::Kind::HwCompletion,
)
} else {
(self.clock.now(), wp_presentation_feedback::Kind::Vsync)
};
feedback.presented(
clock,
output
.current_mode()
.map(|mode| mode.refresh as u32)
.unwrap_or_default(),
seq as u64,
flags,
);
}
true
}
Err(err) => {
tracing::warn!("Error during rendering: {:?}", err);
match err {
SwapBuffersError::AlreadySwapped => true,
// If the device has been deactivated do not reschedule, this will be done
// by session resume
SwapBuffersError::TemporaryFailure(err)
if matches!(
err.downcast_ref::<DrmError>(),
Some(&DrmError::DeviceInactive)
) =>
{
false
}
SwapBuffersError::TemporaryFailure(err) => matches!(
err.downcast_ref::<DrmError>(),
Some(&DrmError::Access {
source: drm::SystemError::PermissionDenied,
..
})
),
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
};
if schedule_render {
let output_refresh = match output.current_mode() {
Some(mode) => mode.refresh,
None => return,
};
// What are we trying to solve by introducing a delay here:
//
// Basically it is all about latency of client provided buffers.
// A client driven by frame callbacks will wait for a frame callback
// to repaint and submit a new buffer. As we send frame callbacks
// as part of the repaint in the compositor the latency would always
// be approx. 2 frames. By introducing a delay before we repaint in
// the compositor we can reduce the latency to approx. 1 frame + the
// remaining duration from the repaint to the next VBlank.
//
// With the delay it is also possible to further reduce latency if
// the client is driven by presentation feedback. As the presentation
// feedback is directly sent after a VBlank the client can submit a
// new buffer during the repaint delay that can hit the very next
// VBlank, thus reducing the potential latency to below one frame.
//
// Choosing a good delay is a topic on its own so we just implement
// a simple strategy here. We just split the duration between two
// VBlanks into two steps, one for the client repaint and one for the
// compositor repaint. Theoretically the repaint in the compositor should
// be faster so we give the client a bit more time to repaint. On a typical
// modern system the repaint in the compositor should not take more than 2ms
// so this should be safe for refresh rates up to at least 120 Hz. For 120 Hz
// this results in approx. 3.33ms time for repainting in the compositor.
// A too big delay could result in missing the next VBlank in the compositor.
//
// A more complete solution could work on a sliding window analyzing past repaints
// and do some prediction for the next repaint.
let repaint_delay =
Duration::from_millis(((1_000_000f32 / output_refresh as f32) * 0.6f32) as u64);
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let timer = if backend.primary_gpu != surface.render_node {
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// However, if we need to do a copy, that might not be enough.
// (And without actual comparision to previous frames we cannot really know.)
// So lets ignore that in those cases to avoid thrashing performance.
tracing::trace!("scheduling repaint timer immediately on {:?}", crtc);
Timer::immediate()
} else {
tracing::trace!(
"scheduling repaint timer with delay {:?} on {:?}",
repaint_delay,
crtc
);
Timer::from_duration(repaint_delay)
};
self.loop_handle
.insert_source(timer, move |_, _, data| {
data.state.render(dev_id, Some(crtc));
TimeoutAction::Drop
})
.expect("failed to schedule frame timer");
}
}
// If crtc is `Some()`, render it, else render all crtcs
fn render(&mut self, node: DrmNode, crtc: Option<crtc::Handle>) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device_backend = match backend.backends.get_mut(&node) {
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Some(backend) => backend,
None => {
tracing::error!("Trying to render on non-existent backend {}", node);
return;
}
};
if let Some(crtc) = crtc {
self.render_surface(node, crtc);
} else {
let crtcs: Vec<_> = device_backend.surfaces.keys().copied().collect();
for crtc in crtcs {
self.render_surface(node, crtc);
}
};
}
fn render_surface(&mut self, node: DrmNode, crtc: crtc::Handle) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let Some(device) = backend.backends.get_mut(&node) else {
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return;
};
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let Some(surface) = device.surfaces.get_mut(&crtc) else {
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return;
};
// TODO get scale from the rendersurface when supporting HiDPI
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let frame = backend
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.pointer_image
.get_image(1 /*scale*/, self.clock.now().try_into().unwrap());
let render_node = surface.render_node;
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let primary_gpu = backend.primary_gpu;
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let mut renderer = if primary_gpu == render_node {
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backend.gpu_manager.single_renderer(&render_node)
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} else {
let format = surface.compositor.format();
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backend.gpu_manager.renderer(
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&primary_gpu,
&render_node,
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backend
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.allocator
.as_mut()
// TODO: We could build some kind of `GLAllocator` using Renderbuffers in theory for this case.
// That would work for memcpy's of offscreen contents.
.expect("We need an allocator for multigpu systems")
.as_mut(),
format,
)
}
.unwrap();
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let pointer_images = &mut backend.pointer_images;
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let pointer_image = pointer_images
.iter()
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.find_map(
|(image, texture)| {
if image == &frame {
Some(texture.clone())
} else {
None
}
},
)
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.unwrap_or_else(|| {
let texture = TextureBuffer::from_memory(
&mut renderer,
&frame.pixels_rgba,
Fourcc::Abgr8888,
(frame.width as i32, frame.height as i32),
false,
1,
Transform::Normal,
None,
)
.expect("Failed to import cursor bitmap");
pointer_images.push((frame, texture.clone()));
texture
});
let output = if let Some(output) = self.space.outputs().find(|o| {
o.user_data().get::<UdevOutputId>()
== Some(&UdevOutputId {
device_id: surface.device_id,
crtc,
})
}) {
output.clone()
} else {
// somehow we got called with an invalid output
return;
};
let result = render_surface(
surface,
&mut renderer,
&self.space,
&output,
self.seat.input_method(),
self.pointer_location,
&pointer_image,
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&mut backend.pointer_element,
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&mut self.cursor_status,
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self.dnd_icon.as_ref(),
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&self.clock,
&self.focus_state.focus_stack,
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);
let reschedule = match &result {
Ok(has_rendered) => !has_rendered,
Err(err) => {
tracing::warn!("Error during rendering: {:?}", err);
match err {
SwapBuffersError::AlreadySwapped => false,
SwapBuffersError::TemporaryFailure(err) => !matches!(
err.downcast_ref::<DrmError>(),
Some(&DrmError::DeviceInactive)
| Some(&DrmError::Access {
source: drm::SystemError::PermissionDenied,
..
})
),
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
};
if reschedule {
let output_refresh = match output.current_mode() {
Some(mode) => mode.refresh,
None => {
return;
}
};
// If reschedule is true we either hit a temporary failure or more likely rendering
// did not cause any damage on the output. In this case we just re-schedule a repaint
// after approx. one frame to re-test for damage.
let reschedule_duration =
Duration::from_millis((1_000_000f32 / output_refresh as f32) as u64);
tracing::trace!(
"reschedule repaint timer with delay {:?} on {:?}",
reschedule_duration,
crtc,
);
let timer = Timer::from_duration(reschedule_duration);
self.loop_handle
.insert_source(timer, move |_, _, data| {
data.state.render(node, Some(crtc));
TimeoutAction::Drop
})
.expect("failed to schedule frame timer");
}
}
fn schedule_initial_render(
&mut self,
node: DrmNode,
crtc: crtc::Handle,
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evt_handle: LoopHandle<'static, CalloopData>,
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) {
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let Backend::Udev(backend) = &mut self.backend else { unreachable!() };
let device = if let Some(device) = backend.backends.get_mut(&node) {
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device
} else {
return;
};
let surface = if let Some(surface) = device.surfaces.get_mut(&crtc) {
surface
} else {
return;
};
let node = surface.render_node;
let result = {
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let mut renderer = backend.gpu_manager.single_renderer(&node).unwrap();
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initial_render(surface, &mut renderer)
};
if let Err(err) = result {
match err {
SwapBuffersError::AlreadySwapped => {}
SwapBuffersError::TemporaryFailure(err) => {
// TODO dont reschedule after 3(?) retries
tracing::warn!("Failed to submit page_flip: {}", err);
let handle = evt_handle.clone();
evt_handle.insert_idle(move |data| {
data.state.schedule_initial_render(node, crtc, handle)
});
}
SwapBuffersError::ContextLost(err) => panic!("Rendering loop lost: {}", err),
}
}
}
}
#[allow(clippy::too_many_arguments)]
fn render_surface<'a>(
surface: &'a mut SurfaceData,
renderer: &mut UdevRenderer<'a, '_>,
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space: &Space<WindowElement>,
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output: &Output,
input_method: &InputMethodHandle,
pointer_location: Point<f64, Logical>,
pointer_image: &TextureBuffer<MultiTexture>,
pointer_element: &mut PointerElement<MultiTexture>,
cursor_status: &mut CursorImageStatus,
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dnd_icon: Option<&WlSurface>,
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clock: &Clock<Monotonic>,
focus_stack: &[WindowElement],
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) -> Result<bool, SwapBuffersError> {
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let output_render_elements = crate::render::generate_render_elements(
renderer,
space,
output,
input_method,
pointer_location,
pointer_element,
Some(pointer_image),
cursor_status,
dnd_icon,
focus_stack,
);
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let res = surface.compositor.render_frame::<_, _, GlesTexture>(
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renderer,
&output_render_elements,
[0.6, 0.6, 0.6, 1.0],
)?;
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let time = clock.now();
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// We need to send frames to the cursor surface so that xwayland windows will properly
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// update the cursor on motion.
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if let CursorImageStatus::Surface(surf) = cursor_status {
send_frames_surface_tree(surf, output, time, Some(Duration::ZERO), |_, _| None);
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}
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super::post_repaint(
output,
&res.states,
space,
surface
.dmabuf_feedback
.as_ref()
.map(|feedback| SurfaceDmabufFeedback {
render_feedback: &feedback.render_feedback,
scanout_feedback: &feedback.scanout_feedback,
}),
time.into(),
);
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if res.rendered {
let output_presentation_feedback = take_presentation_feedback(output, space, &res.states);
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surface
.compositor
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.queue_frame(res.sync, res.damage, Some(output_presentation_feedback))
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.map_err(Into::<SwapBuffersError>::into)?;
}
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Ok(res.rendered)
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}
fn initial_render(
surface: &mut SurfaceData,
renderer: &mut UdevRenderer<'_, '_>,
) -> Result<(), SwapBuffersError> {
surface
.compositor
.render_frame::<_, CustomRenderElements<_>, GlesTexture>(
renderer,
&[],
[0.6, 0.6, 0.6, 1.0],
)?;
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surface.compositor.queue_frame(None, None, None)?;
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surface.compositor.reset_buffers();
Ok(())
}