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51 lines
No EOL
7.4 KiB
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<section data-type="page" id="section-resources">
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<h1 id="additional-resources-1">Additional Resources</h1>
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<h2 id="ports-of-code-examples-to-other-languages">Ports of Code Examples to Other Languages</h2>
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<ul>
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<li><a href="https://github.com/nature-of-code/noc-examples-processing?tab=readme-ov-file#ports-to-other-languages">Ports from 2012 Nature of Code</a></li>
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</ul>
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<h2 id="further-reading">Further Reading</h2>
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<h3 id="books">Books</h3>
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<ul>
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<li>Alexander, R. McNeill. <a href="http://t.co/IQ0iranE"><em>Principles of Animal Locomotion</em></a>. Princeton, NJ: Princeton University Press, 2002.</li>
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<li>Bentley, Peter. <a href="http://t.co/XIp7b1zw"><em>Evolutionary Design by Computers</em></a>. San Francisco: Morgan Kaufmann Publishers, 1999.</li>
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<li>Braitenberg, Valentino. <a href="https://mitpress.mit.edu/9780262521123/vehicles/"><em>Vehicles: Experiments in Synthetic Psychology</em></a>. The MIT Press, 1986</li>
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<li>Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. <a href="http://t.co/8yekmakL"><em>Generative Design: Visualize, Program, and Create with Processing</em></a>. New York: Princeton Architectural Press, 2012.</li>
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<li>Eglash, Ron. <a href="https://www.rutgersuniversitypress.org/african-fractals/9780813526140/"><em>African Fractals</em></a>. Rutgers University Press, 1999.</li>
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<li>Flake, Gary William. <a href="http://t.co/KdbTo1ZX"><em>The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation</em></a>. Cambridge, MA: MIT Press, 1998.</li>
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<li>Hale, Nathan Cabot. <a href="http://t.co/ztbQ1zCL"><em>Abstraction in Art and Nature</em></a>. New York: Dover, 1993.</li>
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<li>Hildebrandt, Stefan, and Anthony J. Tromba. <a href="http://t.co/IQ0iranE"><em>Mathematics and Optimal Form</em></a>. New York: Scientific American Library, 1985. Distributed by W. H. Freeman.</li>
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<li>Kline, Morris. <a href="http://t.co/v84SZnGx"><em>Mathematics and the Physical World</em></a>. New York: Crowell, [1959].</li>
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<li>Kodicek, Danny. <a href="http://t.co/ygDdHMak"><em>Mathematics and Physics for Programmers</em></a>. Hingham, MA: Charles River Media, 2005.</li>
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<li>McMahon, Thomas A., and John Tyler Bonner. <a href="http://t.co/EhX3KwZB"><em>On Size and Life</em></a>. New York: Scientific American Library, 1983. Distributed by W. H. Freeman.</li>
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<li>Mandelbrot, Benoit B. <a href="http://t.co/jHRQ5sQC"><em>The Fractal Geometry of Nature</em></a>. San Francisco: W. H. Freeman, 1982.</li>
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<li>Onuoha, Mimi, and Mother Cyborg (Diana Nucera). <a href="#section-"><em>A People's Guide to AI</em></a>. Allied Media Projects, 2018.</li>
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<li>Pearce, Peter. <a href="http://t.co/zaGQMOMc"><em>Structure in Nature Is a Strategy for Design</em></a>. Cambridge, MA: MIT Press, 1980.</li>
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<li>Pearson, Matt. <a href="http://t.co/bXCWfgOC"><em>Generative Art</em></a>. Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.</li>
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<li>Prusinkiewicz, Przemysław, and Aristid Lindenmayer. <a href="http://t.co/koD7FhJQ"><em>The Algorithmic Beauty of Plants</em></a>. New York: Springer-Verlag, 1990.</li>
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<li>Reas, Casey, and Chandler McWilliams. <a href="http://t.co/1jGgwhvU"><em>Form+Code in Design, Art, and Architecture</em></a>. Design Briefs. New York: Princeton Architectural Press, 2010.</li>
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<li>Reas, Casey, and Ben Fry. <a href="http://t.co/dtODdOQp"><em>Processing: A Programming Handbook for Visual Designers and Artists</em></a>. Cambridge, MA: MIT Press, 2007.</li>
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<li>Resnick, Mitchel. <a href="https://mitpress.mit.edu/9780262680936/turtles-termites-and-traffic-jams/"><em>Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds</em></a>. The MIT Press, 1997 .</li>
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<li>Thompson, D’Arcy Wentworth. <a href="http://t.co/vncWa1uW"><em>On Growth and Form: The Complete Revised Edition</em></a>. New York: Dover, 1992.</li>
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<li>Vogel, Steven. <a href="http://t.co/fyTbVta1"><em>Life in Moving Fluids</em></a>. Princeton, NJ: Princeton University Press, 1994.</li>
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<li>Wade, David. <a href="http://t.co/1QYDlsDH"><em>Li: Dynamic Form in Nature</em></a>. Wooden Books. New York: Walker & Co., 2003.</li>
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<li>Waterman, Talbot H. <a href="http://t.co/c2otv8LZ"><em>Animal Navigation</em></a>. New York: Scientific American Library, 1989. Distributed by W. H. Freeman.</li>
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<li>Whyte, Lancelot Law. <a href="http://t.co/f7UkVLQM"><em>Aspects of Form: A Symposium on Form in Nature and Art</em></a>. Midland Books, MB 31. Bloomington: Indiana University Press, 1966.</li>
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</ul>
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<h3 id="papers-and-articles">Papers and Articles</h3>
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<ul>
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<li>Case, Nicky, and Vi Hart. <a href="https://ncase.me/polygons/"><em>Parable of the Polygons</em></a>. Blog post. 2014.</li>
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<li>Dawkins, Richard. <a href="https://www.richarddawkins.net/wp-content/uploads/sites/41/2014/06/Evolution-of-Evolvability.pdf">"The Evolution of Evolvability."</a> In <em>Artificial Life</em>, 20 pages. Routledge, 1989.</li>
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<li>Galanter, Philip. <a href="http://bit.ly/S7dhnq">"The Problem with Evolutionary Art Is…"</a> Paper presented at EvoCOMNET’10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.</li>
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<li>Gardner, Martin. <a href="http://www.ibiblio.org/lifepatterns/october1970.html">"Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game Life."</a> <em>Scientific American</em> 229 (October 1970): 120-23.</li>
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<li>Jakobsen, Thomas. <a href="https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/lec_slides/Jakobsen.pdf">"Advanced Character Physics"</a>. 2001 .</li>
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<li>Reeves, William T. <a href="http://dl.acm.org/citation.cfm?id=357320">"Particle Systems—A Technique for Modeling a Class of Fuzzy Objects."</a> <em>ACM Transactions on Graphics</em> 2:2 (April 1983): 91-108.</li>
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<li>Reynolds, Craig. <a href="https://www.red3d.com/cwr/">"Steering Behaviors for Autonomous Characters"</a>. Paper presented at SIGGRAPH '99: The 26th Annual Conference on Computer Graphics and Interactive Techniques, Los Angeles, CA, August 8-13, 1999 .</li>
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<li>Sims, Karl. <a href="http://www.karlsims.com/papers/siggraph91.html">"Artificial Evolution for Computer Graphics."</a> Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.</li>
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<li>--. <a href="http://www.karlsims.com/papers/siggraph94.pdf">"Evolving Virtual Creatures."</a> Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.</li>
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<li>--. <a href="http://www.karlsims.com/papers/ParticlesSiggraph90.pdf">"Particle Animation and Rendering Using Data Parallel Computation."</a> Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.</li>
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<li>Sirintronsopon, Wipasinee, Tanaorn Bamroongshawgasame, and Art Gorka. <a href="https://kvis.ac.th/userfiles/files/Fractals_full%20paper-corrected.pdf">"Fractals in Thai Cultural Designs."</a> <em>Kamnoetvidya Science Academy</em> and <em>Erskine College</em>.</li>
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<li>Tang, Y., Nguyen, D., & Ha, D. <a href="https://dl.acm.org/doi/pdf/10.1145/3377930.3389847">"Neuroevolution of Self-Interpretable Agents."</a> <em>Proceedings of the 2020 Genetic and Evolutionary Computation Conference</em>, 414-424.</li>
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</ul>
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<p></p>
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</section> |