<p>“The human brain has 100 billion neurons, each neuron connected to 10 thousand other neurons. Sitting on your shoulders is the most complicated object in the known universe.”</p>
<p>— Michio Kaku</p>
</blockquote>
<p>I began with inanimate objects living in a world of forces, and gave them desires, autonomy, and the ability to take action according to a system of rules. Next, I allowed those objects, now called creatures, to live in a population and evolve over time. Now I’d like to ask: What is each creature’s decision-making process? How can it adjust its choices by learning over time? Can a computational entity process its environment and generate a decision?</p>
<p>The human brain can be described as a biological neural network—an interconnected web of neurons transmitting elaborate patterns of electrical signals. Dendrites receive input signals and, based on those inputs, fire an output signal via an axon. Or something like that. How the human brain actually works is an elaborate and complex mystery, one that I certainly am not going to attempt to tackle in rigorous detail in this chapter.</p>
<p>The good news is that developing engaging animated systems with code does not require scientific rigor or accuracy, as you've learned throughout this book. You can simply be inspired by the idea of brain function.</p>
<p>In this chapter, I'll begin with a conceptual overview of the properties and features of neural networks and build the simplest possible example of one (a network that consists of a single neuron). I’ll then introduce you to more complex neural networks using the ml5.js library. Finally, I'll cover “neuroevolution”, a technique that combines genetic algorithms with neural networks to create a “Brain” object that can be inserted into the <code>Vehicle</code> class and used to calculate steering.</p>
<h2id="artificial-neural-networks-introduction-and-application">Artificial Neural Networks: Introduction and Application</h2>
<p>Computer scientists have long been inspired by the human brain. In 1943, Warren S. McCulloch, a neuroscientist, and Walter Pitts, a logician, developed the first conceptual model of an artificial neural network. In their paper, "A logical calculus of the ideas immanent in nervous activity,” they describe the concept of a neuron, a single cell living in a network of cells that receives inputs, processes those inputs, and generates an output.</p>
<p>Their work, and the work of many scientists and researchers that followed, was not meant to accurately describe how the biological brain works. Rather, an <em>artificial</em> neural network (hereafter referred to as a “neural network”) was designed as a computational model based on the brain to solve certain kinds of problems.</p>
<p>It’s probably pretty obvious to you that there are problems that are incredibly simple for a computer to solve, but difficult for you. Take the square root of 964,324, for example. A quick line of code produces the value 982, a number your computer computed in less than a millisecond. There are, on the other hand, problems that are incredibly simple for you or me to solve, but not so easy for a computer. Show any toddler a picture of a kitten or puppy and they’ll be able to tell you very quickly which one is which. Say “hello” and shake my hand one morning and you should be able to pick me out of a crowd of people the next day. But need a machine to perform one of these tasks? Scientists have already spent entire careers researching and implementing complex solutions.</p>
<p>The most prevalent use of neural networks in computing today involves these “easy-for-a-human, difficult-for-a-machine” tasks known as pattern recognition. These encompass a wide variety of problem areas, where the aim is to detect, interpret, and classify data. This includes everything from identifying objects in images, recognizing spoken words, understanding and generating human-like text, and even more complex tasks such as predicting your next favorite song or movie, teaching a machine to win at complex games, and detecting unusual cyber activities.</p>
<p>One of the key elements of a neural network is its ability to learn. A neural network is not just a complex system, but a complex <strong>adaptive</strong> system, meaning it can change its internal structure based on the information flowing through it. Typically, this is achieved through the adjusting of weights. In the diagram above, each line represents a connection between two neurons and indicates the pathway for the flow of information. Each connection has a <strong>weight</strong>, a number that controls the signal between the two neurons. If the network generates a “good” output (which I'll define later), there is no need to adjust the weights. However, if the network generates a “poor” output—an error, so to speak—then the system adapts, altering the weights in order to improve subsequent results.</p>
<li><strong>Supervised Learning</strong> —Essentially, a strategy that involves a teacher that is smarter than the network itself. For example, let’s take the facial recognition example. The teacher shows the network a bunch of faces, and the teacher already knows the name associated with each face. The network makes its guesses, then the teacher provides the network with the answers. The network can then compare its answers to the known “correct” ones and make adjustments according to its errors. Our first neural network in the next section will follow this model.</li>
<li><strong>Unsupervised Learning</strong> —Required when there isn’t an example data set with known answers. Imagine searching for a hidden pattern in a data set. An application of this is clustering, i.e. dividing a set of elements into groups according to some unknown pattern. I won’t be showing at any examples of unsupervised learning in this chapter, as this strategy is less relevant for the examples in this book.</li>
<li><strong>Reinforcement Learning</strong> —A strategy built on observation. Think of a little mouse running through a maze. If it turns left, it gets a piece of cheese; if it turns right, it receives a little shock. (Don’t worry, this is just a pretend mouse.) Presumably, the mouse will learn over time to turn left. Its neural network makes a decision with an outcome (turn left or right) and observes its environment (yum or ouch). If the observation is negative, the network can adjust its weights in order to make a different decision the next time. Reinforcement learning is common in robotics. At time <code>t</code>, the robot performs a task and observes the results. Did it crash into a wall or fall off a table? Or is it unharmed? I'll showcase how reinforcement learning works in the context of our simulated steering vehicles.</li>
<p>Reinforcement learning comes in many variants and styles. In this chapter, while I will lay the groundwork of neural networks using supervised learning, my primary focus will be a technique related to reinforcement learning known as <em>neuroevolution</em>. This method builds upon the code from chapter 9 and "evolves" the weights (and in some cases, the structure itself) of a neural network over generations of "trial and error" learning. It is especially effective in environments where the learning rules are not precisely defined or the task is complex with numerous potential solutions. And yes, it can indeed be applied to simulated steering vehicles!</p>
<p>A neural network itself is a “connectionist” computational system. The computational systems I have been writing in this book are procedural; a program starts at the first line of code, executes it, and goes on to the next, following instructions in a linear fashion. A true neural network does not follow a linear path. Rather, information is processed collectively, in parallel throughout a network of nodes (the nodes, in this case, being neurons).</p>
<p>Here I am showing yet another example of a complex system, much like the ones seen throughout this book. Remember how the individual boids in a flocking system, following only three rules—separation, alignment, cohesion, created complex behaviors? The individual elements of a neural network network are equally simple to understand. They read an input, a number, process it, and generate an output, another number. A network of many neurons, however, can exhibit incredibly rich and intelligent behaviors, echoing the complex dynamics seen in a flock of boids.</p>
<p>This ability of a neural network to learn, to make adjustments to its structure over time, is what makes it so useful in the field of artificial intelligence. Here are some standard uses of neural networks in software today.</p>
<li><strong>Pattern Recognition</strong> — As I’ve discussed, this is one of the most common applications, with examples that range from facial recognition and optical character recognition to more complex tasks like gesture recognition.</li>
<li><strong>Time Series Prediction and Anomaly Detection</strong> — Neural networks are utilized both in forecasting, such as predicting stock market trends or weather patterns, and in recognizing anomalies, which can be applied to areas like cyberattack detection and fraud prevention.</li>
<li><strong>Natural Language Processing (or “NLP” for short)</strong> — One of the biggest developments in recent years has been the use of neural networks for processing and understanding human language. They are used in various tasks including machine translation, sentiment analysis, text summarization, and are the underlying technology behind many digital assistants and chat bots.</li>
<li><strong>Signal Processing and Soft Sensors</strong> — Neural networks play a crucial role in devices like cochlear implants and hearing aids by filtering noise and amplifying essential sounds. They're also involved in 'soft sensor' scenarios, where they process data from multiple sources to give a comprehensive analysis of the environment.</li>
<li><strong>Control and Adaptive Decision-Making Systems</strong> — These applications range from autonomous systems like self-driving cars and drones, to adaptive decision-making used in game playing, pricing models, and recommendation systems on media platforms.</li>
<li><strong>Generative Models</strong> — The rise of novel neural network architectures has made it possible to generate new content. They are used for synthesizing images, enhancing image resolution, style transfer between images, and even generating music and video.</li>
<p>This is by no means a comprehensive list of applications of neural networks. But hopefully it gives you an overall sense of the features and possibilities. Today, leveraging machine learning in creative coding and interactive media is not only feasible, but increasingly common. Two libraries that you may want to consider exploring further for working with neural networks are tensorflow.js and ml5.js. TensorFlow.js<strong></strong>is an open-source library that lets you define, train, and run machine learning models in JavaScript. It's part of the TensorFlow ecosystem, which is maintained and developed by by Google. ml5.js is a library built on top of tensorflow.js designed specifically for use with p5.js. It’s goal is to be beginner friendly and make machine learning approachable for a braod audience of artists, creative coders, and students.</p>
<p>One of the more common things to do with tensorflow.js and ml5.js is to use something known as a “pre-trained model.” A “model” in machine learning is a specific setup of neurons and connections and a “pre-trained” model is one that has already been trained on a dataset for a particular task. It can be used “as is” or as a starting point for additional learning (commonly referred to as “transfer learning”).</p>
<p>Examples of popular pretrained models are ones that can classify images, identify body poses, recognize facial landmarks or hand positions, or even analyze the sentiment expressed in a text. Covering the full gamit of possibilities in this rapidly expanding and evolving space probably merits an entire additional book, maybe a series of books. And by the time that book was printed it would probably be out of date.</p>
<p>So instead, for me, as I embark on this last hurrah in the nature of code, I’ll stick to just two things. First, I’ll look at how to build the simplest of all neural networks from scratch using only p5.js. The goal is to gain an understanding of how the concepts of neural networks and machine learning are implemented in code. Second, I’ll explore one library, specifically ml5.js, which offers the ability to create more sophisticated neural network models and use them to drive simulated vehicles.</p>
<h2id="the-perceptron">The Perceptron</h2>
<p>Invented in 1957 by Frank Rosenblatt at the Cornell Aeronautical Laboratory, a perceptron is the simplest neural network possible: a computational model of a single neuron. A perceptron consists of one or more inputs, a processor, and a single output.</p>
<p>A perceptron follows the “feed-forward” model, meaning inputs are sent into the neuron, are processed, and result in an output. In the diagram above, this means the network (one neuron) reads from left to right: inputs come in, output goes out.</p>
<p>Let’s follow each of these steps in more detail.</p>
<p>Each input sent into the neuron must first be weighted, meaning it is multiplied by some value, often a number between -1 and 1. When creating a perceptron, the inputs are typically assigned random weights. Let’s give the example inputs the following weights:</p>
<table>
<thead>
<tr>
<th>Weight</th>
<th>Value</th>
</tr>
</thead>
<tbody>
<tr>
<td>w0</td>
<td>0.5</td>
</tr>
<tr>
<td>w1</td>
<td>-1</td>
</tr>
</tbody>
</table>
<p>The next step is each input and multiply it by its weight.</p>
<p>The output of a perceptron is produced by passing the sum through an activation function. Think about a “binary” output, one that is only “off” or “on” like an LED. In this case, the activation function determines whether the perceptron should "fire" or not. If it fires, the light turns on; otherwise, it remains off.</p>
<p>Activation functions can get a little bit hairy. If you start reading about activation functions in artificial intelligence textbooks, you may find yourself reaching for a calculus textbook. However, with your new friend the simple perceptron, there’s an easy option which demonstrates the concept. Let’s make the activation function the sign of the sum. In other words, if the sum is a positive number, the output is 1; if it is negative, the output is -1.</p>
<p>Step #1 "for every input" implies a loop that multiplies each input by its corresponding weight. To obtain the sum, the results can be added up in that same loop.</p>
<preclass="codesplit"data-code-language="javascript">// Steps 1 and 2: Add up all the weighted inputs.
let sum = 0;
for (let i = 0; i < inputs.length; i++) {
sum += inputs[i] * weights[i];
}</pre>
<p>With the sum, I can then compute the output.</p>
<preclass="codesplit"data-code-language="javascript">// Step 3: Passing the sum through an activation function
<p>Now that I have explained the computational process of a perceptron, let's take a look at an example of one in action. As I mentioned earlier, neural networks are commonly used for pattern recognition applications, such as facial recognition. Even simple perceptrons can demonstrate the fundamentals of classification. Let’s demonstrate with the following scenario.</p>
<p>Imagine you have a dataset of plants and you want to classify them into two categories: “xerophytes” (plants that have evolved to survive in an environment with little water and lots of sunlight, like the desert) and “hydrophytes” (plants that have adapted to living in submerged in water, with reduced light.) On the x-axis, you plot the amount of daily sunlight received by the plant and on the y-axis, the amount of water.</p>
<figure>
<imgsrc="images/10_nn/10_nn_4.jpg"alt="Figure 10.4: A collection of points in two dimensional space divided by a line.">
<figcaption>Figure 10.4: A collection of points in two dimensional space divided by a line.</figcaption>
</figure>
<p>While this is an oversimplified scenario and real-world data would have more messiness to it, you can see how the plants can easily be classified according to whether they are on side of a line or the other. To classify a new plant plotted into the space does not require a neural network (on which side a point lies can be determined with some simple algebra), I’ll use this as the basis to show how a perceptron can be trained to recognize points on one side versus another.</p>
<p>Here the perceptron will have 2 inputs: <spandata-type="equation">x,y</span> coordinates of a point, representing the amount of sunlight and water respectively. When using a sign activation function, the output will either be -1 or 1. The input data are classified according to the sign of the output, the weighted sum of inputs. In the above diagram, you can see how each point is either below the line (-1) or above (+1). I can use this to signify hydrophyte (+1, above the line) or xerophyte (-1, below the line.)</p>
<p>The perceptron itself can be diagrammed as follows. In machine learning <spandata-type="equation">x</span>’s are typically the notation for inputs and <spandata-type="equation">y</span> is typically the notation for an output. To keep this convention I’ll note in the diagram the inputs as <spandata-type="equation">x_0</span> and <spandata-type="equation">x_1</span>. <spandata-type="equation">x_0</span> will correspond to the x-coordinate (sunlight) and <spandata-type="equation">x_1</span> to the y (water). I name the output simply “<spandata-type="equation">\text{output}</span>”.</p>
<imgsrc="images/10_nn/10_nn_5.png"alt="Figure 10.5 A perceptron with two inputs (x_0 and x_1), a weight for each input (\text{weight}_0 and \text{weight}_1) as well as a processing neuron that generates the output.">
<figcaption>Figure 10.5 A perceptron with two inputs (<spandata-type="equation">x_0</span> and <spandata-type="equation">x_1</span>), a weight for each input (<spandata-type="equation">\text{weight}_0</span> and <spandata-type="equation">\text{weight}_1</span>) as well as a processing neuron that generates the output.</figcaption>
<p>There is a pretty significant problem in Figure 10.5, however. Let’s consider the point <spandata-type="equation">(0,0)</span>. What if I send this point into the perceptron as its input: <spandata-type="equation">x_0 = 0</span> and <spandata-type="equation">x_1=1</span>? What will the sum of its weighted inputs be? No matter what the weights are, the sum will always be 0! But this can’t be right—after all, the point <spandata-type="equation">(0,0)</span> could certainly be above or below various lines in this two-dimensional world.</p>
<p>To avoid this dilemma, the perceptron requires a third input, typically referred to as a <strong>bias</strong> input. A bias input always has the value of 1 and is also weighted. Here is the perceptron with the addition of the bias:</p>
<p>The output is then the sum of the above three results: <spandata-type="equation">0 + 0 + w_\text{bias}</span>. Therefore, the bias, by itself, answers the question of where <spandata-type="equation">(0,0)</span> is in relation to the line. If the bias's weight is positive, then <spandata-type="equation">(0,0)</span> is above the line; if negative, it is below. Its weight <strong>biases</strong> the perceptron's understanding of the line's position relative to <spandata-type="equation">(0,0)</span>!</p>
<p>I am now ready to assemble the code for a <code>Perceptron</code> class. The perceptron only needs to track the input weights, which I can store using an array.</p>
<p>The constructor could receive an argument indicating the number of inputs (in this case three: <spandata-type="equation">x_0</span>, <spandata-type="equation">x_1</span>, and a bias) and size the array accordingly.</p>
<preclass="codesplit"data-code-language="javascript"> // The argument "n" determines the number of inputs (including the bias)
constructor(n) {
this.weights = [];
for (let i = 0; i < n; i++) {
//{!1} The weights are picked randomly to start.
this.weights[i] = random(-1, 1);
}
}</pre>
<p>A perceptron’s job is to receive inputs and produce an output. These requirements can be packaged together in a <code>feedForward()</code> function. In this example, the perceptron's inputs are an array (which should be the same length as the array of weights), and the output is an a number, <spandata-type="equation">+1</span> or <spandata-type="equation">-1</span>, depending on the sign as returned by the activation function.</p>
for (let i = 0; i < this.weights.length; i++) {
sum += inputs[i] * this.weights[i];
}
//{!1} Result is the sign of the sum, -1 or +1.
// Here the perceptron is making a guess.
// Is it on one side of the line or the other?
return this.activate(sum);
}</pre>
<p>I’ll note that the name of the function "feed forward" in this context comes from a commonly used term in neural networks to describe the process data passing through the network. This name relates to the way the data <em>feeds</em> directly <em>forward</em> through the network, read from left to right in a neural network diagram.</p>
<p>Presumably, I could now create a <code>Perceptron</code> object and ask it to make a guess for any given point.</p>
<preclass="codesplit"data-code-language="javascript">// Create the Perceptron.
let perceptron = new Perceptron(3);
// The input is 3 values: x, y, and bias.
let inputs = [50, -12, 1];
// The answer!
let guess = perceptron.feedForward(inputs);</pre>
<p>Did the perceptron get it right? At this point, the perceptron has no better than a 50/50 chance of arriving at the right answer. Remember, when I created it, I gave each weight a random value. A neural network is not a magic tool that can guess things correctly on its own. I need to teach it how to do so!</p>
<p>To train a neural network to answer correctly, I will use the method of <em>supervised learning</em>, which I described in section 10.1. In this method, the network is provided with inputs for which there is a known answer. This enables the network to determine if it has made a correct guess. If it is incorrect, the network can learn from its mistake and adjust its weights. The process is as follows:</p>
<ol>
<li>Provide the perceptron with inputs for which there is a known answer.</li>
<li>Ask the perceptron to guess an answer.</li>
<li>Compute the error. (Did it get the answer right or wrong?)</li>
<li>Adjust all the weights according to the error.</li>
<li>Return to Step 1 and repeat!</li>
</ol>
<p>Steps 1 through 4 can be packaged into a function. Before I can write the entire function, however, I need to examine Steps 3 and 4 in more detail. How do I define the perceptron’s error? And how should I adjust the weights according to this error?</p>
<p>The perceptron’s error can be defined as the difference between the desired answer and its guess.</p>
<p>This is also a calculation of an error! The current velocity serves as a guess, and the error (the steering force) indicates how to adjust the velocity in the correct direction. In a moment, you will see how adjusting a vehicle's velocity to follow a target is similar to adjusting the weights of a neural network to arrive at the correct answer.</p>
<p>In the case of the perceptron, the output has only two possible values: <spandata-type="equation">+1</span> or <spandata-type="equation">-1</span>. This means there are only three possible errors.</p>
<p>If the perceptron guesses the correct answer, then the guess equals e the desired output and the error is 0. If the correct answer is -1 and it guessed +1, then the error is -2. If the correct answer is +1 and it guessed -1, then the error is +2.</p>
<table>
<thead>
<tr>
<th>Desired</th>
<th>Guess</th>
<th>Error</th>
</tr>
</thead>
<tbody>
<tr>
<td><spandata-type="equation">-1</span></td>
<td><spandata-type="equation">-1</span></td>
<td><spandata-type="equation">0</span></td>
</tr>
<tr>
<td><spandata-type="equation">-1</span></td>
<td><spandata-type="equation">+1</span></td>
<td><spandata-type="equation">-2</span></td>
</tr>
<tr>
<td><spandata-type="equation">+1</span></td>
<td><spandata-type="equation">-1</span></td>
<td><spandata-type="equation">+2</span></td>
</tr>
<tr>
<td><spandata-type="equation">+1</span></td>
<td><spandata-type="equation">+1</span></td>
<td><spandata-type="equation">0</span></td>
</tr>
</tbody>
</table>
<p>The error is the determining factor in how the perceptron’s weights should be adjusted. For any given weight, what I am looking to calculate is the change in weight, often called <spandata-type="equation">\Delta\text{weight}</span> (or “delta” weight, delta being the Greek letter <spandata-type="equation">\Delta</span>).</p>
<p>To understand why this works, I will again return to steering. A steering force is essentially an error in velocity. By applying a steering force as an acceleration (or <spandata-type="equation">\Delta\text{velocity}</span>), then the velocity is adjusted to move in the correct direction. This is what I want to do with the neural network’s weights. I want to adjust them in the right direction, as defined by the error.</p>
<p>With steering, however, I had an additional variable that controlled the vehicle’s ability to steer: the <em>maximum force</em>. A high maximum force allowed the vehicle to accelerate and turn quickly, while a lower force resulted in a slower velocity adjustment. The neural network will use a similar strategy with a variable called the "learning constant."</p>
<p>Note that a high learning constant causes the weight to change more drastically. This may help the perceptron arrive at a solution more quickly, but it also increases the risk of overshooting the optimal weights. A small learning constant, however, will adjust the weights slowly and require more training time, but allow the network to make small adjustments that could improve overall accuracy.</p>
<p>Assuming the addition of a <code>this.learningConstant</code> property to the <code>Perceptron</code>class, , I can now write a training function for the perceptron following the above steps.</p>
<preclass="codesplit"data-code-language="javascript">// Step 1: Provide the inputs and known answer.
// These are passed in as arguments to train().
train(inputs, desired) {
// Step 2: Guess according to those inputs.
let guess = this.feedforward(inputs);
// Step 3: Compute the error (difference between desired and guess).
let error = desired - guess;
//{!3} Step 4: Adjust all the weights according to the error and learning constant.
for (let i = 0; i < this.weights.length; i++) {
<p>To train the perceptron, I need a set of inputs with a known answer. Now the question becomes, how do I pick a point and know whether it is above or below a line? Let’s start with the formula for a line, where <spandata-type="equation">y</span> is calculated as a function of <spandata-type="equation">x</span>:</p>
<divdata-type="equation">y = f(x)</div>
<p>In generic terms, a line can be described as:</p>
<divdata-type="equation">y = ax + b</div>
<p>Here’s a specific example:</p>
<divdata-type="equation">y = 2x + 1</div>
<p>I can then write a function with this in mind.</p>
<preclass="codesplit"data-code-language="javascript">// A function to calculate y based on x along a line
f(x) {
return 2 * x + 1;
}</pre>
<p>So, if I make up a point:</p>
<preclass="codesplit"data-code-language="javascript">let x = random(width);
let y = random(height);</pre>
<p>How do I know if this point is above or below the line? The line function <spandata-type="equation">f(x)</span> returns <spandata-type="equation">y</span> value on the line for that <spandata-type="equation">x</span> position. Let’s call that <spandata-type="equation">y_\text{line}</span>.</p>
<preclass="codesplit"data-code-language="javascript">// The y position on the line
let yline = f(x);</pre>
<p>If the <spandata-type="equation">y</span> value I am examining is above the line, it will be less than <spandata-type="equation">y_\text{line}</span>.</p>
<figure>
<imgsrc="images/10_nn/10_nn_8.png"alt="Figure 10.8: If y is less than y_\text{line} then it is above the line. Note this is only true for a p5.js canvas where the y axis points down in the positive direction.">
<figcaption>Figure 10.8: If <spandata-type="equation">y</span> is less than <spandata-type="equation">y_\text{line}</span> then it is above the line. Note this is only true for a p5.js canvas where the y axis points down in the positive direction.</figcaption>
</figure>
<preclass="codesplit"data-code-language="javascript">// Start with the value of +1
let desired = 1;
if (y < yline) {
//{!1} The answer is -1 if y is above the line.
desired = -1;
}</pre>
<p>I can then make an inputs array to go with the <code>desired</code> output.</p>
<preclass="codesplit"data-code-language="javascript">// Don't forget to include the bias!
let trainingInputs = [x, y, 1];</pre>
<p>Assuming that I have a <code>perceptron</code> variable, I can train it by providing the inputs along with the desired answer.</p>
<p>Now, it’s important to remember that this is just a demonstration. Remember the Shakespeare-typing monkeys? I asked the genetic algorithm to solve for “to be or not to be”—an answer I already knew. I did this to make sure the genetic algorithm worked properly. The same reasoning applies to this example. I don’t need a perceptron to tell me whether a point is above or below a line; I can do that with simple math. By using an example that I can easily solve without a perceptron, I can both demonstrate the algorithm of the perceptron and verify that it is working properly.</p>
<p>Let’s look the perceptron trained with with an array of many points.</p>
<p>Yes, a perceptron can have multiple inputs, but it is still a lonely neuron. The power of neural networks comes in the networking itself. Perceptrons are, sadly, incredibly limited in their abilities. If you read an AI textbook, it will say that a perceptron can only solve <strong>linearly separable</strong> problems. What’s a linearly separable problem? Let’s take a look at the first example, which determined whether points were on one side of a line or the other.</p>
<imgsrc="images/10_nn/10_nn_9.png"alt="Figure 10.9: One the left a collection of points that is linearly separable. On the right, non-linearly separable data where a curve is required to separate the points.">
<figcaption>Figure 10.9: One the left a collection of points that is linearly separable. On the right, non-linearly separable data where a curve is required to separate the points.</figcaption>
<p>On the left of Figure 10.9, is an example of classic linearly separable data, like the simplified plant classification of xerophytes and hydrophytes. Graph all of the possibilities; if you can classify the data with a straight line, then it is linearly separable. On the right, however, is non-linearly separable data. Imagine you are classifying plants according to soil acidity (<spandata-type="equation">x</span>-axis) and temperature (<spandata-type="equation">y</span>-axis). Some plants might thrive in acidic soils at a specific temperature range, while other plants prefer less acidic soils but tolerate a broader range of temperatures. There is a more complex relationship between the two variables, and a straight line cannot be drawn to separate the two categories of plants—"acidophilic" and "alkaliphilic.”</p>
<p>One of the simplest examples of a non-linearly separable problem is <em>XOR</em>, or “exclusive or.” I’m guessing, as someone who works with coding and p5.js, you are familiar with a logical <spandata-type="equation">\text{AND}</span>. For <spandata-type="equation">A \text{ AND } B</span> to be true, both <spandata-type="equation">A</span> and <spandata-type="equation">B</span> must be true. With <spandata-type="equation">\text{OR}|</span>, either <spandata-type="equation">A</span> or <spandata-type="equation">B</span> can be true for <spandata-type="equation">A \text{ OR } B</span> to evaluate as true. These are both linearly separable problems. Let’s look at the solution space, a “truth table.”</p>
<p><spandata-type="equation">\text{XOR}</span> (”exclusive” or) is the equivalent <spandata-type="equation">\text{OR}</span> and <spandata-type="equation">\text{NOT AND}</span>. In other words, <spandata-type="equation">A \text{ XOR } B</span> only evaluates to true if one of them is true. If both are false or both are true, then we get false. Take a look at the following truth table.</p>
<imgsrc="images/10_nn/10_nn_11.png"alt="Figure 10.11: Truth table for XOR (“exclusive or”), true and false outputs cannot be separated by a single line.">
<figcaption>Figure 10.11: Truth table for XOR (“exclusive or”), true and false outputs cannot be separated by a single line.</figcaption>
<p>So perceptrons can’t even solve something as simple as <spandata-type="equation">\text{XOR}</span>. But what if we made a network out of two perceptrons? If one perceptron can solve <spandata-type="equation">\text{OR}</span> and one perceptron can solve <spandata-type="equation">\text{NOT AND}</span>, then two perceptrons combined can solve <spandata-type="equation">\text{XOR}</span>.</p>
<imgsrc="images/10_nn/10_nn_12.png"alt="Figure 10.12: A multi-layered perceptron, same inputs and output as the simple Perceptron, but now including a hidden layer of neurons.">
<figcaption>Figure 10.12: A multi-layered perceptron, same inputs and output as the simple Perceptron, but now including a hidden layer of neurons.</figcaption>
<p>The above diagram is known as a <em>multi-layered perceptron</em>, a network of many neurons. Some are input neurons and receive the inputs, some are part of what’s called a “hidden” layer (as they are connected to neither the inputs nor the outputs of the network directly), and then there are the output neurons, from which the results are read.</p>
<p>Training these networks is more complex. With the simple perceptron, you could easily evaluate how to change the weights according to the error. But here there are so many different connections, each in a different layer of the network. How does one know how much each neuron or connection contributed to the overall error of the network?</p>
<p>The solution to optimizing the weights of a multi-layered network is known as <strong>backpropagation</strong>. In this process, the output of the network is generated in the same manner as a perceptron. The inputs multiplied by the weights are summed and fed forward through the network. The difference here is that they pass through additional layers of neurons before reaching the output. Training the network (i.e. adjusting the weights) also involves taking the error (desired result - guess). The error, however, must be fed backwards through the network. The final error ultimately adjusts the weights of all the connections.</p>
<p>Backpropagation is beyond the scope of this book and involves a variety of different activation functions (one class example is the “sigmoid” function) as well as some calculus. If you are interested in continuing down this road and learning more about how backpropagation works, you can find <ahref="https://github.com/CodingTrain/Toy-Neural-Network-JS">my “toy neural network” project at github.com/CodingTrain</a> with links to accompanying video tutorials. They go through all the steps of solving <spandata-type="equation">\text{XOR}</span> using a multi-layered feed forward network with backpropagation. For this chapter, however, I’d like to get some help and phone a friend.</p>
<p>That friend is ml5.js. Inspired by the philosophy of p5.js, ml5.js is a JavaScript library that aims to make machine learning accessible to a wide range of artists, creative coders, and students. It is built on top of TensorFlow.js, Google's open-source library that runs machine learning models directly in the browser without the need to install or configure complex environments. TensorFlow.js's low-level operations and highly technical API, however, can be intimidating to beginners. That's where ml5.js comes in, providing a friendly entry point for those who are new to machine learning and neural networks.</p>
<p>Before I get to my goal of adding a "neural network" brain to a steering agent and tying ml5.js back into the story of the book, I would like to demonstrate step-by-step how to train a neural network model with "supervised learning." There are several key terms and concepts important to cover, namely “classification”, “regression”, “inputs”, and “outputs”. By walking through the full process of a supervised learning scenario, I hope to define these terms, explore other foundational concepts, introduce the syntax of the ml5.js library, and provide the tools to train your first machine learning model with your own data.</p>
<p>The majority of machine learning tasks fall into one of two categories: classification and regression. Classification is probably the easier of the two to understand at the start. It involves predicting a “label” (or “category” or “class”) for a piece of data. For example, an image classifier might try to guess if a photo is of a cat or a dog and assign the corresponding label.</p>
<p>This doesn’t happen by magic, however. The model must first be shown many examples of dogs and cats with the correct labels in order to properly configure the weights of all the connections. This is the supervised learning training process.</p>
<p>The classic “Hello, World” demonstration of machine learning and supervised learning is known as “MNIST”. MNIST, short for “Modified National Institute of Standards and Technology,” is a dataset that was collected and processed by Yann LeCun and Corinna Cortes (AT&T Labs) and Christopher J.C. Burges (Microsoft Research). It is widely used for training and testing in the field of machine learning and consists of 70,000 handwritten digits from 0 to 9, with each one being a 28x28 pixel grayscale image.</p>
<p>While I won't be building a complete MNIST model with ml5.js (you could if you wanted to!), it serves as a canonical example of a training dataset for image classification: 70,000 images each assigned one of 10 possible labels. This idea of a “label” is fundamental to classification, where the output of a model involves a fixed number of discrete options. There are only 10 possible digits that the model can guess, no more and no less. After the data is used to train the model, the goal is to classify new images and assign the appropriate label.</p>
<p>Regression, on the other hand, is a machine learning task where the prediction is a continuous value, typically a floating point number. A regression problem can involve multiple outputs, but when beginning it’s often simpler to think of it as just one. Consider a machine learning model that predicts the daily electricity usage of a house based on any number of factors like number of occupants, size of house, temperature outside. Here, rather than a goal of the neural network picking from a discrete set of options, it makes more sense for the neural network to guess a number. Will the house use 30.5 kilowatt-hours of energy that day? 48.7 kWh? 100.2 kWh? The output is therefore a continuous value that the model attempts to predict.</p>
<p>Once the task has been determined, the next step is to finalize the configuration of inputs and outputs of the neural network. Instead of MNIST which involves using an image as the input to a neural network, let's use another classic “Hello, World” example in the field of data science and machine learning: Iris Flower classification. This dataset can be found in the University of California Irvine Machine Learning Repository and originated from the work of American botanist Edgar Anderson. Anderson embarked on a data collection endeavor over many years that encompassed multiple regions of the United States and Canada. After carefully analyzing the collected data, he built a table to classify Iris flowers into three distinct species: Iris setosa, Iris virginica and Iris versicolor.</p>
<figure>
<imgsrc="images/10_nn/10_nn_15.png"alt="Figure 10.8 PLACEHOLDER from https://rss.onlinelibrary.wiley.com/doi/abs/10.1111/1740-9713.01589 (considering an illustration / drawing of the flowers as a visual aid)">
<figcaption>Figure 10.8 PLACEHOLDER from <ahref="https://rss.onlinelibrary.wiley.com/doi/abs/10.1111/1740-9713.01589">https://rss.onlinelibrary.wiley.com/doi/abs/10.1111/1740-9713.01589</a> (considering an illustration / drawing of the flowers as a visual aid)</figcaption>
</figure>
<p>Anderson included four numeric attributes for each flower: sepal length, sepal width, petal length, and petal width, all measured in centimeters. (He also recorded color information but that data appears to have been lost.) Each record is then paired with its Iris categorization.</p>
<table>
<thead>
<tr>
<th>sepal length</th>
<th>sepal width</th>
<th>petal length</th>
<th>petal width</th>
<th>classification</th>
</tr>
</thead>
<tbody>
<tr>
<td>5.1</td>
<td>3.5</td>
<td>1.4</td>
<td>0.2</td>
<td>Iris-setosa</td>
</tr>
<tr>
<td>4.9</td>
<td>3.0</td>
<td>1.4</td>
<td>0.2</td>
<td>Iris-setosa</td>
</tr>
<tr>
<td>7.0</td>
<td>3.2</td>
<td>4.7</td>
<td>1.4</td>
<td>Iris-versicolor</td>
</tr>
<tr>
<td>6.4</td>
<td>3.2</td>
<td>4.5</td>
<td>1.5</td>
<td>Iris-versicolor</td>
</tr>
<tr>
<td>6.3</td>
<td>3.3</td>
<td>6.0</td>
<td>2.5</td>
<td>Iris-virginica</td>
</tr>
<tr>
<td>5.8</td>
<td>2.7</td>
<td>5.1</td>
<td>1.9</td>
<td>Iris-virginica</td>
</tr>
</tbody>
</table>
<p>In this dataset, the first four columns (sepal length, sepal width, petal length, petal width) serve as inputs to the neural network. The output classification is provided in the fourth column on the right. Figure 10.9 depicts a possible architecture for a neural network that can be trained on this data.</p>
<p>On the left of Figure 10.9, you can see the four inputs to the network, which correspond to the first four columns of the data table. On the right, there are three possible outputs, each representing one of the Iris species labels. The neural network's goal is to “activate” the correct output for the input data, much like how the Perceptron would output a +1 or -1 for its single binary classification. In this case, the output values are like signals that help the network decide which Iris species label to assign. The highest computed value “activates” to signify the correct classification for the input data.</p>
<p>In the diagram, you'll also notice the inclusion of a hidden layer. Unlike input and output neurons, the nodes in this “hidden” layer are not directly connected to the network's inputs or outputs. The layer introduces an added layer of complexity to the network's architecture, necessary as I have established for more complex, non-linearly separable data. The number of nodes depicted, in this case, five nodes, is arbitrary. Neural network architectures can vary greatly, and the number of hidden nodes is often determined through experimentation and optimization. In the context of this book, I'm relying on ml5.js to automatically configure the architecture based on the input and output data, simplifying the implementation process.</p>
<p>Now, let’s move onto a regression scenario.</p>
<p>Figure 10.10 shows a variety of homes and weather conditions. Let use scenario propose early of a regression predicting the electricity usage of a house. Here’s, I’ll use a “made-up” dataset.</p>
<p>Just as before, the inputs to the neural network are the first three columns (occupants, size, temperature). The fourth column on the right is what the neural network is expected to guess, or the output. The network architecture follows suit in Figure 10.10, also with an arbitrary choice of four nodes for the hidden layer.</p>
<p>Unlike the Iris classification, since there is just one number to be predicted (rather than a choice between three labels), this neural network as only one output. I’ll note, however, that this is not a requirement of a regression. A machine learning model can perform a regression that predicts multiple continuous values.</p>
<p>In a typical machine learning scenario, the next step after establishing the inputs and outputs is to configure the architecture of the neural network. This involves specifying the number of hidden layers between the inputs and outputs, the number of neurons in each layer, which activation functions to use, and more! While all of this is possible with ml5.js, it will make its best guess and design a model for you based on the task and data.</p>
<p>As demonstrated with Matter.js and toxiclibs.js in chapter 6, you can import the ml5.js library into your <strong>index.html</strong> file.</p>
<p>The ml5.js library is a collection of machine learning models that can be accessed using the syntax <code>ml5.functionName()</code>. For example, to use a pre-trained model that detects hands, you can use <code>ml5.handpose()</code>. For classifying images, you can use <code>ml5.imageClassifier()</code>. While I encourage exploring all that ml5.js has to offer (I will reference some of these pre-trained models in upcoming exercise ideas), for this chapter, I will focus on only one function in ml5.js: <code>ml5.neuralNetwork()</code>, which creates an empty neural network for you to train.</p>
<p>To create a neural network, you must first create a JavaScript object that will configure the model. While there are many properties that you can set, most of them are optional, as the network will use default values. Let’s begin by specifying the "task" that you intend the model to perform: "regression" or "classification.”</p>
<p>This, however, gives ml5.js very little to go on in terms of designing the network architecture. Adding the inputs and outputs will complete the rest of the puzzle for it. In the case of Iris Flower classification, there are 4 inputs and 3 possible output labels. This can be configured in ml5.js with a single integer for the number of inputs and an array of strings for the list of output labels.</p>
<p>The electricity regression scenario involved 3 input values (occupants, size, temperature) and 1 output value (usage in kWh). With regression there are no string labels, so only an integer indicating the number of outputs is required.</p>
<p>While the Iris flower and energy predictor scenarios are useful starting points for understanding how machine learning works, it's important to note that they are simplified versions of what you might encounter in a “real-world” machine learning application. Depending on the problem, there could be significantly higher levels of complexity both in terms of the network architecture and the scale and preparation of data. Instead of a neatly packaged dataset, you might be dealing with enormous amounts of messy data. This data might need to be processed and refined before it can be effectively used. You can think of it like organizing, washing, and chopping ingredients before you can start cooking with them.</p>
<p>The “lifecycle” of a machine learning model is typically broken down into seven steps.</p>
<ol>
<li><strong>Data Collection</strong>: Data forms the foundation of any machine learning task. This stage might involve running experiments, manually inputting values, sourcing public data, or a myriad of other methods.</li>
<li><strong>Data Preparation</strong>: Raw data often isn't in a format suitable for machine learning algorithms. It might also have duplicate or missing values, or contain outliers that skew the data. Such inconsistencies may need to be manually adjusted. Additionally, neural networks work best with “normalized” data. While this term might remind you of normalizing vectors, it's important to understand that it carries a slightly different meaning in the context of data preparation. A “normalized” vector’s length is set to a fixed value, usually 1, with the direction intact. However, data normalized for machine learning involves adjusting the values so that they fit within a specific range, generally between 0 and 1 or -1 and 1. Another key part of preparing data is separating it into distinct sets: training, validation, and testing. The training data is used to teach the model (Step 5). On the other hand, the validation and testing data (the distinction is subtle, more on this later) are set aside and reserved for evaluating the model's performance (Step 6).</li>
<li><strong>Choosing a Model:</strong> This step involves designing the architecture of the neural network. Different models are more suitable for certain types of data and outputs.</li>
<li><strong>Training</strong>: This step involves feeding the "training" data through the model, allowing the model to adjust the weights of the neural network based on its errors. This process is known as “optimization” where the model tunes the weights to <em>optimize</em> for the least amount of errors.</li>
<li><strong>Evaluation</strong>: Remember that “testing” data that was saved for in step 3? Since that data wasn’t used in training, it provides a means to evaluate how well the model performs on new, unseen data.</li>
<li><strong>Parameter Tuning:</strong> The training process is influenced by a set of parameters (often called “hyperparameters”), such as the "learning rate," which dictates how much the model should adjust its weights based on errors in prediction. By fine-tuning these parameters and revisiting steps 5 (Training), 4 (Choosing a Model), or even 3 (Data Preparation), you can often improve the model's performance.</li>
<li><strong>Deployment: </strong>Once the model is trained and its performance is evaluated satisfactorily, it’s time to actually use the model out in the real world with new data!</li>
</ol>
<h2id="building-a-gesture-classifier">Building a Gesture Classifier</h2>
<p>I’d like to now follow the 7 steps outlined with an example problem well suited for p5.js and build all the code for each step using ml5.js. However, even though 7 is a truly excellent number, I think I missed a critical step. Let’s call it step 0.</p>
<li><strong>Identify the Problem</strong>: This initial step involves defining the problem that needs solving. What is the objective? What are you trying to accomplish or predict with your machine learning model?</li>
</ol>
<p>After all, how are you supposed to collect your data without knowing what you are even trying to do? Are you predicting a number? A category? A sequence? Is it a binary choice, or are there multiple options? These considerations about your inputs (the data fed into the model) and outputs (the predictions) are critical for every other step of the machine learning journey.</p>
<p>Let’s take a crack at step 0 for an example problem of training your first machine learning model with ml5.js and p5.js. Imagine for a moment, you’re working on an interactive application that responds to a gesture, maybe that gesture is ultimately meant to be classified via body tracking, but you want to start with something much simpler—one single stroke of the mouse.</p>
<imgsrc="images/10_nn/10_nn_19.jpg"alt="[POSSIBLE ILLUSTRATION OF A SINGLE MOUSE SWIPE AS A GESTURE: basically can the paragraph below be made into a drawing?]">
<figcaption><strong><em>[POSSIBLE ILLUSTRATION OF A SINGLE MOUSE SWIPE AS A GESTURE: basically can the paragraph below be made into a drawing?]</em></strong></figcaption>
</figure>
<p>Each gesture could be recorded as a vector (extending from the start to the end points of a mouse movement) and the model’s task could be to predict one of four options: “up”, “down”, “left”, or “right.” Perfect! I’ve now got the objective and boiled it down into inputs and outputs!</p>
<p>Next, I’ve got steps 1 and 2: data collection and preparation. Here, I’d like to take the approach of ordering a machine learning “meal-kit,” where the ingredients (data) comes pre-portioned and prepared. This way, I’ll get straight to the cooking itself, the process of training the model. After all, this is really just an appetizer for what will be the ultimate meal later in this chapter when I get to applying neural networks to steering agents.</p>
<p>For this step, I’ll hard-code that data itself and manually keep it normalized within a range of -1 and 1. Here it is directly written into the code, rather than loaded from a separate file. It is organized into an array of objects, pairing the <spandata-type="equation">x,y</span> components of a vector with a string label.</p>
<p>In truth, it would likely be better to collect example data by asking users to perform specific gestures and recording their inputs, or by creating synthetic data that represents the idealized versions of the gestures I want the model to recognize. In either case, the key is to collect a diverse set of examples that adequately represent the variations in how the gestures might be performed. But let’s see how it goes with just a few servings of data.</p>
Create a p5.js sketch that collects gesture data from users and saves it to a JSON file. You can use <code>mousePressed()</code> and <code>mouseReleased()</code> to mark the start and end of each gesture and <code>saveJSON()</code> to download the data into a file.
<em>JSON (JavaScript Object Notation) and CSV (Comma-Separated Values) are two popular formats for storing and loading data. JSON stores data in key-value pairs and follows the same exact format as JavaScript objects. CSV is a file format that stores “tabular” data (like a spreadsheet). There are numerous other data formats you could use depending on your needs what programming environment you are working with.</em>
<p>I’ll also note that, much like some of the genetic algorithm demonstrations in chapter 9, I am selecting a problem here that has a known solution and could have been solved more easily and efficiently without a neural network. The direction of a vector can be classified with the <code>heading2D()</code> function and a series of if statements! However, by using this seemingly trivial scenario, I hope to explain the process of training a machine learning model in an understandable and friendly way. Additionally, it will make it easy to check if the code is working as expected! When I’m done I’ll provide some ideas about how to expand the classifier to a scenario where <code>if</code> statements would not apply.</p>
<p>This is where I am going to let ml5.js do the heavy lifting for me. To create the model with ml5.js, all I need to do is specify the task, the inputs, and the outputs!</p>
<p>That's it! I'm done! Thanks to ml5.js, I can bypass a host of complexities related to the manual configuration and setup of the model. This includes decisions about the network architecture, such as how many layers and neurons per layer to have, the kind of activation functions to use, and the setup of algorithms for training the network. Keep in mind that the default model architecture selected by ml5.js may not be perfect for all cases. I encourage you to read the ml5.js reference for additional details on how to customize the model.</p>
<p>I’ll also point out that ml5.js is able to infer the inputs and outputs from the data itself, so those properties are not entirely necessary to include here in the <code>options</code> object. However, for the sake of clarity (and since I’ll need to specify those for later examples), I’m including them here.</p>
<p>The <code>debug</code> property, when set to <code>true</code>, enables a visual interface for the training process. It’s a helpful tool for spotting potential issues during training and for getting a better understanding of what's happening behind the scenes.</p>
<p>Now that I have the data and a neural network initialized in the <code>classifier</code> variable, I’m ready to train the model! The thing is, I’m not really done with the data. In the “Data Collection and Preparation” section, I organized the data neatly into an array of objects, representing the <spandata-type="equation">x,y</span> components of a vector paired with a string label. This format, while typical, isn't directly consumable by ml5.js for training. I need to specify which elements of the data are the inputs and which are the outputs for training the model. I could have initially organized the data into a format that ml5.js recognizes, but I'm including this extra step because it's more likely to be what happens when using a "real" dataset that has been collected or sourced elsewhere.</p>
<p>The ml5.js library offers a fair amount of flexibility in the kinds of formats it will accept, I will choose to use arrays—one for the <code>inputs</code> and one for the <code>outputs</code>.</p>
<preclass="codesplit"data-code-language="javascript">for (let i = 0; i < data.length; i++) {
let item = data[i];
// An array of 2 numbers for the inputs
let inputs = [item.x, item.y];
// A single string "label" for the output
let outputs = [item.label];
//{!1} Add the training data to the classifier
classifier.addData(inputs, outputs);
}</pre>
<p>A term you will often hear when talking about data in machine learning is “shape.” What is the “shape” of your data?</p>
<p>The "shape" of data in machine learning describes its dimensions and structure. It indicates how the data is organized in terms of rows, columns, and potentially even deeper, into additional dimensions. In the context of machine learning, understanding the shape of your data is crucial because it determines how the model should be structured.</p>
<p>Here, the input data's shape is a one-dimensional array containing 2 numbers (representing x and y). The output data, similarly, is an array but just contains a single string label. While this is a very small and simple example, it nicely mirrors many real-world scenarios where input features are numerically represented in an array, and outputs are string labels.</p>
<p>Oh dear, another term to unpack—features! In machine learning, the individual pieces of information used to make predictions are often called <strong>features</strong>. The term “feature” is chosen because it underscores the idea of distinct characteristics of the data are that most salient for the prediction. This will come into focus more clearly in future examples in this chapter.</p>
<p>As I’ve mentioned, normalizing data (adjusting the scale to a standard range) is a critical step in the machine learning process. However, if you recall during the data collection process, the hand-coded data was written with values that already range between -1 and 1. So, while calling <code>normalizeData()</code> here is likely redundant, it's important to demonstrate. Normalizing your data as part of the pre-processing step will absolutely work, but the auto-normalization feature of ml5.js is a quite convenient alternative.</p>
<p>Yes, that’s it! After all, the hard work has already been completed! The data was collected, prepared, and fed into the model. However, if I were to run the above code and then test the model, the results would probably be inadequate. Here is where it’s important to introduce another key term in machine learning: <strong>epoch.</strong> The <code>train()</code> method tells the neural network to start the learning process. But how long should it train for? You can think of an epoch as one round of practice, one cycle of using the entire dataset to update the weights of the neural network. Generally speaking, the longer you train, the better the network will perform, but at a certain point there are diminishing returns. The number of epochs can be set by passing in an options object into <code>train()</code>.</p>
<p>There are other "hyperparameters" that you can set in the <code>options</code> variable (learning rate is one again!), but I'm going to stick with the defaults. You can read more about customization options in the ml5.js reference.</p>
<p>The second argument, <code>finishedTraining()</code>, is optional, but it's good to include because it's a callback that runs when the training process is complete. This is useful for knowing when you can proceed to the next steps in your code. There is even another optional callback, which I usually name <code>whileTraining()</code>, that is triggered after each epoch. However, for my purposes, knowing when the training is done is plenty!</p>
<p>If you've worked with p5.js, you're already familiar with the concept of a callback even if you don't know it by that name. Think of the <code>mousePressed()</code> function. You define what should happen inside it, and p5.js takes care of <em>calling </em>it at the right moment, when the mouse is pressed.</p>
<p>A callback function in JavaScript operates on a similar principle. It's a function that you provide as an argument to another function, intending for it to be “called back” at a later time. They are needed for “asynchronous” operations, where you want your code to continue along with animating or doing other things while waiting for another task to finish. A classic example of this in p5.js is loading data into a sketch with <code>loadJSON()</code>.</p>
<p>In JavaScript, there's also a more recent approach for handling asynchronous operations known as "Promises." With Promises, you can use keywords like <code>async</code> and <code>await</code> to make your asynchronous code look more like traditional synchronous code. While ml5.js also supports this style, I’ll stick to using callbacks to stay aligned with p5.js style.</p>
<p>If <code>debug</code> is set to true in the initial call to <code>ml5.neuralNetwork()</code>, once <code>train()</code> is called, a visual interface appears covering most of the p5.js page and canvas.</p>
<p>This panel, called "Visor," represents the evaluation step, as shown in Figure X.X. The Visor is a part of TensorFlow.js and includes a graph that provides real-time feedback on the progress of the training. Let’s take a moment to focus on the "loss" plotted on the y-axis against the number of epochs along the x-axis.</p>
<p>So, what exactly is this "loss"? Loss is a measure of how far off the model's predictions are from the “correct” outputs provided by the training data. It quantifies the model’s total error. When training begins, it's common for the loss to be high because the model has yet to learn anything. As the model trains through more epochs, it should, ideally, get better at its predictions, and the loss should decrease. If the graph goes down as the epochs increase, this is a good sign!</p>
<p>Running the training for 200 epochs might strike you as a bit excessive. In a real-world scenario with more extensive data, I would probably use fewer epochs. However, because the dataset here is so tiny, the higher number of epochs helps the model get enough "practice" with the data. Remember, this is a "toy" example, aiming to make the concepts clear rather than to produce a sophisticated machine learning model.</p>
<p>Below the graph, you will find a "model summary" table that provides details on the lower-level TensorFlow.js model architecture created behind the scenes. The summary includes layer names, neuron counts per layer, and a "parameters" count, which is the total number of weights, one for each connection between two neurons.</p>
<p>Now, before moving on, I’d like to refer back to the data preparation step. There I mentioned the idea of splitting the data between “training,” “validation,” and “testing.”</p>
<p>With ml5.js, while it’s possible to incorporate all three categories of data. However, I’m simplifying things here and focusing only on the training dataset. After all, my dataset only has 8 records, it’s much too small to divide three different sets! Using such a small dataset risks the model “overfitting” the data. Overfitting is a term that describes when a machine learning model has learned the training data <em>too well</em>. In this case, it’s become so “tuned” to the specific peculiarities of the training data, that is is much less effective when working with new, unseen data. The best way to combat overfitting, is to use validation data during the training process! If it performs well on the training data but poorly on the validation data, it's a strong indicator that overfitting might be occurring.</p>
<p>ml5.js provides some automatic features to employ validation data, if you are inclined to go further, you can explore the full set of neural network examples at <ahref="http://ml5js.org/">ml5js.org</a>.</p>
<p>After the evaluation step, there is typically an iterative process of adjusting "hyperparameters" to achieve the best performance from the model. The ml5.js library is designed to provide a higher-level, user-friendly interface to machine learning. So while it does offer some capabilities for parameter tuning (which you can explore in the reference), it is not as geared towards low-level, fine-grained adjustments as some other frameworks might be. Using TensorFlow.js directly might be your best bet since it offers a broader suite of tools and allows for lower-level control over the training process. For this demonstration—seeing a loss all the way down to 0.1 on the evaluation graph—I am satisfied with the result and happy to move onto deployment!</p>
<p>This is it, all that hard work has paid off! Now it’s time to deploy the model. This typically involves integrating it into a separate application to make predictions or decisions based on new, unseen data. For this, ml5.js offers the convenience of a <code>save()</code> and <code>load()</code> function. After all, there’s no reason to re-train a model every single time you use it! You can download the model to a file in one sketch and then load it for use in a completely different one. However, for simplicity, I’m going to demonstrate deploying and utilizing the model in the same sketch where it was trained.</p>
<p>Once the training process is complete, the resulting model is saved in the <code>classifier</code> variable and is, in essence, deployed. You can detect the completion of the training process using the <code>finishedTraining()</code> callback and use a boolean variable or other logic to initiate the prediction stage of the code. For this example, I’ll include a global variable <code>status</code>to track the training process and ultimately display the predicted label on the canvas.</p>
<p>Once the model is trained, the <code>classify()</code> method can be called to send new data into the model for prediction. The format of the data sent to <code>classify()</code> should match the format of the data used in training, in this case two floating point numbers, representing the <code>x</code> and <code>y</code> components of a direction vector.</p>
<p>The second argument of the <code>classify()</code> function is a callback. Although it would be more convenient to receive the results immediately and move on to the next line of code, the results are returned later through a separate callback event (just as with model loading and training).</p>
<p>The model’s prediction arrives in the argument to the callback, which I’m calling <code>results</code> in the code. Inside, you’ll find an array of the labels, sorted by “confidence.” Confidence refers to the probability assigned by the model to each label, representing how sure it is of that particular prediction. It ranges from 0 to 1, with values closer to 1 indicating higher confidence and values near 0 suggesting lower confidence.</p>
<p>In the example output here, the model is highly confident (approximately 96.7%) that the correct label is "right," while it has minimal confidence in the "left" label, 0.03%. The confidence values are normalized and add up to 100%.</p>
// Storing the start of a gesture when the mouse is pressed
function mousePressed() {
start = createVector(mouseX, mouseY);
}
// Updating the end of a gesture as the mouse is dragged
function mouseDragged() {
end = createVector(mouseX, mouseY);
}
// The gesture is complete when the mouse is released
function mouseReleased() {
// Calculate and normalize a direction vector
let dir = p5.Vector.sub(end, start);
dir.normalize();
// Convert to an inputs array and classify
let inputs = [dir.x, dir.y];
classifier.classify(inputs, gotResults);
}
// Store the resulting label in the status variable for showing in the canvas
function gotResults(error, results) {
status = results[0].label;
}</pre>
<p>Since the array is sorted by confidence, if I just want to use a single label as the prediction, I can access the first element of the array with <code>results[0].label</code> as in the <code>gotResults()</code> function in Example 10.2.</p>
<p>Divide Example 10.2 into three different sketches, one for collecting data, one for training, and one for deployment. Using the <code>ml5.neuralNetwork</code> functions <code>save()</code> and <code>load()</code> for saving and loading the model to and from a file.</p>
<p>Expand the gesture recognition to classify a sequence of vectors, capturing more accurately the path of a longer mouse movement. Remember your input data must have a consistent shape! So you’ll have to decide on how many vectors to use to represent a gesture and store no more and no less for each data point. While this approach can work, other machine learning models (such as Recurrent Neural Networks) are specifically designed to handle sequential data and might offer more flexibility and potential accuracy.</p>