ngstar/Changelog
Gwenhael Le Moine f21eee8aaa Initial commit on github to give this project a somewhat more 'permanent' home
Signed-off-by: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
2009-05-12 13:28:12 +07:00

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2007-11-12 : toward version 2.1.9
- src/main.cc : cleaned up #if defined ()
2006-11-07 : toward version 2.1.9
- src/Makefile : don't complain if symlinks already exist, kill'em.
- src/Board.* : clean-up, tweaking, etc.
2006-10-02 : toward version 2.1.9
- disabled making target 'archive_bin_static' in target 'archive'. It
ends up in error, I don't know why and it breaks target 'archive'.
- bumped up version number in Slackware/ngstar.SlackBuild
- updated copyright notices.
2006-05-23 : toward version 2.1.9
- Fixed compilation with fltk-2.0.x > r5132
2006-02-05 : toward version 2.1.8
- Ncurses_UI : added option to use 'black & white' display :
in ~/.ngstar/config :
black_and_white = 0 or 1 (false or true)
command-line argument -b --black-and-white
- Ncurses_UI : display the board before displaying score or
levelset end's message
2006-01-03 : toward version 2.1.8
- small optimizations in drawing methods
2005-11-15 : toward version 2.1.8
- Ncurses_UI : nice looking panel at the end of a level to display score.
- Ncurses_UI : nice looking panel at the end of a levelset to summurize.
2005-11-13 : toward version 2.1.8
- Board.hh : Began to implement something to make a transition
between levels as well as to inform the player of her
score. Problem getting it to be displayed... :/
- Makefile : make dynamic binaries archive before static binaries
one.
- Board.cc : typo in load_textures()
2005-10-28 : toward version 2.1.7
- Changed FSF address.
- compilation output looks prettier (inspired by fltk2 makefile ;) )
2005-10-22 : toward version 2.1.7
- Fixed bug in Fltk2_UI.cc : controls weren't refreshed when
changing level using vi_levels.
2005-10-10 : toward version 2.1.7
- Rearranged controls, level indicator, output of number of moves
and gifts don't change but are relocated in the second
line. Others controls are re-implemented in a menu, 'Exit' and
'Restart level' are under the File menu entry, levelsets and
themes' lists become menu entries too, and a 'Help' entry is added
with sub-entries 'License' and 'About'.
- Added an 'Show scores' entry under the 'File' menu to display
current levelset's scores.
- LevelMaker_UI : removed 'Help'->'Help' entry, useless, you'd
better read the README file.
- strip binary
2005-10-06 : toward version 2.1.6
- made headers and static & shared libraries installation optional
- added --install-dev switch to ./configure (default: no) (see above)
- added --enable-debug switch to ./configure (default: no)
- added --enable-static switch to ./configure (default: no)
- modified 'make archive' to build separate archives for static
and dynamic binaries archive.
- during compilation use static library by default.
- shared library is not built unless ./configure is called
with --install-dev switch
- modified Slackware/ngstar.SlackBuild to avoid messing up with
ownership and permissions in doinst.sh. Do that when building
packages so that if there's some problem only the packager's
system is messed up, the end-user should get a clean, *working*
package. (Big thanks to the qemu (http://www.qemu.org) programmers
for saving my system ;))
- typos and corrections in README
2005-10-02 : toward version 2.1.6
- Cleaned {src,libngstar2}/Makefiles by letting implicit rules do
their job.
- moved ngstar.SlackBuild into its own Slackware directory to tidy
up.
2005-09-20 : toward version 2.1.5
- removed compilation.conf, included in ./configure
- added tooltips on radio buttons in editor
- cosmetic changes in showing license in editor
- changed ngstar2 occurences to ngstar in README
- set default CFLAGS according to default values in ./configure so
when it's called without arguments everything is ready to compile.
- reformatted --help message in ./configure
- added --{with,without}-{fltk2,ncurses} options to ./configure
- by default if you disable fltk2 in ./configure editor is not
built unless you ask for it explicitly with --enable-editor
- typo in ./configure --help
- typo in src/Fltk2_UI.cc
2005-09-18 : toward version 2.1.5
- configure script now print what has been configured
- typo in configure
- adjust permissions when installing
- set the right ownership & strip binaries in ngstar.SlackBuild
2005-08-30 : toward version 2.1.5
- changed score calculus : nbMoves*100 + nbSeconds. The _lower_
the better.
2005-08-20 : version 2.1.4
- added a Slackware's package creation script : ngstar.SlackBuild
USAGE : Be sure to have in the same directory
ngstar-<version>-src.tar.bz2 and ngstar.SlackBuild , then edit
ngstar.SlackBuild to edit VERSION=<version>. Then, as root, execute the
script. The created package is created in /tmp/
- new method EditorBoard::clear( ) that LevelMaker_UI calls instead
of doing the job itself. Thus harcoded char values of cells are in less
files
- #define's for cells' char values in libngstar2/tools.hh
- compilation.conf : fixed application name (ngstar instead of ngstar2)
- tools.cc : count_file_in_dir skipfiles which filenames ends with ~
2005-08-13 : version 2.1.3
- fixed a typo in Exceptions.hh to print the strings and not their
address in memory
2005-08-11 : version 2.1.2
- Scores almost finished, just need to find a good way to compute
score from nb_moves & duration to complete level.
- got rid of all those Cish malloc()s
- now fltk2 gui & level editor windows are resizable
2005-08-10 : version 2.1.1
- moved levelsets & themes in datas dir
- now EditorBoard inherit from Board
- you now can create levelsets from the level editor. They're created
as $HOME/.ngstar/levelsets/<new_levelset> so you must have a valid
$HOME/.ngstar before.
- building leveleditor don't depend on building fltk2 gui
2005-08-09 : version 2.1.0
- release time
2005-08-08 : version 2.1.0-RC1
- LevelMaker fully functionnal
- added NGStar2::load_level( const char *filename ) for LevelMaker
- merged LevelMaker in the all-in-one binary ( => src/ ).
Run ngstar-editor(_static) to use it.
2005-08-07 : version 2.0.0-RC2
- fine-tuned mouse click position
2005-08-05 : version 2.0.0-RC2
- libngstar2/NGStar2.hh : made set_cell() public for the level editor
- began working on level editor (LevelMaker)
- fixed a nasty bug in fltk2 gui that made it segfault when the window
lost focus then got it again
2005-08-05 : version 2.0.0-RC1
- use $HOME/.ngstar instead of $HOME/.ngstar2 to be compatible with
NGStar(1).
- release time :)
2005-08-03/04 : version 2.0.0-RC1 or How can a sleepless night in the heat of
Hano<6E> can greatly improve your productivity (assuming you have
near nothing left to read and foreign language bookshops are
next to none in the town, you've watched all your DVDs, only
programming save you from boredom)
- ncurses gui : moved main loop into Ncurses_UI::run()
- moved the two GUIs into one binary. Which one is showed is
determined at runtime by looking at the name of the command (argv[0]).
The test look for either "fltk" or "x" or "X" in the name to determine
if the fltk2 gui is to be runned. If neither is found then if compiled
in it run the ncurses gui.
- Themes and levelsets are searched in $PREFIX/share/ngstar2/ and
$HOME/.ngstar/ and ./ . In fltk2 gui all themes and levelsets found in
these three places are put in the corresponding ComboBox.
- updated README
- added destructor to NGStar2 to free NGStar2::board
- fixed fltk2 gui static compilation (at least it works for me)
- items in Fltk2_UI::l_* are now unique. Beware that if differents
levelsets/themes have the same name only one will be available and that
will be the first found in (in order) default/config path, then
$HOME/.ngstar/* and finally ./ . It means that if you make your own
theme in $HOME/.ngstar/themes/ and give it the same name that one in
in $PREFIX/share/ngstar2/themes then yours won't be available (same for
levelsets).
- Fltk2_UI::l_levelsets & Fltk2_UI::l_themes properly showing current
value.
- Board & Fltk2_UI : fixed late refresh controls.
- fixed a bug in Configuration::set_theme : wouldn't set themes_path
to the new found value.
- if $HOME/.ngstar don't exist Configuration no longer try to create a
default one (code is buggy and this behaviour is a bit too intrusive
anyway). Thus, $HOME/.ngstar become optional.
- added the option -c / --create-default-config. When called it will
create a $HOME/.ngstar/ with default values in config, empty
levelsets/ (and empty themes/ if fltk2 gui was compiled).
- fltk2 gui now handled ngstar2 exceptions.
- disabled making ngstar2.fltk2_static since it's broken.
- fixed bug in NGStar2::read_*_level. now it throw an exception if
the level file is shorter than expected.
- I don't remember exactly when I did it but make install now use a
DESTDIR variable.
- fixed a typo in configure causing Makefile.config to grow over and
over.
- fixed DESTDIR / PREFIX / prefix so make install works
- Board.cc : redraw the board before showing the end-of-levelset
message.
- fixed a typo in libngstar2/Makefile that made make static fail if
make clean was called just before
- replaced {Configuration,NGStar2}::DEBUG_* by overloading operator<<
- fixed bug in Configuration : always started at level 1
2005-08-02 : version 0.4.0
- fltk2 gui finished, now time to debug it
- added or updated GPL notice on sources
2005-07-31 : version 0.3.0
- working on fltk2 gui
2005-07-29 : version 0.2.0
- worked on ncurses gui, considering it finished by now
2005-07-28 : version 0.1.2
- exceptions overload << operator to self what they are
2005-07-27 : version 0.1.2
- moved all logic to libngstar2, now GUIs do only what they should
that handle the interaction with the player
2005-07-23 : version 0.1.1
- solved int to string conversion issue
- fixed bug in NGStar2::read_gsl_level & NGStar2::read_level
- ncurses gui converted to libngstar2
2005-07-22 : version 0.1.1
- started converting ncurses gui to libngstar2
2005-07-21 : version 0.1.0
- fixed Makefile so themes are not installed if fltk2 is disabled
- code make-up in libngstar2
2005-07-20 : NGStar2 version 0.1.0
- started a separate project for NGStar2 including fltk2 gui and
rewriting libngstar into C++
- NGStar(1) is left as this and release as version 1.4.0
- moved Configuration and (in the future) Scores to libngstar
*******************************************************************************
2005-07-21 : version 1.3.5-beta3
- fltk2 gui transferred to new project NGStar2
- fixed Makefile so it don't install themes when fltk GUI is not built
2005-07-07 : version 1.3.5-beta3
- cleaned-up some code
2005-04-25 : version 1.3.5-beta2
- make archive now run ./configure --enable-fltk --enable-ncurses before
building.
2005-02-26 : version 1.3.5beta1
- Added a "so-called" configure script. See ./configure --help for
more informations.
2005-02-17 : version 1.3.5beta1
- Added USE_FLTK & USE_NCURSES in Makefile.config so you can choose
what to build (see comments in Makefile.config)
- Makefiles works as exepected
- fixed ncurses_static compilation
2005-02-16 : version 1.3.5beta1
- "Modularizing" Makefile(s) : now each subdirectory has its own
Makefile and the "main" Makefile just call them.
/!\ ncurses_static target broken /!\
2005-02-11 : version 1.3.4.1
- Modified Makefile to produce two kind of archive : with and without
binaries.
- BUG : Configuration.hh didn't found ngstar.h
2005-02-10 : version 1.3.4
- Release often they say, so maybe it's time for 1.3.4 so here it is ;)
- made ngstar_count_files_in_dir( const char* ) available in ngstar.h
- BUG : throwed an exception if themes/levelsets directory existed
but was empty.
2005-01-25 : version 1.3.4beta7
- began scores calculation & storing ( GUIs/common/Scores.* )
2005-01-19 : version 1.3.4beta6
- small cosmetic changes
2005-01-18 : version 1.3.4beta6
- added time-to-complete-level computation in ncurses GUI
2005-01-08 : version 1.3.4beta6
- ncurses GUI now *really* uses configuration file.
- BUG : wouldn't exit ncurses GUI when last level was finished.
2005-01-05 : version 1.3.4beta6
- functional C++ification of ncurses GUI. It now uses the same
configuration file as fltk GUI ($HOME/.ngstar/config)
2005-01-03 : version 1.3.4beta5
- BUG : ncurses GUI, number of moves wasn't initialized on level
restart
- added GPL notice in GUIs/common/Configuration.*
- small cosmetic changes
- unified Changelog's dates format
2005-01-02 : version 1.3.4beta5
- began translation of ncurses GUI in C++ so it can share more code
with fltk GUI (see GUIs/common/* )
2004-12-16 : version 1.3.4beta5
- changed libngstar/ngstar.h in a more C++ compliant way.
- move Configuration class from GUIs/fltk to GUIs/common
- moved some #define into GUIs/common/config.h
2004-12-11 : version 1.3.4beta4
- added time-to-complete-level computation in fltk GUI
2004-12-06 : version 1.3.4beta4
- automatically create subdirectories levelsets & themes under
$HOME/.ngstar
- clean-up code in libngstar
- added ngstar_check_dir_existence() into libngstar
2004-12-05 : version 1.3.4beta4
- BUG : didn't look in ./levelsets when openining a level
- look for themes & levelsets in $HOME/.ngstar/{themes,levelsets}
2004-12-04 : version 1.3.4beta3
- Added 'static' to Makefile to compile statically linked binaries.
2004-12-02 : version 1.3.4beta2
- new class Configuration to handle configuration file & commandline
parameters
- configuration file in $HOME/.ngstar/config :
LevelSetsPath = <path to levelsets>
ThemesPath = <path to themes>
LevelSet = <name of levelset>
Theme = <name of theme>
if ngstar can't find it it will create one with default values.
2004-12-02 : version 1.3.4beta1
- README fixs (even this one get bugfixes !)
- fallback to current directory if themes & levelsets are not found
in PREFIX thus allowing user to test before install.
(thanks Denilson F. de S<>)
- fixed a typo in libngstar/ngstar.h
2004-11-27 : version 1.3.3
- better arguments parsing
2004-11-25 : version 1.3.3
- Exterminated a nasty bug introduced on 2004-11-04 in ngstar_set_levelset (libngstar)
2004-11-24 : version 1.3.3
- added moves counting to Ncurses GUI
- dropped GLUT GUI
2004-11-23 : version 1.3.3
- corrected Makefile bugs
2004-11-04 : version 1.3.2
- cleanup char* handling
2004-09-28 : version 1.3.2
- new theme cyco001
2004-09-21 : version 1.3.1
- corrected tarballs paths, now it detar in NGStar instead of
home/cycojesus/...
- default PREFIX to /usr/local/instead of /usr/local/stow/...
- default GUI to FLTK, GLUT and NCurses made optional :
make <glut/ncurses>
make <glut/ncurses>_install
make <glut/ncurses>_uninstall
make <glut/ncurses>_clean
make <glut/ncurses>_real-clean
- Added a section in README about theme design
- levels & themes now install in $PREFIX/share/ngstar/ instead of
$PREFIX/share/ngstar-<version>/
2004-09-20 : version 1.3.0
- added possibility to play using the mouse in FLTK GUI
2004-08-04 : version 1.2.0
- resolved compilation problem between libngstar.so and FLTK GUI
- integrate FLTK GUI
2004-01-25 : version 1.0.0
- clean-up in directory architecture of sources
2004-01-16 : version 0.1.1
- cosmetic in Makefile
2003-12-30 : version 0.1.1
- small bug : didn't selected the ball when restarting a level
2003-10-20 : version 0.1.0
- cosmetics in Ncurses GUI
2003-10-19 : version 0.1.0
- new Ncurses GUI that I think justify the version number's jump :D
- big Makefile clean-up
2003-10-17 : version 0.0.5
- moved levelset handling from glut_gui to ngstar_engine
2003-10-16 : version 0.0.4
- moved ngstar_engine to an external librairy (libngstar.so)
- program end nicely (not on error) when you finish all levels of a levelset
- wrote a small description of the API in 'ngstar-API'
2003-10-15 : version 0.0.4
- upper limit for levels
2003-09-13 : version 0.0.3
- not yet released because of procrastination
- added 'n' and 'p' keys to go to next and previous level