mirror of
https://github.com/gwenhael-le-moine/ngstar.git
synced 2024-12-26 09:58:16 +01:00
424 lines
16 KiB
Text
424 lines
16 KiB
Text
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2007-11-12 : toward version 2.1.9
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- src/main.cc : cleaned up #if defined ()
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2006-11-07 : toward version 2.1.9
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- src/Makefile : don't complain if symlinks already exist, kill'em.
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- src/Board.* : clean-up, tweaking, etc.
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2006-10-02 : toward version 2.1.9
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- disabled making target 'archive_bin_static' in target 'archive'. It
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ends up in error, I don't know why and it breaks target 'archive'.
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- bumped up version number in Slackware/ngstar.SlackBuild
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- updated copyright notices.
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2006-05-23 : toward version 2.1.9
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- Fixed compilation with fltk-2.0.x > r5132
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2006-02-05 : toward version 2.1.8
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- Ncurses_UI : added option to use 'black & white' display :
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in ~/.ngstar/config :
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black_and_white = 0 or 1 (false or true)
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command-line argument -b --black-and-white
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- Ncurses_UI : display the board before displaying score or
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levelset end's message
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2006-01-03 : toward version 2.1.8
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- small optimizations in drawing methods
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2005-11-15 : toward version 2.1.8
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- Ncurses_UI : nice looking panel at the end of a level to display score.
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- Ncurses_UI : nice looking panel at the end of a levelset to summurize.
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2005-11-13 : toward version 2.1.8
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- Board.hh : Began to implement something to make a transition
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between levels as well as to inform the player of her
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score. Problem getting it to be displayed... :/
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- Makefile : make dynamic binaries archive before static binaries
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one.
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- Board.cc : typo in load_textures()
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2005-10-28 : toward version 2.1.7
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- Changed FSF address.
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- compilation output looks prettier (inspired by fltk2 makefile ;) )
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2005-10-22 : toward version 2.1.7
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- Fixed bug in Fltk2_UI.cc : controls weren't refreshed when
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changing level using vi_levels.
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2005-10-10 : toward version 2.1.7
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- Rearranged controls, level indicator, output of number of moves
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and gifts don't change but are relocated in the second
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line. Others controls are re-implemented in a menu, 'Exit' and
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'Restart level' are under the File menu entry, levelsets and
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themes' lists become menu entries too, and a 'Help' entry is added
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with sub-entries 'License' and 'About'.
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- Added an 'Show scores' entry under the 'File' menu to display
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current levelset's scores.
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- LevelMaker_UI : removed 'Help'->'Help' entry, useless, you'd
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better read the README file.
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- strip binary
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2005-10-06 : toward version 2.1.6
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- made headers and static & shared libraries installation optional
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- added --install-dev switch to ./configure (default: no) (see above)
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- added --enable-debug switch to ./configure (default: no)
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- added --enable-static switch to ./configure (default: no)
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- modified 'make archive' to build separate archives for static
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and dynamic binaries archive.
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- during compilation use static library by default.
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- shared library is not built unless ./configure is called
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with --install-dev switch
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- modified Slackware/ngstar.SlackBuild to avoid messing up with
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ownership and permissions in doinst.sh. Do that when building
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packages so that if there's some problem only the packager's
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system is messed up, the end-user should get a clean, *working*
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package. (Big thanks to the qemu (http://www.qemu.org) programmers
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for saving my system ;))
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- typos and corrections in README
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2005-10-02 : toward version 2.1.6
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- Cleaned {src,libngstar2}/Makefiles by letting implicit rules do
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their job.
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- moved ngstar.SlackBuild into its own Slackware directory to tidy
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up.
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2005-09-20 : toward version 2.1.5
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- removed compilation.conf, included in ./configure
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- added tooltips on radio buttons in editor
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- cosmetic changes in showing license in editor
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- changed ngstar2 occurences to ngstar in README
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- set default CFLAGS according to default values in ./configure so
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when it's called without arguments everything is ready to compile.
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- reformatted --help message in ./configure
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- added --{with,without}-{fltk2,ncurses} options to ./configure
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- by default if you disable fltk2 in ./configure editor is not
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built unless you ask for it explicitly with --enable-editor
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- typo in ./configure --help
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- typo in src/Fltk2_UI.cc
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2005-09-18 : toward version 2.1.5
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- configure script now print what has been configured
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- typo in configure
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- adjust permissions when installing
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- set the right ownership & strip binaries in ngstar.SlackBuild
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2005-08-30 : toward version 2.1.5
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- changed score calculus : nbMoves*100 + nbSeconds. The _lower_
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the better.
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2005-08-20 : version 2.1.4
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- added a Slackware's package creation script : ngstar.SlackBuild
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USAGE : Be sure to have in the same directory
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ngstar-<version>-src.tar.bz2 and ngstar.SlackBuild , then edit
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ngstar.SlackBuild to edit VERSION=<version>. Then, as root, execute the
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script. The created package is created in /tmp/
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- new method EditorBoard::clear( ) that LevelMaker_UI calls instead
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of doing the job itself. Thus harcoded char values of cells are in less
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files
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- #define's for cells' char values in libngstar2/tools.hh
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- compilation.conf : fixed application name (ngstar instead of ngstar2)
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- tools.cc : count_file_in_dir skipfiles which filenames ends with ~
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2005-08-13 : version 2.1.3
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- fixed a typo in Exceptions.hh to print the strings and not their
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address in memory
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2005-08-11 : version 2.1.2
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- Scores almost finished, just need to find a good way to compute
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score from nb_moves & duration to complete level.
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- got rid of all those Cish malloc()s
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- now fltk2 gui & level editor windows are resizable
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2005-08-10 : version 2.1.1
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- moved levelsets & themes in datas dir
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- now EditorBoard inherit from Board
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- you now can create levelsets from the level editor. They're created
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as $HOME/.ngstar/levelsets/<new_levelset> so you must have a valid
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$HOME/.ngstar before.
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- building leveleditor don't depend on building fltk2 gui
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2005-08-09 : version 2.1.0
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- release time
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2005-08-08 : version 2.1.0-RC1
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- LevelMaker fully functionnal
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- added NGStar2::load_level( const char *filename ) for LevelMaker
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- merged LevelMaker in the all-in-one binary ( => src/ ).
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Run ngstar-editor(_static) to use it.
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2005-08-07 : version 2.0.0-RC2
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- fine-tuned mouse click position
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2005-08-05 : version 2.0.0-RC2
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- libngstar2/NGStar2.hh : made set_cell() public for the level editor
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- began working on level editor (LevelMaker)
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- fixed a nasty bug in fltk2 gui that made it segfault when the window
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lost focus then got it again
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2005-08-05 : version 2.0.0-RC1
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- use $HOME/.ngstar instead of $HOME/.ngstar2 to be compatible with
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NGStar(1).
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- release time :)
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2005-08-03/04 : version 2.0.0-RC1 or How can a sleepless night in the heat of
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Hano<6E> can greatly improve your productivity (assuming you have
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near nothing left to read and foreign language bookshops are
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next to none in the town, you've watched all your DVDs, only
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programming save you from boredom)
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- ncurses gui : moved main loop into Ncurses_UI::run()
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- moved the two GUIs into one binary. Which one is showed is
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determined at runtime by looking at the name of the command (argv[0]).
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The test look for either "fltk" or "x" or "X" in the name to determine
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if the fltk2 gui is to be runned. If neither is found then if compiled
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in it run the ncurses gui.
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- Themes and levelsets are searched in $PREFIX/share/ngstar2/ and
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$HOME/.ngstar/ and ./ . In fltk2 gui all themes and levelsets found in
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these three places are put in the corresponding ComboBox.
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- updated README
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- added destructor to NGStar2 to free NGStar2::board
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- fixed fltk2 gui static compilation (at least it works for me)
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- items in Fltk2_UI::l_* are now unique. Beware that if differents
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levelsets/themes have the same name only one will be available and that
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will be the first found in (in order) default/config path, then
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$HOME/.ngstar/* and finally ./ . It means that if you make your own
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theme in $HOME/.ngstar/themes/ and give it the same name that one in
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in $PREFIX/share/ngstar2/themes then yours won't be available (same for
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levelsets).
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- Fltk2_UI::l_levelsets & Fltk2_UI::l_themes properly showing current
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value.
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- Board & Fltk2_UI : fixed late refresh controls.
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- fixed a bug in Configuration::set_theme : wouldn't set themes_path
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to the new found value.
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- if $HOME/.ngstar don't exist Configuration no longer try to create a
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default one (code is buggy and this behaviour is a bit too intrusive
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anyway). Thus, $HOME/.ngstar become optional.
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- added the option -c / --create-default-config. When called it will
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create a $HOME/.ngstar/ with default values in config, empty
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levelsets/ (and empty themes/ if fltk2 gui was compiled).
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- fltk2 gui now handled ngstar2 exceptions.
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- disabled making ngstar2.fltk2_static since it's broken.
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- fixed bug in NGStar2::read_*_level. now it throw an exception if
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the level file is shorter than expected.
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- I don't remember exactly when I did it but make install now use a
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DESTDIR variable.
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- fixed a typo in configure causing Makefile.config to grow over and
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over.
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- fixed DESTDIR / PREFIX / prefix so make install works
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- Board.cc : redraw the board before showing the end-of-levelset
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message.
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- fixed a typo in libngstar2/Makefile that made make static fail if
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make clean was called just before
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- replaced {Configuration,NGStar2}::DEBUG_* by overloading operator<<
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- fixed bug in Configuration : always started at level 1
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2005-08-02 : version 0.4.0
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- fltk2 gui finished, now time to debug it
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- added or updated GPL notice on sources
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2005-07-31 : version 0.3.0
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- working on fltk2 gui
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2005-07-29 : version 0.2.0
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- worked on ncurses gui, considering it finished by now
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2005-07-28 : version 0.1.2
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- exceptions overload << operator to self what they are
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2005-07-27 : version 0.1.2
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- moved all logic to libngstar2, now GUIs do only what they should
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that handle the interaction with the player
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2005-07-23 : version 0.1.1
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- solved int to string conversion issue
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- fixed bug in NGStar2::read_gsl_level & NGStar2::read_level
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- ncurses gui converted to libngstar2
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2005-07-22 : version 0.1.1
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- started converting ncurses gui to libngstar2
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2005-07-21 : version 0.1.0
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- fixed Makefile so themes are not installed if fltk2 is disabled
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- code make-up in libngstar2
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2005-07-20 : NGStar2 version 0.1.0
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- started a separate project for NGStar2 including fltk2 gui and
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rewriting libngstar into C++
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- NGStar(1) is left as this and release as version 1.4.0
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- moved Configuration and (in the future) Scores to libngstar
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*******************************************************************************
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2005-07-21 : version 1.3.5-beta3
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- fltk2 gui transferred to new project NGStar2
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- fixed Makefile so it don't install themes when fltk GUI is not built
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2005-07-07 : version 1.3.5-beta3
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- cleaned-up some code
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2005-04-25 : version 1.3.5-beta2
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- make archive now run ./configure --enable-fltk --enable-ncurses before
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building.
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2005-02-26 : version 1.3.5beta1
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- Added a "so-called" configure script. See ./configure --help for
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more informations.
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2005-02-17 : version 1.3.5beta1
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- Added USE_FLTK & USE_NCURSES in Makefile.config so you can choose
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what to build (see comments in Makefile.config)
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- Makefiles works as exepected
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- fixed ncurses_static compilation
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2005-02-16 : version 1.3.5beta1
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- "Modularizing" Makefile(s) : now each subdirectory has its own
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Makefile and the "main" Makefile just call them.
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/!\ ncurses_static target broken /!\
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2005-02-11 : version 1.3.4.1
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- Modified Makefile to produce two kind of archive : with and without
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binaries.
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- BUG : Configuration.hh didn't found ngstar.h
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2005-02-10 : version 1.3.4
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- Release often they say, so maybe it's time for 1.3.4 so here it is ;)
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- made ngstar_count_files_in_dir( const char* ) available in ngstar.h
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- BUG : throwed an exception if themes/levelsets directory existed
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but was empty.
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2005-01-25 : version 1.3.4beta7
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- began scores calculation & storing ( GUIs/common/Scores.* )
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2005-01-19 : version 1.3.4beta6
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- small cosmetic changes
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2005-01-18 : version 1.3.4beta6
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- added time-to-complete-level computation in ncurses GUI
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2005-01-08 : version 1.3.4beta6
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- ncurses GUI now *really* uses configuration file.
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- BUG : wouldn't exit ncurses GUI when last level was finished.
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2005-01-05 : version 1.3.4beta6
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- functional C++ification of ncurses GUI. It now uses the same
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configuration file as fltk GUI ($HOME/.ngstar/config)
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2005-01-03 : version 1.3.4beta5
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- BUG : ncurses GUI, number of moves wasn't initialized on level
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restart
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- added GPL notice in GUIs/common/Configuration.*
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- small cosmetic changes
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- unified Changelog's dates format
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2005-01-02 : version 1.3.4beta5
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- began translation of ncurses GUI in C++ so it can share more code
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with fltk GUI (see GUIs/common/* )
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2004-12-16 : version 1.3.4beta5
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- changed libngstar/ngstar.h in a more C++ compliant way.
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- move Configuration class from GUIs/fltk to GUIs/common
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- moved some #define into GUIs/common/config.h
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2004-12-11 : version 1.3.4beta4
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- added time-to-complete-level computation in fltk GUI
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2004-12-06 : version 1.3.4beta4
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- automatically create subdirectories levelsets & themes under
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$HOME/.ngstar
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- clean-up code in libngstar
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- added ngstar_check_dir_existence() into libngstar
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2004-12-05 : version 1.3.4beta4
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- BUG : didn't look in ./levelsets when openining a level
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- look for themes & levelsets in $HOME/.ngstar/{themes,levelsets}
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2004-12-04 : version 1.3.4beta3
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- Added 'static' to Makefile to compile statically linked binaries.
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2004-12-02 : version 1.3.4beta2
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- new class Configuration to handle configuration file & commandline
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parameters
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- configuration file in $HOME/.ngstar/config :
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LevelSetsPath = <path to levelsets>
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ThemesPath = <path to themes>
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LevelSet = <name of levelset>
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Theme = <name of theme>
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if ngstar can't find it it will create one with default values.
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2004-12-02 : version 1.3.4beta1
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- README fixs (even this one get bugfixes !)
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- fallback to current directory if themes & levelsets are not found
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in PREFIX thus allowing user to test before install.
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(thanks Denilson F. de S<>)
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- fixed a typo in libngstar/ngstar.h
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2004-11-27 : version 1.3.3
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- better arguments parsing
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2004-11-25 : version 1.3.3
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- Exterminated a nasty bug introduced on 2004-11-04 in ngstar_set_levelset (libngstar)
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2004-11-24 : version 1.3.3
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- added moves counting to Ncurses GUI
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- dropped GLUT GUI
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|||
|
|
|||
|
2004-11-23 : version 1.3.3
|
|||
|
- corrected Makefile bugs
|
|||
|
|
|||
|
2004-11-04 : version 1.3.2
|
|||
|
- cleanup char* handling
|
|||
|
|
|||
|
2004-09-28 : version 1.3.2
|
|||
|
- new theme cyco001
|
|||
|
|
|||
|
2004-09-21 : version 1.3.1
|
|||
|
- corrected tarballs paths, now it detar in NGStar instead of
|
|||
|
home/cycojesus/...
|
|||
|
- default PREFIX to /usr/local/instead of /usr/local/stow/...
|
|||
|
- default GUI to FLTK, GLUT and NCurses made optional :
|
|||
|
make <glut/ncurses>
|
|||
|
make <glut/ncurses>_install
|
|||
|
make <glut/ncurses>_uninstall
|
|||
|
make <glut/ncurses>_clean
|
|||
|
make <glut/ncurses>_real-clean
|
|||
|
- Added a section in README about theme design
|
|||
|
- levels & themes now install in $PREFIX/share/ngstar/ instead of
|
|||
|
$PREFIX/share/ngstar-<version>/
|
|||
|
|
|||
|
2004-09-20 : version 1.3.0
|
|||
|
- added possibility to play using the mouse in FLTK GUI
|
|||
|
|
|||
|
2004-08-04 : version 1.2.0
|
|||
|
- resolved compilation problem between libngstar.so and FLTK GUI
|
|||
|
- integrate FLTK GUI
|
|||
|
|
|||
|
2004-01-25 : version 1.0.0
|
|||
|
- clean-up in directory architecture of sources
|
|||
|
|
|||
|
2004-01-16 : version 0.1.1
|
|||
|
- cosmetic in Makefile
|
|||
|
|
|||
|
2003-12-30 : version 0.1.1
|
|||
|
- small bug : didn't selected the ball when restarting a level
|
|||
|
|
|||
|
2003-10-20 : version 0.1.0
|
|||
|
- cosmetics in Ncurses GUI
|
|||
|
|
|||
|
2003-10-19 : version 0.1.0
|
|||
|
- new Ncurses GUI that I think justify the version number's jump :D
|
|||
|
- big Makefile clean-up
|
|||
|
|
|||
|
2003-10-17 : version 0.0.5
|
|||
|
- moved levelset handling from glut_gui to ngstar_engine
|
|||
|
|
|||
|
2003-10-16 : version 0.0.4
|
|||
|
- moved ngstar_engine to an external librairy (libngstar.so)
|
|||
|
- program end nicely (not on error) when you finish all levels of a levelset
|
|||
|
- wrote a small description of the API in 'ngstar-API'
|
|||
|
|
|||
|
2003-10-15 : version 0.0.4
|
|||
|
- upper limit for levels
|
|||
|
|
|||
|
2003-09-13 : version 0.0.3
|
|||
|
- not yet released because of procrastination
|
|||
|
- added 'n' and 'p' keys to go to next and previous level
|