ngstar/libngstar2/NGStar2.hh

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/*
* NGStar2.hh
*
* Copyright (C) 2003, 2004, 2005, 2006 Gwenhael LE MOINE
*
* This file is part of NGStar2
*
* NGStar2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* NGStar2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NGStar2; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __NGSTAR_H__
#define __NGSTAR_H__
// includes
#include <iostream>
#include <fstream>
#include <string>
#include <cerrno>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include "Exceptions.hh"
#include "Configuration.hh"
#include "tools.hh"
using namespace std;
namespace ngstar2 {
// classe(s)
class NGStar2 {
private:
time_t t1;
inline void read_ngs_level( const string * );
inline void read_gsl_level( const string * );
void read_level ( const string * );
void move_ball ( direction );
void move_cube ( direction );
public:
// variables
Configuration *config;
cell* board;
cell moving;
int nb_gifts;
int nb_moves;
unsigned int level_h;
unsigned int level_w;
unsigned int ball_X;
unsigned int ball_Y;
unsigned int cube_X;
unsigned int cube_Y;
// Constructor
NGStar2( Configuration * );
// Methods
void set_cell ( int, int, char );
void load_level ( void );
void load_level ( const char * );
void next_level ( void );
void previous_level( void );
void switch_moving ( void );
void move ( direction );
bool is_it_over ( void );
int get_duration ( void );
friend ostream& operator<<(ostream& os, NGStar2 *ngstar2 )
{
int i;
int j;
cell current_cell;
for ( i=NGSTAR_LEVEL_HEIGHT ; i-- ; ) {
for ( j=NGSTAR_LEVEL_WIDTH ; j-- ; ) {
current_cell = ngstar2->board[i*NGSTAR_LEVEL_WIDTH+j];
switch ( current_cell ) {
case wall :
os << "W";
break;
case empty :
os << " ";
break;
case gift :
os << "G";
break;
case ball :
os << "B";
break;
case cube :
os << "C";
break;
default :
break;
}
}
os << endl;
}
os << ngstar2->nb_gifts << " gifts ; ";
os << "ball(" << ngstar2->ball_X << "," << ngstar2->ball_Y << ") ; ";
os << "cube(" << ngstar2->cube_X << "," << ngstar2->cube_Y << ")" << endl ;
if ( ngstar2->is_it_over() == true )
os << "it's over" << endl;
else
os << "it ain't over" << endl;
return( os );
}
};
} // end namespace ngstar2
#endif /* __NGSTAR_H__ */