ngstar/libngstar2/Scores.cc

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/*
* Scores.cc
*
* Copyright (C) 2005, 2006 Gwenhael LE MOINE
*
* This file is part of NGStar2
*
* NGStar2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* NGStar2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NGStar2; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "Scores.hh"
namespace ngstar2{
// Constructor(s)
Scores::Scores( NGStar2 *engine )
{
this->engine = engine;
this->init( );
}
// Methods
void Scores::init( )
{
int i;
this->scores = new int[ this->engine->config->nb_levels ];
for ( i = 0 ; i < this->engine->config->nb_levels ; ++i )
(this->scores)[ i ] = -1;
// building this->scorefilename
string *DOTngstar_path;
DOTngstar_path = new string( getenv( "HOME" ) );
DOTngstar_path->append( "/.ngstar/" );
if ( check_dir_existence( DOTngstar_path->c_str( ) ) == false )
DOTngstar_path = new string( "/tmp/" );
DOTngstar_path->append( this->engine->config->levelset->c_str( ) );
DOTngstar_path->append( ".scores" );
this->scorefilename = new string( DOTngstar_path->c_str( ) );
this->read( );
}
void Scores::read( )
{
int i;
ifstream file;
file.open( this->scorefilename->c_str( ), ios::in );
if ( file != NULL )
for ( i=0 ; i < this->engine->config->nb_levels ; ++i )
file >> this->scores[i];
file.close( );
file.clear( );
}
void Scores::write( )
{
ofstream file;
file.open( this->scorefilename->c_str( ), ios::out );
file << this;
file.close( );
file.clear( );
}
int Scores::get( )
{
return( this->get( this->engine->config->current_level - 1 ) );
}
int Scores::get( int level )
{
return( (this->scores)[ level ] );
}
void Scores::set( )
{
this->set( this->engine->config->current_level,
this->engine->nb_moves,
this->engine->get_duration( ) );
}
void Scores::set( int level, int nbMoves, int nbSeconds )
{
// int score = abs( nbMoves - nbSeconds );
int score = nbMoves * nbSeconds;
if ( ( score <= (this->scores)[ level - 1 ] ) ||
( (this->scores)[ level - 1 ] == -1) ) {
(this->scores)[ level - 1 ] = (int) score;
this->write( );
}
}
} // end namespace ngstar2