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hlsl/ghosting.fx: Add LCD ghosting shader hlsl/phosphor.fx: Remove LCD logic ini/presets/gameboy.ini, ini/presets/gba.ini, ini/presets/lcd-matrix.ini, ini/presets/lcd.ini, ini/presets/raster.ini, ini/presets/vector.ini: Update presets src/osd/modules/render/d3d/d3dhlsl.cpp, src/osd/modules/render/d3d/d3dhlsl.h: Add LCD shader and sliders. Allow sliders to be adjusted for R, G, and B components. src/osd/windows/winmain.cpp, src/osd/windows/winmain.h: Add LCD ghosting options.# Please enter the commit message for your changes. Lines starting
56 lines
1.6 KiB
INI
56 lines
1.6 KiB
INI
#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 1
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shadow_mask_alpha 0.75
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shadow_mask_texture slot-mask-aligned.png
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shadow_mask_x_count 4
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shadow_mask_y_count 4
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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shadow_mask_uoffset 0.0
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shadow_mask_voffset 0.0
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distortion 0.0
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cubic_distortion 0.0
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distort_corner 0.0
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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defocus 0.0,0.0
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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grn_ratio 0.0,1.0,0.0
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blu_ratio 0.0,0.0,1.0
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saturation 1.0
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offset 0.0,0.0,0.0
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scale 1.0,1.0,1.0
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power 1.0,1.0,1.0
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floor 0.0,0.0,0.0
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lcd_rise_time 0.05,0.05,0.05
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lcd_fall_time 0.1,0.1,0.1
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 0
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bloom_scale 0.25
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bloom_overdrive 0.0,0.0,0.0
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bloom_lvl0_weight 1.0
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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bloom_lvl5_weight 0.06
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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bloom_lvl8_weight 0.01
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