mame/ini/raster.ini
ImJezze fe9dfdbf99 Refactored Bloom
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00

59 lines
1.7 KiB
INI

#
# DIRECT3D POST-PROCESSING OPTIONS
#
shadow_mask_tile_mode 0
shadow_mask_alpha 0.35
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.50
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 2.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 1.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.05,0.00,0.10
grn_ratio -0.10,1.00,0.25
blu_ratio -0.25,0.25,1.25
saturation 1.25
offset -0.30,-0.20,-0.05
scale 1.15,1.05,0.90
power 0.90,0.90,1.15
floor 0.05,0.05,0.05
phosphor_life 0.5,0.5,0.5
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.35
bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01