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97b6717027
This effectively revertsb380514764
andc24473ddff
, restoring the state at598cd52272
. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
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<softwarelist name="jakks_gamekey_sw" description="JAKKS Pacific 'SW' Game Keys">
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<!-- This list is for the 'SW' coded Game Keys, for Star Wars base systems -->
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<!-- There are 4 pads on the PCB labeled A0 A1 A2 and A3. A1 and A2 are connected to VCC.
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The gamekey PCB had the same silkscreened boxes as the Disney Games, with A1 H and A3 H marked. -->
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<software name="tdyoda" supported="yes">
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<description>Turret Defense & Yoda's Escape</description>
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<year>2005</year>
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<publisher>JAKKS Pacific / Griptonite Games</publisher>
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<part name="cart" interface="jakks_gamekey">
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<feature name="slot" value="rom_24lc04"/>
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<dataarea name="rom" size="0x800000">
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<rom name="jakksswgkyodaturret.bin" size="0x200000" crc="78f663f6" sha1="375763e6b6ccf290d9a37f0d849f72bea7b25722" offset="0" />
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<rom size="0x200000" offset="0x200000" loadflag="reload" />
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<rom size="0x200000" offset="0x400000" loadflag="reload" />
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<rom size="0x200000" offset="0x600000" loadflag="reload" />
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</dataarea>
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</part>
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</software>
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</softwarelist>
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