mame/artwork
MooglyGuy ba5ec29211
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
* lut-default.png: Swapped red and blue channels (fixes GitHub #11001).
* render/d3d/d3dlsl.cpp: Changed screen LUT application to be applied during the color convolution pass on raster systems.
2023-03-20 03:59:44 +11:00
..
bgfx
chess
aperture-grille.png Fixed rotated source tile mode 2016-03-12 18:59:36 +01:00
aperture.png move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
aperture1x2rb.png
aperture1x3rb.png move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
aperture2x4bg.png
aperture2x4rb.png move some content for release archive out of build repo into main repo 2017-08-14 19:30:35 +10:00
aperture4x6.png
dir.txt
LICENSE Missed a few files (nw) 2016-03-05 10:45:40 +01:00
lut-default.png Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
monochrome-chessboard.png
monochrome-matrix.png
README.md Missed a few files (nw) 2016-03-05 10:45:40 +01:00
scanlines.png
shadow-mask.png HLSL shader improvements 2015-05-03 14:41:05 +02:00
slot-mask-aligned.png
slot-mask.png HLSL shader improvements 2015-05-03 14:41:05 +02:00
white.png

Artwork

Artwork files are representing work of multiple people and are used by layout manager and shaders.

Licensed under CC0 1.0 Universal (CC0 1.0)