mame/plugins/hiscore/init.lua
2019-02-17 13:16:33 -06:00

315 lines
8.3 KiB
Lua

-- hiscore.lua
-- by borgar@borgar.net, WTFPL license
--
-- This uses MAME's built-in Lua scripting to implment
-- high-score saving with hiscore.dat infom just as older
-- builds did in the past.
--
local exports = {}
exports.name = "hiscore"
exports.version = "1.0.0"
exports.description = "Hiscore"
exports.license = "WTFPL license"
exports.author = { name = "borgar@borgar.net" }
local hiscore = exports
local hiscore_plugin_path = ""
function hiscore.set_folder(path)
hiscore_plugin_path = path
end
function hiscore.startplugin()
local hiscoredata_path = "hiscore.dat";
local hiscore_path = "hi";
local config_path = lfs.env_replace(manager:options().entries.inipath:value():match("[^;]+") .. "/hiscore.ini");
local current_checksum = 0;
local default_checksum = 0;
local config_read = false;
local scores_have_been_read = false;
local mem_check_passed = false;
local found_hiscore_entry = false;
local timed_save = true;
local delaytime = 0;
local positions = {};
-- Configuration file will be searched in the first path defined
-- in mame inipath option.
local function read_config()
if config_read then return true end;
local file = io.open( config_path, "r" );
if file then
file:close()
emu.print_verbose( "hiscore: config found" );
local _conf = {}
for line in io.lines(config_path) do
token, value = string.match(line, '([^ ]+) ([^ ]+)');
_conf[token] = value;
end
hiscore_path = lfs.env_replace(_conf["hi_path"] or hiscore_path);
timed_save = _conf["only_save_at_exit"] ~= "1"
-- hiscoredata_path = _conf["dat_path"]; -- don't know if I should do it, but wathever
return true
end
return false
end
local function parse_table ( dsting )
local _table = {};
for line in string.gmatch(dsting, '([^\n]+)') do
local delay = line:match('^@delay=([%d])')
if delay and #delay > 0 then
delaytime = os.time() + tonumber(delay)
else
local cpu, mem;
local cputag, space, offs, len, chk_st, chk_ed, fill = string.match(line, '^@([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),?(%x?%x?)');
cpu = manager:machine().devices[cputag];
if not cpu then
error(cputag .. " device not found")
end
local rgnname, rgntype = space:match("([^/]*)/?([^/]*)")
if rgntype == "share" then
mem = manager:machine():memory().shares[rgnname]
else
mem = cpu.spaces[space]
end
if not mem then
error(space .. " space not found")
end
_table[ #_table + 1 ] = {
mem = mem,
addr = tonumber(offs, 16),
size = tonumber(len, 16),
c_start = tonumber(chk_st, 16),
c_end = tonumber(chk_ed, 16),
fill = tonumber(fill, 16)
};
end
end
return _table;
end
local function read_hiscore_dat ()
local file = io.open( hiscoredata_path, "r" );
local rm_match;
if not file then
file = io.open( hiscore_plugin_path .. "/hiscore.dat", "r" );
end
if emu.softname() ~= "" then
local soft = emu.softname():match("([^:]*)$")
rm_match = '^' .. emu.romname() .. ',' .. soft .. ':';
else
rm_match = '^' .. emu.romname() .. ':';
end
local cluster = "";
local current_is_match = false;
if file then
repeat
line = file:read("*l");
if line then
-- remove comments
line = line:gsub( '[ \t\r\n]*;.+$', '' );
-- handle lines
if string.find(line, '^@') then -- data line
if current_is_match then
cluster = cluster .. "\n" .. line;
end
elseif string.find(line, rm_match) then --- match this game
current_is_match = true;
elseif string.find(line, '^[a-z0-9_]+:') then --- some game
if current_is_match and string.len(cluster) > 0 then
break; -- we're done
end
else --- empty line or garbage
-- noop
end
end
until not line;
file:close();
end
return cluster;
end
local function check_mem ( posdata )
if #posdata < 1 then
return false;
end
for ri,row in ipairs(posdata) do
-- must pass mem check
if row["c_start"] ~= row["mem"]:read_u8(row["addr"]) then
return false;
end
if row["c_end"] ~= row["mem"]:read_u8(row["addr"]+row["size"]-1) then
return false;
end
end
return true;
end
local function get_file_name ()
local r;
if emu.softname() ~= "" then
local soft = emu.softname():match("([^:]*)$")
r = hiscore_path .. '/' .. emu.romname() .. "_" .. soft .. ".hi";
else
r = hiscore_path .. '/' .. emu.romname() .. ".hi";
end
return r;
end
local function write_scores ( posdata )
emu.print_verbose("hiscore: write_scores")
local output = io.open(get_file_name(), "wb");
if not output then
-- attempt to create the directory, and try again
lfs.mkdir( hiscore_path );
output = io.open(get_file_name(), "wb");
end
emu.print_verbose("hiscore: write_scores output")
if output then
for ri,row in ipairs(posdata) do
t = {};
for i=0,row["size"]-1 do
t[i+1] = row["mem"]:read_u8(row["addr"] + i)
end
output:write(string.char(table.unpack(t)));
end
output:close();
end
emu.print_verbose("hiscore: write_scores end")
end
local function read_scores ( posdata )
local input = io.open(get_file_name(), "rb");
if input then
for ri,row in ipairs(posdata) do
local str = input:read(row["size"]);
for i=0,row["size"]-1 do
local b = str:sub(i+1,i+1):byte();
row["mem"]:write_u8( row["addr"] + i, b );
end
end
input:close();
return true;
end
return false;
end
local function check_scores ( posdata )
local r = 0;
for ri,row in ipairs(posdata) do
for i=0,row["size"]-1 do
r = r + row["mem"]:read_u8( row["addr"] + i );
end
end
return r;
end
local function init ()
if not scores_have_been_read then
if (delaytime <= os.time()) and check_mem( positions ) then
default_checksum = check_scores( positions );
if read_scores( positions ) then
emu.print_verbose( "hiscore: scores read OK" );
else
-- likely there simply isn't a .hi file around yet
emu.print_verbose( "hiscore: scores read FAIL" );
end
scores_have_been_read = true;
current_checksum = check_scores( positions );
mem_check_passed = true;
else
-- memory check can fail while the game is still warming up
-- TODO: only allow it to fail N many times
end
end
end
local last_write_time = -10;
local function tick ()
-- set up scores if they have been
init();
-- only allow save check to run when
if mem_check_passed and timed_save then
-- The reason for this complicated mess is that
-- MAME does expose a hook for "exit". Once it does,
-- this should obviously just be done when the emulator
-- shuts down (or reboots).
local checksum = check_scores( positions );
if checksum ~= current_checksum and checksum ~= default_checksum then
-- 5 sec grace time so we don't clobber io and cause
-- latency. This would be bad as it would only ever happen
-- to players currently reaching a new highscore
if emu.time() > last_write_time + 5 then
write_scores( positions );
current_checksum = checksum;
last_write_time = emu.time();
-- emu.print_verbose( "SAVE SCORES EVENT!", last_write_time );
end
end
end
end
local function reset()
-- the notifier will still be attached even if the running game has no hiscore.dat entry
if mem_check_passed and found_hiscore_entry then
local checksum = check_scores(positions)
if checksum ~= current_checksum and checksum ~= default_checksum then
write_scores(positions)
end
end
found_hiscore_entry = false
mem_check_passed = false
scores_have_been_read = false;
end
emu.register_start(function()
found_hiscore_entry = false
mem_check_passed = false
scores_have_been_read = false;
last_write_time = -10
emu.print_verbose("Starting " .. emu.gamename())
config_read = read_config();
local dat = read_hiscore_dat()
if dat and dat ~= "" then
emu.print_verbose( "hiscore: found hiscore.dat entry for " .. emu.romname() );
res, positions = pcall(parse_table, dat);
if not res then
emu.print_error("hiscore: hiscore.dat parse error " .. positions);
return;
end
for i, row in pairs(positions) do
if row.fill then
for i=0,row["size"]-1 do
row["mem"]:write_u8(row["addr"] + i, row.fill)
end
end
end
found_hiscore_entry = true
end
end)
emu.register_frame(function()
if found_hiscore_entry then
tick()
end
end)
emu.register_stop(function()
reset()
end)
emu.register_prestart(function()
reset()
end)
end
return exports